コード例 #1
0
ファイル: GLEngine.cpp プロジェクト: medav/RDFT-Project
bool GLENGINE::LoadTexture(const char * filename, const char * name, bool mask) {
	GLuint texture = 0;
	uint8_t * pixels;

	std::string str(name);
	TEXTURE * tex;

	tex = textures[str];
	if (tex) {
		if (tex->pixels)
			UnloadTexture(name);	
	}

	std::cout << "Loading texture \"" << filename << "\"...";

	bool result = false;

	if (mask)
		result = CreateTex(filename, &texture, &pixels, "mask.bmp");
	else
		result = CreateTex(filename, &texture, &pixels, 0);

	if (!result) {
		std::cout << "Failed\n";
		return false;
	}
	PrintErrorLine(__LINE__);

	tex = new TEXTURE;
	tex->pixels = pixels;
	tex->texID = texture;
	textures[str] = tex;

	std::cout << "OK\n";
	return true;
}
コード例 #2
0
C3DOTextureHandler::C3DOTextureHandler()
{
	PrintLoadMsg("Creating unit textures");

	CFileHandler file("unittextures/tatex/teamtex.txt");
	CSimpleParser parser(file);

	std::set<std::string> teamTexes;
	while(!file.Eof()) {
		teamTexes.insert(StringToLower(parser.GetCleanLine()));
	}

	TexFile* texfiles[10000];

	int numfiles = 0;
	int totalSize = 0;

	std::vector<std::string> filesBMP = CFileHandler::FindFiles("unittextures/tatex/", "*.bmp");
	std::vector<std::string> files    = CFileHandler::FindFiles("unittextures/tatex/", "*.tga");
	files.insert(files.end(),filesBMP.begin(),filesBMP.end());

	std::set<string> usedNames;
	for(std::vector<std::string>::iterator fi = files.begin(); fi != files.end(); ++fi) {
		std::string s = std::string(*fi);
		std::string s2 = s;

		s2.erase(0, s2.find_last_of('/') + 1);
		s2 = StringToLower(s2.substr(0, s2.find_last_of('.')));

		//avoid duplicate names and give tga images priority
		if(usedNames.find(s2)!=usedNames.end())
			continue;
		usedNames.insert(s2);

		if(teamTexes.find(s2) == teamTexes.end()){
			TexFile* tex = CreateTex(s, s2, false);
			texfiles[numfiles++] = tex;
			totalSize += tex->tex.xsize * tex->tex.ysize;
		} else {
			TexFile* tex = CreateTex(s, s2, true);
			texfiles[numfiles++] = tex;
			totalSize += tex->tex.xsize * tex->tex.ysize;
		}
	}

	// "TAPalette.h"
	for(int a=0;a<256;++a){
		string name="ta_color";
		char t[50];
		sprintf(t,"%i",a);
		name+=t;
		TexFile* tex=new TexFile;
		tex->name=name;
		tex->tex.Alloc(1,1);
		tex->tex.mem[0]=palette[a][0];
		tex->tex.mem[1]=palette[a][1];
		tex->tex.mem[2]=palette[a][2];
		tex->tex.mem[3]=0;   //teamcolor

		tex->tex2.Alloc(1,1);
		tex->tex2.mem[0]=0;  //self illum
		tex->tex2.mem[1]=30; //reflectivity
		tex->tex2.mem[2]=0;
		tex->tex2.mem[3]=255;

		texfiles[numfiles++]=tex;
		totalSize+=tex->tex.xsize*tex->tex.ysize;
	}

	//pessimistic guess about how much space will be wasted
	totalSize=(int)(totalSize * 1.2f);

	if(totalSize<1024*1024){
		bigTexX=1024;
		bigTexY=1024;
	} else if(totalSize<1024*2048){
		bigTexX=1024;
		bigTexY=2048;
	} else if(totalSize<2048*2048){
		bigTexX=2048;
		bigTexY=2048;
	} else {
		bigTexX=2048;
		bigTexY=2048;
		handleerror(0,"Too many/large unit textures to fit in 2048*2048","Error",0);
	}

