コード例 #1
31
ファイル: byvid.cpp プロジェクト: DragonMinded/mame
INPUT_CHANGED_MEMBER( by133_state::self_test )
{
	m_pia_u10->ca1_w(newval);
}

static INPUT_PORTS_START( babypac )
	PORT_START("TEST")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Video Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, video_test, 0)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Sound Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, sound_test, 0)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, activity_test, 0)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, self_test, 0)

	PORT_START("DSW0")
	PORT_DIPNAME( 0x01, 0x00, "S01") // S1-5: 32 combinations of coins/credits of a coin slot. S9-13 other slot.
	PORT_DIPSETTING(    0x00, DEF_STR( Off ))
	PORT_DIPSETTING(    0x01, DEF_STR( On ))
	PORT_DIPNAME( 0x02, 0x00, "S02")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ))
	PORT_DIPSETTING(    0x02, DEF_STR( On ))
	PORT_DIPNAME( 0x04, 0x00, "S03")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ))
	PORT_DIPSETTING(    0x04, DEF_STR( On ))
	PORT_DIPNAME( 0x08, 0x00, "S04")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ))
	PORT_DIPSETTING(    0x08, DEF_STR( On ))
	PORT_DIPNAME( 0x10, 0x00, "S05")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ))
	PORT_DIPSETTING(    0x10, DEF_STR( On ))
	PORT_DIPNAME( 0x20, 0x20, "Remember centre arrows")
	PORT_DIPSETTING(    0x00, DEF_STR( No ))
コード例 #2
16
ファイル: shisen.cpp プロジェクト: Octocontrabass/mame
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("COIN")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x03, 0x03, "Timer" ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
	PORT_DIPSETTING(    0x0c, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) ) PORT_CONDITION("DSW2",0x04,EQUALS,0x04) PORT_DIPLOCATION("SW1:5,6,7,8")
	PORT_DIPSETTING(    0xa0, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 8C_3C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_1C ) )
コード例 #3
16
ファイル: arabian.c プロジェクト: risico/jsmess
/*************************************
 *
 *  Port definitions
 *
 *************************************/

static INPUT_PORTS_START( arabian )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )                    /* also adds 1 credit */
	PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ) )            PORT_DIPLOCATION("SW1:!1")
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )          PORT_DIPLOCATION("SW1:!2")
	PORT_DIPSETTING(    0x02, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) )      PORT_DIPLOCATION("SW1:!3")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Difficulty ) )       PORT_DIPLOCATION("SW1:!4")    /* Carry Bowls to Next Life */
	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )             /* not reset "ARABIAN" letters */
	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )             /* reset "ARABIAN" letters */
	PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coinage ) )          PORT_DIPLOCATION("SW1:!5,!6,!7,!8")
	PORT_DIPSETTING(    0x10, "A 2/1 B 2/1" )
	PORT_DIPSETTING(    0x20, "A 2/1 B 1/3" )
	PORT_DIPSETTING(    0x00, "A 1/1 B 1/1" )
コード例 #4
15
ファイル: lbeach.c プロジェクト: mbcoguno/mame
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Gas Pedal")
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Shifter 1st Gear")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Shifter 2nd Gear")
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Shifter 3rd Gear")
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Shifter 4th Gear")
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Reset Record") // called RR in testmode
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Coin Counter") // called CC in testmode
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START("IN1")
	PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW )
	PORT_BIT(0xc0, 0x40, IPT_PADDLE ) PORT_INVERT PORT_MINMAX(0x00,0x80) PORT_SENSITIVITY(50) PORT_KEYDELTA(1) PORT_CENTERDELTA(1)

