コード例 #1
0
//GL extensions
void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
{
    (void)self;

    DBG("glEGLImageTargetTexture2DOES v1 target=%#x image=%p", target, image);
    //TODO: check error - we don't have a way to set gl error
    android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;

    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
        return;
    }

    if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
        return;
    }

    GET_CONTEXT;
    DEFINE_AND_VALIDATE_HOST_CONNECTION();

    ctx->override2DTextureTarget(target);
    rcEnc->rcBindTexture(rcEnc,
            ((cb_handle_t *)(native_buffer->handle))->hostHandle);
    ctx->restore2DTextureTarget();

    return;
}
コード例 #2
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface eglSurface, EGLint buffer)
{
    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
    VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
    if (eglSurface == EGL_NO_SURFACE) {
        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
    }

    if (buffer != EGL_BACK_BUFFER) {
        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
    }

    egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );

    if (surface->getTextureFormat() == EGL_NO_TEXTURE) {
        setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
    }

    if (!(surface->getSurfaceType() & EGL_PBUFFER_BIT)) {
        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
    }

    //It's now safe to cast to pbuffer surface
    egl_pbuffer_surface_t* pbSurface = (egl_pbuffer_surface_t*)surface;

    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
    rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer());

    return GL_TRUE;
}
コード例 #3
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLBoolean egl_window_surface_t::swapBuffers()
{
    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);

    rcEnc->rcFlushWindowColorBuffer(rcEnc, rcSurface);

    nativeWindow->queueBuffer_DEPRECATED(nativeWindow, buffer);
    if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer)) {
        buffer = NULL;
        setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
    }

    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
            ((cb_handle_t *)(buffer->handle))->hostHandle);

    return EGL_TRUE;
}
コード例 #4
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLBoolean egl_window_surface_t::init()
{
    if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer) != NO_ERROR) {
        setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
    }

    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config,
            getWidth(), getHeight());
    if (!rcSurface) {
        ALOGE("rcCreateWindowSurface returned 0");
        return EGL_FALSE;
    }
    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
            ((cb_handle_t*)(buffer->handle))->hostHandle);

    return EGL_TRUE;
}
コード例 #5
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface eglSurface)
{
    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
    if (eglSurface == EGL_NO_SURFACE)
        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);

    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);

    egl_surface_t* d = static_cast<egl_surface_t*>(eglSurface);
    if (d->dpy != dpy)
        setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE);

    // post the surface
    d->swapBuffers();

    hostCon->flush();
    return EGL_TRUE;
}
コード例 #6
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);

    EGLContext_t* ctx = getEGLThreadInfo()->currentContext;
    if (!ctx) {
        setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE);
    }
    if (!ctx->draw) {
        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
    }
    egl_surface_t* draw(static_cast<egl_surface_t*>(ctx->draw));
    draw->setSwapInterval(interval);

    rcEnc->rcFBSetSwapInterval(rcEnc, interval); //TODO: implement on the host

    return EGL_TRUE;
}
コード例 #7
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);

    int attribs_size = 0;
    if (attrib_list) {
        const EGLint * attrib_p = attrib_list;
        while (attrib_p[0] != EGL_NONE) {
            attribs_size += 2;
            attrib_p += 2;
        }
        attribs_size++; //for the terminating EGL_NONE
    }

    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
    *num_config = rcEnc->rcChooseConfig(rcEnc, (EGLint*)attrib_list, attribs_size * sizeof(EGLint), (uint32_t*)configs, config_size);

    return EGL_TRUE;
}
コード例 #8
0
ファイル: gl.cpp プロジェクト: ioz9/lewa_code_development
void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
{
    DBG("glEGLImageTargetRenderbufferStorageOES v1 image=0x%x", image);
    //TODO: check error - we don't have a way to set gl error
    android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;

    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
        return;
    }

    if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
        return;
    }

    DEFINE_AND_VALIDATE_HOST_CONNECTION();
    rcEnc->rcBindRenderbuffer(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);

    return;
}
コード例 #9
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
{
    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
    VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE);

    EGLContext_t * context = static_cast<EGLContext_t*>(ctx);

    if (getEGLThreadInfo()->currentContext == context)
    {
        eglMakeCurrent(dpy, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
    }

    if (context->rcContext) {
        DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
        rcEnc->rcDestroyContext(rcEnc, context->rcContext);
        context->rcContext = 0;
    }

    delete context;
    return EGL_TRUE;
}
コード例 #10
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLBoolean egl_pbuffer_surface_t::init(GLenum pixelFormat)
{
    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);

    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config,
            getWidth(), getHeight());
    if (!rcSurface) {
        ALOGE("rcCreateWindowSurface returned 0");
        return EGL_FALSE;
    }

    rcColorBuffer = rcEnc->rcCreateColorBuffer(rcEnc, getWidth(), getHeight(),
            pixelFormat);
    if (!rcColorBuffer) {
        ALOGE("rcCreateColorBuffer returned 0");
        return EGL_FALSE;
    }

    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, rcColorBuffer);

    return EGL_TRUE;
}
コード例 #11
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
{
    VALIDATE_DISPLAY_INIT(dpy, EGL_NO_CONTEXT);
    VALIDATE_CONFIG(config, EGL_NO_CONTEXT);

    EGLint version = 1; //default
    while (attrib_list && attrib_list[0]) {
        if (attrib_list[0] == EGL_CONTEXT_CLIENT_VERSION) version = attrib_list[1];
        attrib_list+=2;
    }

    uint32_t rcShareCtx = 0;
    EGLContext_t * shareCtx = NULL;
    if (share_context) {
        shareCtx = static_cast<EGLContext_t*>(share_context);
        rcShareCtx = shareCtx->rcContext;
        if (shareCtx->dpy != dpy)
            setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT);
    }

