コード例 #1
0
ファイル: passwordMgr.c プロジェクト: bbidulock/dockapps
/* would be static, but used in test_wmbiff */
int permissions_ok(Pop3 pc, const char *askpass_fname)
{
	struct stat st;
	if (index(askpass_fname, ' ')) {
		DM(pc, DEBUG_INFO,
		   "askpass has a space in it; not verifying ownership/permissions on '%s'\n",
		   askpass_fname);
		return (1);
	}
	if (stat(askpass_fname, &st)) {
		DM(pc, DEBUG_ERROR, "Can't stat askpass program: '%s'\n",
		   askpass_fname);
		if (askpass_fname[0] != '/') {
			DM(pc, DEBUG_ERROR,
			   "For your own good, use a full pathname.\n");
		}
		return (0);
	}
	if (st.st_uid != 0 && st.st_uid != getuid()) {
		DM(pc, DEBUG_ERROR,
		   "askpass program isn't owned by you or root: '%s'\n",
		   askpass_fname);
		return (0);
	}
	if (st.st_mode & S_IWOTH) {
		DM(pc, DEBUG_ERROR,
		   "askpass program is world writable: '%s'\n", askpass_fname);
		return (0);
	}
	return (1);
}
コード例 #2
0
// 收获资源
void BuildingSprite::harvest()
{
    int stamp = GM()->getTimeStamp();
    
    if (_type == BUILDING_TYPE_MineFactory) {
        int diff = stamp - _lastGoldHarvest;
        int gold = (diff * _goldProduct) / 3600;
        
        HomeMapLayer* parent = (HomeMapLayer*)this->getParent();
        HomeHudLayer* hud = (HomeHudLayer*)parent->_hudLayer;
        hud->addGold(gold);
        
        _lastGoldHarvest = stamp;
        DM()->updateLastGoldHarvest(_id, _lastGoldHarvest);
    }
    else {
        int diff = stamp - _lastWoodHarvest;
        int wood = (diff * _woodProduct) / 3600;
        
        HomeMapLayer* parent = (HomeMapLayer*)this->getParent();
        HomeHudLayer* hud = (HomeHudLayer*)parent->_hudLayer;
        hud->addWood(wood);
        
        _lastWoodHarvest = stamp;
        DM()->updateLastWoodHarvest(_id, _lastWoodHarvest);
    }

    bubble = nullptr;
}
コード例 #3
0
ファイル: mboxClient.c プロジェクト: bbidulock/dockapps
int mboxCreate(Pop3 pc, const char *str)
{
	/* MBOX format: mbox:fullpathname */

	pc->TotalMsgs = 0;
	pc->UnreadMsgs = 0;
	pc->OldMsgs = -1;
	pc->OldUnreadMsgs = -1;
	pc->checkMail = mboxCheckHistory;

	/* default boxes are mbox... cut mbox: if it exists */
	if (!strncasecmp(pc->path, "mbox:", 5)) {
		if (strlen(str + 5) + 1 > BUF_BIG) {
			DM(pc, DEBUG_ERROR, "mbox '%s' is too long.\n", str + 5);
			memset(pc->path, 0, BUF_BIG);
		} else {
			strncpy(pc->path, str + 5, BUF_BIG - 1);	/* cut off ``mbox:'' */
		}
	}

	DM(pc, DEBUG_INFO, "mbox: str = '%s'\n", str);
	DM(pc, DEBUG_INFO, "mbox: path= '%s'\n", pc->path);

	return 0;
}
コード例 #4
0
ファイル: passwordMgr.c プロジェクト: bbidulock/dockapps
static void
get_password_from_command(Pop3 pc, const char *username,
						  const char *servername,
						  /*@out@ */ char *password,
						  /*@out@ */
						  unsigned char *password_len)
{
	password[*password_len - 1] = '\0';
	password[0] = '\0';
	/* check that the executed file is a good one. */
	if (permissions_ok(pc, pc->askpass)) {
		char *command;
		char *password_ptr;
		int len =
			strlen(pc->askpass) + strlen(username) +
			strlen(servername) + 40;
		command = malloc(len);
		snprintf(command, len, "%s 'password for wmbiff: %s@%s'",
				 pc->askpass, username, servername);

