コード例 #1
0
ファイル: w_levels.cpp プロジェクト: Blastfrog/eternity
//
// ManagedDirectory::openWadFile
//
// Tries to open a wad file. Returns true if successful, and false otherwise.
//
bool ManagedDirectory::openWadFile()
{
    bool ret;

    if((ret = addNewPrivateFile(name)))
        D_AddFile(name, lumpinfo_t::ns_global, NULL, 0, DAF_PRIVATE);

    return ret;
}
コード例 #2
0
ファイル: d_main.c プロジェクト: jezze/doom
static void IdentifyVersion(void)
{

    char *iwad = FindIWADFile();

    if (iwad && *iwad)
    {

        CheckIWAD(iwad, &gamemode, &haswolflevels);
        D_AddFile(iwad,source_iwad);
        free(iwad);

    }

    else
    {

        I_Error("IdentifyVersion: IWAD not found.");

    }

}
コード例 #3
0
ファイル: r_demo.c プロジェクト: twinaphex/sdcell
void WadDataToWadFiles(waddata_t *waddata)
{
  void ProcessDehFile(const char *filename, const char *outfilename, int lumpnum);
  const char *D_dehout(void);

  int i, iwadindex = -1;

  wadfile_info_t *old_wadfiles=NULL;
  size_t old_numwadfiles = numwadfiles;

  old_numwadfiles = numwadfiles;
  old_wadfiles = malloc(sizeof(*(wadfiles)) * numwadfiles);
  memcpy(old_wadfiles, wadfiles, sizeof(*(wadfiles)) * numwadfiles);

  free(wadfiles);
  wadfiles = NULL;
  numwadfiles = 0;

  for (i = 0; (size_t)i < waddata->numwadfiles; i++)
  {
    if (waddata->wadfiles[i].src == source_iwad)
    {
      AddIWAD(I_FindFile(waddata->wadfiles[i].name, ".wad"));
      iwadindex = i;
      break;
    }
  }

  if (iwadindex == -1)
  {
    I_Error("WadDataToWadFiles: IWAD not found\n");
  }

  for (i = 0; (size_t)i < old_numwadfiles; i++)
  {
    if (old_wadfiles[i].src == source_auto_load || old_wadfiles[i].src == source_pre)
    {
      wadfiles = realloc(wadfiles, sizeof(*wadfiles)*(numwadfiles+1));
      wadfiles[numwadfiles].name = strdup(old_wadfiles[i].name);
      wadfiles[numwadfiles].src = old_wadfiles[i].src;
      wadfiles[numwadfiles].handle = old_wadfiles[i].handle;
      numwadfiles++;
    }
  }

  for (i = 0; (size_t)i < waddata->numwadfiles; i++)
  {
    if (waddata->wadfiles[i].src == source_auto_load)
    {
      wadfiles = realloc(wadfiles, sizeof(*wadfiles)*(numwadfiles+1));
      wadfiles[numwadfiles].name = strdup(waddata->wadfiles[i].name);
      wadfiles[numwadfiles].src = waddata->wadfiles[i].src;
      wadfiles[numwadfiles].handle = waddata->wadfiles[i].handle;
      numwadfiles++;
    }
  }

  for (i = 0; (size_t)i < waddata->numwadfiles; i++)
  {
    if (waddata->wadfiles[i].src == source_iwad && i != iwadindex)
    {
      D_AddFile(waddata->wadfiles[i].name, source_pwad);
      modifiedgame = true;
    }
    if (waddata->wadfiles[i].src == source_pwad)
    {
      const char *file = I_FindFile2(waddata->wadfiles[i].name, ".wad");
      if (!file && D_TryGetWad(waddata->wadfiles[i].name))
      {
        file = I_FindFile2(waddata->wadfiles[i].name, ".wad");
        if (file)
        {
          free(waddata->wadfiles[i].name);
          waddata->wadfiles[i].name = strdup(file); 
        }
      }
      if (file)
      {
        D_AddFile(waddata->wadfiles[i].name, source_pwad);
        modifiedgame = true;
      }
    }
    if (waddata->wadfiles[i].src == source_deh)
    {
      ProcessDehFile(waddata->wadfiles[i].name, D_dehout(), 0);
    }
  }

  for (i = 0; (size_t)i < waddata->numwadfiles; i++)
  {
    if (waddata->wadfiles[i].src == source_lmp || waddata->wadfiles[i].src == source_net)
      D_AddFile(waddata->wadfiles[i].name, waddata->wadfiles[i].src);
  }

  free(old_wadfiles);
}
コード例 #4
0
ファイル: d_main.c プロジェクト: M-Code/chocolate-doom
void D_IdentifyVersion(void)
{
    // gamemission is set up by the D_FindIWAD function.  But if 
    // we specify '-iwad', we have to identify using 
    // IdentifyIWADByName.  However, if the iwad does not match
    // any known IWAD name, we may have a dilemma.  Try to 
    // identify by its contents.
    
    // STRIFE-TODO: some elaborate checks? for now we assume...
    // The logic in strife1.exe is simple:
    // * if strife1.wad is found, set isregistered = true
    // * if strife0.wad is found, set isdemoversion = true

    // Make sure gamemode is set up correctly
    gamemode = commercial;
    gamemission = strife;
    isregistered = true;

    // Load voices.wad 
    if(isregistered)
    {
        char *name = D_FindWADByName("voices.wad");

        if(!name) // not found?
        {
            int p;

            // haleyjd STRIFE-FIXME: Temporary?
            // If -iwad was used, check and see if voices.wad exists on the
            // same filepath.
            if((p = M_CheckParm("-iwad")) && p < myargc - 1)
            {
                char   *iwad     = myargv[p + 1];
                size_t  len      = strlen(iwad) + 24;
                char   *filename = malloc(len);
                char    sepchar;

                // how the heck is Choco surviving without this routine?
                sepchar = M_GetFilePath(iwad, filename, len);
                filename[strlen(filename)] = sepchar;
                M_StringConcat(filename, "voices.wad", sizeof(filename));

                if(!M_FileExists(filename))
                    disable_voices = 1;
                else
                    name = filename; // STRIFE-FIXME: memory leak!!
            }
            else
                disable_voices = 1;
        }

        if(disable_voices) // voices disabled?
        {
            if(devparm)
                 printf("Voices disabled\n");
            return;
        }

        D_AddFile(name);
    }
}
コード例 #5
0
ファイル: d_main.cpp プロジェクト: Clever-Boy/DOOM-Vis
//
// IdentifyVersion
// Checks availability of IWAD files by name,
// to determine whether registered/commercial features
// should be executed (notably loading PWAD's).
//
void IdentifyVersion(void)
{
	char*	doom1wad;
	char*	doomwad;
	char*	doomuwad;
	char*	doom2wad;
	char*	plutoniawad;
	char*	tntwad;

	const char *doomwaddir = "Data";

	// Commercial.
	size_t bufSize = strlen(doomwaddir) + 1 + 9 + 1;
	doom2wad = reinterpret_cast<char*>(malloc(bufSize));
	sprintf_s(doom2wad, bufSize, "%s/doom2.wad", doomwaddir);

	// Retail.
	bufSize = strlen(doomwaddir) + 1 + 9 + 1;
	doomuwad = reinterpret_cast<char*>(malloc(bufSize));
	sprintf_s(doomuwad, bufSize, "%s/doomu.wad", doomwaddir);

	// Registered.
	bufSize = strlen(doomwaddir) + 1 + 8 + 1;
	doomwad = reinterpret_cast<char*>(malloc(bufSize));
	sprintf_s(doomwad, bufSize, "%s/doom.wad", doomwaddir);

	// Shareware.
	bufSize = strlen(doomwaddir) + 1 + 9 + 1;
	doom1wad = reinterpret_cast<char*>(malloc(bufSize));
	sprintf_s(doom1wad, bufSize, "%s/doom1.wad", doomwaddir);

	// Bug, dear Shawn.
	// Insufficient malloc, caused spurious realloc errors.
	bufSize = strlen(doomwaddir) + 1 + 12 + 1;
	plutoniawad = reinterpret_cast<char*>(malloc(bufSize));
	sprintf_s(plutoniawad, bufSize, "%s/plutonia.wad", doomwaddir);

	bufSize = strlen(doomwaddir) + 1 + 9 + 1;
	tntwad = reinterpret_cast<char*>(malloc(bufSize));
	sprintf_s(tntwad, bufSize, "%s/tnt.wad", doomwaddir);

	//_dupenv_s(&home, nullptr, "HOME");
	//if (!home)
	//	I_Error("Please set $HOME to your home directory");
	sprintf_s(basedefault, "Data/default.cfg");
	//#endif

	if (!_access(doom2wad, R_OK))
	{
		gamemode = commercial;
		D_AddFile(doom2wad);
		return;
	}

	if (!_access(plutoniawad, R_OK))
	{
		gamemode = commercial;
		D_AddFile(plutoniawad);
		return;
	}

	if (!_access(tntwad, R_OK))
	{
		gamemode = commercial;
		D_AddFile(tntwad);
		return;
	}

	if (!_access(doomuwad, R_OK))
	{
		gamemode = retail;
		D_AddFile(doomuwad);
		return;
	}

	if (!_access(doomwad, R_OK))
	{
		gamemode = registered;
		D_AddFile(doomwad);
		return;
	}

	if (!_access(doom1wad, R_OK))
	{
		gamemode = shareware;
		D_AddFile(doom1wad);
		return;
	}

	doomCallbacks->Printf("Game mode indeterminate.\n");
	gamemode = indetermined;

	// We don't abort. Let's see what the PWAD contains.
	//exit(1);
	//I_Error ("Game mode indeterminate\n");
}
コード例 #6
0
static void IdentifyVersion(void)
{
    char *srb2wad1, *srb2wad2;
    const char *srb2waddir = NULL;

#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (SDL)
    // change to the directory where 'srb2.srb' is found
    srb2waddir = I_LocateWad();
#endif

    // get the current directory (possible problem on NT with "." as current dir)
    if (srb2waddir)
    {
        strlcpy(srb2path,srb2waddir,sizeof (srb2path));
    }
    else
    {
#if !defined(_WIN32_WCE) && !defined(_PS3)
        if (getcwd(srb2path, 256) != NULL)
            srb2waddir = srb2path;
        else
#endif
        {
#ifdef _arch_dreamcast
            srb2waddir = "/cd";
#else
            srb2waddir = ".";
#endif
        }
    }

#if defined (macintosh) && !defined (SDL)
    // cwd is always "/" when app is dbl-clicked
    if (!stricmp(srb2waddir, "/"))
        srb2waddir = I_GetWadDir();
#endif
    // Commercial.
    srb2wad1 = malloc(strlen(srb2waddir)+1+8+1);
    srb2wad2 = malloc(strlen(srb2waddir)+1+8+1);
    if (srb2wad1 == NULL && srb2wad2 == NULL)
        I_Error("No more free memory to look in %s", srb2waddir);
    if (srb2wad1 != NULL)
        sprintf(srb2wad1, pandf, srb2waddir, "srb2.srb");
    if (srb2wad2 != NULL)
        sprintf(srb2wad2, pandf, srb2waddir, "srb2.wad");

    // will be overwritten in case of -cdrom or unix/win home
    snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
    configfile[sizeof configfile - 1] = '\0';

    // Load the IWAD
    if (srb2wad2 != NULL && FIL_ReadFileOK(srb2wad2))
        D_AddFile(srb2wad2);
    else if (srb2wad1 != NULL && FIL_ReadFileOK(srb2wad1))
        D_AddFile(srb2wad1);
    else
        I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s and %s\n", srb2waddir, srb2wad1, srb2wad2);

    if (srb2wad1)
        free(srb2wad1);
    if (srb2wad2)
        free(srb2wad2);

    // if you change the ordering of this or add/remove a file, be sure to update the md5
    // checking in D_SRB2Main

    // Add the maps
    D_AddFile(va(pandf,srb2waddir,"zones.dta"));

    // Add the players
    D_AddFile(va(pandf,srb2waddir, "player.dta"));

