コード例 #1
0
ファイル: Config.cpp プロジェクト: Roceso1337/ppsspp
void Config::AddRecent(const std::string &file) {
	// Don't bother with this if the user disabled recents (it's -1).
	if (iMaxRecent <= 0)
		return;

	for (auto str = recentIsos.begin(); str != recentIsos.end(); ++str) {
#ifdef _WIN32
		if (!strcmpIgnore((*str).c_str(), file.c_str(), "\\", "/")) {
#else
		if (!strcmp((*str).c_str(), file.c_str())) {
#endif
			recentIsos.erase(str);
			recentIsos.insert(recentIsos.begin(), file);
			if ((int)recentIsos.size() > iMaxRecent)
				recentIsos.resize(iMaxRecent);
			return;
		}
	}
	recentIsos.insert(recentIsos.begin(), file);
	if ((int)recentIsos.size() > iMaxRecent)
		recentIsos.resize(iMaxRecent);
}

void Config::CleanRecent() {
	std::vector<std::string> cleanedRecent;
	for (size_t i = 0; i < recentIsos.size(); i++) {
		FileLoader *loader = ConstructFileLoader(recentIsos[i]);
		if (loader->Exists()) {
			// Make sure we don't have any redundant items.
			auto duplicate = std::find(cleanedRecent.begin(), cleanedRecent.end(), recentIsos[i]);
			if (duplicate == cleanedRecent.end()) {
				cleanedRecent.push_back(recentIsos[i]);
			}
		}
		delete loader;
	}
	recentIsos = cleanedRecent;
}
コード例 #2
0
ファイル: GameInfoCache.cpp プロジェクト: David-Justin/ppsspp
	virtual void run() {
		delete info_->fileLoader;
		info_->fileLoader = ConstructFileLoader(gamePath_);
		if (!info_->fileLoader->Exists())
			return;

		std::string filename = gamePath_;
		info_->path = gamePath_;
		info_->fileType = Identify_File(info_->fileLoader);
		// Fallback title
		info_->title = getFilename(info_->path);

		switch (info_->fileType) {
		case FILETYPE_PSP_PBP:
		case FILETYPE_PSP_PBP_DIRECTORY:
			{
				std::string pbpFile = filename;
				if (info_->fileType == FILETYPE_PSP_PBP_DIRECTORY)
					pbpFile += "/EBOOT.PBP";

				PBPReader pbp(pbpFile.c_str());
				if (!pbp.IsValid()) {
					if (pbp.IsELF()) {
						goto handleELF;
					}
					ERROR_LOG(LOADER, "invalid pbp %s\n", pbpFile.c_str());
					return;
				}

				// First, PARAM.SFO.
				size_t sfoSize;
				u8 *sfoData = pbp.GetSubFile(PBP_PARAM_SFO, &sfoSize);
				{
					lock_guard lock(info_->lock);
					info_->paramSFO.ReadSFO(sfoData, sfoSize);
					info_->ParseParamSFO();
				}
				delete [] sfoData;

				// Then, ICON0.PNG.
				{
					lock_guard lock(info_->lock);
					if (pbp.GetSubFileSize(PBP_ICON0_PNG) > 0) {
						pbp.GetSubFileAsString(PBP_ICON0_PNG, &info_->iconTextureData);
					} else {
						// Read standard icon
						size_t sz;
						DEBUG_LOG(LOADER, "Loading unknown.png because a PBP was missing an icon");
						uint8_t *contents = VFSReadFile("unknown.png", &sz);
						if (contents) {
							lock_guard lock(info_->lock);
							info_->iconTextureData = std::string((const char *)contents, sz);
						}
						delete [] contents;
					}
					info_->iconDataLoaded = true;
				}

