void CDisasm::stepOver() { if (Core_IsActive()) return; CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); u32 currentPc = cpu->GetPC(); u32 windowEnd = ptr->getWindowEnd(); MIPSAnalyst::MipsOpcodeInfo info = MIPSAnalyst::GetOpcodeInfo(cpu,cpu->GetPC()); ptr->setDontRedraw(true); u32 breakpointAddress = currentPc+cpu->getInstructionSize(0); if (info.isBranch) { if (info.isConditional == false) { if (info.isLinkedBranch) // jal, jalr { // it's a function call with a delay slot - skip that too breakpointAddress += cpu->getInstructionSize(0); } else { // j, ... // in case of absolute branches, set the breakpoint at the branch target breakpointAddress = info.branchTarget; } } else { // beq, ... if (info.conditionMet) { breakpointAddress = info.branchTarget; } else { breakpointAddress = currentPc+2*cpu->getInstructionSize(0); if (breakpointAddress == windowEnd-4) ptr->scrollWindow(1); else if (breakpointAddress == windowEnd) ptr->scrollWindow(2); else if (breakpointAddress == windowEnd+4) ptr->scrollWindow(3); } } } else { if (breakpointAddress == windowEnd-4) ptr->scrollWindow(1); else if (breakpointAddress == windowEnd) ptr->scrollWindow(2); } SetDebugMode(false, true); CBreakPoints::AddBreakPoint(breakpointAddress,true); _dbg_update_(); Core_EnableStepping(false); Sleep(1); ptr->gotoAddr(breakpointAddress); UpdateDialog(); }
void CtrlThreadList::showMenu(int itemIndex, const POINT &pt) { auto threadInfo = threads[itemIndex]; // Can't do it, sorry. Needs to not be running. if (Core_IsActive()) return; POINT screenPt(pt); ClientToScreen(wnd, &screenPt); HMENU subMenu = GetSubMenu(g_hPopupMenus, POPUP_SUBMENU_ID_THREADLIST); switch (threadInfo.status) { case THREADSTATUS_DEAD: case THREADSTATUS_DORMANT: case THREADSTATUS_RUNNING: EnableMenuItem(subMenu, ID_DISASM_THREAD_FORCERUN, MF_BYCOMMAND | MF_DISABLED); EnableMenuItem(subMenu, ID_DISASM_THREAD_KILL, MF_BYCOMMAND | MF_DISABLED); break; case THREADSTATUS_READY: EnableMenuItem(subMenu, ID_DISASM_THREAD_FORCERUN, MF_BYCOMMAND | MF_DISABLED); EnableMenuItem(subMenu, ID_DISASM_THREAD_KILL, MF_BYCOMMAND | MF_ENABLED); break; case THREADSTATUS_SUSPEND: case THREADSTATUS_WAIT: case THREADSTATUS_WAITSUSPEND: default: EnableMenuItem(subMenu, ID_DISASM_THREAD_FORCERUN, MF_BYCOMMAND | MF_ENABLED); EnableMenuItem(subMenu, ID_DISASM_THREAD_KILL, MF_BYCOMMAND | MF_ENABLED); break; } switch (TrackPopupMenuEx(subMenu, TPM_RIGHTBUTTON | TPM_RETURNCMD, screenPt.x, screenPt.y, wnd, 0)) { case ID_DISASM_THREAD_FORCERUN: __KernelResumeThreadFromWait(threadInfo.id, 0); reloadThreads(); break; case ID_DISASM_THREAD_KILL: sceKernelTerminateThread(threadInfo.id); reloadThreads(); break; } }
void CtrlMemView::onChar(WPARAM wParam, LPARAM lParam) { auto memLock = Memory::Lock(); if (!PSP_IsInited()) return; if (KeyDownAsync(VK_CONTROL) || wParam == VK_TAB) return; if (!Memory::IsValidAddress(curAddress)) { scrollCursor(1); return; } bool active = Core_IsActive(); if (active) Core_EnableStepping(true); if (asciiSelected) { u8 newValue = wParam; Memory::WriteUnchecked_U8(newValue,curAddress); scrollCursor(1); } else { wParam = tolower(wParam); int inputValue = -1; if (wParam >= '0' && wParam <= '9') inputValue = wParam - '0'; if (wParam >= 'a' && wParam <= 'f') inputValue = wParam -'a' + 10; if (inputValue >= 0) { int shiftAmount = (1-selectedNibble)*4; u8 oldValue = Memory::ReadUnchecked_U8(curAddress); oldValue &= ~(0xF << shiftAmount); u8 newValue = oldValue | (inputValue << shiftAmount); Memory::WriteUnchecked_U8(newValue,curAddress); scrollCursor(1); } } if (active) Core_EnableStepping(false); }
void CDisasm::stepInto() { if (Core_IsActive()) return; CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); Core_DoSingleStep(); Sleep(1); _dbg_update_(); ptr->gotoPC(); UpdateDialog(); vfpudlg->Update(); CtrlMemView::getFrom(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW))->redraw(); threadList->reloadThreads(); stackTraceView->loadStackTrace(); updateThreadLabel(false); }
void Core_WaitInactive(int milliseconds) { if (Core_IsActive()) { m_hInactiveEvent.wait_for(m_hInactiveMutex, milliseconds); } }
void Core_WaitInactive() { while (Core_IsActive()) { m_hInactiveEvent.wait(m_hInactiveMutex); } }
BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) { //if (!m_hDlg) return FALSE; switch(message) { case WM_INITDIALOG: { return TRUE; } break; case WM_NOTIFY: switch (wParam) { case IDC_LEFTTABS: leftTabs->HandleNotify(lParam); break; case IDC_BREAKPOINTLIST: breakpointList->HandleNotify(lParam); break; case IDC_THREADLIST: threadList->HandleNotify(lParam); break; case IDC_STACKFRAMES: stackTraceView->HandleNotify(lParam); break; case IDC_MODULELIST: moduleList->HandleNotify(lParam); break; case IDC_DEBUG_BOTTOMTABS: bottomTabs->HandleNotify(lParam); break; } break; case WM_COMMAND: { CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); CtrlRegisterList *reglist = CtrlRegisterList::getFrom(GetDlgItem(m_hDlg,IDC_REGLIST)); switch(LOWORD(wParam)) { case ID_TOGGLE_PAUSE: SendMessage(MainWindow::GetHWND(),WM_COMMAND,ID_TOGGLE_PAUSE,0); break; case ID_DEBUG_DISPLAYMEMVIEW: bottomTabs->ShowTab(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW)); break; case ID_DEBUG_DISPLAYBREAKPOINTLIST: bottomTabs->ShowTab(breakpointList->GetHandle()); break; case ID_DEBUG_DISPLAYTHREADLIST: bottomTabs->ShowTab(threadList->GetHandle()); break; case ID_DEBUG_DISPLAYSTACKFRAMELIST: bottomTabs->ShowTab(stackTraceView->GetHandle()); break; case ID_DEBUG_DSIPLAYREGISTERLIST: leftTabs->ShowTab(0); break; case ID_DEBUG_DSIPLAYFUNCTIONLIST: leftTabs->ShowTab(1); break; case ID_DEBUG_ADDBREAKPOINT: { keepStatusBarText = true; bool isRunning = Core_IsActive(); if (isRunning) { SetDebugMode(true, false); Core_EnableStepping(true); Core_WaitInactive(200); } BreakpointWindow bpw(m_hDlg,cpu); if (bpw.exec()) bpw.addBreakpoint(); if (isRunning) { SetDebugMode(false, false); Core_EnableStepping(false); } keepStatusBarText = false; } break; case ID_DEBUG_STEPOVER: if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepOver(); break; case ID_DEBUG_STEPINTO: if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepInto(); break; case ID_DEBUG_RUNTOLINE: if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) runToLine(); break; case ID_DEBUG_STEPOUT: if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepOut(); break; case ID_DEBUG_HIDEBOTTOMTABS: { RECT rect; hideBottomTabs = !hideBottomTabs; GetClientRect(m_hDlg,&rect); UpdateSize(rect.right-rect.left,rect.bottom-rect.top); } break; case ID_DEBUG_TOGGLEBOTTOMTABTITLES: bottomTabs->SetShowTabTitles(!bottomTabs->GetShowTabTitles()); break; case IDC_SHOWVFPU: vfpudlg->Show(true); break; case IDC_FUNCTIONLIST: switch (HIWORD(wParam)) { case CBN_DBLCLK: { HWND lb = GetDlgItem(m_hDlg,LOWORD(wParam)); int n = ListBox_GetCurSel(lb); if (n!=-1) { unsigned int addr = (unsigned int)ListBox_GetItemData(lb,n); ptr->gotoAddr(addr); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } } break; }; break; case IDC_GOTOINT: switch (HIWORD(wParam)) { case LBN_SELCHANGE: { HWND lb =GetDlgItem(m_hDlg,LOWORD(wParam)); int n = ComboBox_GetCurSel(lb); unsigned int addr = (unsigned int)ComboBox_GetItemData(lb,n); if (addr != 0xFFFFFFFF) { ptr->gotoAddr(addr); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } } break; }; break; case IDC_STOPGO: { if (!PSP_IsInited()) { break; } if (!Core_IsStepping()) // stop { ptr->setDontRedraw(false); SetDebugMode(true, true); Core_EnableStepping(true); _dbg_update_(); Sleep(1); //let cpu catch up ptr->gotoPC(); UpdateDialog(); vfpudlg->Update(); } else { // go lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); SetDebugMode(false, true); Core_EnableStepping(false); } } break; case IDC_STEP: stepInto(); break; case IDC_STEPOVER: stepOver(); break; case IDC_STEPOUT: stepOut(); break; case IDC_STEPHLE: { if (Core_IsActive()) break; lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); hleDebugBreak(); SetDebugMode(false, true); _dbg_update_(); Core_EnableStepping(false); } break; case IDC_MEMCHECK: SendMessage(m_hDlg,WM_COMMAND,ID_DEBUG_ADDBREAKPOINT,0); break; case IDC_GOTOPC: { ptr->gotoPC(); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); UpdateDialog(); } break; case IDC_GOTOLR: { ptr->gotoAddr(cpu->GetLR()); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } break; case IDC_ALLFUNCTIONS: { symbolMap.FillSymbolListBox(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST),ST_FUNCTION); break; } default: return FALSE; } return TRUE; } case WM_DEB_MAPLOADED: