/** * Mix some frames from the given secondary buffer "dsb" into the device * primary buffer. * * dsb = the secondary buffer * playpos = the current play position in the device buffer (primary buffer) * writepos = the current safe-to-write position in the device buffer * mixlen = the maximum number of bytes in the primary buffer to mix, from the * current writepos. * * Returns: the number of bytes beyond the writepos that were mixed. */ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen) { /* The buffer's primary_mixpos may be before or after the device * buffer's mixpos, but both must be ahead of writepos. */ DWORD primary_done; TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen); TRACE("writepos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->primary_mixpos, mixlen); TRACE("looping=%d, leadin=%d\n", dsb->playflags, dsb->leadin); /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */ if (dsb->leadin && dsb->state == STATE_STARTING) { if (mixlen > 2 * dsb->device->fraglen) { dsb->primary_mixpos += mixlen - 2 * dsb->device->fraglen; dsb->primary_mixpos %= dsb->device->buflen; } } dsb->leadin = FALSE; /* calculate how much pre-buffering has already been done for this buffer */ primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); /* sanity */ if(mixlen < primary_done) { /* Should *NEVER* happen */ ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d/%d, primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done,dsb->sec_mixpos, dsb->buflen, dsb->primary_mixpos, writepos, mixlen); dsb->primary_mixpos = writepos + mixlen; dsb->primary_mixpos %= dsb->device->buflen; return mixlen; } /* take into account already mixed data */ mixlen -= primary_done; TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done, mixlen); if (!mixlen) return primary_done; /* First try to mix to the end of the buffer if possible * Theoretically it would allow for better optimization */ DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen); /* re-calculate the primary done */ primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); TRACE("new primary_mixpos=%d, total mixed data=%d\n", dsb->primary_mixpos, primary_done); /* Report back the total prebuffered amount for this buffer */ return primary_done; }
/** * Mix (at most) the given number of bytes into the given position of the * device buffer, from the secondary buffer "dsb" (starting at the current * mix position for that buffer). * * Returns the number of bytes actually mixed into the device buffer. This * will match fraglen unless the end of the secondary buffer is reached * (and it is not looping). * * dsb = the secondary buffer to mix from * writepos = position (offset) in device buffer to write at * fraglen = number of bytes to mix */ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) { INT len = fraglen; BYTE *ibuf, *volbuf; DWORD oldpos, mixbufpos; TRACE("sec_mixpos=%d/%d\n", dsb->sec_mixpos, dsb->buflen); TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); if (len % dsb->device->pwfx->nBlockAlign) { INT nBlockAlign = dsb->device->pwfx->nBlockAlign; ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); len -= len % nBlockAlign; /* data alignment */ } /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */ oldpos = dsb->sec_mixpos; DSOUND_MixToTemporary(dsb, len); ibuf = dsb->device->tmp_buffer; /* Apply volume if needed */ volbuf = DSOUND_MixerVol(dsb, len); if (volbuf) ibuf = volbuf; mixbufpos = DSOUND_bufpos_to_mixpos(dsb->device, writepos); /* Now mix the temporary buffer into the devices main buffer */ if ((writepos + len) <= dsb->device->buflen) dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, len); else { DWORD todo = dsb->device->buflen - writepos; dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, todo); dsb->device->mixfunction(ibuf + todo, dsb->device->mix_buffer, len - todo); } /* check for notification positions */ if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && dsb->state != STATE_STARTING) { INT ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos); DSOUND_CheckEvent(dsb, oldpos, ilen); } /* increase mix position */ dsb->primary_mixpos += len; dsb->primary_mixpos %= dsb->device->buflen; return len; }
