コード例 #1
0
void EventSheetEditor::OnUpdateEditDelete(CCmdUI* pCmdUI)
{
    if(m_pInlineScintilla.GetSafeHwnd())
    {
        pCmdUI->Enable(TRUE);
        return;
    }

    if(m_pInlineScintilla.GetSafeHwnd())
    {
        pCmdUI->Enable(TRUE);
        return;
    }

    SelectedConditionVector m_SelectedConditions;
    CreateConditionSelectionVector(m_SelectedConditions,(*m_pEventList));

    SelectedEventVector m_SelectedEvents;
    CreateEventSelectionVector(m_SelectedEvents,(*m_pEventList));

    SelectedActionVector m_SelectedActions;
    CreateActionSelectionVector(m_SelectedActions,(*m_pEventList));

    if ((m_SelectedEvents.size() == 0) && (m_SelectedConditions.size() == 0) && (m_SelectedActions.size() == 0))
        pCmdUI->Enable(FALSE);
    else
        pCmdUI->Enable(TRUE);
}
コード例 #2
0
void EventSheetEditor::DeselectActions()
{
    SelectedActionVector SelectedActions;
    CreateActionSelectionVector(SelectedActions,(*m_pEventList));

    for(int a = 0; a < SelectedActions.size(); a++)
    {
        SelectedActions[a]->m_select(this) = false;
        InvalidateRect(SelectedActions[a]->m_rect(this));
    }
}
コード例 #3
0
void EventSheetEditor::CreateActionSelectionVector(SelectedActionVector& pSelectedActionList, EventVector& EventList)
{
    for(int a = 0 ; a < EventList.size() ; a ++)
    {
        for(int c = 0; c < EventList[a]->m_Actions.size(); c ++ )
            if(	EventList[a]->m_Actions[c]->m_select(this))
                pSelectedActionList.push_back(EventList[a]->m_Actions[c]);

        CreateActionSelectionVector(pSelectedActionList,EventList[a]->m_EventList);
    }
}
コード例 #4
0
void EventSheetEditor::OnToolbarDelete()
{
    if(m_pInlineScintilla.GetSafeHwnd())
    {
        m_pInlineScintilla.Clear();
        return;
    }

    CreateUndo();

    // Delete Events
    for(int e = 0; e < (*m_pEventList).size() ; e ++ )
    {
        int subtractspace = 0;
        if((*m_pEventList)[e]->DeleteSelectedEvents((*m_pEventList),e,*this, &subtractspace))
        {
            (*m_pEventList)[e]->Remove(true, this);
            (*m_pEventList)[e]->m_Anim.StartSpace -= subtractspace;

        }
    }

    // Delete Conditions
    SelectedConditionVector m_SelectedConditions;
    CreateConditionSelectionVector(m_SelectedConditions,(*m_pEventList));
    for(int c=0; c < m_SelectedConditions.size(); c ++)
        m_SelectedConditions[c]->Remove(true, this);

    m_SelectedConditions.clear();

    // Delete Actions
    SelectedActionVector m_SelectedActions;
    CreateActionSelectionVector(m_SelectedActions,(*m_pEventList));
    for(int a = 0; a < m_SelectedActions.size(); a++)
        m_SelectedActions[a]->Remove(true, this);

    m_FocusEvent = NULL;
    m_FocusAction = NULL;
    m_FocusCondition = NULL;

    // Refresh the screen
    Invalidate();
}
コード例 #5
0
void EventSheetEditor::OnToolbarCopy()
{
    if(m_pInlineScintilla.GetSafeHwnd())
        m_pInlineScintilla.Copy();
    else
    {
        switch (m_Drag.dragtype)
        {
        case EVENT:
        {
            SelectedEventVector  m_SelectedEvents;
            CreateEventSelectionVectorLimited(m_SelectedEvents,(*m_pEventList));
            CEditorDragEvents* Events = new CEditorDragEvents;
            Events->pEd = this;
            Events->m_pSelectedEvents = &m_SelectedEvents;

            DROPEFFECT de = DROPEFFECT_NONE;
            m_pDDMgr->PrepareDrop(DO_CLIPBOARD,"Construct Events",Events,&de);

            // wait till the drop is done...then....