NotifyMapLoaded(); break; case WM_DEB_GOTOWPARAM: { CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); ptr->gotoAddr(wParam); SetFocus(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); break; } case WM_DEB_GOTOADDRESSEDIT: { if (!PSP_IsInited()) { break; } wchar_t szBuffer[256]; CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); GetWindowText(GetDlgItem(m_hDlg,IDC_ADDRESS),szBuffer,256); u32 addr; if (parseExpression(ConvertWStringToUTF8(szBuffer).c_str(),cpu,addr) == false) { displayExpressionError(GetDlgItem(m_hDlg,IDC_ADDRESS)); } else { ptr->gotoAddr(addr); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } UpdateDialog(); } break; case WM_DEB_SETDEBUGLPARAM: SetDebugMode(lParam != 0, true); return TRUE; case WM_DEB_UPDATE: Update(); return TRUE; case WM_DEB_TABPRESSED: bottomTabs->NextTab(true); SetFocus(bottomTabs->CurrentTabHandle()); break; case WM_DEB_SETSTATUSBARTEXT: if (!keepStatusBarText) SetWindowText(statusBarWnd, ConvertUTF8ToWString((const char *)lParam).c_str()); break; case WM_DEB_GOTOHEXEDIT: { CtrlMemView *memory = CtrlMemView::getFrom(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW)); memory->gotoAddr(wParam); // display the memory viewer too bottomTabs->ShowTab(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW)); } break; case WM_SIZE: { UpdateSize(LOWORD(lParam), HIWORD(lParam)); SendMessage(statusBarWnd,WM_SIZE,0,10); SavePosition(); return TRUE; } case WM_MOVE: SavePosition(); break; case WM_GETMINMAXINFO: { MINMAXINFO *m = (MINMAXINFO *)lParam; // Reduce the minimum size slightly, so they can size it however they like. m->ptMinTrackSize.x = minWidth; //m->ptMaxTrackSize.x = m->ptMinTrackSize.x; m->ptMinTrackSize.y = minHeight; } return TRUE; case WM_CLOSE: Show(false); return TRUE; case WM_ACTIVATE: if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) { g_activeWindow = WINDOW_CPUDEBUGGER; } break; } return FALSE; }
unsigned int WINAPI TheThread(void *) { _InterlockedExchange(&emuThreadReady, THREAD_INIT); setCurrentThreadName("Emu"); // And graphics... host = new WindowsHost(MainWindow::GetHInstance(), MainWindow::GetHWND(), MainWindow::GetDisplayHWND()); host->SetWindowTitle(nullptr); // Convert the command-line arguments to Unicode, then to proper UTF-8 // (the benefit being that we don't have to pollute the UI project with win32 ifdefs and lots of Convert<whatever>To<whatever>). // This avoids issues with PPSSPP inadvertently destroying paths with Unicode glyphs // (using the ANSI args resulted in Japanese/Chinese glyphs being turned into question marks, at least for me..). // -TheDax std::vector<std::wstring> wideArgs = GetWideCmdLine(); std::vector<std::string> argsUTF8; for (auto& string : wideArgs) { argsUTF8.push_back(ConvertWStringToUTF8(string)); } std::vector<const char *> args; for (auto& string : argsUTF8) { args.push_back(string.c_str()); } bool performingRestart = NativeIsRestarting(); NativeInit(static_cast<int>(args.size()), &args[0], "1234", "1234", nullptr); host->UpdateUI(); GraphicsContext *graphicsContext = nullptr; std::string error_string; if (!host->InitGraphics(&error_string, &graphicsContext)) { // Before anything: are we restarting right now? if (performingRestart) { // Okay, switching graphics didn't work out. Probably a driver bug - fallback to restart. // This happens on NVIDIA when switching OpenGL -> Vulkan. g_Config.Save(); W32Util::ExitAndRestart(); } I18NCategory *err = GetI18NCategory("Error"); Reporting::ReportMessage("Graphics init error: %s", error_string.c_str()); const char *defaultErrorVulkan = "Failed initializing graphics. Try upgrading your graphics drivers.\n\nWould you like to try switching to OpenGL?\n\nError message:"; const char *defaultErrorOpenGL = "Failed initializing graphics. Try upgrading your graphics drivers.\n\nWould you like to try switching to DirectX 9?\n\nError message:"; const char *defaultErrorDirect3D9 = "Failed initializing graphics. Try upgrading your graphics drivers and directx 9 runtime.\n\nWould you like to try switching to OpenGL?