void CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer) { AutoRemoveTexture autoRemove(this); if (mBuffer && (mBuffer->IsImmutable() || mBuffer->GetSize() != aSize)) { autoRemove.mTexture = mBuffer; mBuffer = nullptr; } bool bufferCreated = false; if (!mBuffer) { bool isOpaque = (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE); gfxContentType contentType = isOpaque ? gfxContentType::COLOR : gfxContentType::COLOR_ALPHA; gfxImageFormat format = gfxPlatform::GetPlatform()->OptimalFormatForContent(contentType); TextureFlags flags = TextureFlags::DEFAULT; if (mTextureFlags & TextureFlags::NEEDS_Y_FLIP) { flags |= TextureFlags::NEEDS_Y_FLIP; } gfx::SurfaceFormat surfaceFormat = gfx::ImageFormatToSurfaceFormat(format); mBuffer = CreateTextureClientForCanvas(surfaceFormat, aSize, flags, aLayer); MOZ_ASSERT(mBuffer->CanExposeDrawTarget()); mBuffer->AllocateForSurface(aSize); bufferCreated = true; } if (!mBuffer->Lock(OpenMode::OPEN_WRITE_ONLY)) { mBuffer = nullptr; return; } bool updated = false; { // Restrict drawTarget to a scope so that terminates before Unlock. RefPtr<DrawTarget> target = mBuffer->BorrowDrawTarget(); if (target) { aLayer->UpdateTarget(target); updated = true; } } mBuffer->Unlock(); if (bufferCreated && !AddTextureClient(mBuffer)) { mBuffer = nullptr; return; } if (updated) { GetForwarder()->UpdatedTexture(this, mBuffer, nullptr); GetForwarder()->UseTexture(this, mBuffer); } }
void CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer) { AutoRemoveTexture autoRemove(this); if (mBuffer && (mBuffer->IsImmutable() || mBuffer->GetSize() != aSize)) { autoRemove.mTexture = mBuffer; mBuffer = nullptr; } bool bufferCreated = false; if (!mBuffer) { bool isOpaque = (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE); gfxContentType contentType = isOpaque ? gfxContentType::COLOR : gfxContentType::COLOR_ALPHA; gfx::SurfaceFormat surfaceFormat = gfxPlatform::GetPlatform()->Optimal2DFormatForContent(contentType); TextureFlags flags = TextureFlags::DEFAULT; if (mTextureFlags & TextureFlags::ORIGIN_BOTTOM_LEFT) { flags |= TextureFlags::ORIGIN_BOTTOM_LEFT; } mBuffer = CreateTextureClientForCanvas(surfaceFormat, aSize, flags, aLayer); if (!mBuffer) { NS_WARNING("Failed to allocate the TextureClient"); return; } MOZ_ASSERT(mBuffer->CanExposeDrawTarget()); bufferCreated = true; } bool updated = false; { TextureClientAutoLock autoLock(mBuffer, OpenMode::OPEN_WRITE_ONLY); if (!autoLock.Succeeded()) { mBuffer = nullptr; return; } RefPtr<DrawTarget> target = mBuffer->BorrowDrawTarget(); if (target) { aLayer->UpdateTarget(target); updated = true; } } if (bufferCreated && !AddTextureClient(mBuffer)) { mBuffer = nullptr; return; } if (updated) { nsAutoTArray<CompositableForwarder::TimedTextureClient,1> textures; CompositableForwarder::TimedTextureClient* t = textures.AppendElement(); t->mTextureClient = mBuffer; t->mPictureRect = nsIntRect(nsIntPoint(0, 0), mBuffer->GetSize()); t->mFrameID = mFrameID; GetForwarder()->UseTextures(this, textures); mBuffer->SyncWithObject(GetForwarder()->GetSyncObject()); } }