            Invalidate();

        }
        break;

        case CONDITION:
        {
            SelectedConditionVector m_SelectedConditions;
            CreateConditionSelectionVector(m_SelectedConditions, (*m_pEventList));
            CEditorDragConditions* Conditions = new CEditorDragConditions;
            Conditions->pEd = this;
            Conditions->m_pSelectedConditions = &m_SelectedConditions;

            DROPEFFECT de = DROPEFFECT_NONE;
            m_pDDMgr->PrepareDrop(DO_CLIPBOARD,"Construct Conditions",Conditions,&de);

            // wait till the drop is done..then...
            m_Drag.dragtype = -1;
            m_Drag.IsDragging = false;
            Invalidate();
            m_SelectedConditions.clear();
        }
        break;

        case ACTION:
        {
            SelectedActionVector m_SelectedActions;
            CreateActionSelectionVector(m_SelectedActions,(*m_pEventList));
            CEditorDragActions* Actions = new CEditorDragActions;

            Actions->pEd = this;
            Actions->m_pSelectedActions = &m_SelectedActions;

            DROPEFFECT de = DROPEFFECT_NONE;
            m_pDDMgr->PrepareDrop(DO_CLIPBOARD,"Construct Actions",Actions,&de);

            // wait till the drop is done..then...
            m_Drag.dragtype = -1;
            m_Drag.IsDragging = false;
            Invalidate();
            m_SelectedActions.clear();

        }
        break;

        default:
            break;
        }
    }
}
コード例 #6
0
BOOL EventSheetEditor::OnDrop(COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point)
{
    m_Drag.IsDragging = false;
    m_ClickedSelectedAction = false;
    m_ClickedSelectedCondition = false;
    m_ClickedSelectedEvent = false;

    // DRAG INFO
    m_Drag.dragtype = -1;
    m_Drag.IsDragging = false;
    CString csF = m_pDDMgr->AvailableDataType(pDataObject);
    if (csF == "Construct Events") m_Drag.dragtype = EVENT;
    if (csF == "Construct Conditions") m_Drag.dragtype = CONDITION;
    if (csF == "Construct Actions") m_Drag.dragtype = ACTION;
    if (csF == "Construct Object") m_Drag.dragtype = OBJECT;
    if(m_Drag.dragtype != -1)
        m_Drag.IsDragging = true;
    // DRAG INFO END

    switch (m_Drag.dragtype)
    {
    case EVENT:
    {
        CreateUndo();
        //First if we are moving...delete the old stuff
        if(dropEffect == DROPEFFECT_MOVE)
        {
            //We need to delete the old ones....
            for(int a = 0; a < (*m_pEventList).size() ; a ++ )
            {
                if((*m_pEventList)[a]->InstantDeleteSelectedEvents((*m_pEventList),a, this))
                {
                    (*m_pEventList)[a]->Remove(false, this);
                }
            }

        }
        // At this point we have a new event list...but remember we
        // haven't rendered so even though the events have moved there
        // rectangles are old...meaning we can still 'select' our new
        // rectangle
        ////

        m_Drag.dragtype = -1;

        CEditorEvent* tmpEvent = EventAt(m_Mouse);
        if(tmpEvent == 0 ) return false; // eep we lost our selected events! Might want to do something here!

        EventVector* tempList;
        CEditorDragEvents Events;
        int index;
        tempList = FindEventListEventExistsIn(tmpEvent,&(*m_pEventList),index);
        if(tempList == 0 ) return false; // eeppp...the event doesn't have a parent...