\n\nError message:"; const char *genericError; int nextBackend = GPU_BACKEND_DIRECT3D9; switch (g_Config.iGPUBackend) { case GPU_BACKEND_DIRECT3D9: nextBackend = GPU_BACKEND_OPENGL; genericError = err->T("GenericDirect3D9Error", defaultErrorDirect3D9); break; case GPU_BACKEND_VULKAN: nextBackend = GPU_BACKEND_OPENGL; genericError = err->T("GenericVulkanError", defaultErrorVulkan); break; case GPU_BACKEND_OPENGL: default: nextBackend = GPU_BACKEND_DIRECT3D9; genericError = err->T("GenericOpenGLError", defaultErrorOpenGL); break; } std::string full_error = StringFromFormat("%s\n\n%s", genericError, error_string.c_str()); std::wstring title = ConvertUTF8ToWString(err->T("GenericGraphicsError", "Graphics Error")); bool yes = IDYES == MessageBox(0, ConvertUTF8ToWString(full_error).c_str(), title.c_str(), MB_ICONERROR | MB_YESNO); ERROR_LOG(BOOT, full_error.c_str()); if (yes) { // Change the config to the alternative and restart. g_Config.iGPUBackend = nextBackend; g_Config.Save(); W32Util::ExitAndRestart(); } // No safe way out without graphics. ExitProcess(1); } NativeInitGraphics(graphicsContext); NativeResized(); INFO_LOG(BOOT, "Done."); _dbg_update_(); if (coreState == CORE_POWERDOWN) { INFO_LOG(BOOT, "Exit before core loop."); goto shutdown; } _InterlockedExchange(&emuThreadReady, THREAD_CORE_LOOP); if (g_Config.bBrowse) PostMessage(MainWindow::GetHWND(), WM_COMMAND, ID_FILE_LOAD, 0); Core_EnableStepping(FALSE); while (GetUIState() != UISTATE_EXIT) { // We're here again, so the game quit. Restart Core_Run() which controls the UI. // This way they can load a new game. if (!Core_IsActive()) UpdateUIState(UISTATE_MENU); Core_Run(graphicsContext); } shutdown: _InterlockedExchange(&emuThreadReady, THREAD_SHUTDOWN); NativeShutdownGraphics(); // NativeShutdown deletes the graphics context through host->ShutdownGraphics(). NativeShutdown(); _InterlockedExchange(&emuThreadReady, THREAD_END); return 0; }
BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) { //if (!m_hDlg) return FALSE; switch(message) { case WM_INITDIALOG: { return TRUE; } break; case WM_TIMER: { int iPage = TabCtrl_GetCurSel (GetDlgItem(m_hDlg, IDC_LEFTTABS)); ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE); ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST), iPage?SW_HIDE:SW_NORMAL); } break; case WM_NOTIFY: switch (wParam) { case IDC_LEFTTABS: { HWND tabs = GetDlgItem(m_hDlg, IDC_LEFTTABS); NMHDR* pNotifyMessage = NULL; pNotifyMessage = (LPNMHDR)lParam; if (pNotifyMessage->hwndFrom == tabs) { int iPage = TabCtrl_GetCurSel (tabs); ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE); ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST), iPage?SW_HIDE:SW_NORMAL); } } break; case IDC_BREAKPOINTLIST: breakpointList->handleNotify(lParam); break; case IDC_THREADLIST: threadList->handleNotify(lParam); break; } break; case WM_COMMAND: { CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); CtrlRegisterList *reglist = CtrlRegisterList::getFrom(GetDlgItem(m_hDlg,IDC_REGLIST)); switch(LOWORD(wParam)) { case IDC_SHOWVFPU: vfpudlg->Show(true); break; case IDC_FUNCTIONLIST: switch (HIWORD(wParam)) { case CBN_DBLCLK: { HWND lb = GetDlgItem(m_hDlg,LOWORD(wParam)); int n = ListBox_GetCurSel(lb); if (n!=-1) { unsigned int addr = (unsigned int)ListBox_GetItemData(lb,n); ptr->gotoAddr(addr); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } } break; }; break; case IDC_GOTOINT: switch (HIWORD(wParam)) { case LBN_SELCHANGE: { HWND lb =GetDlgItem(m_hDlg,LOWORD(wParam)); int n = ComboBox_GetCurSel(lb); unsigned int addr = (unsigned int)ComboBox_GetItemData(lb,n); if (addr != 0xFFFFFFFF) { ptr->gotoAddr(addr); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } } break; }; break; case IDC_GO: { lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); SetDebugMode(false); Core_EnableStepping(false); } break; case IDC_STEP: { if (Core_IsActive()) break; lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); Core_DoSingleStep(); Sleep(1); _dbg_update_(); ptr->gotoPC(); UpdateDialog(); vfpudlg->Update(); CtrlMemView::getFrom(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW))->redraw(); threadList->reloadThreads(); updateThreadLabel(false); } break; case IDC_STEPOVER: { if (Core_IsActive()) break; lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); const char* dis = cpu->disasm(cpu->GetPC(),4); const char* pos = strstr(dis,"->$"); const char* reg = strstr(dis,"->"); ptr->setDontRedraw(true); u32 breakpointAddress = cpu->GetPC()+cpu->getInstructionSize(0); if (memcmp(dis,"jal\t",4) == 0 || memcmp(dis,"jalr\t",5) == 0) { // it's a function call with a delay slot - skip that too breakpointAddress += cpu->getInstructionSize(0); } else if (memcmp(dis,"j\t",2) == 0 || memcmp(dis,"b\t",2) == 0) { // in case of absolute branches, set the breakpoint at the branch target sscanf(pos+3,"%08x",&breakpointAddress); } else if (memcmp(dis,"jr\t",3) == 0) { // the same for jumps to registers int regNum = -1; for (int i = 0; i < 32; i++) { if (strcasecmp(reg+2,cpu->GetRegName(0,i)) == 0) { regNum = i; break; } } if (regNum == -1) break; breakpointAddress = cpu->GetRegValue(0,regNum); } else if (pos != NULL) { // get branch target sscanf(pos+3,"%08x",&breakpointAddress); CBreakPoints::AddBreakPoint(breakpointAddress,true); // also add a breakpoint after the delay slot breakpointAddress = cpu->GetPC()+2*cpu->getInstructionSize(0); } SetDebugMode(false); CBreakPoints::AddBreakPoint(breakpointAddress,true); _dbg_update_(); Core_EnableStepping(false); Sleep(1); ptr->gotoAddr(breakpointAddress); UpdateDialog(); } break; case IDC_STEPHLE: { if (Core_IsActive()) break; lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); hleDebugBreak(); SetDebugMode(false); _dbg_update_(); Core_EnableStepping(false); } break; case IDC_STOP: { ptr->setDontRedraw(false); SetDebugMode(true); Core_EnableStepping(true); _dbg_update_(); Sleep(1); //let cpu catch up ptr->gotoPC(); UpdateDialog(); vfpudlg->Update(); } break; case IDC_SKIP: { cpu->SetPC(cpu->GetPC() + cpu->getInstructionSize(0)); Sleep(1); ptr->gotoPC(); UpdateDialog(); } break; case IDC_MEMCHECK: { bool isRunning = Core_IsActive(); if (isRunning) { SetDebugMode(true); Core_EnableStepping(true); Core_WaitInactive(200); } BreakpointWindow bpw(m_hDlg,cpu); if (bpw.exec()) bpw.addBreakpoint(); if (isRunning) { SetDebugMode(false); Core_EnableStepping(false); } } break; case IDC_UPDATECALLSTACK: { HWND hDlg = m_hDlg; HWND list = GetDlgItem(hDlg,IDC_CALLSTACK); ComboBox_ResetContent(list); u32 pc = currentMIPS->pc; u32 ra = currentMIPS->r[MIPS_REG_RA]; DWORD addr = Memory::ReadUnchecked_U32(pc); int count=1; ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(pc)),pc); if (symbolMap.GetDescription(pc) != symbolMap.GetDescription(ra)) { ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(ra)),ra); count++; } //walk the stack chain while (addr != 0xFFFFFFFF && addr!=0 && count++<20) { DWORD fun = Memory::ReadUnchecked_U32(addr+4); const char *str = symbolMap.GetDescription(fun); if (strlen(str)==0) str = "(unknown)"; ComboBox_SetItemData(list, ComboBox_AddString(list,str), fun); addr = Memory::ReadUnchecked_U32(addr); } ComboBox_SetCurSel(list,0); } break; case IDC_GOTOPC: { ptr->gotoPC(); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); UpdateDialog(); } break; case IDC_GOTOLR: { ptr->gotoAddr(cpu->GetLR()); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } break; case IDC_BACKWARDLINKS: { HWND box = GetDlgItem(m_hDlg, IDC_FUNCTIONLIST); int funcnum = symbolMap.GetSymbolNum(ListBox_GetItemData(box,ListBox_GetCurSel(box))); if (funcnum!=-1) symbolMap.FillListBoxBLinks(box,funcnum); break; } case IDC_ALLFUNCTIONS: { symbolMap.FillSymbolListBox(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST),ST_FUNCTION); break; } default: return FALSE; } return TRUE; } case WM_DEB_MAPLOADED: NotifyMapLoaded(); break; case WM_DEB_RUNTOWPARAM: { lastTicks = CoreTiming::GetTicks(); CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); ptr->setDontRedraw(true); SetDebugMode(false); CBreakPoints::AddBreakPoint(wParam,true); _dbg_update_(); Core_EnableStepping(false); break; } case WM_DEB_GOTOWPARAM: { CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); ptr->gotoAddr(wParam); SetFocus(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); break; } case WM_DEB_GOTOADDRESSEDIT: { char szBuffer[256]; CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); GetWindowText(GetDlgItem(m_hDlg,IDC_ADDRESS),szBuffer,256); u32 addr; if (parseExpression(szBuffer,cpu,addr) == false) { displayExpressionError(GetDlgItem(m_hDlg,IDC_ADDRESS)); } else { ptr->gotoAddr(addr); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } UpdateDialog(); } break; case WM_DEB_SETDEBUGLPARAM: SetDebugMode(lParam != 