    // Add the weapons
    D_AddFile(va(pandf,srb2waddir,"rings.dta"));

    // Add our crappy patches to fix our bugs
    D_AddFile(va(pandf,srb2waddir,"patch.dta"));

#if !defined (SDL) || defined (HAVE_MIXER)
    {
#if defined (DC) && 0
        const char *musicfile = "music_dc.dta";
#else
        const char *musicfile = "music.dta";
#endif
        const char *musicpath = va(pandf,srb2waddir,musicfile);
        int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music!
        if (ms == 1)
            D_AddFile(musicpath);
        else if (ms == 0)
            I_Error("File %s has been modified with non-music lumps",musicfile);
    }
#endif
}
コード例 #7
0
ファイル: d_main.c プロジェクト: jm--/seL4Doom
//
// IdentifyVersion
// Checks availability of IWAD files by name,
// to determine whether registered/commercial features
// should be executed (notably loading PWAD's).
//
void IdentifyVersion (void)
{

    char*	doom1wad;
    char*	doomwad;
    char*	doomuwad;
    char*	doom2wad;

    char*	doom2fwad;
    char*	plutoniawad;
    char*	tntwad;

    char *home;
    char *doomwaddir;
    doomwaddir = getenv("DOOMWADDIR");
    if (!doomwaddir)
	doomwaddir = ".";

    // Commercial.
    doom2wad = malloc(strlen(doomwaddir)+1+9+1);
    sprintf(doom2wad, "%s/doom2.wad", doomwaddir);

    // Retail.
    doomuwad = malloc(strlen(doomwaddir)+1+9+1);
    sprintf(doomuwad, "%s/doomu.wad", doomwaddir);
    
    // Registered.
    doomwad = malloc(strlen(doomwaddir)+1+8+1);
    sprintf(doomwad, "%s/doom.wad", doomwaddir);
    
    // Shareware.
    doom1wad = malloc(strlen(doomwaddir)+1+9+1);
    sprintf(doom1wad, "%s/doom1.wad", doomwaddir);

     // Bug, dear Shawn.
    // Insufficient malloc, caused spurious realloc errors.
    plutoniawad = malloc(strlen(doomwaddir)+1+/*9*/12+1);
    sprintf(plutoniawad, "%s/plutonia.wad", doomwaddir);

    tntwad = malloc(strlen(doomwaddir)+1+9+1);
    sprintf(tntwad, "%s/tnt.wad", doomwaddir);


    // French stuff.
    doom2fwad = malloc(strlen(doomwaddir)+1+10+1);
    sprintf(doom2fwad, "%s/doom2f.wad", doomwaddir);

    home = getenv("HOME");
    if (!home)
      home = ".";
    sprintf(basedefault, "%s/.doomrc", home);

    if (M_CheckParm ("-shdev"))
    {
	gamemode = shareware;
	devparm = true;
	D_AddFile (DEVDATA"doom1.wad");
	D_AddFile (DEVMAPS"data_se/texture1.lmp");
	D_AddFile (DEVMAPS"data_se/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if (M_CheckParm ("-regdev"))
    {
	gamemode = registered;
	devparm = true;
	D_AddFile (DEVDATA"doom.wad");
	D_AddFile (DEVMAPS"data_se/texture1.lmp");
	D_AddFile (DEVMAPS"data_se/texture2.lmp");
	D_AddFile (DEVMAPS"data_se/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if (M_CheckParm ("-comdev"))
    {
	gamemode = commercial;
	devparm = true;
	/* I don't bother
	if(plutonia)
	    D_AddFile (DEVDATA"plutonia.wad");
	else if(tnt)
	    D_AddFile (DEVDATA"tnt.wad");
	else*/
	    D_AddFile (DEVDATA"doom2.wad");
	    
	D_AddFile (DEVMAPS"cdata/texture1.lmp");
	D_AddFile (DEVMAPS"cdata/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if ( !access (doom2fwad,R_OK) )
    {
	gamemode = commercial;
	// C'est ridicule!
	// Let's handle languages in config files, okay?
	language = french;
	printf("French version\n");
	D_AddFile (doom2fwad);
	return;
    }

    if ( !access (doom2wad,R_OK) )
    {
	gamemode = commercial;
	D_AddFile (doom2wad);
	return;
    }

    if ( !access (plutoniawad, R_OK ) )
    {
      gamemode = commercial;
      D_AddFile (plutoniawad);
      return;
    }

    if ( !access ( tntwad, R_OK ) )
    {
      gamemode = commercial;
      D_AddFile (tntwad);
      return;
    }

    if ( !access (doomuwad,R_OK) )
    {
      gamemode = retail;
      D_AddFile (doomuwad);
      return;
    }

    if ( !access (doomwad,R_OK) )
    {
      gamemode = registered;
      D_AddFile (doomwad);
      return;
    }

    if ( !access (doom1wad,R_OK) )
    {
      gamemode = shareware;
      D_AddFile (doom1wad);
      return;
    }

    printf("Game mode indeterminate.\n");
    gamemode = indetermined;

    // We don't abort. Let's see what the PWAD contains.
    //exit(1);
    //I_Error ("Game mode indeterminate\n");
}
コード例 #8
0
ファイル: d_main.c プロジェクト: Nekrofage/DoomRPi
static void IdentifyVersion (void)
{
  int         i;    //jff 3/24/98 index of args on commandline
  struct stat sbuf; //jff 3/24/98 used to test save path for existence
  char *iwad;

  // set save path to -save parm or current dir

  //jff 3/27/98 default to current dir
  //V.Aguilar (5/30/99): In LiNUX, default to $HOME/.lxdoom
  {
    // CPhipps - use DOOMSAVEDIR if defined
    char* p = getenv("DOOMSAVEDIR");

    if (p != NULL)
      if (strlen(p) > PATH_MAX-12) p = NULL;

    strcpy(basesavegame,(p == NULL) ? I_DoomExeDir() : p);
  }
  if ((i=M_CheckParm("-save")) && i<myargc-1) //jff 3/24/98 if -save present
  {
    if (!stat(myargv[i+1],&sbuf) && S_ISDIR(sbuf.st_mode)) // and is a dir
    {
      strcpy(basesavegame,myargv[i+1]);  //jff 3/24/98 use that for savegame
      NormalizeSlashes(basesavegame);    //jff 9/22/98 fix c:\ not working
    }
    //jff 9/3/98 use logical output routine
    else lprintf(LO_ERROR,"Error: -save path does not exist, using %s\n", basesavegame);
  }

  // locate the IWAD and determine game mode from it

  iwad = FindIWADFile();

#if (defined(GL_DOOM) && defined(_DEBUG))
  // proff 11/99: used for debugging
  {
    FILE *f;
    f=fopen("levelinfo.txt","w");
    if (f)
    {
      fprintf(f,"%s\n",iwad);
      fclose(f);
    }
  }
#endif

  if (iwad && *iwad)
  {
    //jff 9/3/98 use logical output routine
    lprintf(LO_CONFIRM,"IWAD found: %s\n",iwad); //jff 4/20/98 print only if found
    CheckIWAD(iwad,&gamemode,&haswolflevels);

    /* jff 8/23/98 set gamemission global appropriately in all cases
     * cphipps 12/1999 - no version output here, leave that to the caller
     */
    switch(gamemode)
    {
      case retail:
      case registered:
      case shareware:
        gamemission = doom;
        break;
      case commercial:
        i = strlen(iwad);
        gamemission = doom2;
        if (i>=10 && !strnicmp(iwad+i-10,"doom2f.wad",10))
          language=french;
        else if (i>=7 && !strnicmp(iwad+i-7,"tnt.wad",7))
          gamemission = pack_tnt;
        else if (i>=12 && !strnicmp(iwad+i-12,"plutonia.wad",12))
          gamemission = pack_plut;
        break;
      default:
        gamemission = none;
        break;
    }
    if (gamemode == indetermined)
      //jff 9/3/98 use logical output routine
      lprintf(LO_WARN,"Unknown Game Version, may not work\n");
    D_AddFile(iwad,source_iwad);
    free(iwad);
  }
  else
    I_Error("IdentifyVersion: IWAD not found\n"
        "prboom requires a doom data (\"IWAD\") file to use.\n"
        "please install one, either freedoom or a package built\n"
        "using game-data-packager.\n"
    );
}
コード例 #9
0
ファイル: d_iwad.cpp プロジェクト: WChrisK/Zandronum
static EIWADType IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad)
{
	WadStuff wads[countof(IWADNames)];
	size_t foundwads[NUM_IWAD_TYPES] = { 0 };
	const char *iwadparm = Args->CheckValue ("-iwad");
	size_t numwads;
	int pickwad;
	size_t i;
	bool iwadparmfound = false;
	FString custwad;

	if (iwadparm == NULL && iwad != NULL && *iwad != 0)
	{
		iwadparm = iwad;
	}

	if (iwadparm)
	{
		custwad = iwadparm;
		FixPathSeperator (custwad);
		if (CheckIWAD (custwad, wads))
		{ // -iwad parameter was a directory
			iwadparm = NULL;
		}
		else
		{
			DefaultExtension (custwad, ".wad");
			iwadparm = custwad;
			IWADNames[0] = iwadparm;
			CheckIWAD ("", wads);
		}
	}

	if (iwadparm == NULL || wads[0].Path.IsEmpty())
	{
		if (GameConfig->SetSection ("IWADSearch.Directories"))
		{
			const char *key;
			const char *value;

			while (GameConfig->NextInSection (key, value))
			{
				if (stricmp (key, "Path") == 0)
				{
					FString nice = NicePath(value);
					FixPathSeperator(nice);
					CheckIWAD(nice, wads);
				}
			}
		}
#ifdef _WIN32
		FString steam_path = I_GetSteamPath();
		if (steam_path.IsNotEmpty())
		{
			static const char *const steam_dirs[] =
			{
				"doom 2/base",
				"final doom/base",
				"heretic shadow of the serpent riders/base",
				"hexen/base",
				"hexen deathkings of the dark citadel/base",
				"ultimate doom/base"
			};
			steam_path += "/SteamApps/common/";
			for (i = 0; i < countof(steam_dirs); ++i)
			{
				CheckIWAD (steam_path + steam_dirs[i], wads);
			}
		}
#endif
	}

	if (iwadparm != NULL && !wads[0].Path.IsEmpty())
	{
		iwadparmfound = true;
	}

	for (i = numwads = 0; i < countof(IWADNames); i++)
	{
		if (!wads[i].Path.IsEmpty())
		{
			if (i != numwads)
			{
				wads[numwads] = wads[i];
			}
			foundwads[wads[numwads].Type] = numwads + 1;
			numwads++;
		}
	}

	if (foundwads[IWAD_HexenDK] && !foundwads[IWAD_Hexen])
	{ // Cannot play Hexen DK without Hexen
		size_t kill = foundwads[IWAD_HexenDK];
		for (i = kill; i < numwads; ++i)
		{
			wads[i - 1] = wads[i];
		}
		numwads--;
		foundwads[IWAD_HexenDK] = 0;
		for (i = 0; i < NUM_IWAD_TYPES; ++i)
		{
			if (foundwads[i] > kill)
			{
				foundwads[i]--;
			}
		}
	}

	if (numwads == 0)
// [BB] Skulltag uses Rivecoder's IWAD setup screen now (only available under Windows).
#ifdef _WIN32
		throw CNoIWADError(); // [RC]
#else
	{
		I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n"
					  "Did you install "GAMENAME" properly? You can do either of the following:\n"
					  "\n"
					  "1. Place one or more of these wads in the same directory as "GAMENAME".\n"
					  "2. Edit your "GAMENAMELOWERCASE"-username.ini and add the directories of your iwads\n"
					  "to the list beneath [IWADSearch.Directories]");
	}
#endif

	pickwad = 0;

	if (!iwadparmfound && numwads > 1)
	{
		int defiwad = 0;