		(void) grabCommandOutput(pc, command, &password_ptr, NULL);
		/* it's not clear what to do with the exit
		   status, though we can get it from
		   grabCommandOutput if needed to deal with some
		   programs that will print a message but exit
		   non-zero on error */
		free(command);

		if (password_ptr == NULL) {
			/* this likely means that the user cancelled, and doesn't
			   want us to keep asking about the password. */
			DM(pc, DEBUG_ERROR,
			   "passmgr: fgets password failed, exiting\n");
			DM(pc, DEBUG_ERROR,
			   "passmgr: (it looks like you pressed 'cancel')\n");
			/* this seems like the sanest thing to do, for now */
			exit(EXIT_FAILURE);
		}
		strncpy(password, password_ptr, *password_len);
		if (password[*password_len - 1] != '\0') {
			DM(pc, DEBUG_ERROR,
			   "passmgr: warning: your password appears longer (%lu) than expected (%d)\n",
			   (unsigned long) strlen(password_ptr), *password_len - 1);
		}
		free(password_ptr);
		password[*password_len - 1] = '\0';
		*password_len = strlen(password);
	} else {
		/* consider this error to be particularly troublesome */
		DM(pc, DEBUG_ERROR,
		   "passmgr: permissions check of '%s' failed.", pc->askpass);
		exit(EXIT_FAILURE);
	}
}
コード例 #5
0
// 升级设施
void BuildingSprite::upgrade()
{
    // 更新数据库 : 正在建设
    DM()->updateBuildingBuildState(_id, BUILDING_STATE_BUILDING);
    
    // 更新内容
    ValueMap& map = DM()->getBuilding(_id);
    _buildState = BUILDING_STATE_BUILDING;
    _lastBuildTime = map["LastBuildTime"].asInt();
    
    showUpgradePro();
}
コード例 #6
0
ファイル: menu_actions.cpp プロジェクト: fuji7l/KDesktop-Menu
void MenuActions::doNewSession( bool lock )
{
    int result = KMessageBox::warningContinueCancel(
        kapp->desktop()->screen(kapp->desktop()->screenNumber(this)),
        i18n("<p>You have chosen to open another desktop session.<br>"
              "The current session will be hidden "
              "and a new login screen will be displayed.<br>"
              "An F-key is assigned to each session; "
              "F%1 is usually assigned to the first session, "
              "F%2 to the second session and so on. "
              "You can switch between sessions by pressing "
              "Ctrl, Alt and the appropriate F-key at the same time. "
              "Additionally, the KDE Panel and Desktop menus have "
              "actions for switching between sessions.</p>")
                          .arg(7).arg(8),
        i18n("Warning - New Session"),
        KGuiItem(i18n("&Start New Session"), "fork"),
                 ":confirmNewSession",
                 KMessageBox::PlainCaption | KMessageBox::Notify);

    if (result==KMessageBox::Cancel)
        return;

    if (lock)
        slotLock();

    DM().startReserve();
}
コード例 #7
0
void run_pipeline() {
	if(Register::cycle == 59) {
            printf("in main before WB ID_EX.$rt_out = %d\n", ID_EX.$rt_out);
        }
	WB();
	if(Register::cycle == 59) {
            printf("in main before DM ID_EX.$rt_out = %d\n", ID_EX.$rt_out);
        }
    DM();
    if(Register::cycle == 59) {
            printf("in main before EX ID_EX.$rt_out = %d\n", ID_EX.$rt_out);
        }
    EX();
    if(Register::cycle == 59) {
            printf("in main before ID ID_EX.$rt_out = %d\n", ID_EX.$rt_out);
        }
    ID();
    if(Register::cycle == 59) {
            printf("in main before IF ID_EX.$rt_out = %d\n", ID_EX.$rt_out);
        }
    IF();
    if(Register::cycle == 59) {
            printf("in main after IF ID_EX.$rt_out = %d\n", ID_EX.$rt_out);
        }
}
コード例 #8
0
void WorldHudLayer::loadData()
{
    ValueMap data = DM()->_player.at(1).asValueMap();
    
    _name = data["Name"].asString();
    _level = data["Level"].asInt();
    _exp = data["Exp"].asInt();
    _expRequire = DM()->getPlayerExpRequire(_level);
    _ringCount = data["RingCount"].asInt();
    _goldCount = data["GoldCount"].asInt();
    _woodCount = data["WoodCount"].asInt();
    _goldCapacity = data["GoldCapacity"].asInt();
    _woodCapacity = data["WoodCapacity"].asInt();
    
