コード例 #1
0
ファイル: renderdatabase.c プロジェクト: GeniaPenksik/blender
void RE_set_customdata_names(ObjectRen *obr, CustomData *data)
{
	/* CustomData layer names are stored per object here, because the
	 * DerivedMesh which stores the layers is freed */
	
	CustomDataLayer *layer;
	int numtf = 0, numcol = 0, i, mtfn, mcn;

	if (CustomData_has_layer(data, CD_MTFACE)) {
		numtf= CustomData_number_of_layers(data, CD_MTFACE);
		obr->mtface= MEM_callocN(sizeof(*obr->mtface)*numtf, "mtfacenames");
	}

	if (CustomData_has_layer(data, CD_MCOL)) {
		numcol= CustomData_number_of_layers(data, CD_MCOL);
		obr->mcol= MEM_callocN(sizeof(*obr->mcol)*numcol, "mcolnames");
	}

	for (i=0, mtfn=0, mcn=0; i < data->totlayer; i++) {
		layer= &data->layers[i];

		if (layer->type == CD_MTFACE) {
			BLI_strncpy(obr->mtface[mtfn++], layer->name, sizeof(layer->name));
			obr->actmtface= CLAMPIS(layer->active_rnd, 0, numtf);
			obr->bakemtface= layer->active;
		}
		else if (layer->type == CD_MCOL) {
			BLI_strncpy(obr->mcol[mcn++], layer->name, sizeof(layer->name));
			obr->actmcol= CLAMPIS(layer->active_rnd, 0, numcol);
		}
	}
}
コード例 #2
0
char BM_mesh_cd_flag_from_bmesh(BMesh *bm)
{
	char cd_flag = 0;
	if (CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) {
		cd_flag |= ME_CDFLAG_VERT_BWEIGHT;
	}
	if (CustomData_has_layer(&bm->edata, CD_BWEIGHT)) {
		cd_flag |= ME_CDFLAG_EDGE_BWEIGHT;
	}
	if (CustomData_has_layer(&bm->edata, CD_CREASE)) {
		cd_flag |= ME_CDFLAG_EDGE_CREASE;
	}
	return cd_flag;
}
コード例 #3
0
void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
{
	if (!CustomData_has_layer(&me->fdata, CD_MCOL))
		return;

	MFace *f;
	int totcolor = 0, i, j;

	for (i = 0, f = me->mface; i < me->totface; i++, f++)
		totcolor += f->v4 ? 4 : 3;

	COLLADASW::FloatSourceF source(mSW);
	source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR));
	source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR) + ARRAY_ID_SUFFIX);
	source.setAccessorCount(totcolor);
	source.setAccessorStride(3);

	COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
	param.push_back("R");
	param.push_back("G");
	param.push_back("B");

	source.prepareToAppendValues();

	int index = CustomData_get_active_layer_index(&me->fdata, CD_MCOL);

	MCol *mcol = (MCol*)me->fdata.layers[index].data;
	MCol *c = mcol;

	for (i = 0, f = me->mface; i < me->totface; i++, c += 4, f++)
		for (j = 0; j < (f->v4 ? 4 : 3); j++)
			source.appendValues(c[j].b / 255.0f, c[j].g / 255.0f, c[j].r / 255.0f);
	
	source.finish();
}
コード例 #4
0
// =================================================================
// This functin is copied from source/blender/editors/mesh/mesh_data.c
//
// TODO: (As discussed with sergey-) :
// Maybe move this function to blenderkernel/intern/mesh.c 
// and add definition to BKE_mesh.c
// =================================================================
void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
{
	CustomData edata;
	MEdge *medge;
	int i, totedge;

	if (len == 0)
		return;

	totedge = mesh->totedge + len;

	/* update customdata  */
	CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
	CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge);

	if (!CustomData_has_layer(&edata, CD_MEDGE))
		CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);

	CustomData_free(&mesh->edata, mesh->totedge);
	mesh->edata = edata;
	BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */

	/* set default flags */
	medge = &mesh->medge[mesh->totedge];
	for (i = 0; i < len; i++, medge++)
		medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;

	mesh->totedge = totedge;
}
コード例 #5
0
ファイル: mesh_navmesh.c プロジェクト: BHCLL/blendocv
static int navmesh_face_add_exec(bContext *C, wmOperator *UNUSED(op))
{
	Object *obedit= CTX_data_edit_object(C);
	EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
	EditFace *ef;

	if(CustomData_has_layer(&em->fdata, CD_RECAST)) {
		int targetPolyIdx= findFreeNavPolyIndex(em);

		if(targetPolyIdx>0) {
			/* set target poly idx to selected faces */
			ef= (EditFace*)em->faces.last;
			while(ef) {
				if(ef->f & SELECT) {
					int *recastDataBlock= (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
					*recastDataBlock= targetPolyIdx;
				}
				ef= ef->prev;
			}
		}
	}

	DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
	WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);

	BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
	return OPERATOR_FINISHED;
}
コード例 #6
0
static PyObject *bpy_bmlayercollection_new(BPy_BMLayerCollection *self, PyObject *args)
{
	const char *name = NULL;
	int index;
	CustomData *data;

