static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v ) { DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v ); }
static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v ) { DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v ); }
static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; DISPATCH_ATTR4FV( attr, v ); }
static void GLAPIENTRY _tnl_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) { if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; DISPATCH_ATTR4FV( index, v ); }
static void GLAPIENTRY _tnl_Color4fv( const GLfloat *v ) { DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v ); }