コード例 #1
0
ファイル: Plinko.c プロジェクト: fisch0920/ticalc
static inline int MENU(void) {
	int STATUS = RUNNING, choice = 0;
	FastCopyScreen(Actived, virtual_light);
	memset(virtual_dark, 0, LCD_SIZE);
	GraySpriteX8_OR(48, 16, 67, menul, menud, 8, virtual_light, virtual_dark);
	char buf[2] = { 0, 0 };
	
	do  // Loops until you choose new game, exit, or press Home
	{
		do
		{
			DRAW_MENU(choice);
			
			/*if (_keytest (RR_UP) && choice > 0) {
				choice--;
			}
			if (_keytest (RR_DOWN) && choice < 3) {
				choice++;
			}*/
			if (_keytest (RR_DOWN)) {
				if (buf[0] == FALSE) {
					buf[0] = TRUE;
					if (++choice > 3) choice = 0;
				}
			} else buf[0] = FALSE;
			if (_keytest (RR_UP)) {
				if (buf[1] == FALSE) {
					buf[1] = TRUE;
					if (--choice < 0) choice = 3;
				}
			} else buf[1] = FALSE;
			
			if (_keytest (RR_2ND) || _keytest (RR_ENTER)) {
				STATUS = DROP;
				while(_keytest (RR_2ND) || _keytest (RR_ENTER));
			}
			if (_keytest (RR_ESC)) STATUS = EXIT;
		} while (STATUS == RUNNING);
		
		if (STATUS == DROP && choice != 3) {
			STATUS = RUNNING;
			
			switch(choice) {
				case 1:
					if (DISPLAY_SCORES() == QUIT)
						return QUIT;
					break;
				case 2:
					info();
					break;
			}
		}
		
		if (STATUS == EXIT || choice == 3) return -1;
		
	} while(choice);
	
	return STATUS;
}
コード例 #2
0
void main(void)
{
	TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("scriptmgr");
	ADD_ARMOUR_TO_CHAR(GetPlayerPed(), 100);
	CLEAR_ZONE(414.907, 28.0238, 8.79453, 200.0);
	SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(1);
	INIT_SETTINGS(420.828, 28.8978, 8.78683, 100.0);
	while ( ++num_items < MAX_PAGES ) selection_mem[num_items] = 0;
	while ( !IS_PLAYER_SCRIPT_CONTROL_ON(GetPlayerIndex()) ) WAIT(1000);
	
    while (TRUE)
    {
		WAIT(0);
		GET_CHAR_COORDINATES(GetPlayerPed(), &px, &py, &pz);
		GET_CHAR_HEADING(GetPlayerPed(), &ph);
		
		if(objrc == 0)
		{
			DRAW_MENU();
			PRINT_MAIN_LOGO(0.43, 0.05, "Lost MC RIP");
			PRINT_DESC(0.35, 0.11, "Recreation of GTA V Online mission \"Lost MC RIP\"");
			//PRINT_DESC(0.20, 0.13, "Test1");
			//PRINT_DESC(0.20, 0.15, "Test2");
		}
		
		if(objrc > objstart && objrc != objend)
		{
			PRINT_LIVES();
			POLICE(0, 0);
			MANAGE_PLAYER();
			MANAGE_ACTORS(14);
			ALTER_WANTED_LEVEL(GetPlayerIndex(), 0);	
		}
	