	BPY_BM_CHECK_OBJ(self);

	if (!PyArg_ParseTuple(args, "|s:new", &name)) {
		return NULL;
	}

	data = bpy_bm_customdata_get(self->bm, self->htype);

	if (CustomData_layertype_is_singleton(self->type) &&
	    CustomData_has_layer(data, self->type))
	{
		PyErr_SetString(PyExc_ValueError,
		                "layers.new(): is a singleton, use verify() instead");
		return NULL;
	}

	if (name) {
		BM_data_layer_add_named(self->bm, data, self->type, name);
	}
	else {
		BM_data_layer_add(self->bm, data, self->type);
	}

	index = CustomData_number_of_layers(data, self->type) - 1;
	BLI_assert(index >= 0);

	return BPy_BMLayerItem_CreatePyObject(self->bm, self->htype, self->type, index);
}
コード例 #7
0
static void rna_Mesh_create_normals_split(Mesh *mesh)
{
	if (!CustomData_has_layer(&mesh->ldata, CD_NORMAL)) {
		CustomData_add_layer(&mesh->ldata, CD_NORMAL, CD_CALLOC, NULL, mesh->totloop);
		CustomData_set_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
	}
}
コード例 #8
0
ファイル: mesh_data.c プロジェクト: rexbron/blender-ocio
static void mesh_add_faces(Mesh *mesh, int len)
{
	CustomData fdata;
	MFace *mface;
	int i, totface;

	if(len == 0)
		return;

	totface= mesh->totface + len;	/* new face count */

	/* update customdata */
	CustomData_copy(&mesh->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
	CustomData_copy_data(&mesh->fdata, &fdata, 0, 0, mesh->totface);

	if(!CustomData_has_layer(&fdata, CD_MFACE))
		CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);

	CustomData_free(&mesh->fdata, mesh->totface);
	mesh->fdata= fdata;
	mesh_update_customdata_pointers(mesh);

	/* set default flags */
	mface= &mesh->mface[mesh->totface];
	for(i=0; i<len; i++, mface++)
		mface->flag= ME_FACE_SEL;

	mesh->totface= totface;
}
コード例 #9
0
ファイル: mesh_data.c プロジェクト: rexbron/blender-ocio
static void mesh_add_verts(Mesh *mesh, int len)
{
	CustomData vdata;
	MVert *mvert;
	int i, totvert;

	if(len == 0)
		return;

	totvert= mesh->totvert + len;
	CustomData_copy(&mesh->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
	CustomData_copy_data(&mesh->vdata, &vdata, 0, 0, mesh->totvert);

	if(!CustomData_has_layer(&vdata, CD_MVERT))
		CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);

	CustomData_free(&mesh->vdata, mesh->totvert);
	mesh->vdata= vdata;
	mesh_update_customdata_pointers(mesh);

	/* scan the input list and insert the new vertices */

	mvert= &mesh->mvert[mesh->totvert];
	for(i=0; i<len; i++, mvert++)
		mvert->flag |= SELECT;

	/* set final vertex list size */
	mesh->totvert= totvert;
}
コード例 #10
0
ファイル: bmesh_log.c プロジェクト: danielmarg/blender-main
/* Set a vertex's paint-mask value
 *
 * Has no effect is no paint-mask layer is present */
static void vert_mask_set(BMesh *bm, BMVert *v, float new_mask)
{
	CustomData *cd = &bm->vdata;
	if (CustomData_has_layer(cd, CD_PAINT_MASK)) {
		float *mask = CustomData_bmesh_get(cd, v->head.data, CD_PAINT_MASK);
		(*mask) = new_mask;
	}
}
コード例 #11
0
ファイル: mesh_navmesh.c プロジェクト: BHCLL/blendocv
static int navmesh_obmode_data_poll(bContext *C)
{
	Object *ob = ED_object_active_context(C);
	if (ob && (ob->mode == OB_MODE_OBJECT) && (ob->type == OB_MESH)) {
		Mesh *me= ob->data;
		return CustomData_has_layer(&me->fdata, CD_RECAST);
	}
	return FALSE;
}
コード例 #12
0
/* can we edit colors for this mesh?*/
int EM_vertColorCheck(EditMesh *em)
{
	/* some of these checks could be a touch overkill */
	if (	(em) &&
			(em->faces.first) &&
			(CustomData_has_layer(&em->fdata, CD_MCOL)))
		return 1;
	return 0;
}
コード例 #13
0
ファイル: transform_ops.c プロジェクト: LucaRood/Blender
static int skin_resize_poll(bContext *C)
{
	struct Object *obedit = CTX_data_edit_object(C);
	if (obedit && obedit->type == OB_MESH) {
		BMEditMesh *em = BKE_editmesh_from_object(obedit);
		return (em && CustomData_has_layer(&em->bm->vdata, CD_MVERT_SKIN));
	}
	return 0;
}
コード例 #14
0
ファイル: GeometryExporter.cpp プロジェクト: mcgrathd/blender
void GeometryExporter::create_normals(std::vector<Normal> &normals, std::vector<BCPolygonNormalsIndices> &polygons_normals, Mesh *me)
{
	std::map<Normal, unsigned int> shared_normal_indices;
	int last_normal_index = -1;

	MVert *verts  = me->mvert;
	MLoop *mloops = me->mloop;
	float(*lnors)[3];

	BKE_mesh_calc_normals_split(me);
	if (CustomData_has_layer(&me->ldata, CD_NORMAL)) {
		lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL);
	}

	for (int poly_index = 0; poly_index < me->totpoly; poly_index++) {
		MPoly *mpoly  = &me->mpoly[poly_index];

		if (!(mpoly->flag & ME_SMOOTH)) {
			// For flat faces use face normal as vertex normal:

			float vector[3];
			BKE_mesh_calc_poly_normal(mpoly, mloops+mpoly->loopstart, verts, vector);

			Normal n = { vector[0], vector[1], vector[2] };
			normals.push_back(n);
			last_normal_index++;
		}