		// Locate the user's prefered IWAD, if it was found.
		if (defaultiwad[0] != '\0')
		{
			for (i = 0; i < numwads; ++i)
			{
				FString basename = ExtractFileBase (wads[i].Path);
				if (stricmp (basename, defaultiwad) == 0)
				{
					defiwad = (int)i;
					break;
				}
			}
		}
		pickwad = I_PickIWad (wads, (int)numwads, queryiwad, defiwad);
		if (pickwad >= 0)
		{
			// The newly selected IWAD becomes the new default
			FString basename = ExtractFileBase (wads[pickwad].Path);
			defaultiwad = basename;
		}
	}

	if (pickwad < 0)
		exit (0);

	// zdoom.pk3 must always be the first file loaded and the IWAD second.
	D_AddFile (wadfiles, zdoom_wad);

	if (wads[pickwad].Type == IWAD_HexenDK)
	{ // load hexen.wad before loading hexdd.wad
		D_AddFile (wadfiles, wads[foundwads[IWAD_Hexen]-1].Path);
	}

	D_AddFile (wadfiles, wads[pickwad].Path);

	if (wads[pickwad].Type == IWAD_Strife)
	{ // Try to load voices.wad along with strife1.wad
		long lastslash = wads[pickwad].Path.LastIndexOf ('/');
		FString path;

		if (lastslash == -1)
		{
			path = "";//  wads[pickwad].Path;
		}
		else
		{
			path = FString (wads[pickwad].Path.GetChars(), lastslash + 1);
		}
		path += "voices.wad";
		D_AddFile (wadfiles, path);
	}

	return wads[pickwad].Type;
}
コード例 #10
0
ファイル: r_demo.c プロジェクト: twinaphex/sdcell
static int G_ReadDemoFooter(const char *filename)
{
#ifndef __CELLOS_LV2__
  int result = false;

  byte *buffer = NULL;
  byte *demoex_p = NULL;
  size_t size;

  M_ChangeDemoExtendedFormat();

  if (!use_demoex_info)
    return result;

  demoex_filename[0] = 0;

  if (demo_demoex_filename && *demo_demoex_filename)
  {
    strncpy(demoex_filename, demo_demoex_filename, PATH_MAX);
  }
  else
  {
    const char* tmp_dir;
    char* tmp_path = NULL;
    const char* template_format = "%sprboom-plus-demoex-XXXXXX";

    tmp_dir = I_GetTempDir();
    if (tmp_dir && *tmp_dir != '\0')
    {
      tmp_path = malloc(strlen(tmp_dir) + 2);
      strcpy(tmp_path, tmp_dir);
      if (!HasTrailingSlash(tmp_dir))
      {
        strcat(tmp_path, "/");
      }

      SNPRINTF(demoex_filename, sizeof(demoex_filename), template_format, tmp_path);
      mktemp(demoex_filename);

      free(tmp_path);
    }
  }

  if (!demoex_filename[0])
  {
    lprintf(LO_ERROR, "G_ReadDemoFooter: failed to create demoex temp file");
  }
  else
  {
    AddDefaultExtension(demoex_filename, ".wad");

    buffer = G_GetDemoFooter(filename, &demoex_p, &size);
    if (buffer)
    {
      //the demo has an additional information itself
      size_t i;
      waddata_t waddata;

      //write an additional info from a demo to demoex.wad
      if (!M_WriteFile(demoex_filename, (void*)demoex_p, size))
      {
        lprintf(LO_ERROR, "G_ReadDemoFooter: failed to create demoex temp file %s", demoex_filename);
      }
      else
      {
        //add demoex.wad to the wads list
        D_AddFile(demoex_filename, source_auto_load);

        //cache demoex.wad for immediately getting its data with W_CacheLumpName
        W_Init();

        WadDataInit(&waddata);

        //enumerate and save all auto-loaded files and demo for future use
        for (i = 0; i < numwadfiles; i++)
        {
          if (
            wadfiles[i].src == source_auto_load ||
            wadfiles[i].src == source_pre ||
            wadfiles[i].src == source_lmp)
          {
            WadDataAddItem(&waddata, wadfiles[i].name, wadfiles[i].src, 0);
          }
        }

        //get needed wads and dehs from demoex.wad
        //restore all critical params like -spechit x
        R_DemoEx_GetParams(buffer, &waddata);

        //replace old wadfiles with the new ones
        if (waddata.numwadfiles)
        {
          for (i = 0; (size_t)i < waddata.numwadfiles; i++)
          {
            if (waddata.wadfiles[i].src == source_iwad)
            {
              W_ReleaseAllWads();
              WadDataToWadFiles(&waddata);
              result = true;
              break;
            }
          }
        }
        WadDataFree(&waddata);
      }
      free(buffer);
    }
    else
    {
      demoex_filename[0] = 0;
    }
  }

  return result;
#else
  return false;
#endif
}
コード例 #11
0
ファイル: d_main.c プロジェクト: RobbieJVMW/dockerdoom
//
// D_DoomMain
//
void D_DoomMain (void)
{
    int             p;
    char            file[256];
    char            demolumpname[9];

    M_FindResponseFile ();

    // Undocumented "search for IWADs" parameter used by the setup
    // tool.

    if (M_CheckParm("-findiwads") > 0)
    {
        D_FindInstalledIWADs();
    }

    // print banner

    PrintBanner(PACKAGE_STRING);

    DEH_printf("Z_Init: Init zone memory allocation daemon. \n");
    Z_Init ();

#ifdef FEATURE_MULTIPLAYER
    //!
    // @category net
    //
    // Start a dedicated server, routing packets but not participating
    // in the game itself.
    //

    if (M_CheckParm("-dedicated") > 0)
    {
        printf("Dedicated server mode.\n");
        NET_DedicatedServer();

        // Never returns
    }

    //!
    // @category net
    //
    // Query the Internet master server for a global list of active
    // servers.
    //

    if (M_CheckParm("-search"))
    {
        printf("\nSearching for servers on Internet ...\n");
        p = NET_MasterQuery(NET_QueryPrintCallback, NULL);
        printf("\n%i server(s) found.\n", p);
        exit(0);
    }

    //!
    // @arg <address>
    // @category net
    //
    // Query the status of the server running on the given IP
    // address.
    //

    p = M_CheckParmWithArgs("-query", 1);

    if (p)
    {
        NET_QueryAddress(myargv[p+1]);
        exit(0);
    }

    //!
    // @category net
    //
    // Search the local LAN for running servers.
    //

    if (M_CheckParm("-localsearch"))
    {
        printf("\nSearching for servers on local LAN ...\n");
        p = NET_LANQuery(NET_QueryPrintCallback, NULL);
        printf("\n%i server(s) found.\n", p);
        exit(0);
    }

#endif
            
#ifdef FEATURE_DEHACKED
    printf("DEH_Init: Init Dehacked support.\n");
    DEH_Init();
#endif

    iwadfile = D_FindIWAD();
// *** PID BEGIN ***
    psdoom1wad = D_FindWADByName("psdoom1.wad");
    psdoom2wad = D_FindWADByName("psdoom2.wad");
// *** PID END ***

    // None found?

    if (iwadfile == NULL)
    {
        I_Error("Game mode indeterminate.  No IWAD file was found.  Try\n"
                "specifying one with the '-iwad' command line parameter.\n");
    }

    modifiedgame = false;

    //!
    // @vanilla
    //
    // Disable monsters.
    //
	
    nomonsters = M_CheckParm ("-nomonsters");

// This keeps a 'no monsters' that is persistant across new games
// and level warps.
    if ( (nomonstersperiod = M_CheckParm("-nomonsters.") ) ) {
       nomonsters = true;
    }

// This makes items respawn as in -altdeath (ie. no dropped items,
// no invis, no invun)
    respawnitems = M_CheckParm("-respawnitems");

    //!
    // @vanilla
    //
    // Monsters respawn after being killed.
    //

    respawnparm = M_CheckParm ("-respawn");

    //!
    // @vanilla
    //
    // Monsters move faster.
    //

    fastparm = M_CheckParm ("-fast");

    //! 
    // @vanilla
    //
    // Developer mode.  F1 saves a screenshot in the current working
    // directory.
    //

    devparm = M_CheckParm ("-devparm");

    //!
    // @category net
    // @vanilla
    //
    // Start a deathmatch game.
    //

    if (M_CheckParm ("-deathmatch"))
	deathmatch = 1;

    //!
    // @category net
    // @vanilla
    //
    // Start a deathmatch 2.0 game.  Weapons do not stay in place and
    // all items respawn after 30 seconds.
    //

    if (M_CheckParm ("-altdeath"))
	deathmatch = 2;

    if (devparm)
	DEH_printf(D_DEVSTR);
    
    // find which dir to use for config files

    M_SetConfigDir();
    
    //!
    // @arg <x>
    // @vanilla
    //
    // Turbo mode.  The player's speed is multiplied by x%.  If unspecified,
    // x defaults to 200.  Values are rounded up to 10 and down to 400.
    //

    if ( (p=M_CheckParm ("-turbo")) )
    {
	int     scale = 200;
	extern int forwardmove[2];
	extern int sidemove[2];
	
	if (p<myargc-1)
	    scale = atoi (myargv[p+1]);
	if (scale < 10)
	    scale = 10;
	if (scale > 400)
	    scale = 400;
        DEH_printf("turbo scale: %i%%\n", scale);
	forwardmove[0] = forwardmove[0]*scale/100;
	forwardmove[1] = forwardmove[1]*scale/100;
	sidemove[0] = sidemove[0]*scale/100;
	sidemove[1] = sidemove[1]*scale/100;
    }
    
    // init subsystems
    DEH_printf("V_Init: allocate screens.\n");
    V_Init ();

    DEH_printf("M_LoadDefaults: Load system defaults.\n");
    M_ApplyPlatformDefaults();
    M_LoadDefaults ();              // load before initing other systems

    DEH_printf("W_Init: Init WADfiles.\n");
    D_AddFile(iwadfile);
   
// *** PID BEGIN ***
// If the command-line flag to suppress auto-loading of custom
// ps management levels is *not* there, load the appropriate level.
    p = M_CheckParm ("-nopslev");
    if (p)
    {
// Add psdoom1.wad if this is registered (Doom 1) or retail (Ultimite Doom).
// If we loaded it, set the flag to true so we can place the monsters in the
// correct positions.
		if ( gamemode == registered || gamemode == retail ){
			D_AddFile(iwadfile);
			ps_level_loaded = true;
		}
// Add psdoom2.wad if this is commercial (Doom 2) and not an add-on pack.
// If we loaded it, set the flag to true so we can place the monsters in the
// correct positions.
		if ( gamemode == commercial && gamemission == doom2 ) {
			D_AddFile(iwadfile);
			ps_level_loaded = true;
		}
    }
// *** PID END ***
 

#ifdef FEATURE_WAD_MERGE

    // Merged PWADs are loaded first, because they are supposed to be 
    // modified IWADs.

