コード例 #1
0
ファイル: test_algebra.c プロジェクト: EwoudSmeur/paparazzi
static void test_2(void)
{

  struct Int32Vect3 v1 = { 5000, 5000, 5000 };
  DISPLAY_INT32_VECT3("v1", v1);

  struct FloatEulers euler_f = { RadOfDeg(45.), RadOfDeg(0.), RadOfDeg(0.)};
  DISPLAY_FLOAT_EULERS("euler_f", euler_f);

  struct Int32Eulers euler_i;
  EULERS_BFP_OF_REAL(euler_i, euler_f);
  DISPLAY_INT32_EULERS("euler_i", euler_i);

  struct Int32Quat quat_i;
  int32_quat_of_eulers(&quat_i, &euler_i);
  DISPLAY_INT32_QUAT("quat_i", quat_i);
  int32_quat_normalize(&quat_i);
  DISPLAY_INT32_QUAT("quat_i_n", quat_i);

  struct Int32Vect3 v2;
  int32_quat_vmult(&v2, &quat_i, &v1);
  DISPLAY_INT32_VECT3("v2", v2);

  struct Int32RMat rmat_i;
  int32_rmat_of_quat(&rmat_i, &quat_i);
  DISPLAY_INT32_RMAT("rmat_i", rmat_i);

  struct Int32Vect3 v3;
  INT32_RMAT_VMULT(v3, rmat_i, v1);
  DISPLAY_INT32_VECT3("v3", v3);

  struct Int32RMat rmat_i2;
  int32_rmat_of_eulers(&rmat_i2, &euler_i);
  DISPLAY_INT32_RMAT("rmat_i2", rmat_i2);

  struct Int32Vect3 v4;
  INT32_RMAT_VMULT(v4, rmat_i2, v1);
  DISPLAY_INT32_VECT3("v4", v4);

  struct FloatQuat quat_f;
  float_quat_of_eulers(&quat_f, &euler_f);
  DISPLAY_FLOAT_QUAT("quat_f", quat_f);

  struct FloatVect3 v5;
  VECT3_COPY(v5, v1);
  DISPLAY_FLOAT_VECT3("v5", v5);
  struct FloatVect3 v6;
  float_quat_vmult(&v6, &quat_f, &v5);
  DISPLAY_FLOAT_VECT3("v6", v6);

}
コード例 #2
0
ファイル: test_algebra.c プロジェクト: byrddev/paparazzi
static void test_2(void) {

    struct Int32Vect3 v1 = { 5000, 5000, 5000 };
    DISPLAY_INT32_VECT3("v1", v1);

    struct FloatEulers euler_f = { RadOfDeg(45.), RadOfDeg(0.), RadOfDeg(0.)};
    DISPLAY_FLOAT_EULERS("euler_f", euler_f);

    struct Int32Eulers euler_i;
    EULERS_BFP_OF_REAL(euler_i, euler_f);
    DISPLAY_INT32_EULERS("euler_i", euler_i);

    struct Int32Quat quat_i;
    INT32_QUAT_OF_EULERS(quat_i, euler_i);
    DISPLAY_INT32_QUAT("quat_i", quat_i);
    INT32_QUAT_NORMALIZE(quat_i);
    DISPLAY_INT32_QUAT("quat_i_n", quat_i);

    struct Int32Vect3 v2;
    INT32_QUAT_VMULT(v2, quat_i, v1);
    DISPLAY_INT32_VECT3("v2", v2);

    struct Int32RMat rmat_i;
    INT32_RMAT_OF_QUAT(rmat_i, quat_i);
    DISPLAY_INT32_RMAT("rmat_i", rmat_i);

    struct Int32Vect3 v3;
    INT32_RMAT_VMULT(v3, rmat_i, v1);
    DISPLAY_INT32_VECT3("v3", v3);

    struct Int32RMat rmat_i2;
    INT32_RMAT_OF_EULERS(rmat_i2, euler_i);
    DISPLAY_INT32_RMAT("rmat_i2", rmat_i2);