	PORT_START("IN2")
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) ) // dupe
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x0c, 0x00, "Refueling Point" )
	PORT_DIPSETTING(    0x00, "200 km" )
	PORT_DIPSETTING(    0x04, "250 km" )
	PORT_DIPSETTING(    0x08, "300 km" )
	PORT_DIPSETTING(    0x0c, "350 km" )
	PORT_DIPNAME( 0x30, 0x10, "Fuel Drop Rate" )
	PORT_DIPSETTING(    0x30, "1" ) // slow
	PORT_DIPSETTING(    0x20, "2" )
	PORT_DIPSETTING(    0x10, "3" )
	PORT_DIPSETTING(    0x00, "4" ) // fast
	PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_SPECIAL )
コード例 #5
13
ファイル: destroyr.cpp プロジェクト: Robbbert/store1
	PORT_DIPSETTING( 0x80, "2500 points" )
	PORT_DIPSETTING( 0xc0, "3500 points" )
	PORT_DIPSETTING( 0x00, "never" )

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW,  IPT_TILT )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Speed Control") PORT_TOGGLE
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_SERVICE( 0x08, IP_ACTIVE_LOW )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW,  IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")

	PORT_START("IN2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:4,3")
	PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0c, 0x08, "Play Time" ) PORT_DIPLOCATION("SW:2,1")
	PORT_DIPSETTING( 0x00, "50 seconds" )
	PORT_DIPSETTING( 0x04, "75 seconds" )
	PORT_DIPSETTING( 0x08, "100 seconds" )
	PORT_DIPSETTING( 0x0c, "125 seconds" )
	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:5,6")
	PORT_DIPSETTING( 0x30, DEF_STR( German ) )
	PORT_DIPSETTING( 0x20, DEF_STR( French ) )
	PORT_DIPSETTING( 0x10, DEF_STR( Spanish ) )
	PORT_DIPSETTING( 0x00, DEF_STR( English ) )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
コード例 #6
13
ファイル: m79amb.c プロジェクト: LibXenonProject/mame-lx

static INPUT_PORTS_START( m79amb )
	PORT_START("8000")
	PORT_DIPNAME( 0x03, 0x00, "Play Time" )
	PORT_DIPSETTING(    0x00, "60 Seconds" )
	PORT_DIPSETTING(    0x01, "90 Seconds" )
	PORT_DIPSETTING(    0x02, "90 Seconds" )
	PORT_DIPSETTING(    0x03, "120 Seconds" )
	PORT_DIPNAME( 0x1c, 0x04, "Points for Extended Time" )
	PORT_DIPSETTING(    0x00, "1500" )
	PORT_DIPSETTING(    0x04, "2500" )
	PORT_DIPSETTING(    0x08, "3500" )
	PORT_DIPSETTING(    0x0c, "5000" )
	PORT_DIPSETTING(    0x1c, "No Extended Time" )
	PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Coinage ))
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ))
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ))
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ))
	PORT_DIPSETTING(    0xc0, DEF_STR( Free_Play ))

	PORT_START("8002")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_VBLANK )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
コード例 #7
13
ファイル: boxer.c プロジェクト: coinhelper/jsmess
	PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_TILT )
	PORT_SERVICE( 0x08, IP_ACTIVE_HIGH )
	PORT_BIT ( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT ( 0x20, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START("IN1")
	PORT_DIPNAME( 0x03, 0x01, "Number of Rounds" )
	PORT_DIPSETTING(    0x03, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x00, "4" )

	PORT_START("IN2")
	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Free_Play ) )

	PORT_START("STICK0_X")
	PORT_BIT ( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x20,0xe0) PORT_SENSITIVITY(30) PORT_KEYDELTA(16) PORT_REVERSE PORT_PLAYER(1)

	PORT_START("STICK0_Y")
	PORT_BIT ( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0x20,0xe0) PORT_SENSITIVITY(30) PORT_KEYDELTA(16) PORT_REVERSE PORT_PLAYER(1)

	PORT_START("PADDLE0")
	PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x20,0xe0) PORT_SENSITIVITY(30) PORT_KEYDELTA(16) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_CENTERDELTA(0) PORT_PLAYER(1)