    //!
    // @arg <files>
    // @category mod
    //
    // Simulates the behavior of deutex's -merge option, merging a PWAD
    // into the main IWAD.  Multiple files may be specified.
    //

    p = M_CheckParmWithArgs("-merge", 1);

    if (p > 0)
    {
        for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
        {
            char *filename;

            filename = D_TryFindWADByName(myargv[p]);

            printf(" merging %s\n", filename);
            W_MergeFile(filename);
        }
    }

    // NWT-style merging:

    // NWT's -merge option:

    //!
    // @arg <files>
    // @category mod
    //
    // Simulates the behavior of NWT's -merge option.  Multiple files
    // may be specified.

    p = M_CheckParmWithArgs("-nwtmerge", 1);

    if (p > 0)
    {
        for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
        {
            char *filename;

            filename = D_TryFindWADByName(myargv[p]);

            printf(" performing NWT-style merge of %s\n", filename);
            W_NWTDashMerge(filename);
        }
    }
    
    // Add flats

    //!
    // @arg <files>
    // @category mod
    //
    // Simulates the behavior of NWT's -af option, merging flats into
    // the main IWAD directory.  Multiple files may be specified.
    //

    p = M_CheckParmWithArgs("-af", 1);

    if (p > 0)
    {
        for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
        {
            char *filename;

            filename = D_TryFindWADByName(myargv[p]);

            printf(" merging flats from %s\n", filename);
            W_NWTMergeFile(filename, W_NWT_MERGE_FLATS);
        }
    }

    //!
    // @arg <files>
    // @category mod
    //
    // Simulates the behavior of NWT's -as option, merging sprites
    // into the main IWAD directory.  Multiple files may be specified.
    //

    p = M_CheckParmWithArgs("-as", 1);

    if (p > 0)
    {
        for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
        {
            char *filename;

            filename = D_TryFindWADByName(myargv[p]);

            printf(" merging sprites from %s\n", filename);
            W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES);
        }
    }

    //!
    // @arg <files>
    // @category mod
    //
    // Equivalent to "-af <files> -as <files>".
    //

    p = M_CheckParmWithArgs("-aa", 1);

    if (p > 0)
    {
        for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
        {
            char *filename;

            filename = D_TryFindWADByName(myargv[p]);

            printf(" merging sprites and flats from %s\n", filename);
            W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES | W_NWT_MERGE_FLATS);
        }
    }

#endif

    //!
    // @arg <files>
    // @vanilla
    //
    // Load the specified PWAD files.
    //

    p = M_CheckParmWithArgs("-file", 1);
    if (p)
    {
	// the parms after p are wadfile/lump names,
	// until end of parms or another - preceded parm
	modifiedgame = true;            // homebrew levels
	while (++p != myargc && myargv[p][0] != '-')
        {
            char *filename;

            filename = D_TryFindWADByName(myargv[p]);

	    D_AddFile(filename);
        }
    }

    // Debug:
//    W_PrintDirectory();

    //!
    // @arg <demo>
    // @category demo
    // @vanilla
    //
    // Play back the demo named demo.lmp.
    //

    p = M_CheckParmWithArgs ("-playdemo", 1);

    if (!p)
    {
        //!
        // @arg <demo>
        // @category demo
        // @vanilla
        //
        // Play back the demo named demo.lmp, determining the framerate
        // of the screen.
        //
	p = M_CheckParmWithArgs("-timedemo", 1);

    }

    if (p)
    {
        if (!strcasecmp(myargv[p+1] + strlen(myargv[p+1]) - 4, ".lmp"))
        {
            strcpy(file, myargv[p + 1]);
        }
        else
        {
	    sprintf (file,"%s.lmp", myargv[p+1]);
        }

	if (D_AddFile (file))
        {
            strncpy(demolumpname, lumpinfo[numlumps - 1].name, 8);
            demolumpname[8] = '\0';

            printf("Playing demo %s.\n", file);
        }
        else
        {
            // If file failed to load, still continue trying to play
            // the demo in the same way as Vanilla Doom.  This makes
            // tricks like "-playdemo demo1" possible.

            strncpy(demolumpname, myargv[p + 1], 8);
            demolumpname[8] = '\0';
        }

    }

    // Generate the WAD hash table.  Speed things up a bit.

    W_GenerateHashTable();
    
    D_IdentifyVersion();
    InitGameVersion();
    LoadChexDeh();
    LoadHacxDeh();
    D_SetGameDescription();
    D_SetSaveGameDir();

    // Check for -file in shareware
    if (modifiedgame)
    {
	// These are the lumps that will be checked in IWAD,
	// if any one is not present, execution will be aborted.
	char name[23][8]=
	{
	    "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
	    "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
	    "dphoof","bfgga0","heada1","cybra1","spida1d1"
	};
	int i;
	
	if ( gamemode == shareware)
	    I_Error(DEH_String("\nYou cannot -file with the shareware "
			       "version. Register!"));

	// Check for fake IWAD with right name,
	// but w/o all the lumps of the registered version. 
	if (gamemode == registered)
	    for (i = 0;i < 23; i++)
		if (W_CheckNumForName(name[i])<0)
		    I_Error(DEH_String("\nThis is not the registered version."));
    }
    
    // get skill / episode / map from parms
    startskill = sk_medium;
    startepisode = 1;
    startmap = 1;
    autostart = false;

    //!
    // @arg <skill>
    // @vanilla
    //
    // Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of
    // 0 disables all monsters.
    //

    p = M_CheckParmWithArgs("-skill", 1);

    if (p)
    {
	startskill = myargv[p+1][0]-'1';
	autostart = true;
    }

    //!
    // @arg <n>
    // @vanilla
    //
    // Start playing on episode n (1-4)
    //

    p = M_CheckParmWithArgs("-episode", 1);

    if (p)
    {
	startepisode = myargv[p+1][0]-'0';
	startmap = 1;
	autostart = true;
    }
	
    timelimit = 0;

    //! 
    // @arg <n>
    // @category net
    // @vanilla
    //
    // For multiplayer games: exit each level after n minutes.
    //

    p = M_CheckParmWithArgs("-timer", 1);

    if (p)
    {
	timelimit = atoi(myargv[p+1]);
    }

    //!
    // @category net
    // @vanilla
    //
    // Austin Virtual Gaming: end levels after 20 minutes.
    //

    p = M_CheckParm ("-avg");

    if (p)
    {
	timelimit = 20;
    }

    //!
    // @arg [<x> <y> | <xy>]
    // @vanilla
    //
    // Start a game immediately, warping to ExMy (Doom 1) or MAPxy
    // (Doom 2)
    //

    p = M_CheckParmWithArgs("-warp", 1);

    if (p)
    {
        if (gamemode == commercial)
            startmap = atoi (myargv[p+1]);
        else
        {
            startepisode = myargv[p+1][0]-'0';

            if (p + 2 < myargc)
            {
                startmap = myargv[p+2][0]-'0';
            }
            else
            {
                startmap = 1;
            }
        }
        autostart = true;
    }

    // Undocumented:
    // Invoked by setup to test the controls.

    p = M_CheckParm("-testcontrols");

    if (p > 0)
    {
        startepisode = 1;
        startmap = 1;
        autostart = true;
        testcontrols = true;
    }

    // Check for load game parameter
    // We do this here and save the slot number, so that the network code
    // can override it or send the load slot to other players.

    //!
    // @arg <s>
    // @vanilla
    //
    // Load the game in slot s.
    //

    p = M_CheckParmWithArgs("-loadgame", 1);
    
    if (p)
    {
        startloadgame = atoi(myargv[p+1]);
    }
    else
    {
        // Not loading a game
        startloadgame = -1;
    }

    //!
    // @category video
    //
    // Disable vertical mouse movement.
    //

    if (M_CheckParm("-novert"))
        novert = true;

    //!
    // @category video
    //
    // Enable vertical mouse movement.
    //

    if (M_CheckParm("-nonovert"))
        novert = false;

    if (W_CheckNumForName("SS_START") >= 0
     || W_CheckNumForName("FF_END") >= 0)
    {
        printf ("===========================================================================\n");
        printf(" WARNING: The loaded WAD file contains modified sprites or\n"
               " floor textures.  You may want to use the '-merge' command\n"
               " line option instead of '-file'.\n");
    }
    
    printf ("===========================================================================\n");

    PrintBanner(gamedescription);

    
    printf (
	    "===========================================================================\n"
	    " " PACKAGE_NAME " is free software, covered by the GNU General Public\n"
            " License.  There is NO warranty; not even for MERCHANTABILITY or FITNESS\n"
            " FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n"
            " copies under certain conditions. See the source for more information.\n"

	    "===========================================================================\n"
	);

    PrintDehackedBanners();

    DEH_printf("M_Init: Init miscellaneous info.\n");
    M_Init ();

    DEH_printf("R_Init: Init DOOM refresh daemon - ");
    R_Init ();

    DEH_printf("\nP_Init: Init Playloop state.\n");
    P_Init ();

    DEH_printf("I_Init: Setting up machine state.\n");
    I_Init ();

#ifdef FEATURE_MULTIPLAYER
    printf ("NET_Init: Init network subsystem.\n");
    NET_Init ();
#endif

    DEH_printf("S_Init: Setting up sound.\n");
    S_Init (sfxVolume * 8, musicVolume * 8);

    DEH_printf("D_CheckNetGame: Checking network game status.\n");
    D_CheckNetGame ();

    PrintGameVersion();

    DEH_printf("HU_Init: Setting up heads up display.\n");
    HU_Init ();

    DEH_printf("ST_Init: Init status bar.\n");
    ST_Init ();

    // If Doom II without a MAP01 lump, this is a store demo.  
    // Moved this here so that MAP01 isn't constantly looked up
    // in the main loop.

    if (gamemode == commercial && W_CheckNumForName("map01") < 0)
        storedemo = true;

    //!
    // @arg <x>
    // @category demo
    // @vanilla
    //
    // Record a demo named x.lmp.
    //

    p = M_CheckParmWithArgs("-record", 1);

    if (p)
    {
	G_RecordDemo (myargv[p+1]);
	autostart = true;
    }

    p = M_CheckParmWithArgs("-playdemo", 1);
    if (p)
    {
	singledemo = true;              // quit after one demo
	G_DeferedPlayDemo (demolumpname);
	D_DoomLoop ();  // never returns
    }
	
    p = M_CheckParmWithArgs("-timedemo", 1);
    if (p)
    {
	G_TimeDemo (demolumpname);
	D_DoomLoop ();  // never returns
    }
	
    if (startloadgame >= 0)
    {
        strcpy(file, P_SaveGameFile(startloadgame));
	G_LoadGame (file);
    }
	
    if (gameaction != ga_loadgame )
    {
	if (autostart || netgame)
	    G_InitNew (startskill, startepisode, startmap);
	else
	    D_StartTitle ();                // start up intro loop
    }

    D_DoomLoop ();  // never returns
}
コード例 #12
0
static bool IdentifyVersion (void)
{
  int         i;    //jff 3/24/98 index of args on commandline
  struct stat sbuf; //jff 3/24/98 used to test save path for existence
  char *iwad       = NULL;

  // set save path to -save parm or current dir

  strcpy(basesavegame,I_DoomExeDir());
  lprintf(LO_ALWAYS, "IdentifyVersion: basesavegame: %s\n", basesavegame);
#ifndef __CELLOS_LV2__
  if ((i=M_CheckParm("-save")) && i<myargc-1) //jff 3/24/98 if -save present
  {
    if (!stat(myargv[i+1],&sbuf) && S_ISDIR(sbuf.st_mode)) // and is a dir
    {
      strcpy(basesavegame,myargv[i+1]);  //jff 3/24/98 use that for savegame
      NormalizeSlashes(basesavegame);    //jff 9/22/98 fix c:\ not working
    }
    //jff 9/3/98 use logical output routine
    else lprintf(LO_ERROR,"Error: -save path does not exist, using %s\n", basesavegame);
  }
#endif

  // locate the IWAD and determine game mode from it

  iwad = FindIWADFile();
  lprintf(LO_ALWAYS, "iwad: %s\n", iwad);

  if (iwad && *iwad)
  {
    //jff 9/3/98 use logical output routine
    lprintf(LO_CONFIRM,"IWAD found: %s\n",iwad); //jff 4/20/98 print only if found
    if (!CheckIWAD(iwad,&gamemode,&haswolflevels))
       return false;

    /* jff 8/23/98 set gamemission global appropriately in all cases
     * cphipps 12/1999 - no version output here, leave that to the caller
     */
    switch(gamemode)
    {
      case retail:
      case registered:
      case shareware:
        gamemission = doom;
        break;
      case commercial:
        i = strlen(iwad);
        gamemission = doom2;
        if (i>=10 && !strnicmp(iwad+i-10,"doom2f.wad",10))
          language=french;
        else if (i>=7 && !strnicmp(iwad+i-7,"tnt.wad",7))
          gamemission = pack_tnt;
        else if (i>=12 && !strnicmp(iwad+i-12,"plutonia.wad",12))
          gamemission = pack_plut;
        break;
      default:
        gamemission = none;
        break;
    }
    if (gamemode == indetermined)
      //jff 9/3/98 use logical output routine
      lprintf(LO_WARN,"Unknown Game Version, may not work\n");
    D_AddFile(iwad,source_iwad);
    free(iwad);
  }
  else
    return I_Error("IdentifyVersion: IWAD not found\n");

  return true;
}
コード例 #13
0
ファイル: d_main.c プロジェクト: ProjectZeroSlackr/hDoom
//
// IdentifyVersion
// Checks availability of IWAD files by name,
// to determine whether registered/commercial features
// should be executed (notably loading PWAD's).
//
void IdentifyVersion (void)
{

    char*	doom1wad;
    char*	doomwad;
    char*	doomuwad;
    char*	doom2wad;

    char*	doom2fwad;
    char*	plutoniawad;
    char*	tntwad;