//    CCLOG("%s %d %d %d", _name.c_str(), _level, _exp, _expRequire);
//    CCLOG("(%d,%d,%d) (%d,%d)", _goldCount, _woodCount, _ringCount, _goldCapacity, _woodCapacity);
}
コード例 #9
0
ファイル: mboxClient.c プロジェクト: bbidulock/dockapps
/* count the messages in a mailbox */
static void countMessages(Pop3 pc, const char *mbox_filename)
{
	FILE *F;
	char buf[BUF_SIZE];
	int is_header = 0;
	int next_from_is_start_of_header = 1;
	int count_from = 0, count_status = 0;
	int len_from = strlen(FROM_STR), len_status = strlen(STATUS_STR);
	int pseudo_mail = 0;

	F = openMailbox(pc, mbox_filename);
	if (F == NULL)
		return;

	/* count message */
	while (fgets(buf, BUF_SIZE, F)) {
		// The first message usually is automatically created by POP3/IMAP
		// clients for internal record keeping and is ignored
		// (not displayed) by most email clients.
		if (is_header && !strncmp(buf, "X-IMAP: ", 8))
		{
			pseudo_mail = 1;
		}
		if (buf[0] == '\n') {
			/* a newline by itself terminates the header */
			if (is_header)
				is_header = 0;
			else
				next_from_is_start_of_header = 1;
		} else if (!strncmp(buf, FROM_STR, len_from)) {
			/* A line starting with "From" is the beginning of a new header.
			   "From" in the text of the mail should get escaped by the MDA.
			   If your MDA doesn't do that, it is broken.
			 */
			if (next_from_is_start_of_header)
				is_header = 1;
			if (is_header)
				count_from++;
		} else {
			next_from_is_start_of_header = 0;
			if (is_header && !strncmp(buf, STATUS_STR, len_status)
				&& strrchr(buf, 'R')) {
				count_status++;
			}
		}
	}

	if (count_from && pseudo_mail) {
		count_from--;
		if (count_status)
			count_status--;
	}

	DM(pc, DEBUG_INFO, "from: %d status: %d\n", count_from, count_status);
	pc->TotalMsgs = count_from;
	pc->UnreadMsgs = count_from - count_status;
	fclose(F);
}
コード例 #10
0
void PanelKMenu::slotSessionActivated( int ent )
{
    if (ent == 100)
        doNewSession( true );
    else if (ent == 101)
        doNewSession( false );
    else if (!sessionsMenu->isItemChecked( ent ))
        DM().lockSwitchVT( ent );
}
コード例 #11
0
ファイル: tlsComm.c プロジェクト: d-torrance/dockapps
/* declare stubs when tls isn't compiled in */
struct connection_state *initialize_gnutls(UNUSED(intptr_t sd),
										   UNUSED(char *name),
										   UNUSED(Pop3 pc),
										   UNUSED(const char
												  *remote_hostname))
{
	DM(pc, DEBUG_ERROR,
	   "FATAL: tried to initialize ssl when ssl wasn't compiled in.\n");
	exit(EXIT_FAILURE);
}
コード例 #12
0
ファイル: passwordMgr.c プロジェクト: bbidulock/dockapps
static void
get_password_from_keychain(Pop3 pc, const char *username,
						   const char *servername,
						   /*@out@ */ char *password,
						   /*@out@ */
						   unsigned char *password_len)
{
	SecKeychainRef kc;
	OSStatus rc;
	char *secpwd;
	UInt32 pwdlen;
	rc = SecKeychainCopyDefault(&kc);
	if (rc != noErr) {
		DM(pc, DEBUG_ERROR, "passmgr: unable to open keychain, exiting\n");
		exit(EXIT_FAILURE);
	}
	rc = SecKeychainFindInternetPassword(kc, strlen(servername),
										 servername, 0, NULL,
										 strlen(username), username, 0,
										 NULL, 0, NULL,
										 kSecAuthenticationTypeDefault,
										 &pwdlen, (void **) &secpwd, NULL);
	if (rc != noErr) {
		DM(pc, DEBUG_ERROR,
		   "passmgr: keychain password grab for %s at %s failed, exiting\n", username, servername);
		DM(pc, DEBUG_ERROR, "passmgr: (perhaps you pressed 'deny')\n");
		/* this seems like the sanest thing to do, for now */
		exit(EXIT_FAILURE);
	}