		MLoop *mloop = mloops + mpoly->loopstart;
		BCPolygonNormalsIndices poly_indices;
		for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) {
			unsigned int loop_idx = mpoly->loopstart + loop_index;
			if (mpoly->flag & ME_SMOOTH) {

				float normalized[3];
				normalize_v3_v3(normalized, lnors[loop_idx]);
				Normal n = { normalized[0], normalized[1], normalized[2] };

				if (shared_normal_indices.find(n) != shared_normal_indices.end()) {
					poly_indices.add_index(shared_normal_indices[n]);
				}
				else {
					last_normal_index++;
					poly_indices.add_index(last_normal_index);
					shared_normal_indices[n] = last_normal_index;
					normals.push_back(n);
				}
			}
			else {
				poly_indices.add_index(last_normal_index);
			}
		}

		polygons_normals.push_back(poly_indices);
	}
}
コード例 #15
0
ファイル: bmesh_log.c プロジェクト: danielmarg/blender-main
/* Get a vertex's paint-mask value
 *
 * Returns zero if no paint-mask layer is present */
static float vert_mask_get(BMesh *bm, BMVert *v)
{
	CustomData *cd = &bm->vdata;
	if (CustomData_has_layer(&bm->vdata, CD_PAINT_MASK)) {
		float *mask = CustomData_bmesh_get(cd, v->head.data, CD_PAINT_MASK);
		return *mask;
	}
	else {
		return 0;
	}
}
コード例 #16
0
static void rna_Mesh_calc_tangents(Mesh *mesh, ReportList *reports, const char *uvmap)
{
	float (*r_looptangents)[4];

	if (CustomData_has_layer(&mesh->ldata, CD_MLOOPTANGENT)) {
		r_looptangents = CustomData_get_layer(&mesh->ldata, CD_MLOOPTANGENT);
		memset(r_looptangents, 0, sizeof(float[4]) * mesh->totloop);
	}
	else {
		r_looptangents = CustomData_add_layer(&mesh->ldata, CD_MLOOPTANGENT, CD_CALLOC, NULL, mesh->totloop);
		CustomData_set_layer_flag(&mesh->ldata, CD_MLOOPTANGENT, CD_FLAG_TEMPORARY);
	}

	/* Compute loop normals if needed. */
	if (!CustomData_has_layer(&mesh->ldata, CD_NORMAL)) {
		BKE_mesh_calc_normals_split(mesh);
	}

	BKE_mesh_loop_tangents(mesh, uvmap, r_looptangents, reports);
}
コード例 #17
0
ファイル: uvedit_draw.c プロジェクト: jinjoh/NOOR
static int draw_uvs_dm_shadow(DerivedMesh *dm)
{
	/* draw shadow mesh - this is the mesh with the modifier applied */

	if(dm && dm->drawUVEdges && CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
		glColor3ub(112, 112, 112);
		dm->drawUVEdges(dm);
		return 1;
	}

	return 0;
}
コード例 #18
0
ファイル: modifier.c プロジェクト: JT-a/blender-lukas_t
void modwrap_deformVertsEM(
        ModifierData *md, Object *ob,
        struct BMEditMesh *em, DerivedMesh *dm,
        float (*vertexCos)[3], int numVerts)
{
	ModifierTypeInfo *mti = modifierType_getInfo(md->type);
	BLI_assert(!dm || CustomData_has_layer(&dm->polyData, CD_NORMAL) == false);

	if (dm && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
		DM_ensure_normals(dm);
	}
	mti->deformVertsEM(md, ob, em, dm, vertexCos, numVerts);
}
コード例 #19
0
ファイル: modifier.c プロジェクト: JT-a/blender-lukas_t
struct DerivedMesh *modwrap_applyModifier(
        ModifierData *md, Object *ob,
        struct DerivedMesh *dm,
        ModifierApplyFlag flag)
{
	ModifierTypeInfo *mti = modifierType_getInfo(md->type);
	BLI_assert(CustomData_has_layer(&dm->polyData, CD_NORMAL) == false);

	if (mti->dependsOnNormals && mti->dependsOnNormals(md)) {
		DM_ensure_normals(dm);
	}
	return mti->applyModifier(md, ob, dm, flag);
}
コード例 #20
0
void modwrap_deformVerts(
        ModifierData *md, Object *ob,
        DerivedMesh *dm,
        float (*vertexCos)[3], int numVerts,
        ModifierApplyFlag flag)
{
	const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
	BLI_assert(!dm || CustomData_has_layer(&dm->polyData, CD_NORMAL) == false);

	if (dm && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
		DM_ensure_normals(dm);
	}
	mti->deformVerts(md, ob, dm, vertexCos, numVerts, flag);
}
コード例 #21
0
void BKE_editmesh_update_linked_customdata(BMEditMesh *em)
{
	BMesh *bm = em->bm;
	int act;

	if (CustomData_has_layer(&bm->pdata, CD_MTEXPOLY)) {
		act = CustomData_get_active_layer(&bm->pdata, CD_MTEXPOLY);
		CustomData_set_layer_active(&bm->ldata, CD_MLOOPUV, act);

		act = CustomData_get_render_layer(&bm->pdata, CD_MTEXPOLY);
		CustomData_set_layer_render(&bm->ldata, CD_MLOOPUV, act);

		act = CustomData_get_clone_layer(&bm->pdata, CD_MTEXPOLY);
		CustomData_set_layer_clone(&bm->ldata, CD_MLOOPUV, act);

		act = CustomData_get_stencil_layer(&bm->pdata, CD_MTEXPOLY);
		CustomData_set_layer_stencil(&bm->ldata, CD_MLOOPUV, act);
	}
}
コード例 #22
0
static void rna_Mesh_normals_split_custom_do(Mesh *mesh, float (*custom_loopnors)[3], const bool use_vertices)
{
	float (*polynors)[3];
	short (*clnors)[2];
	const int numloops = mesh->totloop;
	bool free_polynors = false;

	clnors = CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
	if (clnors) {
		memset(clnors, 0, sizeof(*clnors) * numloops);
	}
	else {
		clnors = CustomData_add_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL, CD_DEFAULT, NULL, numloops);
	}

	if (CustomData_has_layer(&mesh->pdata, CD_NORMAL)) {
		polynors = CustomData_get_layer(&mesh->pdata, CD_NORMAL);
	}
	else {
		polynors = MEM_mallocN(sizeof(float[3]) * mesh->totpoly, __func__);
		BKE_mesh_calc_normals_poly(
		            mesh->mvert, NULL, mesh->totvert,
		            mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, polynors, false);
		free_polynors = true;
	}