#ifdef NORMALUNIX
    char *home;
    char *doomwaddir;
    doomwaddir = getenv("DOOMWADDIR");
    if (!doomwaddir)
	doomwaddir = "/opt/Media/iDoom/IWADs";

    // Commercial.
    if (M_CheckParm ("-freedoom")) { // ~Keripo
        // Note that FreeDM is just an empty IWAD with no monsters
        // It is used here intended as an IWAD lump supplier for PWADs
        // The FreeDoom IWAD does not work with vanilla Doom unfortunately
        doom2wad = malloc(strlen(doomwaddir)+1+10+1);
        sprintf(doom2wad, "%s/freedm.wad", doomwaddir);
    } else {
        doom2wad = malloc(strlen(doomwaddir)+1+9+1);
        sprintf(doom2wad, "%s/doom2.wad", doomwaddir);
    }

    // Retail.
    doomuwad = malloc(strlen(doomwaddir)+1+8+1);
    sprintf(doomuwad, "%s/doomu.wad", doomwaddir);
    
    // Registered.
    doomwad = malloc(strlen(doomwaddir)+1+8+1);
    sprintf(doomwad, "%s/doom.wad", doomwaddir);
    
    // Shareware.
    doom1wad = malloc(strlen(doomwaddir)+1+9+1);
    sprintf(doom1wad, "%s/doom1.wad", doomwaddir);

     // Bug, dear Shawn.
    // Insufficient malloc, caused spurious realloc errors.
    plutoniawad = malloc(strlen(doomwaddir)+1+/*9*/12+1);
    sprintf(plutoniawad, "%s/plutonia.wad", doomwaddir);

    tntwad = malloc(strlen(doomwaddir)+1+9+1);
    sprintf(tntwad, "%s/tnt.wad", doomwaddir);


    // French stuff.
    doom2fwad = malloc(strlen(doomwaddir)+1+10+1);
    sprintf(doom2fwad, "%s/doom2f.wad", doomwaddir);

    home = "/opt/Media/iDoom/Conf";
    sprintf(basedefault, "%s/doom.rc", home);
#endif

    if (M_CheckParm ("-shdev"))
    {
	gamemode = shareware;
	devparm = true;
	D_AddFile (DEVDATA"doom1.wad");
	D_AddFile (DEVMAPS"data_se/texture1.lmp");
	D_AddFile (DEVMAPS"data_se/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if (M_CheckParm ("-regdev"))
    {
	gamemode = registered;
	devparm = true;
	D_AddFile (DEVDATA"doom.wad");
	D_AddFile (DEVMAPS"data_se/texture1.lmp");
	D_AddFile (DEVMAPS"data_se/texture2.lmp");
	D_AddFile (DEVMAPS"data_se/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if (M_CheckParm ("-comdev"))
    {
	gamemode = commercial;
	devparm = true;
	/* I don't bother
	if(plutonia)
	    D_AddFile (DEVDATA"plutonia.wad");
	else if(tnt)
	    D_AddFile (DEVDATA"tnt.wad");
	else*/
	    D_AddFile (DEVDATA"doom2.wad");
	    
	D_AddFile (DEVMAPS"cdata/texture1.lmp");
	D_AddFile (DEVMAPS"cdata/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if ( !access (doom2fwad,R_OK) )
    {
	gamemode = commercial;
	// C'est ridicule!
	// Let's handle languages in config files, okay?
	language = french;
	printf("French version\n");
	D_AddFile (doom2fwad);
	return;
    }

    if ( !access (doom2wad,R_OK) )
    {
	gamemode = commercial;
	D_AddFile (doom2wad);
	return;
    }

    if ( !access (plutoniawad, R_OK ) )
    {
      gamemode = commercial;
      D_AddFile (plutoniawad);
      return;
    }

    if ( !access ( tntwad, R_OK ) )
    {
      gamemode = commercial;
      D_AddFile (tntwad);
      return;
    }

    if ( !access (doomuwad,R_OK) )
    {
      gamemode = retail;
      D_AddFile (doomuwad);
      return;
    }

    if ( !access (doomwad,R_OK) )
    {
      gamemode = registered;
      D_AddFile (doomwad);
      return;
    }

    if ( !access (doom1wad,R_OK) )
    {
      gamemode = shareware;
      D_AddFile (doom1wad);
      return;
    }

    printf("Game mode indeterminate.\n");
    gamemode = indetermined;

    // We don't abort. Let's see what the PWAD contains.
    //exit(1);
    //I_Error ("Game mode indeterminate\n");
}
コード例 #14
0
bool D_DoomMainSetup(void)
{
  int p;

  setbuf(stdout,NULL);

  // proff 04/05/2000: Added support for include response files
  /* proff 2001/7/1 - Moved up, so -config can be in response files */
  {
    boolean rsp_found;
    int i;

    do {
      rsp_found=FALSE;
      for (i=0; i<myargc; i++)
        if (myargv[i][0]=='@')
          rsp_found=TRUE;
      if (!FindResponseFile())
         goto failed;
    } while (rsp_found==TRUE);
  }

  lprintf(LO_INFO,"M_LoadDefaults: Load system defaults.\n");
  M_LoadDefaults();              // load before initing other systems

  // figgi 09/18/00-- added switch to force classic bsp nodes
  if (M_CheckParm ("-forceoldbsp"))
  {
    extern boolean forceOldBsp;
    forceOldBsp = TRUE;
  }

  D_BuildBEXTables(); // haleyjd

  DoLooseFiles();  // Ty 08/29/98 - handle "loose" files on command line
  if (!IdentifyVersion())
     goto failed;

  // Load prboom.wad after IWAD but before everything else
  {
    char *data_wad_path = I_FindFile(PACKAGE ".wad", ".wad");

    if (!data_wad_path)
    {
      I_Error(PACKAGE ".wad not found - cannot continue");
      goto failed;
    }

    D_AddFile(data_wad_path, source_pre);
    free(data_wad_path);
  }

  // e6y: DEH files preloaded in wrong order
  // http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943
  // The dachaked stuff has been moved below an autoload

  // jff 1/24/98 set both working and command line value of play parms
  nomonsters = clnomonsters = M_CheckParm ("-nomonsters");
  respawnparm = clrespawnparm = M_CheckParm ("-respawn");
  fastparm = clfastparm = M_CheckParm ("-fast");
  // jff 1/24/98 end of set to both working and command line value

  if (M_CheckParm ("-altdeath"))
    deathmatch = 2;
  else
    if (M_CheckParm ("-deathmatch"))
      deathmatch = 1;

  {
    // CPhipps - localise title variable
    // print title for every printed line
    // cph - code cleaned and made smaller
    const char* doomverstr;

    switch ( gamemode ) {
    case retail:
      doomverstr = "The Ultimate DOOM";
      break;
    case shareware:
      doomverstr = "DOOM Shareware";
      break;
    case registered:
      doomverstr = "DOOM Registered";
      break;
    case commercial:  // Ty 08/27/98 - fixed gamemode vs gamemission
      switch (gamemission)
      {
        case pack_plut:
    doomverstr = "DOOM 2: Plutonia Experiment";
          break;
        case pack_tnt:
          doomverstr = "DOOM 2: TNT - Evilution";
          break;
        default:
          doomverstr = "DOOM 2: Hell on Earth";
          break;
      }
      break;
    default:
      doomverstr = "Public DOOM";
      break;
    }

    /* cphipps - the main display. This shows the build date, copyright, and game type */
    lprintf(LO_ALWAYS,"PrBoom, playing: %s\n"
      "PrBoom is released under the GNU General Public license v2.0.\n"
      "You are welcome to redistribute it under certain conditions.\n"
      "It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.\n",
      doomverstr);
  }

  modifiedgame = FALSE;

  // get skill / episode / map from parms

  startskill = sk_none; // jff 3/24/98 was sk_medium, just note not picked
  startepisode = 1;
  startmap = 1;
  autostart = FALSE;

  if ((p = M_CheckParm ("-skill")) && p < myargc-1)
    {
      startskill = myargv[p+1][0]-'1';
      autostart = TRUE;
    }

  if ((p = M_CheckParm ("-episode")) && p < myargc-1)
    {
      startepisode = myargv[p+1][0]-'0';
      startmap = 1;
      autostart = TRUE;
    }

  if ((p = M_CheckParm ("-warp")) ||      // killough 5/2/98
       (p = M_CheckParm ("-wart")))
       // Ty 08/29/98 - moved this check later so we can have -warp alone: && p < myargc-1)
  {
    startmap = 0; // Ty 08/29/98 - allow "-warp x" to go to first map in wad(s)
    autostart = TRUE; // Ty 08/29/98 - move outside the decision tree
    if (gamemode == commercial)
    {
      if (p < myargc-1)
        startmap = atoi(myargv[p+1]);   // Ty 08/29/98 - add test if last parm
    }
    else    // 1/25/98 killough: fix -warp xxx from crashing Doom 1 / UD
    {
      if (p < myargc-2)
      {
        startepisode = atoi(myargv[++p]);
        startmap = atoi(myargv[p+1]);
      }
    }
  }
  // Ty 08/29/98 - later we'll check for startmap=0 and autostart=TRUE
  // as a special case that -warp * was used.  Actually -warp with any
  // non-numeric will do that but we'll only document "*"

  //jff 1/22/98 add command line parms to disable sound and music
  {
    int nosound = M_CheckParm("-nosound");
    nomusicparm = nosound || M_CheckParm("-nomusic");
    nosfxparm   = nosound || M_CheckParm("-nosfx");
  }
  //jff end of sound/music command line parms

  //proff 11/22/98: Added setting of viewangleoffset
  p = M_CheckParm("-viewangle");
  if (p)
  {
    viewangleoffset = atoi(myargv[p+1]);
    viewangleoffset = viewangleoffset<0 ? 0 : (viewangleoffset>7 ? 7 : viewangleoffset);
    viewangleoffset = (8-viewangleoffset) * ANG45;
  }

  // init subsystems

  G_ReloadDefaults();    // killough 3/4/98: set defaults just loaded.
  // jff 3/24/98 this sets startskill if it was -1

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"V_Init: allocate screens.\n");
  V_Init();

  // CPhipps - autoloading of wads
  // Designed to be general, instead of specific to boomlump.wad
  // Some people might find this useful
  // cph - support MBF -noload parameter
  if (!M_CheckParm("-noload")) {
    // only autoloaded wads here - autoloaded patches moved down below W_Init
    int i;

    for (i=0; i<MAXLOADFILES; i++) {
      const char *fname = wad_files[i];
      char *fpath;

      if (!(fname && *fname)) continue;
      // Filename is now stored as a zero terminated string
      fpath = I_FindFile(fname, ".wad");
      if (!fpath)
        lprintf(LO_WARN, "Failed to autoload %s\n", fname);
      else {
        D_AddFile(fpath,source_auto_load);
        modifiedgame = TRUE;
        free(fpath);
      }
    }
  }

  // add any files specified on the command line with -file wadfile
  // to the wad list

  // killough 1/31/98, 5/2/98: reload hack removed, -wart same as -warp now.