	PORT_START("STICK1_X")
コード例 #8
12
ファイル: powerins.c プロジェクト: clobber/UME
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)

	PORT_START("DSW1")      /* $100008 */
	PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Free_Play ) )      PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coin_B ) )         PORT_DIPLOCATION("SW1:7,6,5")
	PORT_DIPSETTING(      0x0008, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x000c, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0000, "2 Coins/1 Credit (1 to continue)" )
	PORT_DIPSETTING(      0x000e, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x000a, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Coin_A ) )         PORT_DIPLOCATION("SW1:4,3,2")
	PORT_DIPSETTING(      0x0040, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0020, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0060, DEF_STR( 2C_1C ) )
コード例 #9
11
ファイル: terminal.cpp プロジェクト: Fulg/mame
(syn)  22 0026 0x16 | 6      54 0066 0x36 | V      86 0126 0x56 | v     118 0166 0x76
(etb)  23 0027 0x17 | 7      55 0067 0x37 | W      87 0127 0x57 | w     119 0167 0x77
(can)  24 0030 0x18 | 8      56 0070 0x38 | X      88 0130 0x58 | x     120 0170 0x78
(em)   25 0031 0x19 | 9      57 0071 0x39 | Y      89 0131 0x59 | y     121 0171 0x79
(sub)  26 0032 0x1a | :      58 0072 0x3a | Z      90 0132 0x5a | z     122 0172 0x7a
(esc)  27 0033 0x1b | ;      59 0073 0x3b | [      91 0133 0x5b | {     123 0173 0x7b
(fs)   28 0034 0x1c | <      60 0074 0x3c | \      92 0134 0x5c | |     124 0174 0x7c
(gs)   29 0035 0x1d | =      61 0075 0x3d | ]      93 0135 0x5d | }     125 0175 0x7d
(rs)   30 0036 0x1e | >      62 0076 0x3e | ^      94 0136 0x5e | ~     126 0176 0x7e
(us)   31 0037 0x1f | ?      63 0077 0x3f | _      95 0137 0x5f | (del) 127 0177 0x7f

*/
INPUT_PORTS_START( generic_terminal )
	PORT_START("TERM_CONF")
	PORT_CONFNAME( 0x01, 0x01, "Cursor")
	PORT_CONFSETTING(    0x00, DEF_STR(No))
	PORT_CONFSETTING(    0x01, DEF_STR(Yes))
	PORT_CONFNAME( 0x02, 0x02, "Type")
	PORT_CONFSETTING(    0x00, "Underline")
	PORT_CONFSETTING(    0x02, "Block")
	PORT_CONFNAME( 0x04, 0x04, "Blinking")
	PORT_CONFSETTING(    0x00, DEF_STR(No))
	PORT_CONFSETTING(    0x04, DEF_STR(Yes))
	PORT_CONFNAME( 0x08, 0x08, "Invert")
	PORT_CONFSETTING(    0x00, DEF_STR(No))
	PORT_CONFSETTING(    0x08, DEF_STR(Yes))
	PORT_CONFNAME( 0x30, 0x00, "Color")
	PORT_CONFSETTING(    0x00, "Green")
	PORT_CONFSETTING(    0x10, "Amber")
	PORT_CONFSETTING(    0x20, "White")
INPUT_PORTS_END
コード例 #10
11
	AM_RANGE(0x00, 0x00) AM_WRITE(watchdog_reset_w)
	AM_RANGE(0x20, 0x23) AM_READWRITE(ppi8255_0_r, ppi8255_0_w)
	AM_RANGE(0x30, 0x33) AM_READWRITE(ppi8255_1_r, ppi8255_1_w)
ADDRESS_MAP_END



/*************************************
 *
 *  Port definitions
 *
 *************************************/