	if (use_vertices) {
		BKE_mesh_normals_loop_custom_from_vertices_set(
		        mesh->mvert, custom_loopnors, mesh->totvert, mesh->medge, mesh->totedge, mesh->mloop, mesh->totloop,
		        mesh->mpoly, (const float (*)[3])polynors, mesh->totpoly, clnors);
	}
	else {
		BKE_mesh_normals_loop_custom_set(
		        mesh->mvert, mesh->totvert, mesh->medge, mesh->totedge, mesh->mloop, custom_loopnors, mesh->totloop,
		        mesh->mpoly, (const float (*)[3])polynors, mesh->totpoly, clnors);
	}

	if (free_polynors) {
		MEM_freeN(polynors);
	}
}
コード例 #23
0
ファイル: ImageExporter.cpp プロジェクト: akonneker/blensor
bool ImagesExporter::hasImages(Scene *sce)
{
	LinkNode *node;
	
	for (node = this->export_settings->export_set; node; node = node->next) {
		Object *ob = (Object *)node->link;
		int a;
		for (a = 0; a < ob->totcol; a++) {
			Material *ma = give_current_material(ob, a + 1);

			// no material, but check all of the slots
			if (!ma) continue;
			int b;
			for (b = 0; b < MAX_MTEX; b++) {
				MTex *mtex = ma->mtex[b];
				if (mtex && mtex->tex && mtex->tex->ima) return true;
			}

		}
		if (ob->type == OB_MESH) {
			Mesh *me     = (Mesh *) ob->data;
			BKE_mesh_tessface_ensure(me);
			bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
			if (has_uvs) {
				int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
				for (int a = 0; a < num_layers; a++) {
					MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
					Image *img = tface->tpage;
					if (img) return true;
				}
			}
		}

	}
	return false;
}
コード例 #24
0
ファイル: mesh_navmesh.c プロジェクト: BHCLL/blendocv
static int navmesh_face_copy_exec(bContext *C, wmOperator *op)
{
	Object *obedit= CTX_data_edit_object(C);
	EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);

	/* do work here */
	EditFace *efa_act= EM_get_actFace(em, 0);

	if(efa_act) {
		if(CustomData_has_layer(&em->fdata, CD_RECAST)) {
			EditFace *efa;
			int targetPolyIdx= *(int*)CustomData_em_get(&em->fdata, efa_act->data, CD_RECAST);
			targetPolyIdx= targetPolyIdx>=0? targetPolyIdx : -targetPolyIdx;

			if(targetPolyIdx > 0) {
				/* set target poly idx to other selected faces */
				for (efa= (EditFace *)em->faces.first; efa; efa= efa->next) {
					if((efa->f & SELECT) && efa != efa_act)  {
						int* recastDataBlock= (int*)CustomData_em_get(&em->fdata, efa->data, CD_RECAST);
						*recastDataBlock= targetPolyIdx;
					}
				}
			}
			else {
				BKE_report(op->reports, RPT_ERROR, "Active face has no index set");
			}
		}
	}

	DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
	WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);

	BKE_mesh_end_editmesh((Mesh*)obedit->data, em);

	return OPERATOR_FINISHED;
}
コード例 #25
0
void BM_mesh_cd_flag_apply(BMesh *bm, const char cd_flag)
{
	/* CustomData_bmesh_init_pool() must run first */
	BLI_assert(bm->vdata.totlayer == 0 || bm->vdata.pool != NULL);
	BLI_assert(bm->edata.totlayer == 0 || bm->edata.pool != NULL);
	BLI_assert(bm->pdata.totlayer == 0 || bm->pdata.pool != NULL);

	if (cd_flag & ME_CDFLAG_VERT_BWEIGHT) {
		if (!CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) {
			BM_data_layer_add(bm, &bm->vdata, CD_BWEIGHT);
		}
	}
	else {
		if (CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) {
			BM_data_layer_free(bm, &bm->vdata, CD_BWEIGHT);
		}
	}

	if (cd_flag & ME_CDFLAG_EDGE_BWEIGHT) {
		if (!CustomData_has_layer(&bm->edata, CD_BWEIGHT)) {
			BM_data_layer_add(bm, &bm->edata, CD_BWEIGHT);
		}
	}
	else {
		if (CustomData_has_layer(&bm->edata, CD_BWEIGHT)) {
			BM_data_layer_free(bm, &bm->edata, CD_BWEIGHT);
		}
	}

	if (cd_flag & ME_CDFLAG_EDGE_CREASE) {
		if (!CustomData_has_layer(&bm->edata, CD_CREASE)) {
			BM_data_layer_add(bm, &bm->edata, CD_CREASE);
		}
	}
	else {
		if (CustomData_has_layer(&bm->edata, CD_CREASE)) {
			BM_data_layer_free(bm, &bm->edata, CD_CREASE);
		}
	}
}
コード例 #26
0
ファイル: object_vgroup.c プロジェクト: jinjoh/NOOR
/* only in editmode */
static void vgroup_assign_verts(Object *ob, float weight)
{
	EditVert *eve;
	bDeformGroup *dg, *eg;
	MDeformWeight *newdw;
	MDeformVert *dvert;
	int	i, done;

	dg=BLI_findlink(&ob->defbase, ob->actdef-1);
	if(!dg)
		return;

	if(ob->type == OB_MESH) {
		Mesh *me= ob->data;
		EditMesh *em = BKE_mesh_get_editmesh(me);

		if(!CustomData_has_layer(&em->vdata, CD_MDEFORMVERT))
			EM_add_data_layer(em, &em->vdata, CD_MDEFORMVERT);