0); return TRUE; case WM_DEB_UPDATE: Update(); return TRUE; case WM_DEB_TABPRESSED: { HWND bp = GetDlgItem(m_hDlg, IDC_BREAKPOINTLIST); HWND mem = GetDlgItem(m_hDlg, IDC_DEBUGMEMVIEW); HWND threads = GetDlgItem(m_hDlg, IDC_THREADLIST); if (IsWindowVisible(bp)) { ShowWindow(bp,SW_HIDE); ShowWindow(mem,SW_HIDE); ShowWindow(threads,SW_NORMAL); SetFocus(threads); } else if (IsWindowVisible(threads)) { ShowWindow(bp,SW_HIDE); ShowWindow(mem,SW_NORMAL); ShowWindow(threads,SW_HIDE); SetFocus(mem); } else { ShowWindow(bp,SW_NORMAL); ShowWindow(mem,SW_HIDE); ShowWindow(threads,SW_HIDE); SetFocus(bp); } } break; case WM_SIZE: { UpdateSize(LOWORD(lParam), HIWORD(lParam)); SavePosition(); return TRUE; } case WM_MOVE: SavePosition(); break; case WM_GETMINMAXINFO: { MINMAXINFO *m = (MINMAXINFO *)lParam; // Reduce the minimum size slightly, so they can size it however they like. m->ptMinTrackSize.x = defaultRect.right - defaultRect.left - 100; //m->ptMaxTrackSize.x = m->ptMinTrackSize.x; m->ptMinTrackSize.y = defaultRect.bottom - defaultRect.top - 200; } return TRUE; case WM_CLOSE: Show(false); return TRUE; } return FALSE; }
unsigned int WINAPI TheThread(void *) { _InterlockedExchange(&emuThreadReady, THREAD_INIT); setCurrentThreadName("EmuThread"); // Native overwrites host. Can't allow that. Host *oldHost = host; UpdateScreenScale(); NativeInit(__argc, (const char **)__argv, "1234", "1234", "1234"); Host *nativeHost = host; host = oldHost; host->UpdateUI(); //Check Colour depth HDC dc = GetDC(NULL); u32 colour_depth = GetDeviceCaps(dc, BITSPIXEL); ReleaseDC(NULL, dc); if (colour_depth != 32) { MessageBoxA(0, "Please switch your display to 32-bit colour mode", "OpenGL Error", MB_OK); ExitProcess(1); } std::string error_string; if (!host->InitGL(&error_string)) { Reporting::ReportMessage("OpenGL init error: %s", error_string.c_str()); std::string full_error = StringFromFormat( "Failed initializing OpenGL. Try upgrading your graphics drivers.\n\nError message:\n\n%s", error_string.c_str()); MessageBoxA(0, full_error.c_str(), "OpenGL Error", MB_OK | MB_ICONERROR); ERROR_LOG(BOOT, full_error.c_str()); // No safe way out without OpenGL. ExitProcess(1); } NativeInitGraphics(); INFO_LOG(BOOT, "Done."); _dbg_update_(); if (coreState == CORE_POWERDOWN) { INFO_LOG(BOOT, "Exit before core loop."); goto shutdown; } _InterlockedExchange(&emuThreadReady, THREAD_CORE_LOOP); if (g_Config.bBrowse) PostMessage(MainWindow::GetHWND(), WM_COMMAND, ID_FILE_LOAD, 0); Core_EnableStepping(FALSE); while (globalUIState != UISTATE_EXIT) { // We're here again, so the game quit. Restart Core_Run() which controls the UI. // This way they can load a new game. if (!Core_IsActive()) UpdateUIState(UISTATE_MENU); Core_Run(); } shutdown: _InterlockedExchange(&emuThreadReady, THREAD_SHUTDOWN); NativeShutdownGraphics(); host->ShutdownSound(); host = nativeHost; NativeShutdown(); host = oldHost; host->ShutdownGL(); _InterlockedExchange(&emuThreadReady, THREAD_END); return 0; }
BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) { //if (!m_hDlg) return FALSE; switch(message) { case WM_INITDIALOG: { return TRUE; } break; case WM_TIMER: { int iPage = TabCtrl_GetCurSel (GetDlgItem(m_hDlg, IDC_LEFTTABS)); ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE); ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST), iPage?SW_HIDE:SW_NORMAL); } break; case WM_NOTIFY: switch (wParam) { case IDC_LEFTTABS: { HWND tabs = GetDlgItem(m_hDlg, IDC_LEFTTABS); NMHDR* pNotifyMessage = NULL; pNotifyMessage = (LPNMHDR)lParam; if (pNotifyMessage->hwndFrom == tabs) { int iPage = TabCtrl_GetCurSel (tabs); ShowWindow(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST), iPage?SW_NORMAL:SW_HIDE); ShowWindow(GetDlgItem(m_hDlg, IDC_REGLIST), iPage?SW_HIDE:SW_NORMAL); } } break; case IDC_BREAKPOINTLIST: breakpointList->handleNotify(lParam); break; case IDC_THREADLIST: threadList->handleNotify(lParam); break; case IDC_STACKFRAMES: stackTraceView->handleNotify(lParam); break; } break; case WM_COMMAND: { CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); CtrlRegisterList *reglist = CtrlRegisterList::getFrom(GetDlgItem(m_hDlg,IDC_REGLIST)); switch(LOWORD(wParam)) { case ID_TOGGLE_PAUSE: SendMessage(MainWindow::GetHWND(),WM_COMMAND,ID_TOGGLE_PAUSE,0); break; case