INPUT_PORTS_START( clayshoo )
	PORT_START_TAG("IN0")
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Free_Play ) )
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNKNOWN )		/* doesn't appear to be used */
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )	/* not 100% positive */
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )		/* used */
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START_TAG("IN1")
	PORT_DIPNAME( 0x07, 0x01, "Time/Bonus 1P-2P" )
	PORT_DIPSETTING(    0x00, "60/6k-90/6k" )
コード例 #11
11
ファイル: tryout.c プロジェクト: clobber/UME
	AM_RANGE(0x0000, 0x07ff) AM_RAM
	AM_RANGE(0x4000, 0x4001) AM_DEVREADWRITE_LEGACY("ymsnd", ym2203_r, ym2203_w)
	AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_byte_r)
	AM_RANGE(0xd000, 0xd000) AM_WRITE(tryout_sound_irq_ack_w)
	AM_RANGE(0xc000, 0xffff) AM_ROM
ADDRESS_MAP_END

INPUT_CHANGED_MEMBER(tryout_state::coin_inserted)
{
	if (oldval)
		machine().device("maincpu")->execute().set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
}

static INPUT_PORTS_START( tryout )
	PORT_START("DSW")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
コード例 #12
10
ファイル: cloud9.c プロジェクト: broftkd/historic-mame
	PORT_BIT( 0x07, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_SERVICE( 0x08, IP_ACTIVE_LOW )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_CUSTOM(get_vblank, 0)

	PORT_START
	PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(	0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0xfe, 0x04, DEF_STR( Coinage ) )
	PORT_DIPSETTING(	0x22, DEF_STR( 9C_1C ) )
	PORT_DIPSETTING(	0x1e, DEF_STR( 8C_1C ) )
	PORT_DIPSETTING(	0x1a, DEF_STR( 7C_1C ) )
	PORT_DIPSETTING(	0x16, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(	0x12, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(	0x0e, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(	0x0a, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(	0x06, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(	0x04, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(	0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Free_Play ) )
コード例 #13
9
ファイル: sbrkout.c プロジェクト: antervud/MAMEHub
	AM_RANGE(0x0e00, 0x0e00) AM_MIRROR(0x007f) AM_WRITE(irq_ack_w)
	AM_RANGE(0x1000, 0x1000) AM_MIRROR(0x03ff) AM_READ(sync2_r)
	AM_RANGE(0x2800, 0x3fff) AM_ROM
ADDRESS_MAP_END



/*************************************
 *
 *  Port definitions
 *
 *************************************/

static INPUT_PORTS_START( sbrkout )
	PORT_START("DIPS")
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) )
	PORT_DIPSETTING(    0x00, DEF_STR( English ) )
	PORT_DIPSETTING(    0x01, DEF_STR( German ) )
	PORT_DIPSETTING(    0x02, DEF_STR( French ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Spanish ) )
	PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x70, 0x00, "Extended Play" )
	/* Progressive */
	PORT_DIPSETTING(    0x10, "200" )   PORT_CONDITION("SELECT",0x03,EQUALS,0x00)
	PORT_DIPSETTING(    0x20, "400" )   PORT_CONDITION("SELECT",0x03,EQUALS,0x00)
	PORT_DIPSETTING(    0x30, "600" )   PORT_CONDITION("SELECT",0x03,EQUALS,0x00)
	PORT_DIPSETTING(    0x40, "900" )   PORT_CONDITION("SELECT",0x03,EQUALS,0x00)
コード例 #14
9
ファイル: megazone.c プロジェクト: BirchJD/xmame-0.103-RPi
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x18, "20k 70k" )
	PORT_DIPSETTING(    0x10, "20k 80k" )
	PORT_DIPSETTING(    0x08, "30k 90k" )
	PORT_DIPSETTING(    0x00, "30k 100k" )
	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
コード例 #15
9
ファイル: niyanpai.cpp プロジェクト: NULUSIOS/mame
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSWA")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x00, "4" )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, "Game Sounds" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
コード例 #16
9
ファイル: vulgus.c プロジェクト: kleopatra999/mess-svn
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )		PORT_DIPLOCATION("SW1:8,7")
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	/* Only the parent set seems to use/see the second coin slot even if set to Cocktail mode */
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )		PORT_DIPLOCATION("SW1:6,5,4")
	PORT_DIPSETTING(    0x10, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
	/*  PORT_DIPSETTING(    0x00, "Invalid" ) disables both coins */
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )		PORT_DIPLOCATION("SW1:3,2,1")
コード例 #17
8
ファイル: lux10828.c プロジェクト: felipesanches/ume
//-------------------------------------------------