	if (pwdlen < *password_len) {
		strncpy(password, secpwd, pwdlen);
		password[pwdlen] = '\0';
		*password_len = pwdlen;
	} else {
		DM(pc, DEBUG_ERROR,
		   "passmgr: warning: your password appears longer (%lu) than expected (%d)\n",
		   strlen(secpwd), *password_len - 1);
	}
	rc = SecKeychainItemFreeContent(NULL, secpwd);
	return;
}
コード例 #13
0
ファイル: GBitset.cpp プロジェクト: RimeOCRLIB/OCRLib
void GBitset::pageStart(vector<vector<int> > &INFase,
						vector<vector<int> > &INGilb,
						vector<vector<int> > &Buf1,
						vector<vector<int> > &Buf2,
						vector<int> &LFase,
						vector<int> &LGilb,
						float &Alpha){


		   TIME_START

		   DM(END);

		   localSum(INFase,INGilb,Buf1,Buf2);DM("localSum "); TIME_PRINT

		   CalculatAmplitude(INFase,INGilb); DM("CalculatAmplitude "); TIME_PRINT
		   deltaSlice(INFase,INGilb); DM("deltaSlice "); TIME_PRINT
		   matExpDispers(INFase,INGilb,LFase,LGilb); DM("matExpDispers "); TIME_PRINT

}//_____________________________________________________________________________
コード例 #14
0
ファイル: mboxClient.c プロジェクト: bbidulock/dockapps
FILE *openMailbox(Pop3 pc, const char *mbox_filename)
{
	FILE *mailbox;

	if ((mailbox = fopen(mbox_filename, "r")) == NULL) {
		DM(pc, DEBUG_ERROR, "Error opening mailbox '%s': %s\n",
		   mbox_filename, strerror(errno));
		pc->TotalMsgs = -1;
		pc->UnreadMsgs = -1;
	}
	return (mailbox);
}
コード例 #15
0
void HomeHudLayer::addPlayerExp(int add)
{
    DM()->updatePlayerExp(add);
    loadData();

    // player
    auto ui = (Widget*)this->getChildByName("UI");
    auto playerLevel = (Text*)Helper::seekWidgetByName(ui, "PlayerLevel");
    auto playerBar = (LoadingBar*)Helper::seekWidgetByName(ui, "PlayerBar");
    playerLevel->setString(GM()->getIntToStr(_level));
    playerBar->setPercent(100.0 * _exp / _expRequire);
}
コード例 #16
0
ファイル: LabDialog.cpp プロジェクト: CYber520CM/Cocos_Ring
LabDialog::LabDialog() :
fighter(DM()->getSoilder(SOILDER_TYPE_FIGHTER)),
bowman(DM()->getSoilder(SOILDER_TYPE_BOWMAN)),
gunner(DM()->getSoilder(SOILDER_TYPE_GUNNER)),
meat(DM()->getSoilder(SOILDER_TYPE_MEAT)),
labLevel(DM()->getLabLevel()),
gold(DM()->getGoldCount()),
wood(DM()->getWoodCount())
{
}
コード例 #17
0
ファイル: maildirClient.c プロジェクト: bbidulock/dockapps
int maildirCreate(Pop3 pc, const char *str)
{
	int i;
	char c;
	/* Maildir format: maildir:fullpathname */

	pc->TotalMsgs = 0;
	pc->UnreadMsgs = 0;
	pc->OldMsgs = -1;
	pc->OldUnreadMsgs = -1;
	pc->checkMail = maildirCheckHistory;
	pc->u.maildir.dircache_flush = 0;

	/* special flags */
	if (*(str + 8) == ':') {	/* path is of the format maildir::flags:path */
		c = ' ';
		for (i = 1; c != ':' && c != '\0'; i++) {
			c = *(str + 8 + i);
			switch (c) {
			case 'F':
				pc->u.maildir.dircache_flush = 1;
				DM(pc, DEBUG_INFO, "maildir: dircache_flush enabled\n");
			}
		}
	} else {
		i = 0;
	}
	if (strlen(str + 8 + i) + 1 > BUF_BIG) {
		DM(pc, DEBUG_ERROR, "maildir '%s' is too long.\n", str + 8 + i);
		memset(pc->path, 0, BUF_BIG);
	} else {
		strncpy(pc->path, str + 8 + i, BUF_BIG - 1);	/* cut off ``maildir:'' */
	}