        Events.m_pEventListPart		= tempList;
        Events.index				= index;
        Events.GoingUp				= m_Drag.GoingUp;

        if(point.x > tmpEvent->m_handle(this).left +32 && tmpEvent->canAddEvents())
        {
            Events.m_pEventListPart = &tmpEvent->m_EventList;
            Events.index = 0;
            Events.GoingUp = true;

        }

        Events.pEd					= (EventSheetEditor*)this;

        DeselectEvents();

        m_pDDMgr->DoDrop(&Events,
                         pDataObject,
                         "Construct Events");
    }
    break;

    case CONDITION:
    {
        CreateUndo();

        if(dropEffect == DROPEFFECT_MOVE)
        {
            SelectedConditionVector m_SelectedConditions;
            CreateConditionSelectionVector(m_SelectedConditions, (*m_pEventList));
            for(int c = 0; c < m_SelectedConditions.size(); c++)
                m_SelectedConditions[c]->Remove(false, this);

            m_SelectedConditions.clear();
        }

        m_Drag.dragtype = -1;

        CEditorEvent* tmpEvent = EventAt(m_Mouse);

        if(tmpEvent == 0 )
            return false;
        if(!tmpEvent->canAddConditions())
            return false;

        CEditorCondition* tmpCondition = tmpEvent->conditionAt(m_Mouse, this);

        int index = 0;
        if(tmpCondition != 0)
        {
            for(int c = 0; c < tmpEvent->m_Conditions.size() ; c ++ )
            {
                if (tmpEvent->m_Conditions[c] == tmpCondition)
                    index = c;
            }
        }

        DeselectConditions();

        CEditorDragConditions Conditions;
        Conditions.m_pConditions		= &tmpEvent->m_Conditions;
        Conditions.index				= index;
        Conditions.GoingUp				= m_Drag.GoingUp;
        Conditions.pEd					= (EventSheetEditor*)this;
        m_pDDMgr->DoDrop(&Conditions,
                         pDataObject,
                         "Construct Conditions");
    }
    break;

    case ACTION:
    {
        CreateUndo();

        //First if we are moving...delete the old stuff
        if(dropEffect == DROPEFFECT_MOVE)
        {
            SelectedActionVector m_SelectedActions;
            CreateActionSelectionVector(m_SelectedActions,(*m_pEventList));
            for(int a=0; a < m_SelectedActions.size(); a ++)
                m_SelectedActions[a]->Remove(false, this);

            m_SelectedActions.clear();
        }


        m_Drag.dragtype = -1;

        CEditorEvent* tmpEvent = EventAt(m_Mouse);

        if(tmpEvent == 0 )
            return false; // eep we lost our event that held the condition our mouse is over!!!
        if(!tmpEvent->canAddActions())
            return false; // type doesn't accept droppin of actions
        CEditorAction* tmpAction = tmpEvent->actionAt(m_Mouse, this);

        int index = 0;
        if(tmpAction != 0)
        {
            for(int a = 0; a < tmpEvent->m_Actions.size() ; a ++ )
            {
                if (tmpEvent->m_Actions[a] == tmpAction)
                    index = a;
            }
        }

        DeselectActions();

        CEditorDragActions Actions;
        Actions.m_pActions		= &tmpEvent->m_Actions;
        Actions.index				= index;
        Actions.GoingUp				= m_Drag.GoingUp;
        Actions.pEd					= (EventSheetEditor*)this;
        m_pDDMgr->DoDrop(&Actions, pDataObject, "Construct Actions");
    }
    break;
    case OBJECT:
    {
        CEditorDragObject Object;
        Object.pEd = (EventSheetEditor*)this;
        m_pDDMgr->DoDrop(&Object, pDataObject, "Construct Object");
        int obj = Object.ObjectIdentifier;

        int newindex = -1;
        int oldindex = -1;

        for(int a = 0; a < this->m_pHeader->m_Objects.size(); a++)
        {
            if(m_pHeader->m_Objects.at(a).oid == Object.ObjectIdentifier)
                oldindex = a;

            if(m_pHeader->m_Objects.at(a).m_rect.PtInRect(point))
            {
                newindex = a;
            }
        }

        if(oldindex == -1)
            return false;
        if(newindex == -1)
            return false;