machine_config_constructor luxor_55_10828_device::device_mconfig_additions() const
{
	return MACHINE_CONFIG_NAME( luxor_55_10828 );
}


//-------------------------------------------------
//  INPUT_PORTS( luxor_55_10828 )
//-------------------------------------------------

INPUT_PORTS_START( luxor_55_10828 )
	PORT_START("SW1")
	PORT_DIPNAME( 0x01, 0x01, "Drive 0 Sided" ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Single ) )
	PORT_DIPSETTING(    0x00, "Double" )
	PORT_DIPNAME( 0x02, 0x02, "Drive 1 Sided" ) PORT_DIPLOCATION("SW1:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Single ) )
	PORT_DIPSETTING(    0x00, "Double" )
	PORT_DIPNAME( 0x04, 0x00, "Drive 0 Density" ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x04, DEF_STR( Single ) )
	PORT_DIPSETTING(    0x00, "Double" )
	PORT_DIPNAME( 0x08, 0x00, "Drive 1 Density" ) PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(    0x08, DEF_STR( Single ) )
	PORT_DIPSETTING(    0x00, "Double" )

	PORT_START("S1")
	PORT_DIPNAME( 0x01, 0x01, "Card Address" ) PORT_DIPLOCATION("S1:1")
	PORT_DIPSETTING(    0x00, "44 (ABC 832/834/850)" )
	PORT_DIPSETTING(    0x01, "45 (ABC 830)" )
コード例 #18
8
ファイル: solomon.c プロジェクト: CJBass/mame2013-libretro
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("SYSTEM")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )  PORT_DIPLOCATION("SW1:!1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )      PORT_DIPLOCATION("SW1:!2")
	PORT_DIPSETTING(    0x02, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )        PORT_DIPLOCATION("SW1:!3,!4")
	PORT_DIPSETTING(    0x0c, "2" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x04, "5" )
	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_B ) )       PORT_DIPLOCATION("SW1:!5,!6")
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_3C ) )
コード例 #19
7
ファイル: bbc.c プロジェクト: CrouchingLlama/openlase-mame
	/* KEYBOARD COLUMN 1 */
	PORT_START
	PORT_BIT(0x01,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("CTRL") PORT_CODE(KEYCODE_LCONTROL)
	PORT_BIT(0x02,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("3") PORT_CODE(KEYCODE_3)
	PORT_BIT(0x04,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("W") PORT_CODE(KEYCODE_W)
	PORT_BIT(0x08,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("2") PORT_CODE(KEYCODE_2)
	PORT_BIT(0x10,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("A") PORT_CODE(KEYCODE_A)
	PORT_BIT(0x20,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("S") PORT_CODE(KEYCODE_S)
	PORT_BIT(0x40,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("Z") PORT_CODE(KEYCODE_Z)
	PORT_BIT(0x80,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("F1") PORT_CODE(KEYCODE_1_PAD)

	/* KEYBOARD COLUMN 2 */
	PORT_START
	PORT_DIPNAME(0x01,0x01, "DIP 8 (Not Used)")
	PORT_DIPSETTING(0x00,DEF_STR( Off ))
	PORT_DIPSETTING(0x01,DEF_STR( On ))
	PORT_BIT(0x02,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("4") PORT_CODE(KEYCODE_4)
	PORT_BIT(0x04,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("E") PORT_CODE(KEYCODE_E)
	PORT_BIT(0x08,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("D") PORT_CODE(KEYCODE_D)
	PORT_BIT(0x10,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("X") PORT_CODE(KEYCODE_X)
	PORT_BIT(0x20,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("C") PORT_CODE(KEYCODE_C)
	PORT_BIT(0x40,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("SPACE") PORT_CODE(KEYCODE_SPACE)
	PORT_BIT(0x80,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("F2") PORT_CODE(KEYCODE_2_PAD)