				if (info_->wantFlags & GAMEINFO_WANTBG) {
					if (pbp.GetSubFileSize(PBP_PIC0_PNG) > 0) {
						lock_guard lock(info_->lock);
						pbp.GetSubFileAsString(PBP_PIC0_PNG, &info_->pic0TextureData);
						info_->pic0DataLoaded = true;
					}
					if (pbp.GetSubFileSize(PBP_PIC1_PNG) > 0) {
						lock_guard lock(info_->lock);
						pbp.GetSubFileAsString(PBP_PIC1_PNG, &info_->pic1TextureData);
						info_->pic1DataLoaded = true;
					}
				}
				if (info_->wantFlags & GAMEINFO_WANTSND) {
					if (pbp.GetSubFileSize(PBP_SND0_AT3) > 0) {
						lock_guard lock(info_->lock);
						pbp.GetSubFileAsString(PBP_SND0_AT3, &info_->sndFileData);
						info_->sndDataLoaded = true;
					}
				}
			}
			break;

		case FILETYPE_PSP_ELF:
handleELF:
			// An elf on its own has no usable information, no icons, no nothing.
			info_->title = getFilename(filename);
			info_->id = "ELF000000";
			info_->id_version = "ELF000000_1.00";
			info_->paramSFOLoaded = true;
			{
				// Read standard icon
				size_t sz;
				uint8_t *contents = VFSReadFile("unknown.png", &sz);
				DEBUG_LOG(LOADER, "Loading unknown.png because there was an ELF");
				if (contents) {
					lock_guard lock(info_->lock);
					info_->iconTextureData = std::string((const char *)contents, sz);
					info_->iconDataLoaded = true;
				}
				delete [] contents;
			}
			break;

		case FILETYPE_PSP_DISC_DIRECTORY:
			{
				info_->fileType = FILETYPE_PSP_ISO;
				SequentialHandleAllocator handles;
				VirtualDiscFileSystem umd(&handles, gamePath_.c_str());

				// Alright, let's fetch the PARAM.SFO.
				std::string paramSFOcontents;
				if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", &paramSFOcontents, 0)) {
					lock_guard lock(info_->lock);
					info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
					info_->ParseParamSFO();
				}

				ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock);
				info_->iconDataLoaded = true;
				if (info_->wantFlags & GAMEINFO_WANTBG) {
					ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock);
					info_->pic0DataLoaded = true;
					ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
					info_->pic1DataLoaded = true;
				}
				if (info_->wantFlags & GAMEINFO_WANTSND) {
					ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
					info_->pic1DataLoaded = true;
				}
				break;
			}
		case FILETYPE_PSP_ISO:
		case FILETYPE_PSP_ISO_NP:
			{
				info_->fileType = FILETYPE_PSP_ISO;
				SequentialHandleAllocator handles;
				// Let's assume it's an ISO.
				// TODO: This will currently read in the whole directory tree. Not really necessary for just a
				// few files.
				BlockDevice *bd = constructBlockDevice(info_->fileLoader);
				if (!bd)
					return;  // nothing to do here..
				ISOFileSystem umd(&handles, bd, "/PSP_GAME");

				// Alright, let's fetch the PARAM.SFO.
				std::string paramSFOcontents;
				if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", &paramSFOcontents, 0)) {
					lock_guard lock(info_->lock);
					info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
					info_->ParseParamSFO();

					if (info_->wantFlags & GAMEINFO_WANTBG) {
						ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock);
						info_->pic0DataLoaded = true;
						ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
						info_->pic1DataLoaded = true;
					}
					if (info_->wantFlags & GAMEINFO_WANTSND) {
						ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
						info_->pic1DataLoaded = true;
					}
				}