	qsort(texfiles,numfiles,sizeof(TexFile*),CompareTatex2);

	unsigned char* bigtex1 = new unsigned char[bigTexX*bigTexY*4];
	unsigned char* bigtex2 = new unsigned char[bigTexX*bigTexY*4];
	for(int a=0;a<bigTexX*bigTexY;++a) {
		bigtex1[a*4+0] = 128;
		bigtex1[a*4+1] = 128;
		bigtex1[a*4+2] = 128;
		bigtex1[a*4+3] = 0;

		bigtex2[a*4+0] = 0;
		bigtex2[a*4+1] = 128;
		bigtex2[a*4+2] = 0;
		bigtex2[a*4+3] = 255;
	}

	int cury=0;
	int maxy=0;
	int curx=0;
	int foundx = 0, foundy = 0;
	std::list<int2> nextSub;
	std::list<int2> thisSub;
	for(int a=0;a<numfiles;++a){
		CBitmap* curtex1=&texfiles[a]->tex;
		CBitmap* curtex2=&texfiles[a]->tex2;

		bool done=false;
		while(!done){
			// Find space for us
			if(thisSub.empty()){
				if(nextSub.empty()){
					cury=maxy;
					maxy+=curtex1->ysize;
					if(maxy>bigTexY){
						handleerror(0,"Too many/large unit textures","Error",0);
						break;
					}
					thisSub.push_back(int2(0,cury));
				} else {
					thisSub=nextSub;
					nextSub.clear();
				}
			}
			if(thisSub.front().x+curtex1->xsize>bigTexX){
				thisSub.clear();
				continue;
			}
			if(thisSub.front().y+curtex1->ysize>maxy){
				thisSub.pop_front();
				continue;
			}
			// ok found space for us
			foundx=thisSub.front().x;
			foundy=thisSub.front().y;
			done=true;

			if(thisSub.front().y+curtex1->ysize<maxy){
				nextSub.push_back(int2(thisSub.front().x,thisSub.front().y+curtex1->ysize));
			}

			thisSub.front().x+=curtex1->xsize;
			while(thisSub.size()>1 && thisSub.front().x >= (++thisSub.begin())->x){
				(++thisSub.begin())->x=thisSub.front().x;
				thisSub.erase(thisSub.begin());
			}

		}
		for(int y=0;y<curtex1->ysize;y++){
			for(int x=0;x<curtex1->xsize;x++){
//				if(curtex1->mem[(y*curtex1->xsize+x)*4]==254 && curtex1->mem[(y*curtex1->xsize+x)*4+1]==0 && curtex1->mem[(y*curtex1->xsize+x)*4+2]==254){
//					bigtex1[((cury+y)*bigTexX+(curx+x))*4+3] = 0;
//				} else {
					for(int col=0;col<4;col++){
						bigtex1[((foundy+y)*bigTexX+(foundx+x))*4+col] = curtex1->mem[(y*curtex1->xsize+x)*4+col];
						bigtex2[((foundy+y)*bigTexX+(foundx+x))*4+col] = curtex2->mem[(y*curtex1->xsize+x)*4+col];
//					}
				}
			}
		}

		UnitTexture* unittex=new UnitTexture;

		unittex->xstart=(foundx+0.5f)/(float)bigTexX;
		unittex->ystart=(foundy+0.5f)/(float)bigTexY;
		unittex->xend=(foundx+curtex1->xsize-0.5f)/(float)bigTexX;
		unittex->yend=(foundy+curtex1->ysize-0.5f)/(float)bigTexY;
		textures[texfiles[a]->name]=unittex;