	/* KEYBOARD COLUMN 3 */
	PORT_START
	PORT_DIPNAME(0x01,0x01, "DIP 7 (Not Used)")
	PORT_DIPSETTING(0x00,DEF_STR( Off ))
	PORT_DIPSETTING(0x01,DEF_STR( On ))
	PORT_BIT(0x02,  IP_ACTIVE_LOW, IPT_KEYBOARD) PORT_NAME("5") PORT_CODE(KEYCODE_5)
コード例 #20
7
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START("P2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )	/* used only by the self test */

	PORT_START("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x10, 0x10, "Enemy Vehicles" ) PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(    0x10, "Slow" )
	PORT_DIPSETTING(    0x00, "Fast" )
	PORT_DIPNAME( 0x20, 0x20, "Enemy Bullets" ) PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(    0x20, "Slow" )
	PORT_DIPSETTING(    0x00, "Fast" )
コード例 #21
7
ファイル: namcona1.c プロジェクト: BirchJD/xmame-0.103-RPi
} /* namcona1_nvram_r */

static WRITE16_HANDLER( namcona1_nvram_w )
{
	if( ACCESSING_LSB )
	{
		namcona1_nvmem[offset] = data&0xff;
	}
} /* namcona1_nvram_w */

/***************************************************************************/

INPUT_PORTS_START( namcona1_joy )
	PORT_START
	PORT_DIPNAME( 0x01, 0x00, "DIP2 (Freeze)" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, "DIP1 (Test)" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Test ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, "SERVICE" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE )

	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
コード例 #22
7
ファイル: sauro.c プロジェクト: dinkc64/mame
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )    PORT_8WAY
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )  PORT_8WAY

	PORT_START("P2")                                                  /* see notes */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )  PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )    PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )  PORT_8WAY PORT_COCKTAIL

	PORT_START("DSW1")
	PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x20, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Very_Easy ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Hard ) )                       /* This crashes test mode in 'sauro' but not in other games !!! - see notes */
	PORT_DIPSETTING(    0x00, DEF_STR( Very_Hard ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
コード例 #23
6
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Score Line (Cheat)")
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Score Line (Cheat)")
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSWA")
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0008, "In Game Default" )		// 130, 162 or 255 "lines"
	PORT_DIPSETTING(      0x0000, "Always Hard" )			// 255 "lines"
	PORT_DIPNAME( 0x0010, 0x0010, "Speed" )
	PORT_DIPSETTING(      0x0010, DEF_STR( Normal ) )			// Drop every 20 frames
	PORT_DIPSETTING(      0x0000, "Fast" )				// Drop every 18 frames
	PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
コード例 #24
6
ファイル: pdp1.c プロジェクト: broftkd/mess-cvs
	PORT_BIT(pdp1_extend, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("extend") PORT_CODE(KEYCODE_TILDE)
	PORT_BIT(pdp1_start_nobrk, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("start (sequence break disabled)") PORT_CODE(KEYCODE_U)
	PORT_BIT(pdp1_start_brk, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("start (sequence break enabled)") PORT_CODE(KEYCODE_I)
	PORT_BIT(pdp1_stop, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("stop") PORT_CODE(KEYCODE_O)
	PORT_BIT(pdp1_continue, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("continue") PORT_CODE(KEYCODE_P)
	PORT_BIT(pdp1_examine, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("examine") PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT(pdp1_deposit, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("deposit") PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT(pdp1_read_in, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("read in") PORT_CODE(KEYCODE_ENTER)
	PORT_BIT(pdp1_reader, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("reader")
	PORT_BIT(pdp1_tape_feed, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("tape feed")
	PORT_BIT(pdp1_single_step, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("single step") PORT_CODE(KEYCODE_STOP)
	PORT_BIT(pdp1_single_inst, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("single inst") PORT_CODE(KEYCODE_SLASH)

