コード例 #1
0
ファイル: DynamicModule.cpp プロジェクト: LiberatorUSA/GUCEF
//----------------------------------------------------------------------------//
static DYNLIB_HANDLE DynLibLoad(const String& name)
{
    DYNLIB_HANDLE handle = 0;

    // prefer whatever location is set in CEGUI_MODULE_DIR environment var
    const String envModuleDir(getModuleDirEnvVar());

    if (!envModuleDir.empty())
        handle = DYNLIB_LOAD(envModuleDir + '/' + name);

    if (!handle)
    #ifdef __APPLE__
        // on apple, look in the app bundle frameworks directory
        handle = DYNLIB_LOAD("@executable_path/../Frameworks/" + name);

        if (!handle)
    #endif
        // try loading without any explicit location (i.e. use OS search path)
        handle = DYNLIB_LOAD(name);

    // finally, try using the compiled-in module directory
    if (!handle)
        handle = DYNLIB_LOAD(CEGUI_MODULE_DIR + name);

    return handle;
}
コード例 #2
0
ファイル: OgreDynLib.cpp プロジェクト: amerkoleci/mogre
	//-----------------------------------------------------------------------
	void DynLib::load()
	{
		// Log library load
		LogManager::getSingleton().logMessage("Loading library " + mName);

		String name = mName;
#if OGRE_PLATFORM == OGRE_PLATFORM_EMSCRIPTEN
		if (name.find(".js") == String::npos)
			name += ".js";
#elif OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_NACL
		// dlopen() does not add .so to the filename, like windows does for .dll
		if (name.find(".so") == String::npos)
		{
			name += ".so.";
			name += StringConverter::toString(OGRE_VERSION_MAJOR) + ".";
			name += StringConverter::toString(OGRE_VERSION_MINOR) + ".";
			name += StringConverter::toString(OGRE_VERSION_PATCH);
		}
#elif OGRE_PLATFORM == OGRE_PLATFORM_APPLE
		// dlopen() does not add .dylib to the filename, like windows does for .dll
		if (name.substr(name.find_last_of(".") + 1) != "dylib")
			name += ".dylib";
#elif OGRE_PLATFORM == OGRE_PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WINRT
		// Although LoadLibraryEx will add .dll itself when you only specify the library name,
		// if you include a relative path then it does not. So, add it to be sure.
		if (name.substr(name.find_last_of(".") + 1) != "dll")
			name += ".dll";
#endif

#ifdef _UNICODE
		std::wstring wStr(name.begin(), name.end());
		mInst = (DYNLIB_HANDLE)DYNLIB_LOAD(wStr.c_str());
#else
		mInst = (DYNLIB_HANDLE)DYNLIB_LOAD(name.c_str());
#endif

#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
		if (!mInst)
		{
			// Try again as a framework
			mInst = (DYNLIB_HANDLE)FRAMEWORK_LOAD(mName);
		}
#endif
		if (!mInst)
			OGRE_EXCEPT(
				Exception::ERR_INTERNAL_ERROR,
				"Could not load dynamic library " + mName +
				".  System Error: " + dynlibError(),
				"DynLib::load");
	}
コード例 #3
0
//-----------------------------------------------------------------------
void DynLib::load()
{
    // Log library load
    LogManager::getSingleton().logMessage("Loading library " + mName);

    String name = mName;
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_NACL
    // dlopen() does not add .so to the filename, like windows does for .dll
    if (name.find(".so") == String::npos)
        name += ".so";
#elif OGRE_PLATFORM == OGRE_PLATFORM_APPLE
    // dlopen() does not add .dylib to the filename, like windows does for .dll
    if (name.substr(name.length() - 6, 6) != ".dylib")
        name += ".dylib";
#elif OGRE_PLATFORM == OGRE_PLATFORM_WIN32
    // Although LoadLibraryEx will add .dll itself when you only specify the library name,
    // if you include a relative path then it does not. So, add it to be sure.
    if (name.substr(name.length() - 4, 4) != ".dll")
        name += ".dll";
#endif
    mInst = (DYNLIB_HANDLE)DYNLIB_LOAD( name.c_str() );

    if( !mInst )
        OGRE_EXCEPT(
            Exception::ERR_INTERNAL_ERROR,
            "Could not load dynamic library " + mName +
            ".  System Error: " + dynlibError(),
            "DynLib::load" );
}
コード例 #4
0
ファイル: DynamicLib.cpp プロジェクト: gitLongjie/SimView
	// 载入动态库
	bool CDynamicLib::Load(const SVString& pszLibName)
	{
		ILogManage::GetSingleton().RecordLog("加载动态库" + pszLibName);