				// Fall back to unknown icon if ISO is broken/is a homebrew ISO, override is allowed though
				if (!ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock)) {
					size_t sz;
					uint8_t *contents = VFSReadFile("unknown.png", &sz);
					DEBUG_LOG(LOADER, "Loading unknown.png because no icon was found");
					if (contents) {
						lock_guard lock(info_->lock);
						info_->iconTextureData = std::string((const char *)contents, sz);
					}
					delete [] contents;
				}
				info_->iconDataLoaded = true;
				break;
			}

			case FILETYPE_ARCHIVE_ZIP:
				info_->paramSFOLoaded = true;
				{
					// Read standard icon
					size_t sz;
					uint8_t *contents = VFSReadFile("zip.png", &sz);
					if (contents) {
						lock_guard lock(info_->lock);
						info_->iconTextureData = std::string((const char *)contents, sz);
						info_->iconDataLoaded = true;
					}
					delete [] contents;
				}
				break;

			case FILETYPE_ARCHIVE_RAR:
				info_->paramSFOLoaded = true;
				{
					// Read standard icon
					size_t sz;
					uint8_t *contents = VFSReadFile("rargray.png", &sz);
					if (contents) {
						lock_guard lock(info_->lock);
						info_->iconTextureData = std::string((const char *)contents, sz);
						info_->iconDataLoaded = true;
					}
					delete [] contents;
				}
				break;

			case FILETYPE_ARCHIVE_7Z:
				info_->paramSFOLoaded = true;
				{
					// Read standard icon
					size_t sz;
					uint8_t *contents = VFSReadFile("7z.png", &sz);
					if (contents) {
						lock_guard lock(info_->lock);
						info_->iconTextureData = std::string((const char *)contents, sz);
						info_->iconDataLoaded = true;
					}
					delete[] contents;
				}
				break;

			case FILETYPE_NORMAL_DIRECTORY:
			default:
				info_->paramSFOLoaded = true;
				break;
		}

		if (info_->wantFlags & GAMEINFO_WANTSIZE) {
			info_->gameSize = info_->GetGameSizeInBytes();
			info_->saveDataSize = info_->GetSaveDataSizeInBytes();
			info_->installDataSize = info_->GetInstallDataSizeInBytes();
		}
	}
コード例 #3
0
ファイル: System.cpp プロジェクト: Alceris/ppsspp
void CPU_Init() {
	coreState = CORE_POWERUP;
	currentMIPS = &mipsr4k;
	
	g_symbolMap = new SymbolMap();

	// Default memory settings
	// Seems to be the safest place currently..
	Memory::g_MemorySize = Memory::RAM_NORMAL_SIZE; // 32 MB of ram by default

	g_RemasterMode = false;
	g_DoubleTextureCoordinates = false;
	Memory::g_PSPModel = g_Config.iPSPModel;

	std::string filename = coreParameter.fileToStart;
	loadedFile = ResolveFileLoaderTarget(ConstructFileLoader(filename));
#ifdef _M_X64
	if (g_Config.bCacheFullIsoInRam) {
		loadedFile = new RamCachingFileLoader(loadedFile);
	}
#endif
	IdentifiedFileType type = Identify_File(loadedFile);

	// TODO: Put this somewhere better?
	if (coreParameter.mountIso != "") {
		coreParameter.mountIsoLoader = ConstructFileLoader(coreParameter.mountIso);
	}

	MIPSAnalyst::Reset();
	Replacement_Init();

	switch (type) {
	case FILETYPE_PSP_ISO:
	case FILETYPE_PSP_ISO_NP:
	case FILETYPE_PSP_DISC_DIRECTORY:
		InitMemoryForGameISO(loadedFile);
		break;
	case FILETYPE_PSP_PBP:
		InitMemoryForGamePBP(loadedFile);
		break;
	case FILETYPE_PSP_PBP_DIRECTORY:
		// This is normal for homebrew.
		// ERROR_LOG(LOADER, "PBP directory resolution failed.");
		break;
	default:
		break;
	}

	// Here we have read the PARAM.SFO, let's see if we need any compatibility overrides.
	// Homebrew usually has an empty discID, and even if they do have a disc id, it's not
	// likely to collide with any commercial ones.
	std::string discID = g_paramSFO.GetValueString("DISC_ID");
	if (!discID.empty()) {
		coreParameter.compat.Load(discID);
	}