    PORT_START		/* 2: operator control panel sense switches */
	PORT_DIPNAME(	  040, 000, "Sense Switch 1") PORT_CODE(KEYCODE_1_PAD)
    PORT_DIPSETTING(    000, DEF_STR( Off ) )
    PORT_DIPSETTING(    040, DEF_STR( On ) )
	PORT_DIPNAME(	  020, 000, "Sense Switch 2") PORT_CODE(KEYCODE_2_PAD)
    PORT_DIPSETTING(    000, DEF_STR( Off ) )
    PORT_DIPSETTING(    020, DEF_STR( On ) )
	PORT_DIPNAME(	  010, 000, "Sense Switch 3") PORT_CODE(KEYCODE_3_PAD)
    PORT_DIPSETTING(    000, DEF_STR( Off ) )
    PORT_DIPSETTING(    010, DEF_STR( On ) )
	PORT_DIPNAME(	  004, 000, "Sense Switch 4") PORT_CODE(KEYCODE_4_PAD)
    PORT_DIPSETTING(    000, DEF_STR( Off ) )
    PORT_DIPSETTING(    004, DEF_STR( On ) )
	PORT_DIPNAME(	  002, 002, "Sense Switch 5") PORT_CODE(KEYCODE_5_PAD)
    PORT_DIPSETTING(    000, DEF_STR( Off ) )
    PORT_DIPSETTING(    002, DEF_STR( On ) )
	PORT_DIPNAME(	  001, 000, "Sense Switch 6") PORT_CODE(KEYCODE_6_PAD)
    PORT_DIPSETTING(    000, DEF_STR( Off ) )
コード例 #25
6
	AM_RANGE(0x0500, 0x0503) AM_READ(pia_0_r)
	AM_RANGE(0x2000, 0x2fff) AM_READ(MRA8_ROM)
	AM_RANGE(0xf000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( demoneye_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x007f) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x0500, 0x0503) AM_WRITE(pia_0_w)
	AM_RANGE(0x2000, 0x2fff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0xf000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END


INPUT_PORTS_START( redalert )
	PORT_START			   /* DIP Switches */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x03, "6" )
	PORT_DIPNAME( 0x04, 0x00, "Cabinet in Service Mode" )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "5000" )
	PORT_DIPSETTING(    0x08, "7000" )
	PORT_DIPNAME( 0x30, 0x10, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
コード例 #26
5
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )

	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
/*  0x0e = 2 Coins/1 Credit
    0x07, 0x0c = 1 Coin/1 Credit
    0x01, 0x0b, 0x0d = 1 Coin/2 Credits */
	PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )	/* bit 7 scans DSW1 one bit at a time */
コード例 #27
4
ファイル: dambustr.c プロジェクト: Ilgrim/MAMEHub
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Initials Reset") PORT_CODE(KEYCODE_0)
	PORT_SERVICE_NO_TOGGLE( 0x40, IP_ACTIVE_HIGH )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 )

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )  PORT_4WAY
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )  PORT_4WAY
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )    PORT_4WAY
	PORT_DIPNAME( 0x40, 0x40, "Coin Counters" ) PORT_DIPLOCATION("SW:!1")
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2")
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_1C ) )   PORT_CONDITION("IN1", 0x40, EQUALS, 0x00)
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_2C ) )   PORT_CONDITION("IN1", 0x40, EQUALS, 0x00)
	PORT_DIPSETTING(    0x80, "A 1/1  B 1/2" )     PORT_CONDITION("IN1", 0x40, EQUALS, 0x40)
	PORT_DIPSETTING(    0x00, "A 1/2  B 1/6" )     PORT_CONDITION("IN1", 0x40, EQUALS, 0x40)