    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_NO_CONTEXT);
    uint32_t rcContext = rcEnc->rcCreateContext(rcEnc, (uint32_t)config, rcShareCtx, version);
    if (!rcContext) {
        ALOGE("rcCreateContext returned 0");
        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
    }

    EGLContext_t * context = new EGLContext_t(dpy, config, shareCtx);
    if (!context)
        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT);

    context->version = version;
    context->rcContext = rcContext;


    return context;
}
コード例 #12
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
    VALIDATE_SURFACE_RETURN(draw, EGL_FALSE);
    VALIDATE_SURFACE_RETURN(read, EGL_FALSE);

    if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
        setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
    if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
        setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);

    EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
    uint32_t ctxHandle = (context) ? context->rcContext : 0;
    egl_surface_t * drawSurf = static_cast<egl_surface_t *>(draw);
    uint32_t drawHandle = (drawSurf) ? drawSurf->getRcSurface() : 0;
    egl_surface_t * readSurf = static_cast<egl_surface_t *>(read);
    uint32_t readHandle = (readSurf) ? readSurf->getRcSurface() : 0;

    //
    // Nothing to do if no binding change has made
    //
    EGLThreadInfo *tInfo = getEGLThreadInfo();
    if (tInfo->currentContext == context &&
        (context == NULL ||
        (context && context->draw == draw && context->read == read))) {
        return EGL_TRUE;
    }

    if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) {
        //context is current to another thread
        setErrorReturn(EGL_BAD_ACCESS, EGL_FALSE);
    }

    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
    if (rcEnc->rcMakeCurrent(rcEnc, ctxHandle, drawHandle, readHandle) == EGL_FALSE) {
        ALOGE("rcMakeCurrent returned EGL_FALSE");
        setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE);
    }

    //Now make the local bind
    if (context) {
        context->draw = draw;
        context->read = read;
        context->flags |= EGLContext_t::IS_CURRENT;
        //set the client state
        if (context->version == 2) {
            hostCon->gl2Encoder()->setClientState(context->getClientState());
            hostCon->gl2Encoder()->setSharedGroup(context->getSharedGroup());
        }
        else {
            hostCon->glEncoder()->setClientState(context->getClientState());
            hostCon->glEncoder()->setSharedGroup(context->getSharedGroup());
        }
    } 
    else {
        //release ClientState & SharedGroup
        if (tInfo->currentContext->version == 2) {
            hostCon->gl2Encoder()->setClientState(NULL);
            hostCon->gl2Encoder()->setSharedGroup(GLSharedGroupPtr(NULL));
        }
        else {
            hostCon->glEncoder()->setClientState(NULL);
            hostCon->glEncoder()->setSharedGroup(GLSharedGroupPtr(NULL));
        }

    }

    if (tInfo->currentContext)
        tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT;

    //Now make current
    tInfo->currentContext = context;

    //Check maybe we need to init the encoder, if it's first eglMakeCurrent
    if (tInfo->currentContext) {
        if (tInfo->currentContext->version == 2) {
            if (!hostCon->gl2Encoder()->isInitialized()) {
                s_display.gles2_iface()->init();
                hostCon->gl2Encoder()->setInitialized();
                ClientAPIExts::initClientFuncs(s_display.gles2_iface(), 1);
            }
        }
        else {
            if (!hostCon->glEncoder()->isInitialized()) {
                s_display.gles_iface()->init();
                hostCon->glEncoder()->setInitialized();
                ClientAPIExts::initClientFuncs(s_display.gles_iface(), 0);
            }
        }
    }

    return EGL_TRUE;
}
コード例 #13
0
ファイル: egl.cpp プロジェクト: 0omega/platform_development
static const char *getGLString(int glEnum)
{
    EGLThreadInfo *tInfo = getEGLThreadInfo();
    if (!tInfo || !tInfo->currentContext) {
        return NULL;
    }

    const char** strPtr = NULL;

#define GL_VENDOR                         0x1F00
#define GL_RENDERER                       0x1F01
#define GL_VERSION                        0x1F02
#define GL_EXTENSIONS                     0x1F03

    switch(glEnum) {
        case GL_VERSION:
            strPtr = &tInfo->currentContext->versionString;
            break;
        case GL_VENDOR:
            strPtr = &tInfo->currentContext->vendorString;
            break;
        case GL_RENDERER:
            strPtr = &tInfo->currentContext->rendererString;
            break;
        case GL_EXTENSIONS:
            strPtr = &tInfo->currentContext->extensionString;
            break;
    }

    if (!strPtr) {
        return NULL;
    }

    if (*strPtr != NULL) {
        //
        // string is already cached
        //
        return *strPtr;
    }

    //
    // first query of that string - need to query host
    //
    DEFINE_AND_VALIDATE_HOST_CONNECTION(NULL);
    char *hostStr = NULL;
    int n = rcEnc->rcGetGLString(rcEnc, glEnum, NULL, 0);
    if (n < 0) {
        hostStr = new char[-n+1];
        n = rcEnc->rcGetGLString(rcEnc, glEnum, hostStr, -n);
        if (n <= 0) {
            delete [] hostStr;
            hostStr = NULL;
        }
    }

    //
    // keep the string in the context and return its value
    //
    *strPtr = hostStr;
    return hostStr;
}