	Memory::Init();
	mipsr4k.Reset();

	host->AttemptLoadSymbolMap();

	if (coreParameter.enableSound) {
		Audio_Init();
	}

	CoreTiming::Init();

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	// Why did we check for CORE_POWERDOWN here?
	if (!LoadFile(&loadedFile, &coreParameter.errorString)) {
		CPU_Shutdown();
		coreParameter.fileToStart = "";
		CPU_SetState(CPU_THREAD_NOT_RUNNING);
		return;
	}


	if (coreParameter.updateRecent) {
		g_Config.AddRecent(filename);
	}

	coreState = coreParameter.startPaused ? CORE_STEPPING : CORE_RUNNING;
}
コード例 #4
0
ファイル: GameInfoCache.cpp プロジェクト: BlueSplash/ppsspp
	virtual void run() {
		if (!info_->LoadFromPath(gamePath_))
			return;

		std::string filename = gamePath_;
		{
			lock_guard lock(info_->lock);
			info_->fileType = Identify_File(info_->GetFileLoader());
		}

		switch (info_->fileType) {
		case FILETYPE_PSP_PBP:
		case FILETYPE_PSP_PBP_DIRECTORY:
			{
				FileLoader *pbpLoader = info_->GetFileLoader();
				std::unique_ptr<FileLoader> altLoader;
				if (info_->fileType == FILETYPE_PSP_PBP_DIRECTORY) {
					pbpLoader = ConstructFileLoader(pbpLoader->Path() + "/EBOOT.PBP");
					altLoader.reset(pbpLoader);
				}

				PBPReader pbp(pbpLoader);
				if (!pbp.IsValid()) {
					if (pbp.IsELF()) {
						goto handleELF;
					}
					ERROR_LOG(LOADER, "invalid pbp %s\n", pbpLoader->Path().c_str());
					return;
				}

				// First, PARAM.SFO.
				std::vector<u8> sfoData;
				if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
					lock_guard lock(info_->lock);
					info_->paramSFO.ReadSFO(sfoData);
					info_->ParseParamSFO();
				}

				// Then, ICON0.PNG.
				if (pbp.GetSubFileSize(PBP_ICON0_PNG) > 0) {
					lock_guard lock(info_->lock);
					pbp.GetSubFileAsString(PBP_ICON0_PNG, &info_->iconTextureData);
				} else {
					// Read standard icon
					DEBUG_LOG(LOADER, "Loading unknown.png because a PBP was missing an icon");
					ReadVFSToString("unknown.png", &info_->iconTextureData, &info_->lock);
				}
				info_->iconDataLoaded = true;

				if (info_->wantFlags & GAMEINFO_WANTBG) {
					if (pbp.GetSubFileSize(PBP_PIC0_PNG) > 0) {
						lock_guard lock(info_->lock);
						pbp.GetSubFileAsString(PBP_PIC0_PNG, &info_->pic0TextureData);
						info_->pic0DataLoaded = true;
					}
					if (pbp.GetSubFileSize(PBP_PIC1_PNG) > 0) {
						lock_guard lock(info_->lock);
						pbp.GetSubFileAsString(PBP_PIC1_PNG, &info_->pic1TextureData);
						info_->pic1DataLoaded = true;
					}
				}
				if (info_->wantFlags & GAMEINFO_WANTSND) {
					if (pbp.GetSubFileSize(PBP_SND0_AT3) > 0) {
						lock_guard lock(info_->lock);
						pbp.GetSubFileAsString(PBP_SND0_AT3, &info_->sndFileData);
						info_->sndDataLoaded = true;
					}
				}
			}
			break;

		case FILETYPE_PSP_ELF:
handleELF:
			// An elf on its own has no usable information, no icons, no nothing.
			{
				lock_guard lock(info_->lock);
				info_->id = "ELF000000";
				info_->id_version = "ELF000000_1.00";
				info_->paramSFOLoaded = true;
			}