        CEditorObject o = m_pHeader->m_Objects.at(oldindex);
        m_pHeader->m_Objects.erase( m_pHeader->m_Objects.begin() + oldindex);

        if(newindex >= m_pHeader->m_Objects.size())
            m_pHeader->m_Objects.push_back(o);
        else
            m_pHeader->m_Objects.insert(m_pHeader->m_Objects.begin() + newindex, o);

        Invalidate();
    }

    break;
    }

    OnTimer(0); // update the time

    return true;
}
コード例 #7
0
void EventSheetEditor::OnMouseMove(UINT nFlags, CPoint point) 
{
	if(!m_pHeader)
		return;
	m_ObjectHeaderTooltip.ShowAt(point, *this);

	m_Mouse = point;
	m_pHeader->OnMouseMove(point);
	if(m_pHeader->m_isDrag)
		Invalidate();

	else
	{
		// Is is possible we might be dragging.
		if(!m_Drag.IsDragging && m_leftDown)
		{
			if(	( (point.x - m_Drag.StoredPos.x)*(point.x - m_Drag.StoredPos.x)
				+(point.y - m_Drag.StoredPos.y)*(point.y - m_Drag.StoredPos.y)) >  8)
			{
				switch (m_Drag.dragtype)
				{
					case EVENT:
					{
						SelectedEventVector  m_SelectedEvents;
						CreateEventSelectionVectorLimited(m_SelectedEvents,(*m_pEventList));
						CEditorDragEvents* Events = new CEditorDragEvents;

						Events->pEd = this;
						Events->m_pSelectedEvents = &m_SelectedEvents;

						DROPEFFECT de = DROPEFFECT_COPY;
						m_pDDMgr->PrepareDrop(DO_DRAGDROP,"Construct Events",Events,&de);				
					
						// wait till the drop is done...then....
						m_Drag.dragtype = -1;
						m_Drag.IsDragging = false;
						Invalidate();
					}
					break;

					case CONDITION:
					{
						SelectedConditionVector m_SelectedConditions;
						CreateConditionSelectionVector(m_SelectedConditions,(*m_pEventList));
						CEditorDragConditions* Conditions = new CEditorDragConditions;

						Conditions->pEd = this;
						Conditions->m_pSelectedConditions = &m_SelectedConditions;

						DROPEFFECT de = DROPEFFECT_COPY;
						m_pDDMgr->PrepareDrop(DO_DRAGDROP,"Construct Conditions",Conditions,&de);				
					
						// wait till the drop is done..then...
						m_Drag.dragtype = -1;
						m_Drag.IsDragging = false;
						Invalidate();
						m_SelectedConditions.clear();
					
					}
					break;

					case ACTION:
					{
						SelectedActionVector m_SelectedActions;
						CreateActionSelectionVector(m_SelectedActions,(*m_pEventList));
						CEditorDragActions* Actions = new CEditorDragActions;
						
						Actions->pEd = this;
						Actions->m_pSelectedActions = &m_SelectedActions;

						DROPEFFECT de = DROPEFFECT_COPY;
						m_pDDMgr->PrepareDrop(DO_DRAGDROP,"Construct Actions",Actions,&de);				
					
						// wait till the drop is done..then...
						m_Drag.dragtype = -1;
						m_Drag.IsDragging = false;
						Invalidate();
						m_SelectedActions.clear();
					}
					break;	

					case OBJECT:
					{
						CEditorDragObject* Objects = new CEditorDragObject;
						Objects->pEd = (EventSheetEditor*)this;
						Objects->ObjectIdentifier = m_pHeader->GetObjectAtX(m_Drag.StoredPos.x)->oid;

						DROPEFFECT de = DROPEFFECT_COPY;
						m_pDDMgr->PrepareDrop(DO_DRAGDROP,"Construct Object",Objects,&de);				
					