		/* Go through the list of editverts and assign them */
		for(eve=em->verts.first; eve; eve=eve->next){
			dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);

			if(dvert && (eve->f & 1)){
				done=0;
				/* See if this vert already has a reference to this group */
				/*		If so: Change its weight */
				done=0;
				for(i=0; i<dvert->totweight; i++){
					eg = BLI_findlink(&ob->defbase, dvert->dw[i].def_nr);
					/* Find the actual group */
					if(eg==dg){
						dvert->dw[i].weight= weight;
						done=1;
						break;
					}
			 	}
				/*		If not: Add the group and set its weight */
				if(!done){
					newdw = MEM_callocN(sizeof(MDeformWeight)*(dvert->totweight+1), "deformWeight");
					if(dvert->dw){
						memcpy(newdw, dvert->dw, sizeof(MDeformWeight)*dvert->totweight);
						MEM_freeN(dvert->dw);
					}
					dvert->dw=newdw;

					dvert->dw[dvert->totweight].weight= weight;
					dvert->dw[dvert->totweight].def_nr= ob->actdef-1;

					dvert->totweight++;

				}
			}
		}
		BKE_mesh_end_editmesh(me, em);
	}
	else if(ob->type == OB_LATTICE) {
		Lattice *lt= vgroup_edit_lattice(ob);
		BPoint *bp;
		int a, tot;
		
		if(lt->dvert==NULL)
			ED_vgroup_data_create(&lt->id);
		
		tot= lt->pntsu*lt->pntsv*lt->pntsw;
		for(a=0, bp= lt->def; a<tot; a++, bp++) {
			if(bp->f1 & SELECT)
				ED_vgroup_nr_vert_add(ob, ob->actdef-1, a, weight, WEIGHT_REPLACE);
		}
	}
}
コード例 #27
0
ファイル: MOD_screw.c プロジェクト: linkedinyou/blender-git
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
                                  DerivedMesh *derivedData,
                                  ModifierApplyFlag flag)
{
	DerivedMesh *dm = derivedData;
	DerivedMesh *result;
	ScrewModifierData *ltmd = (ScrewModifierData *) md;
	const int useRenderParams = flag & MOD_APPLY_RENDER;
	
	int *origindex;
	int mpoly_index = 0;
	unsigned int step;
	unsigned int i, j;
	unsigned int i1, i2;
	unsigned int step_tot = useRenderParams ? ltmd->render_steps : ltmd->steps;
	const bool do_flip = ltmd->flag & MOD_SCREW_NORMAL_FLIP ? 1 : 0;

	const int quad_ord[4] = {
	    do_flip ? 3 : 0,
	    do_flip ? 2 : 1,
	    do_flip ? 1 : 2,
	    do_flip ? 0 : 3,
	};
	const int quad_ord_ofs[4] = {
	    do_flip ? 2 : 0,
	    do_flip ? 1 : 1,
	    do_flip ? 0 : 2,
	    do_flip ? 3 : 3,
	};

	unsigned int maxVerts = 0, maxEdges = 0, maxPolys = 0;
	const unsigned int totvert = (unsigned int)dm->getNumVerts(dm);
	const unsigned int totedge = (unsigned int)dm->getNumEdges(dm);
	const unsigned int totpoly = (unsigned int)dm->getNumPolys(dm);

	unsigned int *edge_poly_map = NULL;  /* orig edge to orig poly */
	unsigned int *vert_loop_map = NULL;  /* orig vert to orig loop */

	/* UV Coords */
	const unsigned int mloopuv_layers_tot = (unsigned int)CustomData_number_of_layers(&dm->loopData, CD_MLOOPUV);
	MLoopUV **mloopuv_layers = BLI_array_alloca(mloopuv_layers, mloopuv_layers_tot);
	float uv_u_scale;
	float uv_v_minmax[2] = {FLT_MAX, -FLT_MAX};
	float uv_v_range_inv;
	float uv_axis_plane[4];

	char axis_char = 'X';
	bool close;
	float angle = ltmd->angle;
	float screw_ofs = ltmd->screw_ofs;
	float axis_vec[3] = {0.0f, 0.0f, 0.0f};
	float tmp_vec1[3], tmp_vec2[3]; 
	float mat3[3][3];
	float mtx_tx[4][4]; /* transform the coords by an object relative to this objects transformation */
	float mtx_tx_inv[4][4]; /* inverted */
	float mtx_tmp_a[4][4];
	
	unsigned int vc_tot_linked = 0;
	short other_axis_1, other_axis_2;
	const float *tmpf1, *tmpf2;

	unsigned int edge_offset;
	
	MPoly *mpoly_orig, *mpoly_new, *mp_new;
	MLoop *mloop_orig, *mloop_new, *ml_new;
	MEdge *medge_orig, *med_orig, *med_new, *med_new_firstloop, *medge_new;
	MVert *mvert_new, *mvert_orig, *mv_orig, *mv_new, *mv_new_base;

	ScrewVertConnect *vc, *vc_tmp, *vert_connect = NULL;

	const char mpoly_flag = (ltmd->flag & MOD_SCREW_SMOOTH_SHADING) ? ME_SMOOTH : 0;

	/* don't do anything? */
	if (!totvert)
		return CDDM_from_template(dm, 0, 0, 0, 0, 0);

	switch (ltmd->axis) {
		case 0:
			other_axis_1 = 1;
			other_axis_2 = 2;
			break;
		case 1:
			other_axis_1 = 0;
			other_axis_2 = 2;
			break;
		default: /* 2, use default to quiet warnings */
			other_axis_1 = 0;
			other_axis_2 = 1;
			break;
	}

	axis_vec[ltmd->axis] = 1.0f;

	if (ltmd->ob_axis) {
		/* calc the matrix relative to the axis object */
		invert_m4_m4(mtx_tmp_a, ob->obmat);
		copy_m4_m4(mtx_tx_inv, ltmd->ob_axis->obmat);
		mul_m4_m4m4(mtx_tx, mtx_tmp_a, mtx_tx_inv);

		/* calc the axis vec */
		mul_mat3_m4_v3(mtx_tx, axis_vec); /* only rotation component */
		normalize_v3(axis_vec);