			// Read standard icon
			DEBUG_LOG(LOADER, "Loading unknown.png because there was an ELF");
			ReadVFSToString("unknown.png", &info_->iconTextureData, &info_->lock);
			info_->iconDataLoaded = true;
			break;

		case FILETYPE_PSP_SAVEDATA_DIRECTORY:
		{
			SequentialHandleAllocator handles;
			VirtualDiscFileSystem umd(&handles, gamePath_.c_str());

			// Alright, let's fetch the PARAM.SFO.
			std::string paramSFOcontents;
			if (ReadFileToString(&umd, "/PARAM.SFO", &paramSFOcontents, 0)) {
				lock_guard lock(info_->lock);
				info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
				info_->ParseParamSFO();
			}

			ReadFileToString(&umd, "/ICON0.PNG", &info_->iconTextureData, &info_->lock);
			info_->iconDataLoaded = true;
			if (info_->wantFlags & GAMEINFO_WANTBG) {
				ReadFileToString(&umd, "/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
				info_->pic1DataLoaded = true;
			}
			break;
		}

		case FILETYPE_PPSSPP_SAVESTATE:
		{
			info_->SetTitle(SaveState::GetTitle(gamePath_));

			lock_guard guard(info_->lock);

			// Let's use the screenshot as an icon, too.
			std::string screenshotPath = ReplaceAll(gamePath_, ".ppst", ".jpg");
			if (File::Exists(screenshotPath)) {
				if (readFileToString(false, screenshotPath.c_str(), info_->iconTextureData)) {
					info_->iconDataLoaded = true;
				}
			}
			break;
		}

		case FILETYPE_PSP_DISC_DIRECTORY:
			{
				info_->fileType = FILETYPE_PSP_ISO;
				SequentialHandleAllocator handles;
				VirtualDiscFileSystem umd(&handles, gamePath_.c_str());

				// Alright, let's fetch the PARAM.SFO.
				std::string paramSFOcontents;
				if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", &paramSFOcontents, 0)) {
					lock_guard lock(info_->lock);
					info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
					info_->ParseParamSFO();
				}

				ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock);
				info_->iconDataLoaded = true;
				if (info_->wantFlags & GAMEINFO_WANTBG) {
					ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock);
					info_->pic0DataLoaded = true;
					ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
					info_->pic1DataLoaded = true;
				}
				if (info_->wantFlags & GAMEINFO_WANTSND) {
					ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
					info_->pic1DataLoaded = true;
				}
				break;
			}

		case FILETYPE_PSP_ISO:
		case FILETYPE_PSP_ISO_NP:
			{
				info_->fileType = FILETYPE_PSP_ISO;
				SequentialHandleAllocator handles;
				// Let's assume it's an ISO.
				// TODO: This will currently read in the whole directory tree. Not really necessary for just a
				// few files.
				BlockDevice *bd = constructBlockDevice(info_->GetFileLoader());
				if (!bd)
					return;  // nothing to do here..
				ISOFileSystem umd(&handles, bd, "/PSP_GAME");

				// Alright, let's fetch the PARAM.SFO.
				std::string paramSFOcontents;
				if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", &paramSFOcontents, nullptr)) {
					lock_guard lock(info_->lock);
					info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
					info_->ParseParamSFO();

					if (info_->wantFlags & GAMEINFO_WANTBG) {
						ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock);
						info_->pic0DataLoaded = true;
						ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
						info_->pic1DataLoaded = true;
					}
					if (info_->wantFlags & GAMEINFO_WANTSND) {
						ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
						info_->pic1DataLoaded = true;
					}
				}

