cvar_t *Cvar_Unset(cvar_t *cv) { cvar_t *next = cv->next; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= cv->flags; if(cv->name) Cvar_FreeString(cv->name); if(cv->string) Cvar_FreeString(cv->string); if(cv->latchedString) Cvar_FreeString(cv->latchedString); if(cv->resetString) Cvar_FreeString(cv->resetString); if(cv->prev) cv->prev->next = cv->next; else cvar_vars = cv->next; if(cv->next) cv->next->prev = cv->prev; if(cv->hashPrev) cv->hashPrev->hashNext = cv->hashNext; else hashTable[cv->hashIndex] = cv->hashNext; if(cv->hashNext) cv->hashNext->hashPrev = cv->hashPrev; memset(cv, 0, sizeof(*cv)); return next; }
cvar_t *Cvar_Unset(cvar_t *cv) { cvar_t *next = cv->next; if(cv->name) Cvar_FreeString(cv->name); if(cv->string) Cvar_FreeString(cv->string); if(cv->latchedString) Cvar_FreeString(cv->latchedString); if(cv->resetString) Cvar_FreeString(cv->resetString); if(cv->prev) cv->prev->next = cv->next; else cvar_vars = cv->next; if(cv->next) cv->next->prev = cv->prev; if(cv->hashPrev) cv->hashPrev->hashNext = cv->hashNext; else hashTable[cv->hashIndex] = cv->hashNext; if(cv->hashNext) cv->hashNext->hashPrev = cv->hashPrev; memset(cv, 0, sizeof(*cv)); return next; }
/* ============ Cvar_Restart_f Resets all cvars to their hardcoded values ============ */ void Cvar_Restart_f( void ) { cvar_t *var; cvar_t **prev; prev = &cvar_vars; while ( 1 ) { var = *prev; if ( !var ) { break; } // don't mess with rom values, or some inter-module // communication will get broken (com_cl_running, etc) if ( var->flags & ( CVAR_ROM | CVAR_INIT | CVAR_NORESTART ) ) { prev = &var->next; continue; } // throw out any variables the user created if ( var->flags & CVAR_USER_CREATED ) { *prev = var->next; if ( var->name ) { Cvar_FreeString( var->name ); } if ( var->string ) { Cvar_FreeString( var->string ); } if ( var->latchedString ) { Cvar_FreeString( var->latchedString ); } if ( var->resetString ) { Cvar_FreeString( var->resetString ); } // clear the var completely, since we // can't remove the index from the list Com_Memset( var, 0, sizeof( var ) ); continue; } Cvar_Set( var->name, var->resetString ); prev = &var->next; } }
static void Cvar_Realloc(char **string, char *memPool, int &memPoolUsed) { if(string && *string) { char *temp = memPool + memPoolUsed; strcpy(temp, *string); memPoolUsed += strlen(*string) + 1; Cvar_FreeString(*string); *string = temp; } }
/* ============ Cvar_SetCheatState Any testing variables will be reset to the safe values ============ */ void Cvar_SetCheatState( void ) { cvar_t *var; // set all default vars to the safe value for ( var = cvar_vars ; var ; var = var->next ) { if ( var->flags & CVAR_CHEAT ) { // the CVAR_LATCHED|CVAR_CHEAT vars might escape the reset here // because of a different var->latchedString if (var->latchedString) { Cvar_FreeString(var->latchedString); var->latchedString = NULL; } if (strcmp(var->resetString,var->string)) { Cvar_Set( var->name, var->resetString ); } } } }
/* ============ Cvar_Set2 ============ */ cvar_t *Cvar_Set2( const char *var_name, const char *value, uint32_t defaultFlags, qboolean force ) { cvar_t *var; if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s\n", var_name ); var_name = "BADNAME"; } #if 0 // FIXME if ( value && !Cvar_ValidateString( value ) ) { Com_Printf("invalid cvar value string: %s\n", value ); var_value = "BADVALUE"; } #endif var = Cvar_FindVar (var_name); if (!var) { if ( !value ) { return NULL; } // create it return Cvar_Get( var_name, value, defaultFlags ); } if (!value ) { value = var->resetString; } value = Cvar_Validate(var, value, qtrue); if((var->flags & CVAR_LATCH) && var->latchedString) { if(!strcmp(value, var->string)) { Cvar_FreeString(var->latchedString); var->latchedString = NULL; return var; } if(!strcmp(value, var->latchedString)) return var; } else if(!strcmp(value, var->string)) return var; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; if (!force) { if ( (var->flags & (CVAR_SYSTEMINFO|CVAR_SERVER_CREATED)) && CL_ConnectedToRemoteServer() ) { Com_Printf ("%s can only be set by server.\n", var_name); return var; } if (var->flags & CVAR_ROM) { Com_Printf ("%s is read only.\n", var_name); return var; } if (var->flags & CVAR_INIT) { Com_Printf ("%s is write protected.\n", var_name); return var; } if (var->flags & CVAR_LATCH) { if (var->latchedString) { if (strcmp(value, var->latchedString) == 0) return var; Cvar_FreeString (var->latchedString); } else { if (strcmp(value, var->string) == 0) return var; } Com_Printf ("%s will be changed upon restarting.