	PORT_START("DSW")
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:!3,!4")
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x02, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x03, "6" )
	PORT_DIPNAME( 0x04, 0x00, "Disable Background Collision (Cheat)" ) PORT_DIPLOCATION("SW:!5") /* see notes - manual says must be OFF */
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, "Union Jack Flag" ) PORT_DIPLOCATION("SW:!6")
コード例 #28
3
ファイル: lasso.c プロジェクト: dinkc64/mame
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) /* shoot */
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("1805")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("1806")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )      PORT_DIPLOCATION("SW2:!1")
	PORT_DIPSETTING(    0x01, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x0e, 0x00, DEF_STR( Coin_A ) )       PORT_DIPLOCATION("SW2:!2,!3,!4")
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_6C ) )
//  PORT_DIPSETTING(    0x06, DEF_STR( 1C_1C ) )        /* Not documented */
//  PORT_DIPSETTING(    0x0a, DEF_STR( 1C_1C ) )        /* Not documented */
//  PORT_DIPSETTING(    0x0e, DEF_STR( 1C_1C ) )        /* Not documented */
	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )        PORT_DIPLOCATION("SW2:!5,!6")
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x20, "5" )
コード例 #29
2
ファイル: pocketc.cpp プロジェクト: Robbbert/store1
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("SPC   CLOAD") PORT_CODE(KEYCODE_SPACE)

	PORT_START("KEY11")
	PORT_BIT(0x3f, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("L     LIST") PORT_CODE(KEYCODE_L)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ENTER N<>NP") PORT_CODE(KEYCODE_ENTER)

	PORT_START("KEY12")
	PORT_BIT(0x7f, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("0     x'") PORT_CODE(KEYCODE_0_PAD)

	PORT_START("EXTRA")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("BRK   ON") PORT_CODE(KEYCODE_F4)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("Reset") PORT_CODE(KEYCODE_F3)
	PORT_DIPNAME( 0x04, 0x00,  "Power")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW0")
	PORT_DIPNAME( 0x07, 0x01, "Contrast")
	PORT_DIPSETTING(    0x00, "0/Low" )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x04, "4" )
	PORT_DIPSETTING(    0x05, "5" )
	PORT_DIPSETTING(    0x06, "6" )
	PORT_DIPSETTING(    0x07, "7/High" )
INPUT_PORTS_END

static INPUT_PORTS_START( pc1403 )
コード例 #30
-11
ファイル: lgp.c プロジェクト: Paulodx/sdl-mame-wii
	PORT_DIPSETTING(    0x08, "60 Seconds" )
	PORT_DIPSETTING(    0x04, "58 Seconds" )
	PORT_DIPSETTING(    0x00, "56 Seconds" )
	PORT_DIPNAME( 0x30, 0x30, "3rd & 4th Rounds" ) PORT_DIPLOCATION("SWA:6,5")
	PORT_DIPSETTING(    0x30, "60 Seconds" )
	PORT_DIPSETTING(    0x20, "58 Seconds" )
	PORT_DIPSETTING(    0x10, "56 Seconds" )
	PORT_DIPSETTING(    0x00, "54 Seconds" )
	PORT_DIPNAME( 0xc0, 0xc0, "Spark Race" ) PORT_DIPLOCATION("SWA:8,7")
	PORT_DIPSETTING(    0xc0, "44 Seconds" )
	PORT_DIPSETTING(    0x80, "42 Seconds" )
	PORT_DIPSETTING(    0x40, "40 Seconds" )
	PORT_DIPSETTING(    0x00, "38 Seconds" )

	PORT_START("DSWB")
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:4,3,2,1")
	PORT_DIPSETTING(    0x00, DEF_STR( 9C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 8C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 7C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )