コード例 #1
0
bool COGLGraphicsContext::ResizeInitialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed )
{
    Lock();

    CGraphicsContext::Initialize(dwWidth, dwHeight, bWindowed );

    int  depthBufferDepth = options.OpenglDepthBufferSetting;
    int  colorBufferDepth = 32;
    int bVerticalSync = windowSetting.bVerticalSync;
    if( options.colorQuality == TEXTURE_FMT_A4R4G4B4 ) colorBufferDepth = 16;

    /* hard-coded attribute values */
    const int iDOUBLEBUFFER = 1;

    /* set opengl attributes */
    CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, iDOUBLEBUFFER);
    CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, bVerticalSync);
    CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, colorBufferDepth);
    CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, depthBufferDepth);

    /* set multisampling */
    if (options.multiSampling > 0)
    {
        CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
        if (options.multiSampling <= 2)
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
        else if (options.multiSampling <= 4)
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
        else if (options.multiSampling <= 8)
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
        else
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
    }

    /* Call Mupen64plus core Video Extension to resize the window, which will create a new OpenGL Context under SDL */
    if (CoreVideo_ResizeWindow(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight) != M64ERR_SUCCESS)
    {
        DebugMessage(M64MSG_ERROR, "Failed to set %i-bit video mode: %ix%i", colorBufferDepth, (int)windowSetting.uDisplayWidth, (int)windowSetting.uDisplayHeight);
        CoreVideo_Quit();
        return false;
    }

    InitState();
    Unlock();

    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);    // Clear buffers
    UpdateFrame();
    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
    UpdateFrame();
    
    return true;
}
コード例 #2
0
void OGLVideoMupenPlus::_setAttributes()
{
#ifdef GLES2
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MAJOR_VERSION, 2);
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MINOR_VERSION, 0);
	LOG(LOG_VERBOSE, "[gles2GlideN64]: _setAttributes\n");
#elif defined(GLES3)
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MAJOR_VERSION, 3);
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MINOR_VERSION, 0);
#elif defined(GLES3_1)
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MAJOR_VERSION, 3);
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MINOR_VERSION, 1);
#elif defined(OS_MAC_OS_X)
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MAJOR_VERSION, 3);
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MINOR_VERSION, 2);
#else
	// Do nothing
#endif
	CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1);
	CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, config.video.verticalSync);
	CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 32);
	CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, 16);
	if (config.video.multisampling > 0 && config.frameBufferEmulation.enable == 0) {
		CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
		if (config.video.multisampling <= 2)
			CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
		else if (config.video.multisampling <= 4)
			CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
		else if (config.video.multisampling <= 8)
			CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
		else
			CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
	}
}
コード例 #3
0
void DisplayWindowMupen64plus::_setAttributes()
{
	LOG(LOG_VERBOSE, "[gles2GlideN64]: _setAttributes\n");

	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_PROFILE_MASK, M64P_GL_CONTEXT_PROFILE_CORE);
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MAJOR_VERSION, 3);
	CoreVideo_GL_SetAttribute(M64P_GL_CONTEXT_MINOR_VERSION, 3);

	CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1);
	CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, config.video.verticalSync);
	CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 32);
	CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, 16);
	if (config.video.multisampling > 0 && config.frameBufferEmulation.enable == 0) {
		CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
		if (config.video.multisampling <= 2)
			CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
		else if (config.video.multisampling <= 4)
			CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
		else if (config.video.multisampling <= 8)
			CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
		else
			CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
	}
}
コード例 #4
0
bool COGLGraphicsContext::Initialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed )
{
    DebugMessage(M64MSG_INFO, "Initializing OpenGL Device Context.");
    Lock();

    CGraphicsContext::Initialize(dwWidth, dwHeight, bWindowed );

    if( bWindowed )
    {
        windowSetting.statusBarHeightToUse = windowSetting.statusBarHeight;
        windowSetting.toolbarHeightToUse = windowSetting.toolbarHeight;
    }
    else
    {
        windowSetting.statusBarHeightToUse = 0;
        windowSetting.toolbarHeightToUse = 0;
    }

    int  depthBufferDepth = options.OpenglDepthBufferSetting;
    int  colorBufferDepth = 32;
    int bVerticalSync = windowSetting.bVerticalSync;
    if( options.colorQuality == TEXTURE_FMT_A4R4G4B4 ) colorBufferDepth = 16;

    // init sdl & gl
    DebugMessage(M64MSG_VERBOSE, "Initializing video subsystem...");
    if (CoreVideo_Init() != M64ERR_SUCCESS)   
        return false;

    /* hard-coded attribute values */
    const int iDOUBLEBUFFER = 1;
// OpenEmu
#if 0
    /* set opengl attributes */
    CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, iDOUBLEBUFFER);
    CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, bVerticalSync);
    CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, colorBufferDepth);
    CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, depthBufferDepth);
#endif
    /* set multisampling */
    if (options.multiSampling > 0)
    {
        CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
        if (options.multiSampling <= 2)
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
        else if (options.multiSampling <= 4)
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
        else if (options.multiSampling <= 8)
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
        else
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
    }

