static void initializeGL(ModeInfo *mi, GLsizei width, GLsizei height) { pulsarstruct *gp = &Pulsar[MI_SCREEN(mi)]; GLfloat fogColor[4] = { 0.1, 0.1, 0.1, 0.1 }; glViewport( 0, 0, width, height ); resetProjection(); if (do_depth) glEnable(GL_DEPTH_TEST); if (do_antialias) { do_blend = 1; glEnable(GL_LINE_SMOOTH); } if (do_blend) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } if (do_light) { glShadeModel(GL_SMOOTH); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); } # ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */ do_wire = 0; # endif if (do_wire) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if (do_fog) { glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_LINEAR); glFogfv(GL_FOG_COLOR, fogColor); glFogf(GL_FOG_DENSITY, 0.35); /* glHint(GL_FOG_HINT, GL_FASTEST); */ glFogf(GL_FOG_START, 50.0); glFogf(GL_FOG_END, 100.0); } if (do_texture) Create_Texture(mi, which_image); GenerateQuad(gp); }
/* main OpenGL initialization routine */ static void initializeGL(ModeInfo *mi, GLsizei width, GLsizei height) { int style; int mode; reshape_extrusion(mi, width, height); glViewport( 0, 0, width, height ); glEnable(GL_DEPTH_TEST); glDisable (GL_CULL_FACE); glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, True); glShadeModel(GL_SMOOTH); # ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */ MI_IS_WIREFRAME(mi) = 0; # endif if (do_light) SetupLight(); if (MI_IS_WIREFRAME(mi)) { glPolygonMode(GL_FRONT,GL_LINE); glPolygonMode(GL_BACK,GL_LINE); } if (do_texture) { Create_Texture(mi, which_image); glEnable(GL_TEXTURE_2D); /* configure the pipeline */ style = TUBE_JN_CAP; style |= TUBE_CONTOUR_CLOSED; style |= TUBE_NORM_FACET; style |= TUBE_JN_ANGLE; gleSetJoinStyle (style); if (do_texture) { mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_MODEL_FLAT; glMatrixMode (GL_TEXTURE); glLoadIdentity (); glScalef (0.25, 0.1, 1); glMatrixMode (GL_MODELVIEW); gleTextureMode (mode); } } }