  if ((p = M_CheckParm ("-file")))
    {
      // the parms after p are wadfile/lump names,
      // until end of parms or another - preceded parm
      modifiedgame = TRUE;            // homebrew levels
      while (++p != myargc && *myargv[p] != '-')
        D_AddFile(myargv[p],source_pwad);
    }

  if (p && p < myargc-1)
    {
      char file[PATH_MAX+1];      // cph - localised
      strcpy(file,myargv[p+1]);
      AddDefaultExtension(file,".lmp");     // killough
      D_AddFile (file,source_lmp);
      //jff 9/3/98 use logical output routine
      lprintf(LO_CONFIRM,"Playing demo %s\n",file);
      if ((p = M_CheckParm ("-ffmap")) && p < myargc-1) {
        ffmap = atoi(myargv[p+1]);
      }

    }

  // 1/18/98 killough: Z_Init() call moved to i_main.c

  // CPhipps - move up netgame init
  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"D_InitNetGame: Checking for network game.\n");
  D_InitNetGame();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"W_Init: Init WADfiles.\n");
  W_Init(); // CPhipps - handling of wadfiles init changed

  lprintf(LO_INFO,"\n");     // killough 3/6/98: add a newline, by popular demand :)

  // e6y 
  // option to disable automatic loading of dehacked-in-wad lump
  if (!M_CheckParm ("-nodeh"))
    // MBF-style DeHackEd in wad support: load all lumps, not just the last one
    for (p = -1; (p = W_ListNumFromName("DEHACKED", p)) >= 0; )
      // Split loading DEHACKED lumps into IWAD/autoload and PWADs/others
      if (lumpinfo[p].source == source_iwad
          || lumpinfo[p].source == source_pre
          || lumpinfo[p].source == source_auto_load)
        ProcessDehFile(NULL, D_dehout(), p); // cph - add dehacked-in-a-wad support

   if (bfgedition)
    {
      int lump = (W_CheckNumForName)("BFGDEH", ns_prboom);
      if (lump != -1)
      {
        ProcessDehFile(NULL, D_dehout(), lump);
      }
    }

  if (!M_CheckParm("-noload")) {
    // now do autoloaded dehacked patches, after IWAD patches but before PWAD
    int i;

    for (i=0; i<MAXLOADFILES; i++) {
      const char *fname = deh_files[i];
      char *fpath;

      if (!(fname && *fname)) continue;
      // Filename is now stored as a zero terminated string
      fpath = I_FindFile(fname, ".bex");
      if (!fpath)
        lprintf(LO_WARN, "Failed to autoload %s\n", fname);
      else {
        ProcessDehFile(fpath, D_dehout(), 0);
        // this used to set modifiedgame here, but patches shouldn't
        free(fpath);
      }
    }
  }

  if (!M_CheckParm ("-nodeh"))
    for (p = -1; (p = W_ListNumFromName("DEHACKED", p)) >= 0; )
      if (!(lumpinfo[p].source == source_iwad
            || lumpinfo[p].source == source_pre
            || lumpinfo[p].source == source_auto_load))
        ProcessDehFile(NULL, D_dehout(), p);

  // Load command line dehacked patches after WAD dehacked patches

  // e6y: DEH files preloaded in wrong order
  // http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943

  // ty 03/09/98 do dehacked stuff
  // Using -deh in BOOM, others use -dehacked.
  // Ty 03/18/98 also allow .bex extension.  .bex overrides if both exist.

  p = M_CheckParm ("-deh");
  if (p)
  {
    char file[PATH_MAX+1];      // cph - localised
    // the parms after p are deh/bex file names,
    // until end of parms or another - preceded parm
    // Ty 04/11/98 - Allow multiple -deh files in a row

    while (++p != myargc && *myargv[p] != '-')
    {
      int stillnotfound = 1;
      FILE *fp;
      AddDefaultExtension(strcpy(file, myargv[p]), ".bex");
      fp = fopen(file, "rb");

      if (fp == NULL)
         stillnotfound = 1;
      else
         stillnotfound = 0;

      fclose(fp);

      if (stillnotfound)  // nope
      {
        AddDefaultExtension(strcpy(file, myargv[p]), ".deh");
	fp = fopen(file, "rb");
	
        if (fp == NULL)  // still nope
          I_Error("D_DoomMainSetup: Cannot find .deh or .bex file named %s",
                  myargv[p]);
        fclose(fp);
      }
      // during the beta we have debug output to dehout.txt
      ProcessDehFile(file,D_dehout(),0);
    }
  }

  V_InitColorTranslation(); //jff 4/24/98 load color translation lumps

  // killough 2/22/98: copyright / "modified game" / SPA banners removed

  // Ty 04/08/98 - Add 5 lines of misc. data, only if nonblank
  // The expectation is that these will be set in a .bex file
  //jff 9/3/98 use logical output routine
  if (*startup1) lprintf(LO_INFO,"%s",startup1);
  if (*startup2) lprintf(LO_INFO,"%s",startup2);
  if (*startup3) lprintf(LO_INFO,"%s",startup3);
  if (*startup4) lprintf(LO_INFO,"%s",startup4);
  if (*startup5) lprintf(LO_INFO,"%s",startup5);
  // End new startup strings

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"M_Init: Init miscellaneous info.\n");
  M_Init();

#ifdef HAVE_NET
  // CPhipps - now wait for netgame start
  D_CheckNetGame();
#endif

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"R_Init: Init DOOM refresh daemon - ");
  R_Init();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"\nP_Init: Init Playloop state.\n");
  P_Init();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"I_Init: Setting up machine state.\n");
  I_Init();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"S_Init: Setting up sound.\n");
  S_Init(snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"HU_Init: Setting up heads up display.\n");
  HU_Init();

  if (!(M_CheckParm("-nodraw") && M_CheckParm("-nosound")))
    I_InitGraphics();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"ST_Init: Init status bar.\n");
  ST_Init();

  idmusnum = -1; //jff 3/17/98 insure idmus number is blank

  // start the apropriate game based on parms

  // killough 12/98:

  if ((p = M_CheckParm ("-checksum")) && ++p < myargc)
    {
      P_RecordChecksum (myargv[p]);
    }

#if 0
  if (slot && ++slot < myargc)
    {
      slot = atoi(myargv[slot]);        // killough 3/16/98: add slot info
      G_LoadGame(slot, TRUE);           // killough 5/15/98: add command flag // cph - no filename
    }
  else
#endif
#ifdef HAVE_NET
      if (autostart || netgame)
#else
      if (autostart)
#endif
  {
    // sets first map and first episode if unknown
    GetFirstMap(&startepisode, &startmap);
    G_InitNew(startskill, startepisode, startmap);
  }
      else
  D_StartTitle();                 // start up intro loop

  return true;

failed:
  return false;
}
コード例 #15
0
ファイル: d_main.c プロジェクト: gamebytes/doomretro
//
// D_DoomMainSetup
//
// CPhipps - the old contents of D_DoomMain, but moved out of the main
//  line of execution so its stack space can be freed
static void D_DoomMainSetup(void)
{
    int     p;
    char    file[256];
    int     temp;
    int     choseniwad;

    SDL_Init(0);

    M_FindResponseFile();

    iwadfile = D_FindIWAD();

    modifiedgame = false;

    nomonsters = M_CheckParm("-nomonsters");
    respawnparm = M_CheckParm("-respawn");
    fastparm = M_CheckParm("-fast");
    devparm = M_CheckParm("-devparm");
    if (M_CheckParm("-altdeath"))
        deathmatch = 2;
    else if (M_CheckParm("-deathmatch"))
        deathmatch = 1;

    M_SetConfigDir();

    // turbo option
    p = M_CheckParm("-turbo");
    if (p)
    {
        int        scale = 200;
        extern int forwardmove[2];
        extern int sidemove[2];

        if (p < myargc - 1)
            scale = atoi(myargv[p + 1]);
        if (scale < 10)
            scale = 10;
        if (scale > 400)
            scale = 400;
        forwardmove[0] = forwardmove[0] * scale / 100;
        forwardmove[1] = forwardmove[1] * scale / 100;
        sidemove[0] = sidemove[0] * scale / 100;
        sidemove[1] = sidemove[1] * scale / 100;
    }

    // init subsystems
    V_Init();

    // Load configuration files before initialising other subsystems.
    M_LoadDefaults();

    if (!M_FileExists("doomretro.wad"))
        if (!M_FileExists("doomretro.wad.temp"))
            I_Error("Can't find doomretro.wad.");

    if (iwadfile)
    {
        if (D_AddFile(iwadfile))
            if (runcount < RUNCOUNT_MAX)
                runcount++;
    }
    else 
    {
        if (!runcount)
            D_FirstUse();

        rename("doomretro.wad", "doomretro.wad.temp");

        do
        {
            choseniwad = D_ChooseIWAD();

            if (choseniwad == -1)
            {
                rename("doomretro.wad.temp", "doomretro.wad");
                I_Quit(false);
            }
            else if (!choseniwad)
                PlaySound((LPCTSTR)SND_ALIAS_SYSTEMHAND, NULL, SND_ALIAS_ID | SND_ASYNC);

        } while (!choseniwad);

        rename("doomretro.wad.temp", "doomretro.wad");

        if (runcount < RUNCOUNT_MAX)
            runcount++;
    }
    M_SaveDefaults();

    if (!W_MergeFile("doomretro.wad"))
        if (!W_MergeFile("doomretro.wad.temp"))
            I_Error("Can't find doomretro.wad.");

    if (W_CheckNumForName("BLD2A0") < 0 ||
        W_CheckNumForName("MEDBA0") < 0 ||
        W_CheckNumForName("STBAR2") < 0)
        I_Error("Wrong version of doomretro.wad.");

    p = M_CheckParmsWithArgs("-file", "-pwad", 1);
    if (p > 0)
    {
        for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p)
        {
            char *filename = uppercase(D_TryFindWADByName(myargv[p]));

            if (W_MergeFile(filename))
            {
                modifiedgame = true;
                if (D_CheckFilename(filename, "NERVE.WAD"))
                    nerve = true;
            }
        }
    }

    if (FREEDOOM && W_CheckNumForName("FREEDM") < 0 && !modifiedgame)
        I_Error("FREEDOOM requires a BOOM-compatible source port, and is therefore"
                "unable to be opened by DOOM RETRO.");

    DMENUPIC = (W_CheckNumForName("DMENUPIC") >= 0);
    M_DOOM = (W_CheckMultipleLumps("M_DOOM") > 1);
    M_EPISOD = (W_CheckMultipleLumps("M_EPISOD") > 1);
    M_GDHIGH = (W_CheckMultipleLumps("M_GDHIGH") > 1);
    M_GDLOW = (W_CheckMultipleLumps("M_GDLOW") > 1);
    M_LOADG = (W_CheckMultipleLumps("M_LOADG") > 1);
    M_LSCNTR = (W_CheckMultipleLumps("M_LSCNTR") > 1);
    M_MSENS = (W_CheckMultipleLumps("M_MSENS") > 1);
    M_MSGOFF = (W_CheckMultipleLumps("M_MSGOFF") > 1);
    M_MSGON = (W_CheckMultipleLumps("M_MSGON") > 1);
    M_NEWG = (W_CheckMultipleLumps("M_NEWG") > 1);
    M_NMARE = (W_CheckMultipleLumps("M_NMARE") > 1);
    M_OPTTTL = (W_CheckMultipleLumps("M_OPTTTL") > 1);
    M_PAUSE = (W_CheckMultipleLumps("M_PAUSE") > 1);
    M_SAVEG = (W_CheckMultipleLumps("M_SAVEG") > 1);
    M_SKILL = (W_CheckMultipleLumps("M_SKILL") > 1);
    M_SKULL1 = (W_CheckMultipleLumps("M_SKULL1") > 1);
    M_SVOL = (W_CheckMultipleLumps("M_SVOL") > 1);
    STARMS = (W_CheckMultipleLumps("STARMS") > 2);
    STBAR = (W_CheckMultipleLumps("STBAR") > 2);
    STCFN034 = (W_CheckMultipleLumps("STCFN034") > 1);
    STCFN039 = (W_CheckMultipleLumps("STCFN039") > 1);
    STCFN121 = (W_CheckMultipleLumps("STCFN121") > 1);
    STYSNUM0 = (W_CheckMultipleLumps("STYSNUM0") > 1);
    TITLEPIC = (W_CheckNumForName("TITLEPIC") >= 0);
    WISCRT2 = (W_CheckMultipleLumps("WISCRT2") > 1);

    bfgedition = (DMENUPIC && W_CheckNumForName("M_ACPT") >= 0);