		if(objrc == 1)
		{
			UNLOCK_FRONTEND_DISPLAYS();
			APPLY_SELECTED_OPTIONS(level, weather, time);
			CLEAR_ZONE(480.671, 330.929, 8.57156, 50.0);
			SPAWN_VEHICLE(0, vehmodel,  BLIP_COLOR_WHITE, 414.907, 28.0238, 8.79453, 10.0, 25000, 0);
			SPAWN_VEHICLE(1, MODEL_HELLFURY, NOBLIP,  480.671, 330.929, 8.57156, 287.0, vhealth, 1);
			SPAWN_VEHICLE(2, MODEL_HELLFURY, NOBLIP,  500.989, 331.218, 8.57157, 287.0, vhealth, 1);
			SPAWN_VEHICLE(3, MODEL_HELLFURY, NOBLIP,  462.637, 342.84,  8.57144, 287.0, vhealth, 1);
			SPAWN_VEHICLE(4, MODEL_HELLFURY, NOBLIP,  456.194, 328.523, 8.57156, 287.0, vhealth, 1);
			SPAWN_VEHICLE(5, MODEL_ROMERO,   NOBLIP,  469.083, 341.918, 8.57143,   0.0, vhealth, 1);
			SPAWN_ACTOR(0,   MODEL_M_M_GBIK_LO_03, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 477.765, 330.598, 8.57155, 0.0, 0);
			SPAWN_ACTOR(1,   MODEL_M_Y_GBIK_HI_01, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 487.11,  332.822, 8.58402, 0.0, 0);
			SPAWN_ACTOR(2,   MODEL_M_Y_GBIK_HI_02, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 462.72,  329.053, 8.57155, 0.0, 0);
			SPAWN_ACTOR(3,   MODEL_M_Y_GBIK_LO_01, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 455.702, 331.683, 8.57326, 0.0, 0);
			SPAWN_ACTOR(4,   MODEL_M_Y_GBIK_LO_02, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 453.886, 342.619, 8.57142, 0.0, 0);
			SPAWN_ACTOR(5,   MODEL_M_M_GBIK_LO_03, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 455.879, 353.054, 8.57143, 0.0, 0);
			SPAWN_ACTOR(6,   MODEL_M_Y_GBIK_HI_01, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 461.334, 354.282, 8.55088, 0.0, 0);
			SPAWN_ACTOR(7,   MODEL_M_Y_GBIK_HI_02, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 452.701, 350.135, 8.57144, 0.0, 0);
			SPAWN_ACTOR(8,   MODEL_M_Y_GBIK_LO_01, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 475.867, 352.833, 8.57144, 0.0, 0);
			SPAWN_ACTOR(9,   MODEL_M_Y_GBIK_LO_02, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 485.464, 355.757, 8.57232, 0.0, 0);
			SPAWN_ACTOR(10,  MODEL_M_M_GBIK_LO_03, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 494.51,  355.139, 8.57158, 0.0, 0);
			SPAWN_ACTOR(11,  MODEL_M_Y_GBIK_HI_01, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 501.969, 343.139, 8.57158, 0.0, 0);
			SPAWN_ACTOR(12,  MODEL_M_Y_GBIK_HI_02, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 510.718, 339.741, 8.57158, 0.0, 0);
			SPAWN_ACTOR(13,  MODEL_M_Y_GBIK_LO_01, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 513.053, 328.065, 8.57157, 0.0, 0);
			SPAWN_ACTOR(14,  MODEL_M_Y_GBIK_LO_02, WEAPON_M4,  BLIP_COLOR_RED, accuracy, ehealth, armour, 0, 505.737, 314.082, 8.57796, 0.0, 0);
			PLAY_CHECKPOINT_SOUND();
			objrc++;
		}
		
		if(objrc == 2)
		{
			PRINT_TXT("Take out the ~R~Lost~S~");
			
			if(peds[0].retc == 2 && peds[1].retc == 2 && peds[2].retc == 2 && peds[3].retc == 2 && peds[4].retc == 2 && peds[5].retc == 2 && peds[6].retc == 2 && peds[7].retc == 2 && peds[8].retc == 2 && peds[9].retc == 2 && peds[10].retc == 2 && peds[11].retc == 2 && peds[12].retc == 2 && peds[13].retc == 2 && peds[14].retc == 2)
			{
				objrc++;
			}	
		}
		
		if(objrc == 3)
		{
			MISSION_COMPLETE("", 13000);
		}
	}
}
コード例 #3
0
void main(void)
{
	int i;
	TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("scriptmgr");
	CLEAR_ZONE(2237.89, 184.489, 5.85721, 200.0);
	INIT_SETTINGS(2237.89, 184.489, 5.85721, 0.0);
	ADD_ARMOUR_TO_CHAR(GetPlayerPed(), 100);
	CLEAR_ZONE(2225.7,  345.369, 17.2112, 200.0);
	SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(1);