    struct Int32Vect3 v4;
    INT32_RMAT_VMULT(v4, rmat_i2, v1);
    DISPLAY_INT32_VECT3("v4", v4);

    struct FloatQuat quat_f;
    FLOAT_QUAT_OF_EULERS(quat_f, euler_f);
    DISPLAY_FLOAT_QUAT("quat_f", quat_f);

    struct FloatVect3 v5;
    VECT3_COPY(v5, v1);
    DISPLAY_FLOAT_VECT3("v5", v5);
    struct FloatVect3 v6;
    FLOAT_QUAT_VMULT(v6, quat_f, v5);
    DISPLAY_FLOAT_VECT3("v6", v6);

}
コード例 #3
0
ファイル: test_algebra.c プロジェクト: EwoudSmeur/paparazzi
void test_of_axis_angle(void)
{

  struct FloatVect3 axis = { 0., 1., 0.};
  FLOAT_VECT3_NORMALIZE(axis);
  DISPLAY_FLOAT_VECT3("axis", axis);
  const float angle = RadOfDeg(30.);
  printf("angle %f\n", DegOfRad(angle));

  struct FloatQuat my_q;
  FLOAT_QUAT_OF_AXIS_ANGLE(my_q, axis, angle);
  DISPLAY_FLOAT_QUAT_AS_EULERS_DEG("quat", my_q);

  struct FloatRMat my_r1;
  float_rmat_of_quat(&my_r1, &my_q);
  DISPLAY_FLOAT_RMAT_AS_EULERS_DEG("rmat1", my_r1);
  DISPLAY_FLOAT_RMAT("rmat1", my_r1);

  struct FloatRMat my_r;
  FLOAT_RMAT_OF_AXIS_ANGLE(my_r, axis, angle);
  DISPLAY_FLOAT_RMAT_AS_EULERS_DEG("rmat", my_r);
  DISPLAY_FLOAT_RMAT("rmat", my_r);

  printf("\n");

  struct FloatEulers eul = {RadOfDeg(30.), RadOfDeg(30.), 0.};

  struct FloatVect3 uz = { 0., 0., 1.};
  struct FloatRMat r_yaw;
  FLOAT_RMAT_OF_AXIS_ANGLE(r_yaw, uz, eul.psi);

  struct FloatVect3 uy = { 0., 1., 0.};
  struct FloatRMat r_pitch;
  FLOAT_RMAT_OF_AXIS_ANGLE(r_pitch, uy, eul.theta);

  struct FloatVect3 ux = { 1., 0., 0.};
  struct FloatRMat r_roll;
  FLOAT_RMAT_OF_AXIS_ANGLE(r_roll, ux, eul.phi);

  struct FloatRMat r_yaw_pitch;
  float_rmat_comp(&r_yaw_pitch, &r_yaw, &r_pitch);

  struct FloatRMat r_yaw_pitch_roll;
  float_rmat_comp(&r_yaw_pitch_roll, &r_yaw_pitch, &r_roll);

  DISPLAY_FLOAT_RMAT_AS_EULERS_DEG("rmat", r_yaw_pitch_roll);
  DISPLAY_FLOAT_RMAT("rmat", r_yaw_pitch_roll);

  DISPLAY_FLOAT_EULERS_DEG("eul", eul);
  struct FloatRMat rmat1;
  float_rmat_of_eulers(&rmat1, &eul);
  DISPLAY_FLOAT_RMAT_AS_EULERS_DEG("rmat1", rmat1);
  DISPLAY_FLOAT_RMAT("rmat1", rmat1);