		curx+=curtex1->xsize;
		delete texfiles[a];
	}

	glGenTextures(1, &atlas3do1);
	glBindTexture(GL_TEXTURE_2D, atlas3do1);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR/*_MIPMAP_NEAREST*/);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8 ,bigTexX, bigTexY, 0, GL_RGBA, GL_UNSIGNED_BYTE, bigtex1);
	//glBuildMipmaps(GL_TEXTURE_2D,GL_RGBA8 ,bigTexX, bigTexY, GL_RGBA, GL_UNSIGNED_BYTE, bigtex1);

	glGenTextures(1, &atlas3do2);
	glBindTexture(GL_TEXTURE_2D, atlas3do2);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR/*_MIPMAP_NEAREST*/);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8 ,bigTexX, bigTexY, 0, GL_RGBA, GL_UNSIGNED_BYTE, bigtex2);
	//glBuildMipmaps(GL_TEXTURE_2D,GL_RGBA8 ,bigTexX, bigTexY, GL_RGBA, GL_UNSIGNED_BYTE, bigtex2);


//	CBitmap save(tex,bigTexX,bigTexY);
//	save.Save("unittex-1x.jpg");

	UnitTexture* t=new UnitTexture;
	t->xstart=0;
	t->ystart=0;
	t->xend=1;
	t->yend=1;
	textures[" "]=t;

	delete[] bigtex1;
	delete[] bigtex2;
}
コード例 #3
0
ファイル: 3DOTextureHandler.cpp プロジェクト: Arkazon/spring
C3DOTextureHandler::C3DOTextureHandler()
{
	CFileHandler teamTexFile("unittextures/tatex/teamtex.txt");
	CFileHandler paletteFile("unittextures/tatex/palette.pal");

	CSimpleParser parser(teamTexFile);

	std::set<std::string> teamTexes;
	while (!parser.Eof()) {
		teamTexes.insert(StringToLower(parser.GetCleanLine()));
	}

	TexFile* texfiles[10000];

	int numfiles = 0;
	int totalSize = 0;

	const std::vector<std::string>& filesBMP = CFileHandler::FindFiles("unittextures/tatex/", "*.bmp");
	std::vector<std::string> files    = CFileHandler::FindFiles("unittextures/tatex/", "*.tga");
	files.insert(files.end(), filesBMP.begin(), filesBMP.end());

	std::set<string> usedNames;
	for (std::vector<std::string>::iterator fi = files.begin(); fi != files.end(); ++fi) {
		const std::string& s = *fi;
		const std::string s2 = StringToLower(FileSystem::GetBasename(s));

		// avoid duplicate names and give tga images priority
		if (usedNames.find(s2) != usedNames.end()) {
			continue;
		}
		usedNames.insert(s2);

		if(teamTexes.find(s2) == teamTexes.end()){
			TexFile* tex = CreateTex(s, s2, false);
			texfiles[numfiles++] = tex;
			totalSize += tex->tex.xsize * tex->tex.ysize;
		} else {
			TexFile* tex = CreateTex(s, s2, true);
			texfiles[numfiles++] = tex;
			totalSize += tex->tex.xsize * tex->tex.ysize;
		}
	}

	if (paletteFile.FileExists()) {
		palette.Init(paletteFile);
	}

	for (unsigned a = 0; a < CTAPalette::NUM_PALETTE_ENTRIES; ++a) {
		const std::string name = "ta_color" + IntToString(a, "%i");

		TexFile* tex = new TexFile;
		tex->name = name;
		tex->tex.Alloc(1, 1);
		tex->tex.mem[0] = palette[a][0];
		tex->tex.mem[1] = palette[a][1];
		tex->tex.mem[2] = palette[a][2];
		tex->tex.mem[3] = 0; // teamcolor

		tex->tex2.Alloc(1, 1);
		tex->tex2.mem[0] = 0;  // self illum
		tex->tex2.mem[1] = 30; // reflectivity
		tex->tex2.mem[2] =  0;
		tex->tex2.mem[3] = 255;

