コード例 #1
0
			      const struct brw_state_flags *b )
{
   result->mesa = a->mesa ^ b->mesa;
   result->brw = a->brw ^ b->brw;
}

struct dirty_bit_map {
   uint64_t bit;
   char *name;
   uint32_t count;
};

#define DEFINE_BIT(name) {name, #name, 0}

static struct dirty_bit_map mesa_bits[] = {
   DEFINE_BIT(_NEW_MODELVIEW),
   DEFINE_BIT(_NEW_PROJECTION),
   DEFINE_BIT(_NEW_TEXTURE_MATRIX),
   DEFINE_BIT(_NEW_COLOR),
   DEFINE_BIT(_NEW_DEPTH),
   DEFINE_BIT(_NEW_EVAL),
   DEFINE_BIT(_NEW_FOG),
   DEFINE_BIT(_NEW_HINT),
   DEFINE_BIT(_NEW_LIGHT),
   DEFINE_BIT(_NEW_LINE),
   DEFINE_BIT(_NEW_PIXEL),
   DEFINE_BIT(_NEW_POINT),
   DEFINE_BIT(_NEW_POLYGON),
   DEFINE_BIT(_NEW_POLYGONSTIPPLE),
   DEFINE_BIT(_NEW_SCISSOR),
   DEFINE_BIT(_NEW_STENCIL),
コード例 #2
0
{
   result->mesa = a->mesa ^ b->mesa;
   result->brw = a->brw ^ b->brw;
   result->cache = a->cache ^ b->cache;
}

struct dirty_bit_map {
   uint32_t bit;
   char *name;
   uint32_t count;
};

#define DEFINE_BIT(name) {name, #name, 0}

static struct dirty_bit_map mesa_bits[] = {
   DEFINE_BIT(_NEW_MODELVIEW),
   DEFINE_BIT(_NEW_PROJECTION),
   DEFINE_BIT(_NEW_TEXTURE_MATRIX),
   DEFINE_BIT(_NEW_COLOR),
   DEFINE_BIT(_NEW_DEPTH),
   DEFINE_BIT(_NEW_EVAL),
   DEFINE_BIT(_NEW_FOG),
   DEFINE_BIT(_NEW_HINT),
   DEFINE_BIT(_NEW_LIGHT),
   DEFINE_BIT(_NEW_LINE),
   DEFINE_BIT(_NEW_PIXEL),
   DEFINE_BIT(_NEW_POINT),
   DEFINE_BIT(_NEW_POLYGON),
   DEFINE_BIT(_NEW_POLYGONSTIPPLE),
   DEFINE_BIT(_NEW_SCISSOR),
   DEFINE_BIT(_NEW_STENCIL),
コード例 #3
0
ファイル: brw_state_upload.c プロジェクト: NatTuck/mesa
{
   result->mesa = a->mesa ^ b->mesa;
   result->brw = a->brw ^ b->brw;
   result->cache = a->cache ^ b->cache;
}

struct dirty_bit_map {
   uint32_t bit;
   char *name;
   uint32_t count;
};

#define DEFINE_BIT(name) {name, #name, 0}

static struct dirty_bit_map mesa_bits[] = {
   DEFINE_BIT(_NEW_MODELVIEW),
   DEFINE_BIT(_NEW_PROJECTION),
   DEFINE_BIT(_NEW_TEXTURE_MATRIX),
   DEFINE_BIT(_NEW_COLOR),
   DEFINE_BIT(_NEW_DEPTH),
   DEFINE_BIT(_NEW_EVAL),
   DEFINE_BIT(_NEW_FOG),
   DEFINE_BIT(_NEW_HINT),
   DEFINE_BIT(_NEW_LIGHT),
   DEFINE_BIT(_NEW_LINE),
   DEFINE_BIT(_NEW_PIXEL),
   DEFINE_BIT(_NEW_POINT),
   DEFINE_BIT(_NEW_POLYGON),
   DEFINE_BIT(_NEW_POLYGONSTIPPLE),
   DEFINE_BIT(_NEW_SCISSOR),
   DEFINE_BIT(_NEW_STENCIL),