	DM(pc, DEBUG_INFO, "maildir: str = '%s'\n", str);
	DM(pc, DEBUG_INFO, "maildir: path= '%s'\n", pc->path);

	return 0;
}
コード例 #18
0
void BattleHudLayer::loadData()
{
    ValueMap& data = DM()->getTownInfo(GM()->_townID);
    ValueMap& s1 = DM()->getSoilder(1);
    ValueMap& s2 = DM()->getSoilder(2);
    ValueMap& s3 = DM()->getSoilder(3);
    ValueMap& s4 = DM()->getSoilder(4);
    
    _name = data["Name"].asString();
    _level = data["Level"].asInt();
    _goldReward = data["GoldReward"].asInt();
    _woodReward = data["WoodReward"].asInt();
    _ringReward = data["RingReward"].asInt();
    
    _count[1] = s1["Count"].asInt();
    _count[2] = s2["Count"].asInt();
    _count[3] = s3["Count"].asInt();
    _count[4] = s4["Count"].asInt();
    
    skill1 = 1;
    skill2 = 1;
}
コード例 #19
0
void HomeHudLayer::setWoodCapacity(int capacity)
{
    _woodCapacity = capacity;
    DM()->updateWoodCapacity(_woodCapacity);
    
    auto ui = (Widget*)this->getChildByName("UI");
    auto woodCount = (Text*)Helper::seekWidgetByName(ui, "WoodCount");
    auto woodCapacity = (Text*)Helper::seekWidgetByName(ui, "WoodCapacity");
    auto woodBar = (LoadingBar*)Helper::seekWidgetByName(ui, "WoodBar");
    
    woodCount->setString(GM()->getIntToStr(_woodCount));
    woodCapacity->setString(GM()->getIntToStr(_woodCapacity));
    woodBar->setPercent(100.0 * _woodCount / _woodCapacity);
}
コード例 #20
0
void HomeHudLayer::addGold(int add)
{
    _goldCount = GM()->getMin(_goldCount + add, _goldCapacity);
    DM()->updateGold(_goldCount);
    
    auto ui = (Widget*)this->getChildByName("UI");
    auto goldCount = (Text*)Helper::seekWidgetByName(ui, "GoldCount");
    auto goldCapacity = (Text*)Helper::seekWidgetByName(ui, "GoldCapacity");
    auto goldBar = (LoadingBar*)Helper::seekWidgetByName(ui, "GoldBar");
    
    goldCount->setString(GM()->getIntToStr(_goldCount));
    goldCapacity->setString(GM()->getIntToStr(_goldCapacity));
    goldBar->setPercent(100.0 * _goldCount / _goldCapacity);
}
コード例 #21
0
void WorldHudLayer::addWood(int add)
{
    auto ui = (Widget*)this->getChildByName("UI");
    auto woodCount = (Text*)Helper::seekWidgetByName(ui, "WoodCount");
    auto woodCapacity = (Text*)Helper::seekWidgetByName(ui, "WoodCapacity");
    auto woodBar = (LoadingBar*)Helper::seekWidgetByName(ui, "WoodBar");
    
    _woodCount = GM()->getMin(_woodCount + add, _woodCapacity);
    DM()->updateWood(_woodCount);
    
    woodCount->setString(GM()->getIntToStr(_woodCount));
    woodCapacity->setString(GM()->getIntToStr(_woodCapacity));
    woodBar->setPercent(100.0 * _woodCount / _woodCapacity);
}
コード例 #22
0
ファイル: RTFformatting.cpp プロジェクト: killbug2004/WSProf
RTFformatting::RTFformatting(RTFFileContext* pContext, FormattingLocation fLocation)
: RTFObject(rotFormatting, pContext), m_fLocation(fLocation), the_RTFbrdrdef(0), the_RTFparfmt(0), 
the_RTFapoctl(0), the_RTFtapoctl(0), the_RTFtabdef(0), the_RTFchrfmt(0), the_RTFshading(0), the_RTFpnprops(0),
the_RTFpn(0), m_iRBound(0), m_iCellWidth(0),m_bNestedTblDef(false),
m_bAddExtraScope(false), m_bIsTableOfContentsPara(false), m_bIsListFormatting(false)
{
	bNoObjectSinceEndOfScope = false;