    // Generate the WAD hash table. Speed things up a bit.
    W_GenerateHashTable();

    D_IdentifyVersion();
    InitGameVersion();
    D_SetGameDescription();
    D_SetSaveGameDir();

    // Check for -file in shareware
    if (modifiedgame)
    {
        // These are the lumps that will be checked in IWAD,
        // if any one is not present, execution will be aborted.
        char name[23][9] =
        {
            "e2m1", "e2m2", "e2m3", "e2m4", "e2m5", "e2m6", "e2m7", "e2m8", "e2m9",
            "e3m1", "e3m3", "e3m3", "e3m4", "e3m5", "e3m6", "e3m7", "e3m8", "e3m9",
            "dphoof", "bfgga0", "heada1", "cybra1", "spida1d1"
        };
        int i;

        if (gamemode == shareware)
            I_Error("You cannot use -FILE with the shareware version.\n"
                    "Please purchase the full version.");

        // Check for fake IWAD with right name,
        // but w/o all the lumps of the registered version.
        if (gamemode == registered)
            for (i = 0; i < 23; i++)
                if (W_CheckNumForName(name[i]) < 0)
                    I_Error("This is not the registered version.");
    }

    // get skill / episode / map from parms
    startskill = sk_medium;
    startepisode = 1;
    startmap = 1;
    autostart = false;

    p = M_CheckParmWithArgs("-skill", 1);
    if (p)
    {
        temp = myargv[p + 1][0] - '1';
        if (temp >= sk_baby && temp <= sk_nightmare)
        {
            startskill = (skill_t)temp;
            autostart = true;
        }
    }

    p = M_CheckParmWithArgs("-episode", 1);
    if (p)
    {
        temp = myargv[p + 1][0] - '0';
        if ((gamemode == shareware && temp == 1)
            || (temp >= 1
                && ((gamemode == registered && temp <= 3)
                    || (gamemode == retail && temp <= 4))))
        {
            startepisode = temp;
            startmap = 1;
            autostart = true;
        }
    }

    p = M_CheckParmWithArgs("-expansion", 1);
    if (p)
    {
        temp = myargv[p + 1][0] - '0';
        if (gamemode == commercial && temp <= (nerve ? 2 : 1))
        {
            gamemission = (temp == 1 ? doom2 : pack_nerve);
            selectedexpansion = temp - 1;
            startepisode = 1;
            startmap = 1;
            autostart = true;
        }
    }

    timelimit = 0;

    p = M_CheckParmWithArgs("-timer", 1);
    if (p)
        timelimit = atoi(myargv[p + 1]);

    p = M_CheckParm("-avg");
    if (p)
        timelimit = 20;

    p = M_CheckParmWithArgs("-warp", 1);
    if (p)
    {
        static char lumpname[6];

        if (gamemode == commercial)
        {
            if (strlen(myargv[p + 1]) == 5 &&
                toupper(myargv[p + 1][0]) == 'M' &&
                toupper(myargv[p + 1][1]) == 'A' &&
                toupper(myargv[p + 1][2]) == 'P')
                startmap = (myargv[p + 1][3] - '0') * 10 + myargv[p + 1][4] - '0';
            else
                startmap = atoi(myargv[p + 1]);

            sprintf(lumpname, "MAP%02i", startmap);
        }
        else
        {
            if (strlen(myargv[p + 1]) == 4 &&
                toupper(myargv[p + 1][0]) == 'E' &&
                toupper(myargv[p + 1][2]) == 'M')
            {
                startepisode = myargv[p + 1][1] - '0';
                startmap = myargv[p + 1][3] - '0';
            }
            else
            {
                startepisode = myargv[p + 1][0] - '0';

                if (p + 2 < myargc)
                    startmap = myargv[p + 2][0] - '0';
                else
                    startmap = 1;
            }

            sprintf(lumpname, "E%iM%i", startepisode, startmap);
        }

        if (W_CheckNumForName(lumpname) >= 0)
            autostart = true;
    }

    p = M_CheckParmWithArgs("-loadgame", 1);
    if (p)
        startloadgame = atoi(myargv[p + 1]);
    else
        startloadgame = -1;

    if (mouseSensitivity < MOUSESENSITIVITY_MIN || mouseSensitivity > MOUSESENSITIVITY_MAX)
        mouseSensitivity = MOUSESENSITIVITY_DEFAULT;
    if (mouseSensitivity == MOUSESENSITIVITY_MIN)
        mouseSensitivity = -5;
    gamepadSensitivity = (!mouseSensitivity ? 0.0f :
                          (2.0f + mouseSensitivity / (float)MOUSESENSITIVITY_MAX));

    if (sfxVolume < SFXVOLUME_MIN || sfxVolume > SFXVOLUME_MAX)
        sfxVolume = SFXVOLUME_DEFAULT;

    if (musicVolume < MUSICVOLUME_MIN || musicVolume > MUSICVOLUME_MAX)
        musicVolume = MUSICVOLUME_DEFAULT;

    if (screensize < SCREENSIZE_MIN || screensize > SCREENSIZE_MAX)
        screensize = SCREENSIZE_DEFAULT;
    if (widescreen && !fullscreen)
    {
        widescreen = false;
        screensize = SCREENSIZE_MAX;
    }
    if (!widescreen)
        hud = true;
    if (fullscreen && screensize == SCREENSIZE_MAX)
    {
        widescreen = true;
        screensize = SCREENSIZE_MAX - 1;
    }
    if (widescreen)
    {
        returntowidescreen = true;
        widescreen = false;
    }

    if (screenwidth && screenheight
        && (screenwidth < SCREENWIDTH || screenheight < SCREENHEIGHT * 3 / 4))
    {
        screenwidth = SCREENWIDTH;
        screenheight = SCREENWIDTH * 3 / 4;
    }

    if (windowwidth < SCREENWIDTH || windowheight < SCREENWIDTH * 3 / 4)
    {
        windowwidth = SCREENWIDTH;
        windowheight = SCREENWIDTH * 3 / 4;
    }

    if (gammalevel < GAMMALEVEL_MIN || gammalevel > GAMMALEVEL_MAX)
        gammalevel = GAMMALEVEL_DEFAULT;
    gammalevelindex = 0;
    while (gammalevelindex < GAMMALEVELS)
        if (gammalevels[gammalevelindex++] == gammalevel)
            break;
    if (gammalevelindex == GAMMALEVELS)
    {
        gammalevelindex = 0;
        while (gammalevels[gammalevelindex++] != GAMMALEVEL_DEFAULT);
    }
    gammalevelindex--;

    if (bloodsplats < BLOODSPLATS_MIN || bloodsplats > BLOODSPLATS_MAX)
        bloodsplats = BLOODSPLATS_DEFAULT;
    bloodSplatSpawner = ((bloodsplats == UNLIMITED ? P_SpawnBloodSplat : 
                         (bloodsplats ? P_SpawnBloodSplat2 : P_SpawnBloodSplat3)));

    if (pixelwidth < PIXELWIDTH_MIN || pixelwidth > PIXELWIDTH_MAX)
        pixelwidth = PIXELWIDTH_DEFAULT;
    while (SCREENWIDTH % pixelwidth)
        pixelwidth--;
    if (pixelheight < PIXELHEIGHT_MIN || pixelheight > PIXELHEIGHT_MAX)
        pixelheight = PIXELHEIGHT_DEFAULT;
    while (SCREENHEIGHT % pixelheight)
        pixelheight--;

    M_Init();

    R_Init();

    P_Init();

    I_Init();

    S_Init((int)(sfxVolume * (127.0f / 15.0f)), (int)(musicVolume * (127.0f / 15.0f)));

    D_CheckNetGame();

    HU_Init();

    ST_Init();

    AM_Init();

    if (startloadgame >= 0)
    {
        M_StringCopy(file, P_SaveGameFile(startloadgame), sizeof(file));
        G_LoadGame(file);
    }

    if (gameaction != ga_loadgame)
    {
        if (autostart || netgame)
            G_DeferredInitNew(startskill, startepisode, startmap);
        else
            D_StartTitle();                     // start up intro loop
    }
}
コード例 #16
0
ファイル: d_main.c プロジェクト: gamebytes/doomretro
static int D_ChooseIWAD(void)
{
    OPENFILENAME        ofn;
    char                szFile[4096];
    int                 iwadfound = -1;
    boolean             sharewareiwad = false;

    ZeroMemory(&ofn, sizeof(ofn));
    ofn.lStructSize = sizeof(ofn);
    ofn.hwndOwner = NULL;
    ofn.lpstrFile = szFile;
    ofn.lpstrFile[0] = '\0';
    ofn.nMaxFile = sizeof(szFile);
    ofn.lpstrFilter = "IWAD/PWAD Files (*.wad)\0*.WAD\0";
    ofn.nFilterIndex = 1;
    ofn.lpstrFileTitle = NULL;
    ofn.nMaxFileTitle = 0;
    ofn.lpstrInitialDir = wadfolder;
    ofn.Flags = OFN_HIDEREADONLY | OFN_NOCHANGEDIR | OFN_ALLOWMULTISELECT
                | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_EXPLORER;
    ofn.lpstrTitle = "Where\u2019s All the Data?\0";

    if (GetOpenFileName(&ofn))
    {
        iwadfound = 0;

        // only one file was selected
        if (!ofn.lpstrFile[strlen(ofn.lpstrFile) + 1])
        {
            LPSTR       file = ofn.lpstrFile;

            wadfolder = strdup(M_ExtractFolder(file));

            // check if it's a valid and supported IWAD
            if (D_IsDOOMIWAD(file)
                || (W_WadType(file) == IWAD
                    && !D_IsUnsupportedIWAD(file)))
            {
                IdentifyIWADByContents(file, &gamemode, &gamemission);
                if (D_AddFile(file))
                    iwadfound = 1;
            }

            // if it's a PWAD, determine the IWAD required and try loading that as well
            else if (!D_CheckFilename(file, "DOOMRETRO.WAD")
                     && W_WadType(file) == PWAD
                     && !D_IsUnsupportedPWAD(file))
            {
                int             iwadrequired = IWADRequiredByPWAD(file);
                static char     fullpath[MAX_PATH];

                if (iwadrequired == indetermined)
                    return 0;

                sprintf(fullpath, "%s\\%s", wadfolder,
                        iwadrequired == doom ? "DOOM.WAD" : "DOOM2.WAD");
                IdentifyIWADByName(fullpath);
                if (D_AddFile(fullpath))
                {
                    iwadfound = 1;
                    if (W_MergeFile(file))
                    {
                        modifiedgame = true;
                        if (D_CheckFilename(file, "NERVE.WAD"))
                            nerve = true;
                    }
                }
            }
        }

        // more than one file was selected
        else
        {
            LPSTR       iwad = ofn.lpstrFile;
            LPSTR       pwad = ofn.lpstrFile;

            wadfolder = strdup(szFile);

            // find and add IWAD first
            while (iwad[0])
            {
                static char     fullpath[MAX_PATH];

                iwad += lstrlen(iwad) + 1;
                sprintf(fullpath, "%s\\%s", wadfolder, iwad);

                if (D_IsDOOMIWAD(fullpath)
                    || (W_WadType(fullpath) == IWAD
                        && !D_IsUnsupportedIWAD(fullpath)))
                {
                    if (!iwadfound)
                    {
                        IdentifyIWADByContents(fullpath, &gamemode, &gamemission);
                        if (D_AddFile(fullpath))
                        {
                            iwadfound = 1;
                            sharewareiwad = !strcasecmp(iwad, "DOOM1.WAD");
                            break;
                        }
                    }
                }