\n", var_name); var->latchedString = CopyString(value); var->modified = qtrue; var->modificationCount++; return var; } if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer ) { Com_Printf ("%s is cheat protected.\n", var_name); return var; } } else { if (var->latchedString) { Cvar_FreeString (var->latchedString); var->latchedString = NULL; } } if (!strcmp(value, var->string)) return var; // not changed var->modified = qtrue; var->modificationCount++; Cvar_FreeString (var->string); // free the old value string var->string = CopyString(value); var->value = atof (var->string); var->integer = atoi (var->string); return var; }
/* ============ Cvar_Get If the variable already exists, the value will not be set unless CVAR_ROM The flags will be or'ed in if the variable exists. ============ */ cvar_t *Cvar_Get( const char *var_name, const char *var_value, uint32_t flags ) { cvar_t *var; long hash; int index; if ( !var_name || ! var_value ) { Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" ); } if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s\n", var_name ); var_name = "BADNAME"; } #if 0 // FIXME: values with backslash happen if ( !Cvar_ValidateString( var_value ) ) { Com_Printf("invalid cvar value string: %s\n", var_value ); var_value = "BADVALUE"; } #endif var = Cvar_FindVar (var_name); if ( var ) { var_value = Cvar_Validate(var, var_value, qfalse); // Make sure the game code cannot mark engine-added variables as gamecode vars if(var->flags & CVAR_VM_CREATED) { if(!(flags & CVAR_VM_CREATED)) var->flags &= ~CVAR_VM_CREATED; } else if (!(var->flags & CVAR_USER_CREATED)) { if(flags & CVAR_VM_CREATED) flags &= ~CVAR_VM_CREATED; } // if the C code is now specifying a variable that the user already // set a value for, take the new value as the reset value if ( var->flags & CVAR_USER_CREATED ) { var->flags &= ~CVAR_USER_CREATED; Cvar_FreeString( var->resetString ); var->resetString = CopyString( var_value ); if(flags & CVAR_ROM) { // this variable was set by the user, // so force it to value given by the engine. if(var->latchedString) Cvar_FreeString(var->latchedString); var->latchedString = CopyString(var_value); } } // Make sure servers cannot mark engine-added variables as SERVER_CREATED if(var->flags & CVAR_SERVER_CREATED) { if(!(flags & CVAR_SERVER_CREATED)) var->flags &= ~CVAR_SERVER_CREATED; } else { if(flags & CVAR_SERVER_CREATED) flags &= ~CVAR_SERVER_CREATED; } var->flags |= flags; // only allow one non-empty reset string without a warning if ( !var->resetString[0] ) { // we don't have a reset string yet Cvar_FreeString( var->resetString ); var->resetString = CopyString( var_value ); } else if ( var_value[0] && strcmp( var->resetString, var_value ) ) { Com_DPrintf( S_COLOR_YELLOW "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n", var_name, var->resetString, var_value ); } // if we have a latched string, take that value now if ( var->latchedString ) { char *s; s = var->latchedString; var->latchedString = NULL; // otherwise cvar_set2 would free it Cvar_Set2( var_name, s, 0, qtrue ); Cvar_FreeString( s ); } // ZOID--needs to be set so that cvars the game sets as // SERVERINFO get sent to clients cvar_modifiedFlags |= flags; return var; } // // allocate a new cvar // // find a free cvar for(index = 0; index < MAX_CVARS; index++) { if(!cvar_indexes[index].name) break; } if(index >= MAX_CVARS) { if(!com_errorEntered) Com_Error(ERR_FATAL, "Error: Too many cvars, cannot create a new one!"); return NULL; } var = &cvar_indexes[index]; if(index >= cvar_numIndexes) cvar_numIndexes = index + 1; var->name = CopyString (var_name); var->string = CopyString (var_value); var->modified = qtrue; var->modificationCount = 1; var->value = atof (var->string); var->integer = atoi(var->string); var->resetString = CopyString( var_value ); var->validate = qfalse; // link the variable in var->next = cvar_vars; if(cvar_vars) cvar_vars->prev = var; var->prev = NULL; cvar_vars = var; var->flags = flags; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; hash = generateHashValue(var_name); var->hashIndex = hash; var->hashNext = hashTable[hash]; if(hashTable[hash]) hashTable[hash]->hashPrev = var; var->hashPrev = NULL; hashTable[hash] = var; return var; }