		/* screw */
		if (ltmd->flag & MOD_SCREW_OBJECT_OFFSET) {
			/* find the offset along this axis relative to this objects matrix */
			float totlen = len_v3(mtx_tx[3]);

			if (totlen != 0.0f) {
				float zero[3] = {0.0f, 0.0f, 0.0f};
				float cp[3];
				screw_ofs = closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec);
			}
			else {
				screw_ofs = 0.0f;
			}
		}

		/* angle */

#if 0   /* cant incluide this, not predictable enough, though quite fun. */
		if (ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
			float mtx3_tx[3][3];
			copy_m3_m4(mtx3_tx, mtx_tx);

			float vec[3] = {0, 1, 0};
			float cross1[3];
			float cross2[3];
			cross_v3_v3v3(cross1, vec, axis_vec);

			mul_v3_m3v3(cross2, mtx3_tx, cross1);
			{
				float c1[3];
				float c2[3];
				float axis_tmp[3];

				cross_v3_v3v3(c1, cross2, axis_vec);
				cross_v3_v3v3(c2, axis_vec, c1);


				angle = angle_v3v3(cross1, c2);

				cross_v3_v3v3(axis_tmp, cross1, c2);
				normalize_v3(axis_tmp);

				if (len_v3v3(axis_tmp, axis_vec) > 1.0f)
					angle = -angle;

			}
		}
#endif
	}
	else {
		/* exis char is used by i_rotate*/
		axis_char = (char)(axis_char + ltmd->axis); /* 'X' + axis */

		/* useful to be able to use the axis vec in some cases still */
		zero_v3(axis_vec);
		axis_vec[ltmd->axis] = 1.0f;
	}

	/* apply the multiplier */
	angle *= (float)ltmd->iter;
	screw_ofs *= (float)ltmd->iter;
	uv_u_scale = 1.0f / (float)(step_tot);

	/* multiplying the steps is a bit tricky, this works best */
	step_tot = ((step_tot + 1) * ltmd->iter) - (ltmd->iter - 1);

	/* will the screw be closed?
	 * Note! smaller then FLT_EPSILON * 100 gives problems with float precision so its never closed. */
	if (fabsf(screw_ofs) <= (FLT_EPSILON * 100.0f) &&
	    fabsf(fabsf(angle) - ((float)M_PI * 2.0f)) <= (FLT_EPSILON * 100.0f))
	{
		close = 1;
		step_tot--;
		if (step_tot < 3) step_tot = 3;
	
		maxVerts = totvert  * step_tot;   /* -1 because we're joining back up */
		maxEdges = (totvert * step_tot) + /* these are the edges between new verts */
		           (totedge * step_tot);  /* -1 because vert edges join */
		maxPolys = totedge * step_tot;

		screw_ofs = 0.0f;
	}
	else {
		close = 0;
		if (step_tot < 3) step_tot = 3;

		maxVerts =  totvert  * step_tot; /* -1 because we're joining back up */
		maxEdges =  (totvert * (step_tot - 1)) + /* these are the edges between new verts */
		           (totedge * step_tot);  /* -1 because vert edges join */
		maxPolys =  totedge * (step_tot - 1);
	}

	if ((ltmd->flag & MOD_SCREW_UV_STRETCH_U) == 0) {
		uv_u_scale = (uv_u_scale / (float)ltmd->iter) * (angle / ((float)M_PI * 2.0f));
	}
	
	result = CDDM_from_template(dm, (int)maxVerts, (int)maxEdges, 0, (int)maxPolys * 4, (int)maxPolys);
	
	/* copy verts from mesh */
	mvert_orig =    dm->getVertArray(dm);
	medge_orig =    dm->getEdgeArray(dm);
	
	mvert_new =     result->getVertArray(result);
	mpoly_new =     result->getPolyArray(result);
	mloop_new =     result->getLoopArray(result);
	medge_new =     result->getEdgeArray(result);

	if (!CustomData_has_layer(&result->polyData, CD_ORIGINDEX)) {
		CustomData_add_layer(&result->polyData, CD_ORIGINDEX, CD_CALLOC, NULL, (int)maxPolys);
	}

	origindex = CustomData_get_layer(&result->polyData, CD_ORIGINDEX);

	DM_copy_vert_data(dm, result, 0, 0, (int)totvert); /* copy first otherwise this overwrites our own vertex normals */

	if (mloopuv_layers_tot) {
		float zero_co[3] = {0};
		plane_from_point_normal_v3(uv_axis_plane, zero_co, axis_vec);
	}

	if (mloopuv_layers_tot) {
		unsigned int uv_lay;
		for (uv_lay = 0; uv_lay < mloopuv_layers_tot; uv_lay++) {
			mloopuv_layers[uv_lay] = CustomData_get_layer_n(&result->loopData, CD_MLOOPUV, (int)uv_lay);
		}

		if (ltmd->flag & MOD_SCREW_UV_STRETCH_V) {
			for (i = 0, mv_orig = mvert_orig; i < totvert; i++, mv_orig++) {
				const float v = dist_squared_to_plane_v3(mv_orig->co, uv_axis_plane);
				uv_v_minmax[0] = min_ff(v, uv_v_minmax[0]);
				uv_v_minmax[1] = max_ff(v, uv_v_minmax[1]);
			}
			uv_v_minmax[0] = sqrtf_signed(uv_v_minmax[0]);
			uv_v_minmax[1] = sqrtf_signed(uv_v_minmax[1]);
		}

		uv_v_range_inv = uv_v_minmax[1] - uv_v_minmax[0];
		uv_v_range_inv = uv_v_range_inv ? 1.0f / uv_v_range_inv : 0.0f;
	}

	/* Set the locations of the first set of verts */
	
	mv_new = mvert_new;
	mv_orig = mvert_orig;
	