/** * Mix (at most) the given number of bytes into the given position of the * device buffer, from the secondary buffer "dsb" (starting at the current * mix position for that buffer). * * Returns the number of bytes actually mixed into the device buffer. This * will match fraglen unless the end of the secondary buffer is reached * (and it is not looping). * * dsb = the secondary buffer to mix from * writepos = position (offset) in device buffer to write at * fraglen = number of bytes to mix */ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) { INT len = fraglen; float *ibuf; DWORD oldpos; UINT frames = fraglen / dsb->device->pwfx->nBlockAlign; TRACE("sec_mixpos=%d/%d\n", dsb->sec_mixpos, dsb->buflen); TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); if (len % dsb->device->pwfx->nBlockAlign) { INT nBlockAlign = dsb->device->pwfx->nBlockAlign; ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); len -= len % nBlockAlign; /* data alignment */ } /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */ oldpos = dsb->sec_mixpos; DSOUND_MixToTemporary(dsb, frames); ibuf = dsb->device->tmp_buffer; /* Apply volume if needed */ DSOUND_MixerVol(dsb, frames); mixieee32(ibuf, dsb->device->mix_buffer, frames * dsb->device->pwfx->nChannels); /* check for notification positions */ if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && dsb->state != STATE_STARTING) { INT ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos); DSOUND_CheckEvent(dsb, oldpos, ilen); } return len; }
/** * Perform mixing for a Direct Sound device. That is, go through all the * secondary buffers (the sound bites currently playing) and mix them in * to the primary buffer (the device buffer). * * The mixing procedure goes: * * secondary->buffer (secondary format) * =[Resample]=> device->tmp_buffer (float format) * =[Volume]=> device->tmp_buffer (float format) * =[Mix]=> device->mix_buffer (float format) * =[Reformat]=> device->buffer (device format) */ static void DSOUND_PerformMix(DirectSoundDevice *device) { UINT32 pad, to_mix_frags, to_mix_bytes; HRESULT hr; TRACE("(%p)\n", device); /* **** */ EnterCriticalSection(&device->mixlock); hr = IAudioClient_GetCurrentPadding(device->client, &pad); if(FAILED(hr)){ WARN("GetCurrentPadding failed: %08x\n", hr); LeaveCriticalSection(&device->mixlock); return; } to_mix_frags = device->prebuf - (pad * device->pwfx->nBlockAlign + device->fraglen - 1) / device->fraglen; to_mix_bytes = to_mix_frags * device->fraglen; if(device->in_mmdev_bytes > 0){ DWORD delta_bytes = min(to_mix_bytes, device->in_mmdev_bytes); device->in_mmdev_bytes -= delta_bytes; device->playing_offs_bytes += delta_bytes; device->playing_offs_bytes %= device->buflen; } if (device->priolevel != DSSCL_WRITEPRIMARY) { BOOL recover = FALSE, all_stopped = FALSE; DWORD playpos, writepos, writelead, maxq, prebuff_max, prebuff_left, size1, size2; LPVOID buf1, buf2; int nfiller; /* the sound of silence */ nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; /* get the position in the primary buffer */ if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ LeaveCriticalSection(&(device->mixlock)); return; } TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", playpos,writepos,device->playpos,device->mixpos,device->buflen); assert(device->playpos < device->buflen); /* calc maximum prebuff */ prebuff_max = (device->prebuf * device->fraglen); /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); /* check for underrun. underrun occurs when the write position passes the mix position * also wipe out just-played sound data */ if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ if (device->state == STATE_STOPPING || device->state == STATE_PLAYING) WARN("Probable buffer underrun\n"); else TRACE("Buffer starting or buffer underrun\n"); /* recover mixing for all buffers */ recover = TRUE; /* reset mix position to write position */ device->mixpos = writepos; ZeroMemory(device->buffer, device->buflen); } else if (playpos < device->playpos) { buf1 = device->buffer + device->playpos; buf2 = device->buffer; size1 = device->buflen - device->playpos; size2 = playpos; FillMemory(buf1, size1, nfiller); if (playpos && (!buf2 || !size2)) FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); FillMemory(buf2, size2, nfiller); } else { buf1 = device->buffer + device->playpos; buf2 = NULL; size1 = playpos - device->playpos; size2 = 0; FillMemory(buf1, size1, nfiller); } device->playpos = playpos; /* find the maximum we can prebuffer from current write position */ maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); ZeroMemory(device->mix_buffer, device->mix_buffer_len); /* do the mixing */ DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped); if (maxq + writepos > device->buflen) { DWORD todo = device->buflen - writepos; DWORD offs_float = (todo / device->pwfx->nBlockAlign) * device->pwfx->nChannels; device->normfunction(device->mix_buffer, device->buffer + writepos, todo); device->normfunction(device->mix_buffer + offs_float, device->buffer, maxq - todo); } else device->normfunction(device->mix_buffer, device->buffer + writepos, maxq); /* update the mix position, taking wrap-around into account */ device->mixpos = writepos + maxq; device->mixpos %= device->buflen; /* update prebuff left */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); /* check if have a whole fragment */ if (prebuff_left >= device->fraglen){ /* update the wave queue */ DSOUND_WaveQueue(device, FALSE); /* buffers are full. start playing if applicable */ if(device->state == STATE_STARTING){ TRACE("started primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* we are playing now */ device->state = STATE_PLAYING; } } /* buffers are full. start stopping if applicable */ if(device->state == STATE_STOPPED){ TRACE("restarting primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* start stopping again. as soon as there is no more data, it will stop */ device->state = STATE_STOPPING; } } } /* if device was stopping, its for sure stopped when all buffers have stopped */ else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ TRACE("All buffers have stopped. Stopping primary buffer\n"); device->state = STATE_STOPPED; /* stop the primary buffer now */ DSOUND_PrimaryStop(device); } } else if (device->state != STATE_STOPPED) { DSOUND_WaveQueue(device, TRUE); /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ if (device->state == STATE_STARTING) { if (DSOUND_PrimaryPlay(device) != DS_OK) WARN("DSOUND_PrimaryPlay failed\n"); else device->state = STATE_PLAYING; } else if (device->state == STATE_STOPPING) { if (DSOUND_PrimaryStop(device) != DS_OK) WARN("DSOUND_PrimaryStop failed\n"); else device->state = STATE_STOPPED; } } LeaveCriticalSection(&(device->mixlock)); /* **** */ }
/** * Perform mixing for a Direct Sound device. That is, go through all the * secondary buffers (the sound bites currently playing) and mix them in * to the primary buffer (the device buffer). */ static void DSOUND_PerformMix(DirectSoundDevice *device) { TRACE("(%p)\n", device); /* **** */ EnterCriticalSection(&(device->mixlock)); if (device->priolevel != DSSCL_WRITEPRIMARY) { BOOL recover = FALSE, all_stopped = FALSE; DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2; LPVOID buf1, buf2; BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK)); int nfiller; /* the sound of silence */ nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; /* get the position in the primary buffer */ if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ LeaveCriticalSection(&(device->mixlock)); return; } TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", playpos,writepos,device->playpos,device->mixpos,device->buflen); assert(device->playpos < device->buflen); mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos); mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos); /* calc maximum prebuff */ prebuff_max = (device->prebuf * device->fraglen); if (!device->hwbuf && playpos + prebuff_max >= device->helfrags * device->fraglen) prebuff_max += device->buflen - device->helfrags * device->fraglen; /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); /* check for underrun. underrun occurs when the write position passes the mix position * also wipe out just-played sound data */ if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ if (device->state == STATE_STOPPING || device->state == STATE_PLAYING) WARN("Probable buffer underrun\n"); else TRACE("Buffer starting or buffer underrun\n"); /* recover mixing for all buffers */ recover = TRUE; /* reset mix position to write position */ device->mixpos = writepos; ZeroMemory(device->mix_buffer, device->mix_buffer_len); ZeroMemory(device->buffer, device->buflen); } else if (playpos < device->playpos) { buf1 = device->buffer + device->playpos; buf2 = device->buffer; size1 = device->buflen - device->playpos; size2 = playpos; FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0); FillMemory(device->mix_buffer, mixplaypos2, 0); if (lock) IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); FillMemory(buf1, size1, nfiller); if (playpos && (!buf2 || !size2)) FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); FillMemory(buf2, size2, nfiller); if (lock) IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); } else { buf1 = device->buffer + device->playpos; buf2 = NULL; size1 = playpos - device->playpos; size2 = 0; FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0); if (lock) IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); FillMemory(buf1, size1, nfiller); if (buf2 && size2) { FIXME("%d: There should be no additional buffer here!!\n", __LINE__); FillMemory(buf2, size2, nfiller); } if (lock) IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); } device->playpos = playpos; /* find the maximum we can prebuffer from current write position */ maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); if (lock) IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, writepos, maxq, 0); /* do the mixing */ frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped); if (frag + writepos > device->buflen) { DWORD todo = device->buflen - writepos; device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo); device->normfunction(device->mix_buffer, device->buffer, frag - todo); } else device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag); /* update the mix position, taking wrap-around into account */ device->mixpos = writepos + frag; device->mixpos %= device->buflen; if (lock) { DWORD frag2 = (frag > size1 ? frag - size1 : 0); frag -= frag2; if (frag2 > size2) { FIXME("Buffering too much! (%d, %d, %d, %d)\n", maxq, frag, size2, frag2 - size2); frag2 = size2; } IDsDriverBuffer_Unlock(device->hwbuf, buf1, frag, buf2, frag2); } /* update prebuff left */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); /* check if have a whole fragment */ if (prebuff_left >= device->fraglen){ /* update the wave queue if using wave system */ if (!device->hwbuf) DSOUND_WaveQueue(device, FALSE); /* buffers are full. start playing if applicable */ if(device->state == STATE_STARTING){ TRACE("started primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* we are playing now */ device->state = STATE_PLAYING; } } /* buffers are full. start stopping if applicable */ if(device->state == STATE_STOPPED){ TRACE("restarting primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* start stopping again. as soon as there is no more data, it will stop */ device->state = STATE_STOPPING; } } } /* if device was stopping, its for sure stopped when all buffers have stopped */ else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ TRACE("All buffers have stopped. Stopping primary buffer\n"); device->state = STATE_STOPPED; /* stop the primary buffer now */ DSOUND_PrimaryStop(device); } } else { /* update the wave queue if using wave system */ if (!device->hwbuf) DSOUND_WaveQueue(device, TRUE); else /* Keep alsa happy, which needs GetPosition called once every 10 ms */ IDsDriverBuffer_GetPosition(device->hwbuf, NULL, NULL); /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ if (device->state == STATE_STARTING) { if (DSOUND_PrimaryPlay(device) != DS_OK) WARN("DSOUND_PrimaryPlay failed\n"); else device->state = STATE_PLAYING; } else if (device->state == STATE_STOPPING) { if (DSOUND_PrimaryStop(device) != DS_OK) WARN("DSOUND_PrimaryStop failed\n"); else device->state = STATE_STOPPED; } } LeaveCriticalSection(&(device->mixlock)); /* **** */ }
/** * Mix (at most) the given number of bytes into the given position of the * device buffer, from the secondary buffer "dsb" (starting at the current * mix position for that buffer). * * Returns the number of bytes actually mixed into the device buffer. This * will match fraglen unless the end of the secondary buffer is reached * (and it is not looping). * * dsb = the secondary buffer to mix from * writepos = position (offset) in device buffer to write at * fraglen = number of bytes to mix */ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) { INT len = fraglen, ilen; BYTE *ibuf = (dsb->tmp_buffer ? dsb->tmp_buffer : dsb->buffer->memory) + dsb->buf_mixpos, *volbuf; DWORD oldpos, mixbufpos; TRACE("buf_mixpos=%d/%d sec_mixpos=%d/%d\n", dsb->buf_mixpos, dsb->tmp_buffer_len, dsb->sec_mixpos, dsb->buflen); TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); assert(dsb->buf_mixpos + len <= dsb->tmp_buffer_len); if (len % dsb->device->pwfx->nBlockAlign) { INT nBlockAlign = dsb->device->pwfx->nBlockAlign; ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); len -= len % nBlockAlign; /* data alignment */ } /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */ DSOUND_MixToTemporary(dsb, dsb->sec_mixpos, DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos+len) - dsb->sec_mixpos, TRUE); if (dsb->resampleinmixer) ibuf = dsb->device->tmp_buffer; /* Apply volume if needed */ volbuf = DSOUND_MixerVol(dsb, len); if (volbuf) ibuf = volbuf; mixbufpos = DSOUND_bufpos_to_mixpos(dsb->device, writepos); /* Now mix the temporary buffer into the devices main buffer */ if ((writepos + len) <= dsb->device->buflen) dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, len); else { DWORD todo = dsb->device->buflen - writepos; dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, todo); dsb->device->mixfunction(ibuf + todo, dsb->device->mix_buffer, len - todo); } oldpos = dsb->sec_mixpos; dsb->buf_mixpos += len; if (dsb->buf_mixpos >= dsb->tmp_buffer_len) { if (dsb->buf_mixpos > dsb->tmp_buffer_len) ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb->buf_mixpos, dsb->tmp_buffer_len); if (dsb->playflags & DSBPLAY_LOOPING) { dsb->buf_mixpos -= dsb->tmp_buffer_len; } else if (dsb->buf_mixpos >= dsb->tmp_buffer_len) { dsb->buf_mixpos = dsb->sec_mixpos = 0; dsb->state = STATE_STOPPED; } DSOUND_RecalcFreqAcc(dsb); } dsb->sec_mixpos = DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos); ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos); /* check for notification positions */ if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && dsb->state != STATE_STARTING) { DSOUND_CheckEvent(dsb, oldpos, ilen); } /* increase mix position */ dsb->primary_mixpos += len; if (dsb->primary_mixpos >= dsb->device->buflen) dsb->primary_mixpos -= dsb->device->buflen; return len; }