//setting srceen window(x,y,width,height) __s32 BSP_disp_sprite_block_set_screen_win(__u32 sel, __s32 hid, __disp_rect_t * scn_win) { __s32 id = 0; list_head_t * node = NULL; __disp_rect_t cur_scn; __u32 cpu_sr; id = Sprite_Hid_To_Id(sel, hid); if(gsprite[sel].block_status[id] & SPRITE_BLOCK_USED) { if((scn_win->width != 8) && (scn_win->width != 16) && (scn_win->width != 32) && (scn_win->width != 64) && (scn_win->width != 128) && (scn_win->width != 256) && (scn_win->width != 512)) { DE_WRN("BSP_disp_sprite_block_set_screen_win,scn_win width invalid:%d\n",scn_win->width); return DIS_PARA_FAILED; } if((scn_win->height != 8) && (scn_win->height != 16) && (scn_win->height != 32) && (scn_win->height != 64) && (scn_win->height != 128) && (scn_win->height != 256) && (scn_win->height != 512) && (scn_win->height != 1024)) { DE_WRN("BSP_disp_sprite_block_set_screen_win,scn_win height invalid:%d\n",scn_win->height); return DIS_PARA_FAILED; } node = List_Find_Sprite_Block(sel, id); if(node == NULL) { return DIS_PARA_FAILED; } cur_scn.x = scn_win->x; cur_scn.y = scn_win->y; cur_scn.width = scn_win->width; cur_scn.height = scn_win->height; if(node->data->enable == FALSE) { cur_scn.y = -2000; } DE_BE_Sprite_Block_Set_Pos(sel, id,cur_scn.x,cur_scn.y); DE_BE_Sprite_Block_Set_Size(sel, id,cur_scn.width,cur_scn.height); OSAL_IrqLock(&cpu_sr); node->data->scn_win.x = scn_win->x; node->data->scn_win.y = scn_win->y; node->data->scn_win.width = scn_win->width; node->data->scn_win.height = scn_win->height; OSAL_IrqUnLock(cpu_sr); return DIS_SUCCESS; } else { return DIS_OBJ_NOT_INITED; } }
static __s32 sprite_set_sprite_block_para(__u32 sel, __u32 id, __u32 next_id, __disp_sprite_block_para_t * para) { __u32 bpp, addr; bpp = de_format_to_bpp(gsprite[sel].format); addr = DE_BE_Offset_To_Addr((__u32)para->fb.addr[0] ,para->fb.size.width, para->src_win.x, para->src_win.y, bpp); DE_BE_Sprite_Block_Set_fb(sel, id, (__u32)OSAL_VAtoPA((void*)addr), para->fb.size.width*(bpp>>3)); DE_BE_Sprite_Block_Set_Pos(sel, id, para->scn_win.x, para->scn_win.y); DE_BE_Sprite_Block_Set_Size(sel, id, para->scn_win.width, para->scn_win.height); DE_BE_Sprite_Block_Set_Next_Id(sel, id, next_id); OSAL_CacheRangeFlush((void*)para->fb.addr[0], (para->fb.size.width * para->scn_win.height * bpp + 7)/8,CACHE_CLEAN_FLUSH_D_CACHE_REGION); return 0; }
static __s32 sprite_set_sprite_block_para(__u32 sel, __u32 id, __u32 next_id, __disp_sprite_block_para_t *para) { __u32 bpp, addr; bpp = DE_BE_Format_To_Bpp(gsprite[sel].format); addr = DE_BE_Offset_To_Addr((__u32) para->fb.addr[0], para->fb.size.width, para->src_win.x, para->src_win.y, bpp); DE_BE_Sprite_Block_Set_fb(sel, id, __phys_to_bus(addr), para->fb.size.width * (bpp >> 3)); DE_BE_Sprite_Block_Set_Pos(sel, id, para->scn_win.x, para->scn_win.y); DE_BE_Sprite_Block_Set_Size(sel, id, para->scn_win.width, para->scn_win.height); DE_BE_Sprite_Block_Set_Next_Id(sel, id, next_id); return 0; }