/***** * After pressing the reset button in the GUI, this controller will be set to * default factory settings like at the start of a simulation. *****/ void DSA_controller::Reset() { collisionDelay = 0; target = loopFunctions.NestPosition; tempPattern.clear(); CopyPatterntoTemp(); generatePattern(NumberOfSpirals, NumberOfRobots); }
/***** * After pressing the reset button in the GUI, this controller will be set to * default factory settings like at the start of a simulation. *****/ void iAnt_controller::Reset() { collisionDelay = 0; target = data->NestPosition; tempPattern.clear(); CopyPatterntoTemp(); //goingHome = false; }