コード例 #1
0
ファイル: game.c プロジェクト: CedricPortaneri/Pokemon
Sgame CreateGame(int id_map) {

    Sgame game;

    /* Creation du hero */
    Shero Heros = CreateHero(POSITION_DEPART_HEROS_X, POSITION_DEPART_HEROS_Y,id_map,"sasha",PARQUET,DIRECTION_DEPART_HEROS);
    game.hero= Heros;

    /* Demarrage du son */
    FMOD_SYSTEM *system;
    FMOD_SOUND *son;
    FMOD_System_Create(&system);
    FMOD_System_Init(system, 7, FMOD_INIT_NORMAL, NULL);
    FMOD_System_CreateSound(system, "data/music/Menutheme.mp3",  FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &son);
    FMOD_Sound_SetLoopCount(son, -1);
    FMOD_System_PlaySound(system, son, NULL, 0, NULL);
    game.pokedex[9]=game.hero.pokemon[0];
    game.pokedex[9].vu=1;
    game.son = son;
    game.system = system;
    game.scenario=0;

    /* Ajout des personnages non jouables du jeu */
    addNpc(&game);

	return game;
}
コード例 #2
0
ファイル: World.cpp プロジェクト: emdeha/floyd
void World::OnFreshStart()
{
	currentLevelIdx = 0;

	CreateHero();

	InitLevelObjects();

	Logger::Log("World::OnFreshStart", LOW);
}
コード例 #3
0
ファイル: defender.c プロジェクト: EVODelavega/gtk-examples
void StartGame ()
{
    unitList = NULL;

    /* --- Create our hero's ship --- */
    hero = CreateHero ();

    /* --- Generate the map --- */
    GenerateTerrain ();

    /* --- Place the people --- */
    PlacePeople ();

    /* --- Place aliens --- */
    PlaceAliens ();   
}
コード例 #4
0
ファイル: RushHour.cpp プロジェクト: Krystaleve/Running-Black
VOID Init(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
	//加载背景位图
	m_hBackgroundBmp = LoadBitmap(((LPCREATESTRUCT)lParam)->hInstance,
		MAKEINTRESOURCE(IDB_BACKGROUND));
	//加载Building位图
	m_hBuildingBmp = LoadBitmap(((LPCREATESTRUCT)lParam)->hInstance,
		MAKEINTRESOURCE(IDB_BUILDING));
	//加载Building位图
	m_hHeroBmp = LoadBitmap(((LPCREATESTRUCT)lParam)->hInstance,
		MAKEINTRESOURCE(IDB_HERO));
	//加载游戏状态位图
	m_hGameStatusBmp =  LoadBitmap(((LPCREATESTRUCT)lParam)->hInstance,
		MAKEINTRESOURCE(IDB_GAME_STATUS));
	//加载Block位图
	int k;
	for (k = 0; k < BLOCK_COLOR_NUM; ++k)
	{
		m_hBlockBmp[k] = LoadBitmap(((LPCREATESTRUCT)lParam)->hInstance,
			MAKEINTRESOURCE(m_blockBmpNames[k]));
	}
	//加载屋顶位图
	for (k = 0; k < ROOF_COLOR_NUM; ++k)
	{
		m_hRoofkBmp[k] = LoadBitmap(((LPCREATESTRUCT)lParam)->hInstance,
			MAKEINTRESOURCE(m_roofBmpNames[k]));
	}

	//创建英雄、建筑
	m_hero = CreateHero(100, 100, 30, 50, m_hHeroBmp, 0, 3);
	m_building = CreateBuilding(0, 70, 500, 250, m_hBuildingBmp);
	//创建地形
	for (k = 0; k < MAX_TERRIAN_NUM; ++k)
	{
		if (k % 4 == 0)
		{
			continue;
		}
		m_terrian[k] = CreateTerrian(k * 65, 100 + 50 * (k % 2), 65, 300, m_hBlockBmp[k % 4], m_hRoofkBmp[k % 2], 33, 65);
	}

	//创建游戏状态
	m_gameStatus = CreateGameStatus(0, 0, 40, 30, m_hGameStatusBmp);

	//启动计时器
	SetTimer(hWnd, TIMER, 30, NULL);
}