ID_DEBUG_DISPLAYMEMVIEW: changeSubWindow(SUBWIN_MEM); break; case ID_DEBUG_DISPLAYBREAKPOINTLIST: changeSubWindow(SUBWIN_BREAKPOINT); break; case ID_DEBUG_DISPLAYTHREADLIST: changeSubWindow(SUBWIN_THREADS); break; case ID_DEBUG_DISPLAYSTACKFRAMELIST: changeSubWindow(SUBWIN_STACKFRAMES); break; case ID_DEBUG_ADDBREAKPOINT: { bool isRunning = Core_IsActive(); if (isRunning) { SetDebugMode(true); Core_EnableStepping(true); Core_WaitInactive(200); } BreakpointWindow bpw(m_hDlg,cpu); if (bpw.exec()) bpw.addBreakpoint(); if (isRunning) { SetDebugMode(false); Core_EnableStepping(false); } } break; case ID_DEBUG_STEPOVER: if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepOver(); break; case ID_DEBUG_STEPINTO: if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepInto(); break; case ID_DEBUG_RUNTOLINE: if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) runToLine(); break; case ID_DEBUG_STEPOUT: if (GetFocus() == GetDlgItem(m_hDlg,IDC_DISASMVIEW)) stepOut(); break; case IDC_SHOWVFPU: vfpudlg->Show(true); break; case IDC_FUNCTIONLIST: switch (HIWORD(wParam)) { case CBN_DBLCLK: { HWND lb = GetDlgItem(m_hDlg,LOWORD(wParam)); int n = ListBox_GetCurSel(lb); if (n!=-1) { unsigned int addr = (unsigned int)ListBox_GetItemData(lb,n); ptr->gotoAddr(addr); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } } break; }; break; case IDC_GOTOINT: switch (HIWORD(wParam)) { case LBN_SELCHANGE: { HWND lb =GetDlgItem(m_hDlg,LOWORD(wParam)); int n = ComboBox_GetCurSel(lb); unsigned int addr = (unsigned int)ComboBox_GetItemData(lb,n); if (addr != 0xFFFFFFFF) { ptr->gotoAddr(addr); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } } break; }; break; case IDC_STOPGO: { if (!Core_IsStepping()) // stop { ptr->setDontRedraw(false); SetDebugMode(true); Core_EnableStepping(true); _dbg_update_(); Sleep(1); //let cpu catch up ptr->gotoPC(); UpdateDialog(); vfpudlg->Update(); } else { // go lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); SetDebugMode(false); Core_EnableStepping(false); } } break; case IDC_STEP: stepInto(); break; case IDC_STEPOVER: stepOver(); break; case IDC_STEPOUT: stepOut(); break; case IDC_STEPHLE: { if (Core_IsActive()) break; lastTicks = CoreTiming::GetTicks(); // If the current PC is on a breakpoint, the user doesn't want to do nothing. CBreakPoints::SetSkipFirst(currentMIPS->pc); hleDebugBreak(); SetDebugMode(false); _dbg_update_(); Core_EnableStepping(false); } break; case IDC_MEMCHECK: SendMessage(m_hDlg,WM_COMMAND,ID_DEBUG_ADDBREAKPOINT,0); break; case IDC_UPDATECALLSTACK: { HWND hDlg = m_hDlg; HWND list = GetDlgItem(hDlg,IDC_CALLSTACK); ComboBox_ResetContent(list); u32 pc = currentMIPS->pc; u32 ra = currentMIPS->r[MIPS_REG_RA]; DWORD addr = Memory::ReadUnchecked_U32(pc); int count=1; ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(pc)),pc); if (symbolMap.GetDescription(pc) != symbolMap.GetDescription(ra)) { ComboBox_SetItemData(list,ComboBox_AddString(list,symbolMap.GetDescription(ra)),ra); count++; } //walk the stack chain while (addr != 0xFFFFFFFF && addr!=0 && count++<20) { DWORD fun = Memory::ReadUnchecked_U32(addr+4); const char *str = symbolMap.GetDescription(fun); if (strlen(str)==0) str = "(unknown)"; ComboBox_SetItemData(list, ComboBox_AddString(list,str), fun); addr = Memory::ReadUnchecked_U32(addr); } ComboBox_SetCurSel(list,0); } break; case IDC_GOTOPC: { ptr->gotoPC(); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); UpdateDialog(); } break; case IDC_GOTOLR: { ptr->gotoAddr(cpu->GetLR()); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } break; case IDC_BACKWARDLINKS: { HWND box = GetDlgItem(m_hDlg, IDC_FUNCTIONLIST); int funcnum = symbolMap.GetSymbolNum(ListBox_GetItemData(box,ListBox_GetCurSel(box))); if (funcnum!