				// Fall back to unknown icon if ISO is broken/is a homebrew ISO, override is allowed though
				if (!ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock)) {
					DEBUG_LOG(LOADER, "Loading unknown.png because no icon was found");
					ReadVFSToString("unknown.png", &info_->iconTextureData, &info_->lock);
				}
				info_->iconDataLoaded = true;
				break;
			}

			case FILETYPE_ARCHIVE_ZIP:
				info_->paramSFOLoaded = true;
				{
					ReadVFSToString("zip.png", &info_->iconTextureData, &info_->lock);
					info_->iconDataLoaded = true;
				}
				break;

			case FILETYPE_ARCHIVE_RAR:
				info_->paramSFOLoaded = true;
				{
					ReadVFSToString("rargray.png", &info_->iconTextureData, &info_->lock);
					info_->iconDataLoaded = true;
				}
				break;

			case FILETYPE_ARCHIVE_7Z:
				info_->paramSFOLoaded = true;
				{
					ReadVFSToString("7z.png", &info_->iconTextureData, &info_->lock);
					info_->iconDataLoaded = true;
				}
				break;

			case FILETYPE_NORMAL_DIRECTORY:
			default:
				info_->paramSFOLoaded = true;
				break;
		}

		info_->hasConfig = g_Config.hasGameConfig(info_->id);

		if (info_->wantFlags & GAMEINFO_WANTSIZE) {
			lock_guard lock(info_->lock);
			info_->gameSize = info_->GetGameSizeInBytes();
			info_->saveDataSize = info_->GetSaveDataSizeInBytes();
			info_->installDataSize = info_->GetInstallDataSizeInBytes();
		}
		info_->pending = false;
		info_->DisposeFileLoader();
	}
コード例 #5
0
ファイル: GameInfoCache.cpp プロジェクト: BlueSplash/ppsspp
FileLoader *GameInfo::GetFileLoader() {
	if (!fileLoader) {
		fileLoader = ConstructFileLoader(filePath_);
	}
	return fileLoader;
}
コード例 #6
0
ファイル: System.cpp プロジェクト: blacklin/ppsspp
void CPU_Init() {
	coreState = CORE_POWERUP;
	currentMIPS = &mipsr4k;

	// Default memory settings
	// Seems to be the safest place currently..
	if (g_Config.iPSPModel == PSP_MODEL_FAT)
		Memory::g_MemorySize = Memory::RAM_NORMAL_SIZE; // 32 MB of ram by default
	else
		Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE;

	g_RemasterMode = false;
	g_DoubleTextureCoordinates = false;
	Memory::g_PSPModel = g_Config.iPSPModel;

	std::string filename = coreParameter.fileToStart;
	loadedFile = ConstructFileLoader(filename);
	IdentifiedFileType type = Identify_File(loadedFile);

	// TODO: Put this somewhere better?
	if (coreParameter.mountIso != "") {
		coreParameter.mountIsoLoader = ConstructFileLoader(coreParameter.mountIso);
	}

	MIPSAnalyst::Reset();
	Replacement_Init();

	switch (type) {
	case FILETYPE_PSP_ISO:
	case FILETYPE_PSP_ISO_NP:
	case FILETYPE_PSP_DISC_DIRECTORY:
		InitMemoryForGameISO(loadedFile);
		break;
	default:
		break;
	}

	Memory::Init();
	mipsr4k.Reset();

	host->AttemptLoadSymbolMap();

	if (coreParameter.enableSound) {
		Audio_Init();
	}

	CoreTiming::Init();

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	// Why did we check for CORE_POWERDOWN here?
	if (!LoadFile(&loadedFile, &coreParameter.errorString)) {
		CPU_Shutdown();
		coreParameter.fileToStart = "";
		CPU_SetState(CPU_THREAD_NOT_RUNNING);
		return;
	}


	if (coreParameter.updateRecent) {
		g_Config.AddRecent(filename);
	}

	coreState = coreParameter.startPaused ? CORE_STEPPING : CORE_RUNNING;
}