	while (TRUE)
    {
		WAIT(0);
		GET_CHAR_COORDINATES(GetPlayerPed(), &px, &py, &pz);
		GET_CHAR_HEADING(GetPlayerPed(), &ph);
		
		if(objrc == 0)
		{
			DRAW_MENU();
			PRINT_MAIN_LOGO(0.39, 0.05, "The Parking Garage");
			PRINT_DESC(0.34, 0.11, "Recreation of GTA V Online mission \"The Parking Garage\"");
			//PRINT_DESC(0.20, 0.13, "Test1");
			//PRINT_DESC(0.20, 0.15, "Test2");
		}
		
		if(objrc > objstart && objrc != objend)
		{
			PRINT_LIVES();
			POLICE(0, 0);
			MANAGE_PLAYER();
			MANAGE_ACTORS(21);
			MANAGE_VEHICLES(8);
		}
		
		if(objrc == 1)
		{
			UNLOCK_FRONTEND_DISPLAYS();
			APPLY_SELECTED_OPTIONS(level, weather, time);
			SPAWN_VEHICLE(0, vehmodel, BLIP_COLOR_WHITE, 2236.36, 191.781, 5.96358, 270.0, 25000, 0);
			SPAWN_VEHICLE(1, MODEL_PMP600, NOBLIP,  2225.7,  345.369, 17.2112, 0.0,   vhealth, 1);
			SPAWN_VEHICLE(2, MODEL_PMP600, NOBLIP,  2235.81, 344.851, 17.2112, 0.0,   vhealth, 1);
			SPAWN_VEHICLE(3, MODEL_PMP600, NOBLIP,  2237.24, 362.006, 17.2112, 180.0, vhealth, 1);
			SPAWN_VEHICLE(4, MODEL_PMP600, NOBLIP,  2226.02, 361.978, 17.2112, 180.0, vhealth, 1);
			
			for(i=1;i<=4;i++)
			{
				OPEN_CAR_DOOR(vehs[i].car, 0);
				OPEN_CAR_DOOR(vehs[i].car, 1);
				OPEN_CAR_DOOR(vehs[i].car, 2);
				OPEN_CAR_DOOR(vehs[i].car, 3);
			}
			