		SVString strName = pszLibName;
		m_strName = pszLibName;
#if SIMVIEW_PLATFORM == SIMVIEW_PLATFORM_LINUX || SIMVIEW_PLATFORM == SIMVIEW_PLATFORM_NACL
		// dlopen() does not add .so to the filename, like windows does for .dll
		if (strName.find(".so") == SVString::npos)
			pszLibName += ".so";
#elif SIMVIEW_PLATFORM == SIMVIEW_PLATFORM_APPLE
		// dlopen() does not add .dylib to the filename, like windows does for .dll
		if (strName.substr(strName.length() - 6, 6) != ".dylib")
			strName += ".dylib";
#elif SIMVIEW_PLATFORM == SIMVIEW_PLATFORM_WIN32
		// Although LoadLibraryEx will add .dll itself when you only specify the library name,
		// if you include a relative path then it does not. So, add it to be sure.
		if (strName.substr(strName.length() - 4, 4) != ".dll")
			strName += ".dll";
#endif
		m_hInsLib = (DYNLIB_HANDLE)DYNLIB_LOAD(strName.c_str());

		if (!m_hInsLib)
		{
			SIMVIEW_EXCEPT(
				CSVExpection::ERR_INTERNAL_ERROR, \
				"不能打开动态库" + m_strName + \
				". 系统错误码 " + GetLastError(), \
				"DynLib::load");
		}
		return (true);
	}
コード例 #5
0
//##ModelId=4C5A6F7600F1
bool CPluginDll::Load()
{
	String name = m_Name;

    m_hInst = (DYNLIB_HANDLE)DYNLIB_LOAD( name.c_str() );
    return (m_hInst!=NULL);
}
コード例 #6
0
ファイル: DynLib.cpp プロジェクト: CZdravko/Horde
//-----------------------------------------------------------------------
bool DynLib::load()
{
	// Already loaded ?
	if( m_hInst != 0x0 ) return true;

	// Log library load
	GameLog::logMessage("Loading library %s", m_name.c_str());

	std::string name = m_name;
#if defined PLATFORM_LINUX
	// dlopen() does not add .so to the filename, like windows does for .dll
//	if (name.substr(name.length() - 3, 3) != ".so")
//		name += ".so";
#endif

	m_hInst = (DYNLIB_HANDLE)DYNLIB_LOAD( name.c_str() );

	if( m_hInst == 0x0 )
	{
		GameLog::errorMessage( "Could not load dynamic library %s. System Error: %s", m_name.c_str(), dynlibError().c_str() );
		return false;
	}

	return true;
}
コード例 #7
0
bool NFCDynLib::Load()
{
    std::string strLibPath = "./";
    strLibPath += mstrName;
    mInst = (DYNLIB_HANDLE)DYNLIB_LOAD(strLibPath.c_str());

    return mInst != NULL;
}
コード例 #8
0
ファイル: BsDynLib.cpp プロジェクト: Asimovtech/BansheeEngine
    void DynLib::load()
    {
		if(m_hInst)
			return;

        m_hInst = (DYNLIB_HANDLE)DYNLIB_LOAD(mName.c_str());

        if(!m_hInst)
		{
            BS_EXCEPT(InternalErrorException,  
				"Could not load dynamic library " + mName + 
                ".  System Error: " + dynlibError());
		}
    }
コード例 #9
0
ファイル: OgreDynLib.cpp プロジェクト: andyhebear/likeleon
    //-----------------------------------------------------------------------
    void DynLib::load()
    {
        // Log library load
        LogManager::getSingleton().logMessage("Loading library " + mName);

		std::string name = mName;
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
        // dlopen() does not add .so to the filename, like windows does for .dll
        if (name.substr(name.length() - 3, 3) != ".so")
           name += ".so";
#endif

        m_hInst = (DYNLIB_HANDLE)DYNLIB_LOAD( name.c_str() );

        if( !m_hInst )
            OGRE_EXCEPT(
                Exception::ERR_INTERNAL_ERROR, 
                "Could not load dynamic library " + mName + 
                ".  System Error: " + dynlibError(),
                "DynLib::load" );
    }
コード例 #10
0
ファイル: cPluginManager.cpp プロジェクト: bslayerw/cAudio
	bool cPluginManager::installPlugin(const char* filename, const char* name)
	{
		DYNLIB_HANDLE m_hInst = DYNLIB_LOAD(filename);
		if(m_hInst)
		{
			GetPluginModule moduleFunc = (GetPluginModule)DYNLIB_GETSYM(m_hInst, "GetPluginModule");

