bool CStretchEngine::Continue(IFX_Pause* pPause) { while (m_State == 1) { if (ContinueStretchHorz(pPause)) { return true; } m_State = 2; StretchVert(); } return false; }
FX_BOOL CStretchEngine::Continue(IFX_Pause* pPause) { while (m_State == 1) { if (ContinueStretchHorz(pPause)) { return TRUE; } m_State = 2; StretchVert(); } return FALSE; }