			SPAWN_ACTOR(0,  MODEL_M_Y_GLAT_LO_01, WEAPON_MP5, NOBLIP, accuracy, ehealth, armour, 10, 2241.71, 349.074, 17.2112, 180.0, 0);
			SPAWN_ACTOR(1,  MODEL_M_Y_GLAT_LO_02, WEAPON_M4,  NOBLIP, accuracy, ehealth, armour, 10, 2236.66, 352.623, 17.2112, 180.0, 0);
			SPAWN_ACTOR(2,  MODEL_M_Y_GLAT_HI_01, WEAPON_MP5, NOBLIP, accuracy, ehealth, armour, 10, 2234.38, 351.852, 17.2112, 180.0, 0);
			SPAWN_ACTOR(3,  MODEL_M_Y_GLAT_HI_02, WEAPON_M4,  NOBLIP, accuracy, ehealth, armour, 10, 2220.1,  355.928, 17.2112, 180.0, 0);
			SPAWN_ACTOR(4,  MODEL_M_Y_GLAT_LO_01, WEAPON_MP5, NOBLIP, accuracy, ehealth, armour, 10, 2218.18, 350.432, 17.2112, 180.0, 0);
			SPAWN_ACTOR(5,  MODEL_M_Y_GLAT_LO_02, WEAPON_M4,  NOBLIP, accuracy, ehealth, armour, 10, 2224.79, 349.411, 17.2112, 180.0, 0);
			SPAWN_ACTOR(6,  MODEL_M_Y_GLAT_HI_01, WEAPON_MP5, NOBLIP, accuracy, ehealth, armour, 10, 2221.69, 367.831, 17.2112, 180.0, 0);
			SPAWN_ACTOR(7,  MODEL_M_Y_GLAT_HI_02, WEAPON_M4,  NOBLIP, accuracy, ehealth, armour, 10, 2228.39, 374.876, 17.2111, 180.0, 0);
			SPAWN_ACTOR(8,  MODEL_M_Y_GLAT_LO_01, WEAPON_MP5, NOBLIP, accuracy, ehealth, armour, 10, 2246.78, 372.589, 17.3392, 180.0, 0);
			SPAWN_ACTOR(9,  MODEL_M_Y_GLAT_LO_02, WEAPON_M4,  NOBLIP, accuracy, ehealth, armour, 10, 2247.09, 360.237, 17.3619, 180.0, 0);
			SPAWN_ACTOR(10, MODEL_M_Y_GLAT_HI_01, WEAPON_MP5, NOBLIP, accuracy, ehealth, armour, 10, 2234.74, 335.179, 17.2112,   0.0, 0);
			SPAWN_ACTOR(11, MODEL_M_Y_GLAT_HI_02, WEAPON_M4,  NOBLIP, accuracy, ehealth, armour, 10, 2230.77, 335.418, 17.2112,   0.0, 0);
			SPAWN_ACTOR(12, MODEL_M_Y_GLAT_LO_02, WEAPON_MP5, NOBLIP, accuracy, ehealth, armour, 10, 2228.00, 344.176, 17.2112, 180.0, 0);
			SPAWN_ACTOR(13, MODEL_M_Y_GLAT_HI_01, WEAPON_MP5, NOBLIP, accuracy, ehealth, armour, 10, 2240.39, 344.829, 17.2112, 180.0, 0);
			TASK_CHAT_WITH_CHAR(peds[10].actor, peds[13].actor, 1, 1);
			TASK_CHAT_WITH_CHAR(peds[11].actor, peds[12].actor, 0, 1);
			PLAY_CHECKPOINT_SOUND();
			objrc++;
		}
		
		if(objrc == 2)
		{
			SET_MISSION_CHECKPOINT(0, 2265.86, 310.3, 3.93312, 4.0, "Go to the ~Y~parking lot~S~");
		}
		
		if(objrc == 3)
		{
			GET_GROUND_Z_FOR_3D_COORD(2247.02, 364.361, 17.3601, &zg);
			CREATE_PICKUP(drugbag, 22, 2247.02, 364.361, zg, &document2, 1);
			objrc++;
		}
		
		if(objrc == 4)
		{
			PRINT_TXT("Get the ~b~document~s~");
			
			if(HAS_PICKUP_BEEN_COLLECTED(document2))
			{
				PLAY_CHECKPOINT_SOUND();
				objrc++;
			}
		}
		
		if(objrc == 5)
		{
			SET_MISSION_CHECKPOINT(0, 747.599, -119.14, 3.67973, 4.0, "Deliver the ~b~document~s~ to ~Y~Lester's warehourse~S~");
			SPAWN_ENEMY_CAR_IN_AREA(MODEL_HUNTLEY, 1847.66, 259.651, 5.34315, 5, 14, 15, MODEL_M_Y_GAFR_HI_01);
			SPAWN_ENEMY_CAR_IN_AREA(MODEL_HUNTLEY, 1854.45, 276.598, 5.134,   6, 16, 17, MODEL_M_Y_GAFR_HI_01);
			SPAWN_ENEMY_CAR_IN_AREA(MODEL_HUNTLEY, 1370.08, 295.171, 24.829,  7, 18, 19, MODEL_M_Y_GAFR_HI_01);
			SPAWN_ENEMY_CAR_IN_AREA(MODEL_HUNTLEY, 1357.89, 281.534, 25.8018, 8, 20, 21, MODEL_M_Y_GAFR_HI_01);			
		}
		
		if(objrc == 6)
		{
			MISSION_COMPLETE("", 20000);
		}
	}
}