			if(moduleFunc)
			{
				IAudioPlugin* plugin = moduleFunc(CAUDIO_VERSION);

				if(plugin)
				{
					DynamicallyLoadedPlugins[plugin] = m_hInst;

					return installPlugin(plugin, name);
				}
			}
			else
				getLogger()->logError("cPluginManager", "installPlugin Error: %s.", getError().c_str());
		}
		return false;
	}
コード例 #11
0
bool cPluginManager::installPlugin(const char* filename, const char* name)
{
#ifdef CAUDIO_COMPILE_WITH_DYNAMIC_PLUGIN_SUPPORT
	DYNLIB_HANDLE m_hInst = DYNLIB_LOAD(filename);
	if(m_hInst)
	{
		GetPluginModule moduleFunc = (GetPluginModule)DYNLIB_GETSYM(m_hInst, "GetPluginModule");

		if(moduleFunc)
		{
			IAudioPlugin* plugin = moduleFunc(CAUDIO_VERSION);

			if(plugin)
			{
				DynamicallyLoadedPlugins[plugin] = m_hInst;

				return installPlugin(plugin, name);
			}
		}
	}
#endif
	return false;
}
コード例 #12
0
DynamicModule::DynamicModule(const String& name) :
    d_moduleName(name)
{
	//If nothing is passed, don't load anything...
	if(name.empty())
	{
		d_handle = 0;
		return;
	} // if(name.empty())

#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__)  || defined(__HAIKU__)
    #if defined(CEGUI_HAS_VERSION_SUFFIX) || defined(CEGUI_HAS_BUILD_SUFFIX)
        // check if we are being asked to open a CEGUI .so, if so postfix the
        // name with our package version
        if (d_moduleName.substr(0, 5) == "CEGUI" ||
            d_moduleName.substr(0, 8) == "libCEGUI")
        {
            // strip .so extension before postfixing, will get added again below
            if (d_moduleName.substr(d_moduleName.length() - 3, 3) == ".so")
                d_moduleName = d_moduleName.substr(0, d_moduleName.length() - 3);

            #ifdef CEGUI_HAS_BUILD_SUFFIX
                // append a suffix (like _d for debug builds, etc)
                d_moduleName += CEGUI_BUILD_SUFFIX;
            #endif

            #ifdef CEGUI_HAS_VERSION_SUFFIX
                d_moduleName += "-";
                d_moduleName += CEGUI_VERSION_SUFFIX;
            #endif
        }
    #endif
    // dlopen() does not add .so to the filename, like windows does for .dll
    if (d_moduleName.substr(d_moduleName.length() - 3, 3) != ".so")
        d_moduleName += ".so";
#endif
    // Optionally add a _d to the module name for the debug config on Win32
#if defined(__WIN32__) || defined(_WIN32)
    // if name has .dll extension, assume it's complete and do not touch it.
    if (d_moduleName.substr(d_moduleName.length() - 4, 4) != ".dll")
    {
        #ifdef CEGUI_HAS_BUILD_SUFFIX
            // append a suffix (like _d for debug builds, etc)
            d_moduleName += CEGUI_BUILD_SUFFIX;
        #endif

        #ifdef CEGUI_HAS_VERSION_SUFFIX
            d_moduleName += "-";
            d_moduleName += CEGUI_VERSION_SUFFIX;
        #endif
    }
#endif

    d_handle = DYNLIB_LOAD(d_moduleName.c_str());

#if defined(__linux__) || defined(__MINGW32__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__HAIKU__)
    if (!d_handle)
    {
        // see if we need to add the leading 'lib'
        if (d_moduleName.substr(0, 3) != "lib")
        {
            d_moduleName.insert(0, "lib");
            d_handle = DYNLIB_LOAD(d_moduleName.c_str());
        }
    }
#endif

    // check for library load failure
    if (!d_handle)
        CEGUI_THROW(GenericException(
            "DynamicModule::DynamicModule - Failed to load module '" +
            d_moduleName + "': " + getFailureString()));
}
コード例 #13
0
bool DynamicLibrary::load()
{
    _handle = (DynLibHandle) DYNLIB_LOAD(_name.c_str());
    return _handle != 0;
}