    /* Set the video mode */
    m64p_video_mode ScreenMode = bWindowed ? M64VIDEO_WINDOWED : M64VIDEO_FULLSCREEN;
    m64p_video_flags flags = M64VIDEOFLAG_SUPPORT_RESIZING;
    if (CoreVideo_SetVideoMode(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, colorBufferDepth, ScreenMode, flags) != M64ERR_SUCCESS)
    {
        DebugMessage(M64MSG_ERROR, "Failed to set %i-bit video mode: %ix%i", colorBufferDepth, (int)windowSetting.uDisplayWidth, (int)windowSetting.uDisplayHeight);
        CoreVideo_Quit();
        return false;
    }
// OpenEmu
#if 0
    /* check that our opengl attributes were properly set */
    int iActual;
    if (CoreVideo_GL_GetAttribute(M64P_GL_DOUBLEBUFFER, &iActual) == M64ERR_SUCCESS)
        if (iActual != iDOUBLEBUFFER)
            DebugMessage(M64MSG_WARNING, "Failed to set GL_DOUBLEBUFFER to %i. (it's %i)", iDOUBLEBUFFER, iActual);
    if (CoreVideo_GL_GetAttribute(M64P_GL_SWAP_CONTROL, &iActual) == M64ERR_SUCCESS)
        if (iActual != bVerticalSync)
            DebugMessage(M64MSG_WARNING, "Failed to set GL_SWAP_CONTROL to %i. (it's %i)", bVerticalSync, iActual);
    if (CoreVideo_GL_GetAttribute(M64P_GL_BUFFER_SIZE, &iActual) == M64ERR_SUCCESS)
        if (iActual != colorBufferDepth)
            DebugMessage(M64MSG_WARNING, "Failed to set GL_BUFFER_SIZE to %i. (it's %i)", colorBufferDepth, iActual);
    if (CoreVideo_GL_GetAttribute(M64P_GL_DEPTH_SIZE, &iActual) == M64ERR_SUCCESS)
        if (iActual != depthBufferDepth)
            DebugMessage(M64MSG_WARNING, "Failed to set GL_DEPTH_SIZE to %i. (it's %i)", depthBufferDepth, iActual);
#endif
#ifndef USE_GLES
    /* Get function pointers to OpenGL extensions (blame Microsoft Windows for this) */
    OGLExtensions_Init();
#endif

    char caption[500];
    sprintf(caption, "%s v%i.%i.%i", PLUGIN_NAME, VERSION_PRINTF_SPLIT(PLUGIN_VERSION));
    CoreVideo_SetCaption(caption);
    SetWindowMode();

    InitState();
    InitOGLExtension();
    sprintf(m_strDeviceStats, "%.60s - %.128s : %.60s", m_pVendorStr, m_pRenderStr, m_pVersionStr);
    TRACE0(m_strDeviceStats);
    DebugMessage(M64MSG_INFO, "Using OpenGL: %s", m_strDeviceStats);

    Unlock();

    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);    // Clear buffers
    UpdateFrame();
    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
    UpdateFrame();
    
    m_bReady = true;

    return true;
}
コード例 #5
0
//-----------------------------------------------------------------------------
// Initialize
//-----------------------------------------------------------------------------
bool GraphicsPlugin::initialize(GFX_INFO* graphicsInfo)
{
    //Initialize video output
    if (CoreVideo_Init() != M64ERR_SUCCESS)
    {
        Logger::getSingleton().printMsg("Could not initialize video.", M64MSG_ERROR);
        return false;
    }

    //Save pointer to graphics info
    m_graphicsInfo = graphicsInfo;

    m_numDListProcessed = 0;

    //Detect what rom it is
    m_romDetector = &ROMDetector::getSingleton();        
    m_romDetector->initialize( m_graphicsInfo->HEADER );

    if (m_config->multiSampling > 0)
    {
        CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
        if (m_config->multiSampling <= 2)
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
        else if (m_config->multiSampling <= 4)
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
        else if (m_config->multiSampling <= 8)
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
        else
            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
    }

    if (CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1) != M64ERR_SUCCESS ||
        CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 32) != M64ERR_SUCCESS ||
        CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, 24)  != M64ERR_SUCCESS)
    {
        Logger::getSingleton().printMsg("Could not set video attributes.", M64MSG_ERROR);
        return false;
    }

    if (CoreVideo_SetVideoMode(m_config->fullscreenWidth, m_config->fullscreenHeight, m_config->fullscreenBitDepth, 
        m_config->startFullscreen ? M64VIDEO_FULLSCREEN : M64VIDEO_WINDOWED, (m64p_video_flags) 0) != M64ERR_SUCCESS)
    {
        Logger::getSingleton().printMsg("Could not set video mode.", M64MSG_ERROR);
        return false;
    }

    CoreVideo_SetCaption("Arachnoid");

    //Initialize Video Interface
    m_vi = new VI();
    m_vi->calcSize(m_graphicsInfo);