						// wait till the drop is done..then...
						m_Drag.dragtype = -1;
						m_Drag.IsDragging = false;
						Invalidate();
					}
					break;	

					default:
					break;
				}
			}
		}
		else
		{
			//Tooltips
			CEditorEvent* pMyEvent = EventAt(point);

			if(pMyEvent)
			{
				SelectedActionVector actions;
				CEditorAction* pAction = pMyEvent->actionAt(point, actions, this);
				CEditorCondition* pCondition = pMyEvent->conditionAt(point, this);
				if(pMyEvent->m_displayActionType(this) < 2)	//only grid and chrono should show the tooltip
				{	
					if(pAction)
					{
						
						CPoint pt = (actions[0])->m_rect(this).TopLeft();
						pt.x += 16;
						pt.y = (actions[0])->m_rect(this).bottom-4;
						if(!m_InsertBefore.IsWindowVisible())
							m_ActionTooltip.ShowAt(pt,actions,*this);		
					}
					else
					{
						m_ActionTooltip.Hide();
					}

				}
				else
				{
						


				}
			}
			else
				m_ActionTooltip.Hide();
			
		}
	}

	SelectedConditionVector SelectedConditions;
	CreateConditionSelectionVector(SelectedConditions,(*m_pEventList));

	for(int c = 0; c < SelectedConditions.size(); c++)
		InvalidateRect(SelectedConditions[c]->m_rect(this));

	SelectedActionVector SelectedActions;
	CreateActionSelectionVector(SelectedActions,(*m_pEventList));

	for(int a = 0; a < SelectedActions.size(); a++)
		InvalidateRect(SelectedActions[a]->m_rect(this));

	SelectedEventVector SelectedEvents;
	CreateEventSelectionVector(SelectedEvents,(*m_pEventList));

	for(int e = 0; e < SelectedEvents.size(); e++)
		InvalidateRect(SelectedEvents[e]->m_rect(this));

	////////////////////////
	// Change to a hand cursor if overlapping "new action"
	bool useHandCursor = false;
	static CEditorEvent* pLastEvent = NULL;

	if (pLastEvent)
	{
		pLastEvent->mouseOverNewAction = false;
		pLastEvent->mouseOverFooter = false;

	}

	if (!(point.x >= m_pHeader->m_Split - 2 && point.x <= m_pHeader->m_Split + 5))
	{
		CEditorEvent* pEvent = this->EventAt(point);
		if(pEvent)
		{
			pEvent->mouseOverNewAction = false;
			pEvent->mouseOverFooter = false;

			if(pEvent->canAddActions())
			{
				if(pEvent->m_gridRec(this).PtInRect(point))
				{
					useHandCursor = true;
					pEvent->mouseOverNewAction = true;
				}
			}
			if(pEvent->m_type == 2 && pEvent->m_open(this)) // Group
			{
				CRect Footer = pEvent->m_rect(this);
				Footer.top = Footer.bottom - 17;
				Footer.left += EVENT_INDENT * 2;


				if(Footer.PtInRect(point))
				{
					useHandCursor = true;
					pEvent->mouseOverFooter = true;
				}
			}


			pLastEvent = pEvent;

			this->Invalidate();
		}
	}
	////////////////////////
	// Change to a hand cursor if overlapping "new event to group"


	static HCURSOR handCursor = LoadCursor(NULL, IDC_HAND);
	static HCURSOR arrowCursor = LoadCursor(NULL, IDC_ARROW);

	if (useHandCursor)
		SetCursor(handCursor);
	//else
	//	SetCursor(arrowCursor);
	////////////////////////

	int objid = 0;
	CPoint pt = point;   // copy!	
	CRect myrect;
	GetWindowRect(&myrect);


	CRect rect;
	rect.top = pt.y;
	rect.left = pt.x;
	rect.right = pt.x + 20;
	rect.bottom = pt.y + 20;

	CScrollView::OnMouseMove(nFlags, point);
}