/* ============ Cvar_Get If the variable already exists, the value will not be set unless CVAR_ROM The flags will be or'ed in if the variable exists. ============ */ cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) { cvar_t *var; if ( !var_name || ! var_value ) { Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" ); } if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s\n", var_name ); var_name = "BADNAME"; } #if 0 // FIXME: values with backslash happen if ( !Cvar_ValidateString( var_value ) ) { Com_Printf("invalid cvar value string: %s\n", var_value ); var_value = "BADVALUE"; } #endif var = Cvar_FindVar (var_name); if ( var ) { // if the C code is now specifying a variable that the user already // set a value for, take the new value as the reset value if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED ) && var_value[0] ) { var->flags &= ~CVAR_USER_CREATED; Cvar_FreeString( var->resetString ); var->resetString = CopyString( var_value ); // ZOID--needs to be set so that cvars the game sets as // SERVERINFO get sent to clients cvar_modifiedFlags |= flags; } var->flags |= flags; // only allow one non-empty reset string without a warning if ( !var->resetString[0] ) { // we don't have a reset string yet Cvar_FreeString( var->resetString ); var->resetString = CopyString( var_value ); } else if ( var_value[0] && strcmp( var->resetString, var_value ) ) { Com_Printf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n", var_name, var->resetString, var_value ); } // if we have a latched string, take that value now if ( var->latchedString ) { char *s; s = var->latchedString; var->latchedString = NULL; // otherwise cvar_set2 would free it Cvar_Set2( var_name, s, qtrue ); Cvar_FreeString( s ); } // use a CVAR_SET for rom sets, get won't override #if 0 // CVAR_ROM always overrides if ( flags & CVAR_ROM ) { Cvar_Set2( var_name, var_value, qtrue ); } #endif return var; } // // allocate a new cvar // if ( cvar_numIndexes == MAX_CVARS ) { Com_Error( ERR_FATAL, "MAX_CVARS" ); } var = &cvar_indexes[cvar_numIndexes]; cvar_numIndexes++; var->name = CopyString (var_name); var->string = CopyString (var_value); var->modified = qtrue; var->modificationCount = 1; var->value = atof (var->string); var->integer = atoi(var->string); var->resetString = CopyString( var_value ); // link the variable in var->next = cvar_vars; cvar_vars = var; var->flags = flags; return var; }
/* ============ Cvar_Set2 ============ */ cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) { cvar_t *var; if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s\n", var_name ); var_name = "BADNAME"; } #if 0 // FIXME if ( value && !Cvar_ValidateString( value ) ) { Com_Printf("invalid cvar value string: %s\n", value ); var_value = "BADVALUE"; } #endif var = Cvar_FindVar (var_name); if (!var) { if ( !value ) { return NULL; } // create it if ( !force ) { return Cvar_Get( var_name, value, CVAR_USER_CREATED ); } else { return Cvar_Get (var_name, value, 0); } } // Dont display the update when its internal // Ensiform: Don't display this "update" at all :\ //if ( !(var->flags & CVAR_INTERNAL) ) //{ // Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value ); //} if (!value ) { value = var->resetString; } value = Cvar_Validate(var, value, qtrue); if((var->flags & CVAR_LATCH) && var->latchedString) { if(!strcmp(value, var->string)) { Cvar_FreeString(var->latchedString); var->latchedString = NULL; return var; } if(!strcmp(value, var->latchedString)) return var; } else if(!strcmp(value, var->string)) return var; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; if (!force) { if (var->flags & CVAR_ROM) { Com_Printf ("%s is read only.\n", var_name); return var; } if (var->flags & CVAR_INIT) { Com_Printf ("%s is write protected.\n", var_name); return var; } if (var->flags & CVAR_LATCH) { if (var->latchedString) { if (strcmp(value, var->latchedString) == 0) return var; Cvar_FreeString (var->latchedString); } else { if (strcmp(value, var->string) == 0) return var; } Com_Printf ("%s will be changed upon restarting.\n", var_name); var->latchedString = CopyString(value); var->modified = qtrue; var->modificationCount++; return var; } if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer ) { Com_Printf ("%s is cheat protected.\n", var_name); return var; } } else { if (var->latchedString) { Cvar_FreeString (var->latchedString); var->latchedString = NULL; } } if (!strcmp(value, var->string)) return var; // not changed var->modified = qtrue; var->modificationCount++; Cvar_FreeString (var->string); // free the old value string var->string = CopyString(value); var->value = atof (var->string); var->integer = atoi (var->string); return var; }