    //Initialize Memory
    m_memory = new Memory();
    if ( !m_memory->initialize(m_graphicsInfo->RDRAM, m_graphicsInfo->DMEM) ) 
    {
        return false;
    }
    
    m_displayListParser = new DisplayListParser();
    m_displayListParser->initialize(&m_rsp, &m_rdp, &m_gbi, m_memory);

    //Init OpenGL
    if ( !m_openGLMgr.initialize(m_config->startFullscreen, m_config->fullscreenWidth, m_config->fullscreenHeight, m_config->fullscreenBitDepth, m_config->fullscreenRefreshRate, true, false) ) 
    {
        Logger::getSingleton().printMsg("Unable to initialize OpenGL", M64MSG_ERROR);
        return false;
    }

    
    m_openGLMgr.calcViewScale(m_vi->getWidth(), m_vi->getHeight());

    //Initialize Fog Manager
    m_fogManager = new FogManager();
    m_fogManager->initialize();



    //Initialize Texture Cache
    //! @todo Not "hardcode" TextureBitDepth.
    m_textureCache.initialize(&m_rsp, &m_rdp, m_memory, 16);
    m_textureCache.setMipmap( m_config->mipmapping );

    //Initialize OpenGL Renderer
    if ( !OpenGLRenderer::getSingleton().initialize(&m_rsp, &m_rdp, &m_textureCache, m_vi, m_fogManager) ) 
    {
        Logger::getSingleton().printMsg("Unable to initialize OpenGL Renderer", M64MSG_ERROR);
        return false;
    }

    //Initialize Processors
    m_rdp.initialize(m_graphicsInfo, &m_rsp, m_memory, &m_gbi, &m_textureCache, m_vi, m_displayListParser, m_fogManager);
    m_rsp.initialize(m_graphicsInfo, &m_rdp, m_memory, m_vi, m_displayListParser, m_fogManager);
    m_gbi.initialize(&m_rsp, &m_rdp, m_memory, m_displayListParser);    
        

    //Set Background color
    m_openGLMgr.setClearColor(0.0f, 0.0f, 0.0f);
    m_openGLMgr.setLighting(false);
    glDisable(GL_LIGHTING);
    m_openGLMgr.setCullMode(false, true);
    m_openGLMgr.setWireFrame(m_config->wireframe);   

    //Initialize framebuffer
    //framebuffer01.initialize(width, height);
   // framebuffer02.initialize(width, height);

    m_initialized = true;
    return true;
}
コード例 #6
0
ファイル: OGLGraphicsContext.cpp プロジェクト: RDCH106/n64oid
bool COGLGraphicsContext::Initialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed )
{
    DebugMessage(M64MSG_INFO, "Initializing OpenGL Device Context.");
    Lock();

    CGraphicsContext::Get()->m_supportTextureMirror = false;
    CGraphicsContext::Initialize(dwWidth, dwHeight, bWindowed );

    if( bWindowed )
    {
        windowSetting.statusBarHeightToUse = windowSetting.statusBarHeight;
        windowSetting.toolbarHeightToUse = windowSetting.toolbarHeight;
    }
    else
    {
        windowSetting.statusBarHeightToUse = 0;
        windowSetting.toolbarHeightToUse = 0;
    }

    int  depthBufferDepth = options.OpenglDepthBufferSetting;
    int  colorBufferDepth = 32;
    if( options.colorQuality == TEXTURE_FMT_A4R4G4B4 ) colorBufferDepth = 16;

    // init sdl & gl
    DebugMessage(M64MSG_VERBOSE, "Initializing video subsystem...");
    if (CoreVideo_Init() != M64ERR_SUCCESS)   
        return false;

    /* set opengl attributes */
    CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1);
    CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, colorBufferDepth);
    CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, depthBufferDepth);
   
    /* Set the video mode */
    m64p_video_mode ScreenMode = bWindowed ? M64VIDEO_WINDOWED : M64VIDEO_FULLSCREEN;
    if (CoreVideo_SetVideoMode(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, colorBufferDepth, ScreenMode) != M64ERR_SUCCESS)
    {
        DebugMessage(M64MSG_ERROR, "Failed to set %i-bit video mode: %ix%i", colorBufferDepth, (int)windowSetting.uDisplayWidth, (int)windowSetting.uDisplayHeight);
        CoreVideo_Quit();
        return false;
    }

    char caption[500];
    sprintf(caption, "%s v%i.%i.%i", PLUGIN_NAME, VERSION_PRINTF_SPLIT(PLUGIN_VERSION));
    CoreVideo_SetCaption(caption);
    SetWindowMode();

    InitState();
    InitOGLExtension();
    sprintf(m_strDeviceStats, "%s - %s : %s", m_pVendorStr, m_pRenderStr, m_pVersionStr);
    TRACE0(m_strDeviceStats);
    DebugMessage(M64MSG_INFO, "Using OpenGL: %s", m_strDeviceStats);

    Unlock();

    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);    // Clear buffers
    UpdateFrame();
    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
    UpdateFrame();
    
    m_bReady = true;
    status.isVertexShaderEnabled = false;

    return true;
}