	/* Copy the first set of edges */
	med_orig = medge_orig;
	med_new = medge_new;
	for (i = 0; i < totedge; i++, med_orig++, med_new++) {
		med_new->v1 = med_orig->v1;
		med_new->v2 = med_orig->v2;
		med_new->crease = med_orig->crease;
		med_new->flag = med_orig->flag &  ~ME_LOOSEEDGE;
	}
	
	/* build polygon -> edge map */
	if (totpoly) {
		MPoly *mp_orig;

		mpoly_orig = dm->getPolyArray(dm);
		mloop_orig = dm->getLoopArray(dm);
		edge_poly_map = MEM_mallocN(sizeof(*edge_poly_map) * totedge, __func__);
		memset(edge_poly_map, 0xff, sizeof(*edge_poly_map) * totedge);

		vert_loop_map = MEM_mallocN(sizeof(*vert_loop_map) * totvert, __func__);
		memset(vert_loop_map, 0xff, sizeof(*vert_loop_map) * totvert);

		for (i = 0, mp_orig = mpoly_orig; i < totpoly; i++, mp_orig++) {
			unsigned int loopstart = (unsigned int)mp_orig->loopstart;
			unsigned int loopend = loopstart + (unsigned int)mp_orig->totloop;

			MLoop *ml_orig = &mloop_orig[loopstart];
			unsigned int k;
			for (k = loopstart; k < loopend; k++, ml_orig++) {
				edge_poly_map[ml_orig->e] = i;
				vert_loop_map[ml_orig->v] = k;

				/* also order edges based on faces */
				if (medge_new[ml_orig->e].v1 != ml_orig->v) {
					SWAP(unsigned int, medge_new[ml_orig->e].v1, medge_new[ml_orig->e].v2);
				}
			}
		}
	}
コード例 #28
0
void get_texture_coords(MappingInfoModifierData *dmd, Object *ob,
                        DerivedMesh *dm,
                        float (*co)[3], float (*texco)[3],
                        int numVerts)
{
	int i;
	int texmapping = dmd->texmapping;
	float mapob_imat[4][4];

	if (texmapping == MOD_DISP_MAP_OBJECT) {
		if (dmd->map_object)
			invert_m4_m4(mapob_imat, dmd->map_object->obmat);
		else /* if there is no map object, default to local */
			texmapping = MOD_DISP_MAP_LOCAL;
	}

	/* UVs need special handling, since they come from faces */
	if (texmapping == MOD_DISP_MAP_UV) {
		if (CustomData_has_layer(&dm->loopData, CD_MLOOPUV)) {
			MPoly *mpoly = dm->getPolyArray(dm);
			MPoly *mp;
			MLoop *mloop = dm->getLoopArray(dm);
			char *done = MEM_callocN(sizeof(*done) * numVerts,
			                         "get_texture_coords done");
			int numPolys = dm->getNumPolys(dm);
			char uvname[MAX_CUSTOMDATA_LAYER_NAME];
			MLoopUV *mloop_uv;

			CustomData_validate_layer_name(&dm->loopData, CD_MLOOPUV, dmd->uvlayer_name, uvname);
			mloop_uv = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV, uvname);

			/* verts are given the UV from the first face that uses them */
			for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) {
				unsigned int fidx = mp->totloop - 1;

				do {
					unsigned int lidx = mp->loopstart + fidx;
					unsigned int vidx = mloop[lidx].v;

					if (done[vidx] == 0) {
						/* remap UVs from [0, 1] to [-1, 1] */
						texco[vidx][0] = (mloop_uv[lidx].uv[0] * 2.0f) - 1.0f;
						texco[vidx][1] = (mloop_uv[lidx].uv[1] * 2.0f) - 1.0f;
						done[vidx] = 1;
					}

				} while (fidx--);
			}

			MEM_freeN(done);
			return;
		}
		else /* if there are no UVs, default to local */
			texmapping = MOD_DISP_MAP_LOCAL;
	}

	for (i = 0; i < numVerts; ++i, ++co, ++texco) {
		switch (texmapping) {
			case MOD_DISP_MAP_LOCAL:
				copy_v3_v3(*texco, *co);
				break;
			case MOD_DISP_MAP_GLOBAL:
				mul_v3_m4v3(*texco, ob->obmat, *co);
				break;
			case MOD_DISP_MAP_OBJECT:
				mul_v3_m4v3(*texco, ob->obmat, *co);
				mul_m4_v3(mapob_imat, *texco);
				break;
		}
	}
}
コード例 #29
0
static void wavemod_get_texture_coords(WaveModifierData *wmd, Object *ob,
					   DerivedMesh *dm,
	   float (*co)[3], float (*texco)[3],
		   int numVerts)
{
	int i;
	int texmapping = wmd->texmapping;

	if(texmapping == MOD_WAV_MAP_OBJECT) {
		if(wmd->map_object)
			invert_m4_m4(wmd->map_object->imat, wmd->map_object->obmat);
		else /* if there is no map object, default to local */
			texmapping = MOD_WAV_MAP_LOCAL;
	}

	/* UVs need special handling, since they come from faces */
	if(texmapping == MOD_WAV_MAP_UV) {
		if(CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
			MFace *mface = dm->getFaceArray(dm);
			MFace *mf;
			char *done = MEM_callocN(sizeof(*done) * numVerts,
					"get_texture_coords done");
			int numFaces = dm->getNumFaces(dm);
			char uvname[32];
			MTFace *tf;

			validate_layer_name(&dm->faceData, CD_MTFACE, wmd->uvlayer_name, uvname);
			tf = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname);