	// We must be very careful that type doesn't get overridden inappropriately
#ifdef _DEBUG_FORMATCOUNT
	DM("New : %d \n",m_icount);

#endif
	INCOBJCOUNT();
}
コード例 #23
0
ファイル: menu_actions.cpp プロジェクト: fuji7l/KDesktop-Menu
void MenuActions::slotSessionActivated(int ent)
{
    if (ent == 100)
    {
        doNewSession(true);
    }
    else if (ent == 101)
    {
        doNewSession(false);
    }
    else if (!m_sessionsMenu->isItemChecked(ent))
    {
        DM().lockSwitchVT(ent);
    }
}
コード例 #24
0
ファイル: System.cpp プロジェクト: KUNAGISA/DollEngine
void System::startup()
{
    ScriptEngine::GetInstance();
    try{
        String code;
        if(!code.loadFromFile(L"Startup.tjs")) {
            DM(L"Startup.tjs启动失败!");
            return;
        }
        ScriptEngine::GetInstance()->pushFile(L"【GLOBAL】");
        ScriptEngine::GetInstance()->pushFile(L"startup.tjs");
        ScriptEngine::GetInstance()->exec(code, NULL);
        ScriptEngine::GetInstance()->popFile();
    }
    TJS_CATCH
}
コード例 #25
0
ファイル: Soilder.cpp プロジェクト: CYber520CM/Cocos_Ring
void Soilder::loadData()
{
    ValueMap& data = DM()->getSoilderInfo(_soilderID);
    
    _type           = data["Type"].asInt();
    _level          = data["Level"].asInt();
    _name           = data["Name"].asInt();
    
    _healthPoint    = data["HealthPoint"].asInt();
    _totalHP        = _healthPoint;
    _damage         = data["Damage"].asInt();
    _attackSpeed    = data["AttackSpeed"].asInt();
    _shootRange     = data["ShootRange"].asInt();
    
    _isbroken       = false;
}
コード例 #26
0
void SoilderInfoDialog::showInfo()
{
    auto ui = (Widget*)this->getChildByName("UI");
    ValueMap& map = DM()->getSoilder(_id);

    string t = map["Name"].asString() + "(等级" + map["Level"].asString() + ")";
    auto title = (Text*)Helper::seekWidgetByName(ui, "Title");
    auto description = (Text*)Helper::seekWidgetByName(ui, "Description");
    auto healthPoint = (Text*)Helper::seekWidgetByName(ui, "HealthPoint");
    auto damage = (Text*)Helper::seekWidgetByName(ui, "Damage");
    auto atkspeed = (Text*)Helper::seekWidgetByName(ui, "AttackSpeed");
    auto shootrange = (Text*)Helper::seekWidgetByName(ui, "ShootRange");
    title->setString(t);
    description->setString(map["Description"].asString());
    healthPoint->setString(map["HealthPoint"].asString());
    damage->setString(map["Damage"].asString());
    atkspeed->setString(map["AttackSpeed"].asString());
    shootrange->setString(map["ShootRange"].asString());

    // 士兵动画
    switch (_id) {
    case SOILDER_TYPE_FIGHTER: {
        arm = Armature::create(ANIM_NAME_FIGHTER);
    }
    break;
    case SOILDER_TYPE_BOWMAN: {
        arm = Armature::create(ANIM_NAME_BOWMAN);
    }
    break;
    case SOILDER_TYPE_GUNNER: {
        arm = Armature::create(ANIM_NAME_GUNNER);
    }
    break;
    case SOILDER_TYPE_MEAT: {
        arm = Armature::create(ANIM_NAME_MEATSHIELD);
    }
    break;
    default:
        break;
    }

    arm->setPosition(Vec2(250, 300));
    arm->setScale(2.0f);
    ui->addChild(arm);

    arm->getAnimation()->play("run1");
}
コード例 #27
0
ファイル: RTFformatting.cpp プロジェクト: killbug2004/WSProf
RTFformatting::~RTFformatting()
{
#ifdef _DEBUG_FORMATCOUNT
	DM("Deleted : %d \n",m_icount);
#endif
	delete DetachBrdrDef();
	//	delete the_RTFparfmt;
	delete DetachParfmt();
	delete the_RTFapoctl;
	delete the_RTFtapoctl;
	delete the_RTFtabdef;
	delete DetachChrfmt();
	delete the_RTFpnprops;
	delete the_RTFshading;
	delete the_RTFpn;
	DECOBJCOUNT();
}
コード例 #28
0
// 设置瓦片坐标
void BuildingSprite::setTiledPos()
{
    auto mapPos = this->getPosition();
    if (GM()->isOutMap(mapPos) || GM()->isCovered(GM()->getTiledPos(mapPos))) {
        this->setPosition(GM()->getMapPos(_pos));
    }
    else {
        _pos = GM()->getTiledPos(this->getPosition());
        