		texfiles[numfiles++] = tex;
		totalSize += tex->tex.xsize * tex->tex.ysize;
	}

	// pessimistic guess about how much space will be wasted
	totalSize = (int)(totalSize * 1.2f);

	if (totalSize < 1024*1024) {
		bigTexX = 1024;
		bigTexY = 1024;
	} else if (totalSize < 1024*2048) {
		bigTexX = 1024;
		bigTexY = 2048;
	} else if (totalSize < 2048*2048) {
		bigTexX = 2048;
		bigTexY = 2048;
	} else {
		bigTexX = 2048;
		bigTexY = 2048;
		throw content_error("Too many/large texture in 3do texture-atlas to fit in 2048*2048");
	}

	qsort(texfiles,numfiles,sizeof(TexFile*), CompareTatex2);

	unsigned char* bigtex1 = new unsigned char[bigTexX * bigTexY * 4];
	unsigned char* bigtex2 = new unsigned char[bigTexX * bigTexY * 4];
	for (int a = 0; a < (bigTexX * bigTexY); ++a) {
		bigtex1[a*4 + 0] = 128;
		bigtex1[a*4 + 1] = 128;
		bigtex1[a*4 + 2] = 128;
		bigtex1[a*4 + 3] = 0;

		bigtex2[a*4 + 0] = 0;
		bigtex2[a*4 + 1] = 128;
		bigtex2[a*4 + 2] = 0;
		bigtex2[a*4 + 3] = 255;
	}

	int cury = 0;
	int maxy = 0;
	int foundx = 0;
	int foundy = 0;
	std::list<int2> nextSub;
	std::list<int2> thisSub;
	for (int a = 0; a < numfiles; ++a) {
		CBitmap* curtex1 = &texfiles[a]->tex;
		CBitmap* curtex2 = &texfiles[a]->tex2;

		bool done = false;
		while (!done) {
			// Find space for us
			if (thisSub.empty()) {
				if (nextSub.empty()) {
					cury = maxy;
					maxy += curtex1->ysize;
					if (maxy > bigTexY) {
						delete[] bigtex1;
						delete[] bigtex2;
						throw content_error("Too many/large texture in 3do texture-atlas to fit in 2048*2048");
					}
					thisSub.push_back(int2(0, cury));
				} else {
					thisSub = nextSub;
					nextSub.clear();
				}
			}
			if (thisSub.front().x + curtex1->xsize>bigTexX) {
				thisSub.clear();
				continue;
			}
			if(thisSub.front().y+curtex1->ysize>maxy){
				thisSub.pop_front();
				continue;
			}
			// ok found space for us
			foundx=thisSub.front().x;
			foundy=thisSub.front().y;
			done=true;

			if (thisSub.front().y + curtex1->ysize<maxy){
				nextSub.push_back(int2(thisSub.front().x, thisSub.front().y + curtex1->ysize));
			}

			thisSub.front().x += curtex1->xsize;
			while ((thisSub.size() > 1) && (thisSub.front().x >= (++thisSub.begin())->x)) {
				(++thisSub.begin())->x = thisSub.front().x;
				thisSub.erase(thisSub.begin());
			}

		}
		for (int y = 0; y < curtex1->ysize; ++y) {
			for (int x = 0; x < curtex1->xsize; ++x) {
				for (int col = 0; col < 4; ++col) {
					bigtex1[(((foundy + y) * bigTexX + (foundx + x)) * 4) + col] = curtex1->mem[(((y * curtex1->xsize) + x) * 4) + col];
					bigtex2[(((foundy + y) * bigTexX + (foundx + x)) * 4) + col] = curtex2->mem[(((y * curtex1->xsize) + x) * 4) + col];
				}
			}
		}