}
コード例 #4
0
ファイル: test_algebra.c プロジェクト: byrddev/paparazzi
float test_quat(void) {
    struct FloatVect3 u = { 1., 2., 3.};
    FLOAT_VECT3_NORMALIZE(u);
    float angle = RadOfDeg(30.);

    struct FloatQuat q;
    FLOAT_QUAT_OF_AXIS_ANGLE(q, u, angle);
    DISPLAY_FLOAT_QUAT("q ", q);

    struct FloatQuat iq;
    FLOAT_QUAT_INVERT(iq, q);
    DISPLAY_FLOAT_QUAT("iq", iq);

    struct FloatQuat q1;
    FLOAT_QUAT_COMP(q1, q, iq);
    DISPLAY_FLOAT_QUAT("q1", q1);

    struct FloatQuat q2;
    FLOAT_QUAT_COMP(q2, q, iq);
    DISPLAY_FLOAT_QUAT("q2", q2);

    struct FloatQuat qe;
    QUAT_EXPLEMENTARY(qe, q);
    DISPLAY_FLOAT_QUAT("qe", qe);

    struct FloatVect3 a = { 2., 1., 3.};
    DISPLAY_FLOAT_VECT3("a ", a);
    struct FloatVect3 a1;
    FLOAT_QUAT_VMULT(a1, q, a);
    DISPLAY_FLOAT_VECT3("a1", a1);

    struct FloatVect3 a2;
    FLOAT_QUAT_VMULT(a2, qe, a);
    DISPLAY_FLOAT_VECT3("a2", a2);





    return 0.;

}
コード例 #5
0
void ahrs_update_mag2(void) {

  const struct FloatVect3 expected_ltp = {AHRS_H_X, AHRS_H_Y, AHRS_H_Z};
  struct FloatVect3 expected_imu;
  FLOAT_RMAT_VECT3_MUL(expected_imu, ahrs_float.ltp_to_imu_rmat, expected_ltp);

  struct FloatVect3 measured_imu;
  MAGS_FLOAT_OF_BFP(measured_imu, imu.mag);

  struct FloatVect3 residual;
  FLOAT_VECT3_CROSS_PRODUCT(residual, measured_imu, expected_imu);
  // FLOAT_VECT3_DIFF(residual, expected_imu, measured_imu);

  DISPLAY_FLOAT_VECT3(" expected", expected_imu);
  DISPLAY_FLOAT_VECT3(" measured", measured_imu);
  DISPLAY_FLOAT_VECT3("residual", residual);

  const float mag_rate_update_gain = 2.5;
  FLOAT_RATES_ADD_SCALED_VECT(ahrs_impl.rate_correction, residual, mag_rate_update_gain);

}
コード例 #6
0
void ahrs_update_mag(void) {

  /* project mag on local tangeant plane */
  struct FloatVect3 magf;
  MAGS_FLOAT_OF_BFP(magf, imu.mag);
  const float cphi   = cosf(ahrs_float.ltp_to_imu_euler.phi);
  const float sphi   = sinf(ahrs_float.ltp_to_imu_euler.phi);
  const float ctheta = cosf(ahrs_float.ltp_to_imu_euler.theta);
  const float stheta = sinf(ahrs_float.ltp_to_imu_euler.theta);
  const float mn = ctheta * magf.x + sphi*stheta*magf.y + cphi*stheta*magf.z;
  const float me =     0. * magf.x + cphi       *magf.y - sphi       *magf.z;

  const float res_norm = -RMAT_ELMT(ahrs_float.ltp_to_imu_rmat, 0,0)*me + RMAT_ELMT(ahrs_float.ltp_to_imu_rmat, 1,0)*mn;
  printf("res norm %f\n", res_norm);
  struct FloatVect3* r2 = (struct FloatVect3*)(&RMAT_ELMT(ahrs_float.ltp_to_imu_rmat, 2,0));
  DISPLAY_FLOAT_VECT3("r2", (*r2));
  const float mag_rate_update_gain = 2.5;
  FLOAT_RATES_ADD_SCALED_VECT(ahrs_impl.rate_correction, (*r2), (mag_rate_update_gain*res_norm));
  DISPLAY_FLOAT_RATES("corr", ahrs_impl.rate_correction);
  const float mag_bias_update_gain = -2.5e-4;
  FLOAT_RATES_ADD_SCALED_VECT(ahrs_impl.gyro_bias, (*r2), (mag_bias_update_gain*res_norm));
  /* FIXME: saturate bias */

}