=-1) symbolMap.FillListBoxBLinks(box,funcnum); break; } case IDC_ALLFUNCTIONS: { symbolMap.FillSymbolListBox(GetDlgItem(m_hDlg, IDC_FUNCTIONLIST),ST_FUNCTION); break; } default: return FALSE; } return TRUE; } case WM_DEB_MAPLOADED: NotifyMapLoaded(); break; case WM_DEB_GOTOWPARAM: { CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); ptr->gotoAddr(wParam); SetFocus(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); break; } case WM_DEB_GOTOADDRESSEDIT: { char szBuffer[256]; CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW)); GetWindowText(GetDlgItem(m_hDlg,IDC_ADDRESS),szBuffer,256); u32 addr; if (parseExpression(szBuffer,cpu,addr) == false) { displayExpressionError(GetDlgItem(m_hDlg,IDC_ADDRESS)); } else { ptr->gotoAddr(addr); SetFocus(GetDlgItem(m_hDlg, IDC_DISASMVIEW)); } UpdateDialog(); } break; case WM_DEB_SETDEBUGLPARAM: SetDebugMode(lParam != 0); return TRUE; case WM_DEB_UPDATE: Update(); return TRUE; case WM_DEB_TABPRESSED: changeSubWindow(SUBWIN_NEXT); break; case WM_DEB_SETSTATUSBARTEXT: SendMessage(statusBarWnd,WM_SETTEXT,0,lParam); break; case WM_DEB_GOTOHEXEDIT: { CtrlMemView *memory = CtrlMemView::getFrom(GetDlgItem(m_hDlg,IDC_DEBUGMEMVIEW)); memory->gotoAddr(wParam); // display the memory viewer too HWND bp = GetDlgItem(m_hDlg, IDC_BREAKPOINTLIST); HWND mem = GetDlgItem(m_hDlg, IDC_DEBUGMEMVIEW); HWND threads = GetDlgItem(m_hDlg, IDC_THREADLIST); ShowWindow(bp,SW_HIDE); ShowWindow(mem,SW_NORMAL); ShowWindow(threads,SW_HIDE); } break; case WM_SIZE: { UpdateSize(LOWORD(lParam), HIWORD(lParam)); SendMessage(statusBarWnd,WM_SIZE,0,10); SavePosition(); return TRUE; } case WM_MOVE: SavePosition(); break; case WM_GETMINMAXINFO: { MINMAXINFO *m = (MINMAXINFO *)lParam; // Reduce the minimum size slightly, so they can size it however they like. m->ptMinTrackSize.x = defaultRect.right - defaultRect.left - 100; //m->ptMaxTrackSize.x = m->ptMinTrackSize.x; m->ptMinTrackSize.y = defaultRect.bottom - defaultRect.top - 200; } return TRUE; case WM_CLOSE: Show(false); return TRUE; case WM_ACTIVATE: if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) { g_debuggerActive = true; } else { g_debuggerActive = false; } break; } return FALSE; }
unsigned int WINAPI TheThread(void *) { _InterlockedExchange(&emuThreadReady, THREAD_INIT); setCurrentThreadName("Emu"); // And graphics... // Native overwrites host. Can't allow that. Host *oldHost = host; // Convert the command-line arguments to Unicode, then to proper UTF-8 // (the benefit being that we don't have to pollute the UI project with win32 ifdefs and lots of Convert<whatever>To<whatever>). // This avoids issues with PPSSPP inadvertently destroying paths with Unicode glyphs // (using the ANSI args resulted in Japanese/Chinese glyphs being turned into question marks, at least for me..). // -TheDax std::vector<std::wstring> wideArgs = GetWideCmdLine(); std::vector<std::string> argsUTF8; for (auto& string : wideArgs) { argsUTF8.push_back(ConvertWStringToUTF8(string)); } std::vector<const char *> args; for (auto& string : argsUTF8) { args.push_back(string.c_str()); } NativeInit(static_cast<int>(args.size()), &args[0], "1234", "1234", "1234"); Host *nativeHost = host; host = oldHost; host->UpdateUI(); //Check Colour depth HDC dc = GetDC(NULL); u32 colour_depth = GetDeviceCaps(dc, BITSPIXEL); ReleaseDC(NULL, dc); if (colour_depth != 32){ MessageBox(0, L"Please switch your display to 32-bit colour mode", L"OpenGL Error", MB_OK); ExitProcess(1); } std::string error_string; if (!host->InitGraphics(&error_string)) { Reporting::ReportMessage("Graphics init error: %s", error_string.c_str()); std::string full_error = StringFromFormat( "Failed initializing OpenGL. Try upgrading your graphics drivers.\n\nError message:\n\n%s", error_string.c_str()); MessageBox(0, ConvertUTF8ToWString(full_error).c_str(), L"OpenGL Error", MB_OK | MB_ICONERROR); ERROR_LOG(BOOT, full_error.c_str()); // No safe way out without OpenGL. ExitProcess(1); } NativeInitGraphics(); NativeResized(); INFO_LOG(BOOT, "Done."); _dbg_update_(); if (coreState == CORE_POWERDOWN) { INFO_LOG(BOOT, "Exit before core loop."); goto shutdown; } _InterlockedExchange(&emuThreadReady, THREAD_CORE_LOOP); if (g_Config.bBrowse) PostMessage(MainWindow::GetHWND(), WM_COMMAND, ID_FILE_LOAD, 0); Core_EnableStepping(FALSE); while (GetUIState() != UISTATE_EXIT) { // We're here again, so the game quit. Restart Core_Run() which controls the UI. // This way they can load a new game. if (!Core_IsActive()) UpdateUIState(UISTATE_MENU); Core_Run(); } shutdown: _InterlockedExchange(&emuThreadReady, THREAD_SHUTDOWN); NativeShutdownGraphics(); host->ShutdownSound(); host = nativeHost; NativeShutdown(); host = oldHost; host->ShutdownGraphics(); _InterlockedExchange(&emuThreadReady, THREAD_END); return 0; }