		UnitTexture* unittex = new UnitTexture;

		unittex->xstart = (foundx + 0.5f) / (float)bigTexX;
		unittex->ystart = (foundy + 0.5f) / (float)bigTexY;
		unittex->xend = (foundx + curtex1->xsize - 0.5f) / (float)bigTexX;
		unittex->yend = (foundy + curtex1->ysize - 0.5f) / (float)bigTexY;
		textures[texfiles[a]->name] = unittex;

		delete texfiles[a];
	}

	glGenTextures(1, &atlas3do1);
	glBindTexture(GL_TEXTURE_2D, atlas3do1);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR/*_MIPMAP_NEAREST*/);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8 ,bigTexX, bigTexY, 0, GL_RGBA, GL_UNSIGNED_BYTE, bigtex1);
	//glBuildMipmaps(GL_TEXTURE_2D,GL_RGBA8 ,bigTexX, bigTexY, GL_RGBA, GL_UNSIGNED_BYTE, bigtex1);

	glGenTextures(1, &atlas3do2);
	glBindTexture(GL_TEXTURE_2D, atlas3do2);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR/*_MIPMAP_NEAREST*/);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, bigTexX, bigTexY, 0, GL_RGBA, GL_UNSIGNED_BYTE, bigtex2);
	//glBuildMipmaps(GL_TEXTURE_2D,GL_RGBA8, bigTexX, bigTexY, GL_RGBA, GL_UNSIGNED_BYTE, bigtex2);


//	CBitmap save(tex, bigTexX, bigTexY);
//	save.Save("unittex-1x.jpg");

	UnitTexture* t = new UnitTexture();
	t->xstart = 0.0f;
	t->ystart = 0.0f;
	t->xend = 1.0f;
	t->yend = 1.0f;
	textures["___dummy___"] = t;

	delete[] bigtex1;
	delete[] bigtex2;
}
コード例 #4
0
std::vector<TexFile*> C3DOTextureHandler::LoadTexFiles()
{
	CFileHandler teamTexFile("unittextures/tatex/teamtex.txt");
	CFileHandler paletteFile("unittextures/tatex/palette.pal");

	CSimpleParser parser(teamTexFile);

	std::set<std::string> teamTexes;
	while (!parser.Eof()) {
		teamTexes.insert(StringToLower(parser.GetCleanLine()));
	}

	std::vector<TexFile*> texfiles;

	const std::vector<std::string>& filesBMP = CFileHandler::FindFiles("unittextures/tatex/", "*.bmp");
	std::vector<std::string> files = CFileHandler::FindFiles("unittextures/tatex/", "*.tga");
	files.insert(files.end(), filesBMP.begin(), filesBMP.end());

	std::set<string> usedNames;
	for (std::vector<std::string>::iterator fi = files.begin(); fi != files.end(); ++fi) {
		const std::string& s = *fi;
		const std::string s2 = StringToLower(FileSystem::GetBasename(s));

		// avoid duplicate names and give tga images priority
		if (usedNames.find(s2) != usedNames.end()) {
			continue;
		}
		usedNames.insert(s2);

		if(teamTexes.find(s2) == teamTexes.end()){
			TexFile* tex = CreateTex(s, s2, false);
			texfiles.push_back(tex);
		} else {
			TexFile* tex = CreateTex(s, s2, true);
			texfiles.push_back(tex);
		}
	}

	if (paletteFile.FileExists()) {
		palette.Init(paletteFile);
	}

	for (unsigned a = 0; a < CTAPalette::NUM_PALETTE_ENTRIES; ++a) {
		TexFile* tex = new TexFile();
		tex->name = "ta_color" + IntToString(a, "%i");
		tex->tex.Alloc(1, 1);
		tex->tex.mem[0] = palette[a][0];
		tex->tex.mem[1] = palette[a][1];
		tex->tex.mem[2] = palette[a][2];
		tex->tex.mem[3] = 0; // teamcolor

		tex->tex2.Alloc(1, 1);
		tex->tex2.mem[0] = 0;  // self illum
		tex->tex2.mem[1] = 30; // reflectivity
		tex->tex2.mem[2] =  0;
		tex->tex2.mem[3] = 255;

		texfiles.push_back(tex);
	}

	return texfiles;
}