        // 更新数据库
        DM()->updateBuildingPos(_id, _pos);
    }
    this->setLocalZOrder(_pos.y + _pos.x);
    
    // 恢复占地
    GM()->setCoverd(_pos, 1);
}
コード例 #29
0
void BuildingSprite::loadData(int index)
{
    ValueMap data = DM()->_building.at(index).asValueMap();
    
    _id                 = data["ID"].asInt();
    _BuildingID         = data["BuildingID"].asInt();
    _pos                = Vec2(data["PositionX"].asInt(), data["PositionY"].asInt());
    _buildState         = data["BuildState"].asInt();
    _lastBuildTime      = data["LastBuildTime"].asInt();
    _lastGoldHarvest    = data["LastGoldHarvest"].asInt();
    _lastWoodHarvest    = data["LastWoodHarvest"].asInt();

    _type               = data["Type"].asInt();
    _level              = data["Level"].asInt();
    _name               = data["Name"].asString();
    _healthPoint        = data["HealthPoint"].asInt();
    _description        = data["Description"].asString();

    _goldRequire        = data["GoldRequire"].asInt();
    _woodRequire        = data["WoodRequire"].asInt();
    _timeRequire        = data["TimeRequire"].asInt();
    _baseLevelRequire   = data["BaseLevelRequire"].asInt();
    _playerLevelRequire = data["PlayerLevelRequire"].asInt();
    _expReward          = data["ExpReward"].asInt();

    // 生产属性
    _goldProduct        = data["GoldProduct"].asInt();
    _woodProduct        = data["WoodProduct"].asInt();
    // 资源属性
    _goldCapacity       = data["GoldCapacity"].asInt();
    _woodCapacity       = data["WoodCapacity"].asInt();
    // 攻击属性
    _isBroken           = false;
    _canAttack          = data["CanAttack"].asInt();
    _damage             = data["Damage"].asInt();
    _attackSpeed        = data["AttackSpeed"].asInt();
    _shootRange         = data["ShootRange"].asInt();
    _damageRange        = data["DamageRange"].asInt();
    

    // 覆盖地面
    GM()->setCoverd(_pos, 1);
    
//    CCLOG("%d: %d, %s (%d,%d)", _id, _BuildingID, _name.c_str(), _buildState, _lastBuildTime);
}
コード例 #30
0
ファイル: tlsComm.c プロジェクト: d-torrance/dockapps
/* exported for testing */
extern int
getline_from_buffer(char *readbuffer, char *linebuffer, int linebuflen)
{
	char *p, *q;
	int i;
	/* find end of line (stopping if linebuflen is too small. */
	for (p = readbuffer, i = 0;
		 *p != '\n' && *p != '\0' && i < linebuflen - 1; p++, i++);

	/* gobble \n if it starts the line. */
	if (*p == '\n') {
		/* grab the end of line too! and then advance past
		   the newline */
		i++;
		p++;
	} else {
		/* TODO -- perhaps we should return no line at all
		   here, as it might be incomplete.  don't want to
		   break anything though. */
		DMA(DEBUG_INFO, "expected line doesn't end on its own.\n");
	}

	if (i != 0) {
		/* copy a line into the linebuffer */
		strncpy(linebuffer, readbuffer, (size_t) i);
		/* sigh, null terminate */
		linebuffer[i] = '\0';
		/* shift the rest over; this could be done
		   instead with strcpy... I think. */
		q = readbuffer;
		if (*p != '\0') {
			while (*p != '\0') {
				*(q++) = *(p++);
			}
		}
		/* null terminate */
		*(q++) = *(p++);
		/* return the length of the line */
	}
	if (i < 0 || i > linebuflen) {
		DM((Pop3) NULL, DEBUG_ERROR, "bork bork bork!: %d %d\n", i,
		   linebuflen);
	}
	return i;
}