			/* verts are given the UV from the first face that uses them */
			for(i = 0, mf = mface; i < numFaces; ++i, ++mf, ++tf) {
				if(!done[mf->v1]) {
					texco[mf->v1][0] = tf->uv[0][0];
					texco[mf->v1][1] = tf->uv[0][1];
					texco[mf->v1][2] = 0;
					done[mf->v1] = 1;
				}
				if(!done[mf->v2]) {
					texco[mf->v2][0] = tf->uv[1][0];
					texco[mf->v2][1] = tf->uv[1][1];
					texco[mf->v2][2] = 0;
					done[mf->v2] = 1;
				}
				if(!done[mf->v3]) {
					texco[mf->v3][0] = tf->uv[2][0];
					texco[mf->v3][1] = tf->uv[2][1];
					texco[mf->v3][2] = 0;
					done[mf->v3] = 1;
				}
				if(!done[mf->v4]) {
					texco[mf->v4][0] = tf->uv[3][0];
					texco[mf->v4][1] = tf->uv[3][1];
					texco[mf->v4][2] = 0;
					done[mf->v4] = 1;
				}
			}

			/* remap UVs from [0, 1] to [-1, 1] */
			for(i = 0; i < numVerts; ++i) {
				texco[i][0] = texco[i][0] * 2 - 1;
				texco[i][1] = texco[i][1] * 2 - 1;
			}

			MEM_freeN(done);
			return;
		} else /* if there are no UVs, default to local */
			texmapping = MOD_WAV_MAP_LOCAL;
	}

	for(i = 0; i < numVerts; ++i, ++co, ++texco) {
		switch(texmapping) {
			case MOD_WAV_MAP_LOCAL:
				copy_v3_v3(*texco, *co);
				break;
			case MOD_WAV_MAP_GLOBAL:
				mul_v3_m4v3(*texco, ob->obmat, *co);
				break;
			case MOD_WAV_MAP_OBJECT:
				mul_v3_m4v3(*texco, ob->obmat, *co);
				mul_m4_v3(wmd->map_object->imat, *texco);
				break;
		}
	}
}
コード例 #30
0
/* dm must be a CDDerivedMesh */
static void displaceModifier_do(
        DisplaceModifierData *dmd, Object *ob,
        DerivedMesh *dm, float (*vertexCos)[3], int numVerts)
{
	int i;
	MVert *mvert;
	MDeformVert *dvert;
	int direction = dmd->direction;
	int defgrp_index;
	float (*tex_co)[3];
	float weight = 1.0f; /* init value unused but some compilers may complain */
	const float delta_fixed = 1.0f - dmd->midlevel;  /* when no texture is used, we fallback to white */
	float (*vert_clnors)[3] = NULL;

	if (!dmd->texture && dmd->direction == MOD_DISP_DIR_RGB_XYZ) return;
	if (dmd->strength == 0.0f) return;

	mvert = CDDM_get_verts(dm);
	modifier_get_vgroup(ob, dm, dmd->defgrp_name, &dvert, &defgrp_index);

	if (dmd->texture) {
		tex_co = MEM_callocN(sizeof(*tex_co) * numVerts,
		                     "displaceModifier_do tex_co");
		get_texture_coords((MappingInfoModifierData *)dmd, ob, dm, vertexCos, tex_co, numVerts);

		modifier_init_texture(dmd->modifier.scene, dmd->texture);
	}
	else {
		tex_co = NULL;
	}

	if (direction == MOD_DISP_DIR_CLNOR) {
		CustomData *ldata = dm->getLoopDataLayout(dm);

		if (CustomData_has_layer(ldata, CD_CUSTOMLOOPNORMAL)) {
			float (*clnors)[3] = NULL;

			if ((dm->dirty & DM_DIRTY_NORMALS) || !CustomData_has_layer(ldata, CD_NORMAL)) {
				dm->calcLoopNormals(dm, true, (float)M_PI);
			}

			clnors = CustomData_get_layer(ldata, CD_NORMAL);
			vert_clnors = MEM_mallocN(sizeof(*vert_clnors) * (size_t)numVerts, __func__);
			BKE_mesh_normals_loop_to_vertex(numVerts, dm->getLoopArray(dm), dm->getNumLoops(dm),
			                                (const float (*)[3])clnors, vert_clnors);
		}
		else {
			direction = MOD_DISP_DIR_NOR;
		}
	}

	for (i = 0; i < numVerts; i++) {
		TexResult texres;
		float strength = dmd->strength;
		float delta;

		if (dvert) {
			weight = defvert_find_weight(dvert + i, defgrp_index);
			if (weight == 0.0f) continue;
		}

		if (dmd->texture) {
			texres.nor = NULL;
			BKE_texture_get_value(dmd->modifier.scene, dmd->texture, tex_co[i], &texres, false);
			delta = texres.tin - dmd->midlevel;
		}
		else {
			delta = delta_fixed;  /* (1.0f - dmd->midlevel) */  /* never changes */
		}

		if (dvert) strength *= weight;

		delta *= strength;
		CLAMP(delta, -10000, 10000);

		switch (direction) {
			case MOD_DISP_DIR_X:
				vertexCos[i][0] += delta;
				break;
			case MOD_DISP_DIR_Y:
				vertexCos[i][1] += delta;
				break;
			case MOD_DISP_DIR_Z:
				vertexCos[i][2] += delta;
				break;
			case MOD_DISP_DIR_RGB_XYZ:
				vertexCos[i][0] += (texres.tr - dmd->midlevel) * strength;
				vertexCos[i][1] += (texres.tg - dmd->midlevel) * strength;
				vertexCos[i][2] += (texres.tb - dmd->midlevel) * strength;
				break;
			case MOD_DISP_DIR_NOR:
				vertexCos[i][0] += delta * (mvert[i].no[0] / 32767.0f);
				vertexCos[i][1] += delta * (mvert[i].no[1] / 32767.0f);
				vertexCos[i][2] += delta * (mvert[i].no[2] / 32767.0f);
				break;
			case MOD_DISP_DIR_CLNOR:
				madd_v3_v3fl(vertexCos[i], vert_clnors[i], delta);
				break;
		}
	}

	if (tex_co) {
		MEM_freeN(tex_co);
	}

	if (vert_clnors) {
		MEM_freeN(vert_clnors);
	}
}