                // if it's NERVE.WAD, try to open DOOM2.WAD with it
                else if (!strcasecmp(iwad, "NERVE.WAD"))
                {
                    static char     fullpath2[MAX_PATH];

                    sprintf(fullpath2, "%s\\DOOM2.WAD", wadfolder);
                    IdentifyIWADByName(fullpath2);
                    if (D_AddFile(fullpath2))
                    {
                        iwadfound = 1;
                        if (W_MergeFile(fullpath))
                        {
                            modifiedgame = true;
                            nerve = true;
                        }
                        break;
                    }
                }
            }

            // merge any pwads
            if (iwadfound && !sharewareiwad)
                while (pwad[0])
                {
                    static char     fullpath[MAX_PATH];

                    pwad += lstrlen(pwad) + 1;
                    sprintf(fullpath, "%s\\%s", wadfolder, pwad);

                    if (!D_CheckFilename(pwad, "DOOMRETRO.WAD")
                        && W_WadType(fullpath) == PWAD
                        && !D_IsUnsupportedPWAD(fullpath))
                        if (W_MergeFile(fullpath))
                        {
                            modifiedgame = true;
                            if (!strcasecmp(pwad, "NERVE.WAD"))
                                nerve = true;
                        }
                }
        }
    }
    return iwadfound;
}
コード例 #17
0
ファイル: h2_main.c プロジェクト: orsonteodoro/psdoom-ng
void D_DoomMain(void)
{
    GameMission_t gamemission;
    int p;

    I_AtExit(D_HexenQuitMessage, false);
    startepisode = 1;
    autostart = false;
    startskill = sk_medium;
    startmap = 1;
    gamemode = commercial;

    I_PrintBanner(PACKAGE_STRING);

    // Initialize subsystems

    ST_Message("V_Init: allocate screens.\n");
    V_Init();

    // Load defaults before initing other systems
    ST_Message("M_LoadDefaults: Load system defaults.\n");
    D_BindVariables();

#ifdef _WIN32

    //!
    // @platform windows
    // @vanilla
    //
    // Save configuration data and savegames in c:\hexndata,
    // allowing play from CD.
    //

    cdrom = M_ParmExists("-cdrom");
#endif

    if (cdrom)
    {
        M_SetConfigDir("c:\\hexndata\\");
    }
    else
    {
        M_SetConfigDir(NULL);
    }

    D_SetDefaultSavePath();
    M_SetConfigFilenames("hexen.cfg", PROGRAM_PREFIX "hexen.cfg");
    M_LoadDefaults();

    I_AtExit(M_SaveDefaults, false);


    // Now that the savedir is loaded from .CFG, make sure it exists
    CreateSavePath();

    ST_Message("Z_Init: Init zone memory allocation daemon.\n");
    Z_Init();

    // haleyjd: removed WATCOMC

    ST_Message("W_Init: Init WADfiles.\n");

    iwadfile = D_FindIWAD(IWAD_MASK_HEXEN, &gamemission);

    if (iwadfile == NULL)
    {
        I_Error("Game mode indeterminate. No IWAD was found. Try specifying\n"
                "one with the '-iwad' command line parameter.");
    }

    D_AddFile(iwadfile);
    W_CheckCorrectIWAD(hexen);
    D_IdentifyVersion();
    D_SetGameDescription();
    AdjustForMacIWAD();

    HandleArgs();

    I_PrintStartupBanner(gamedescription);

    ST_Message("MN_Init: Init menu system.\n");
    MN_Init();

    ST_Message("CT_Init: Init chat mode data.\n");
    CT_Init();

    InitMapMusicInfo();         // Init music fields in mapinfo

    ST_Message("S_InitScript\n");
    S_InitScript();

    ST_Message("SN_InitSequenceScript: Registering sound sequences.\n");
    SN_InitSequenceScript();
    ST_Message("I_Init: Setting up machine state.\n");
    I_CheckIsScreensaver();
    I_InitTimer();
    I_InitJoystick();
    I_InitSound(false);
    I_InitMusic();

#ifdef FEATURE_MULTIPLAYER
    ST_Message("NET_Init: Init networking subsystem.\n");
    NET_Init();
#endif
    D_ConnectNetGame();

    S_Init();
    S_Start();

    ST_Message("ST_Init: Init startup screen.\n");
    ST_Init();

    // Show version message now, so it's visible during R_Init()
    ST_Message("R_Init: Init Hexen refresh daemon");
    R_Init();
    ST_Message("\n");

    //if (M_CheckParm("-net"))
    //    ST_NetProgress();       // Console player found

    ST_Message("P_Init: Init Playloop state.\n");
    P_Init();

    // Check for command line warping. Follows P_Init() because the
    // MAPINFO.TXT script must be already processed.
    WarpCheck();

    ST_Message("D_CheckNetGame: Checking network game status.\n");
    D_CheckNetGame();

    ST_Message("SB_Init: Loading patches.\n");
    SB_Init();

    ST_Done();

    if (autostart)
    {
        ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n",
                   WarpMap, P_GetMapName(startmap), startmap, startskill + 1);
    }

    CheckRecordFrom();

    p = M_CheckParm("-record");
    if (p && p < myargc - 1)
    {
        G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p + 1]);
        H2_GameLoop();          // Never returns
    }

    p = M_CheckParmWithArgs("-playdemo", 1);
    if (p)
    {
        singledemo = true;      // Quit after one demo
        G_DeferedPlayDemo(demolumpname);
        H2_GameLoop();          // Never returns
    }

    p = M_CheckParmWithArgs("-timedemo", 1);
    if (p)
    {
        G_TimeDemo(demolumpname);
        H2_GameLoop();          // Never returns
    }

    //!
    // @arg <s>
    // @vanilla
    //
    // Load the game in savegame slot s.
    //

    p = M_CheckParmWithArgs("-loadgame", 1);
    if (p)
    {
        G_LoadGame(atoi(myargv[p + 1]));
    }

    if (gameaction != ga_loadgame)
    {
        UpdateState |= I_FULLSCRN;
        BorderNeedRefresh = true;
        if (autostart || netgame)
        {
            G_StartNewInit();
            G_InitNew(startskill, startepisode, startmap);
        }
        else
        {
            H2_StartTitle();
        }
    }
    H2_GameLoop();              // Never returns
}
コード例 #18
0
ファイル: D_MAIN.C プロジェクト: nukeykt/pcdoom
//
// IdentifyVersion
// Checks availability of IWAD files by name,
// to determine whether registered/commercial features
// should be executed (notably loading PWAD's).
//
void IdentifyVersion (void)
{

	strcpy(basedefault, "default.cfg");
    if (M_CheckParm ("-shdev"))
    {
	registered = false;
	shareware = true;
	devparm = true;
	D_AddFile (DEVDATA"doom1.wad");
	D_AddFile (DEVMAPS"data_se/texture1.lmp");
	D_AddFile (DEVMAPS"data_se/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if (M_CheckParm ("-regdev"))
    {
	registered = true;
	devparm = true;
	D_AddFile (DEVDATA"doom.wad");
	D_AddFile (DEVMAPS"data_se/texture1.lmp");
	D_AddFile (DEVMAPS"data_se/texture2.lmp");
	D_AddFile (DEVMAPS"data_se/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if (M_CheckParm ("-comdev"))
    {
	commercial = true;
	devparm = true;
	D_AddFile (DEVDATA"doom2.wad");
	D_AddFile (DEVMAPS"cdata/texture1.lmp");
	D_AddFile (DEVMAPS"cdata/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if ( !access ("doom2f.wad",R_OK) )
    {
	commercial = true;
	// C'est ridicule!
	// Let's handle languages in config files, okay?
	french = true;
	printf("French version\n");
	D_AddFile("doom2f.wad");
	return;
    }

    if ( !access ("doom2.wad",R_OK) )
    {
	commercial = true;
	D_AddFile("doom2.wad");
	return;
    }

	if (!access("doom.wad", R_OK))
    {
    registered = true;
	D_AddFile("doom.wad");
    return;
    }

	if (!access("doom1.wad", R_OK))
    {
    shareware = true;
	D_AddFile("doom1.wad");
    return;
    }

    printf("Game mode indeterminate.\n");

    // We don't abort. Let's see what the PWAD contains.
    //exit(1);
    //I_Error ("Game mode indeterminate\n");
}
コード例 #19
0
ファイル: d_main.c プロジェクト: Logan-A/SRB2-Public
//
// D_SRB2Main
//
void D_SRB2Main(void)
{
	INT32 p;
	char srb2[82]; // srb2 title banner
	char title[82];

	INT32 pstartmap = 1;
	boolean autostart = false;

	// keep error messages until the final flush(stderr)
#if !defined (PC_DOS) && !defined (_WIN32_WCE) && !defined(NOTERMIOS)
	if (setvbuf(stderr, NULL, _IOFBF, 1000))
		DEBPRINT("setvbuf didnt work\n");
#endif

#ifdef GETTEXT
	// initialise locale code
	M_StartupLocale();
#endif

	// get parameters from a response file (eg: srb2 @parms.txt)
	M_FindResponseFile();

	// MAINCFG is now taken care of where "OBJCTCFG" is handled
	G_LoadGameSettings();

	// identify the main IWAD file to use
	IdentifyVersion();

#if !defined (_WIN32_WCE) && !defined(NOTERMIOS)
	setbuf(stdout, NULL); // non-buffered output
#endif

#if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X)
	devparm = !M_CheckParm("-nodebug");
#else
	devparm = M_CheckParm("-debug");
#endif

	// for dedicated server
#if !defined (_WINDOWS) //already check in win_main.c
	dedicated = M_CheckParm("-dedicated") != 0;
#endif

	strcpy(title, "Sonic Robo Blast 2");
	strcpy(srb2, "Sonic Robo Blast 2");
	D_MakeTitleString(srb2);

#ifdef PC_DOS
	D_Titlebar(srb2, title);
#else
	CONS_Printf("SRB2"VERSIONSTRING"\n");
#endif

#if defined (__OS2__) && !defined (SDL)
	// set PM window title
	snprintf(pmData->title, sizeof (pmData->title),
		"Sonic Robo Blast 2" VERSIONSTRING ": %s",
		title);
	pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif

	if (devparm)
		CONS_Printf("%s", M_GetText("Development mode ON.\n"));

	// default savegame
	strcpy(savegamename, SAVEGAMENAME"%u.ssg");

	{
		const char *userhome = D_Home(); //Alam: path to home

		if (!userhome)
		{
#if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (DC) && !defined (PSP) && !defined(GP2X)
			I_Error("%s", M_GetText("Please set $HOME to your home directory\n"));
#elif defined (_WIN32_WCE) && 0
			if (dedicated)
				snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/d"CONFIGFILENAME);
			else
				snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/"CONFIGFILENAME);
#else
			if (dedicated)
				snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME);
			else
				snprintf(configfile, sizeof configfile, CONFIGFILENAME);
#endif
		}
		else
		{
			// use user specific config file
#ifdef DEFAULTDIR
			snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
			snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home);
			if (dedicated)
				snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home);
			else
				snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home);

			// can't use sprintf since there is %u in savegamename
			strcatbf(savegamename, srb2home, PATHSEP);

			I_mkdir(srb2home, 0700);
#else
			snprintf(srb2home, sizeof srb2home, "%s", userhome);
			snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
			if (dedicated)
				snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome);
			else
				snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome);

			// can't use sprintf since there is %u in savegamename
			strcatbf(savegamename, userhome, PATHSEP);
#endif
		}

		configfile[sizeof configfile - 1] = '\0';

#ifdef _arch_dreamcast
	strcpy(downloaddir, "/ram"); // the dreamcast's TMP
#endif
	}

	if (M_CheckParm("-password") && M_IsNextParm())
	{
		const char *pw = M_GetNextParm();
		strncpy(adminpassword, pw, 8);
		if (strlen(pw) < 8)
		{
			size_t z;
			for (z = strlen(pw); z < 8; z++)
				adminpassword[z] = 'a';
		}
	}
	else
	{
		size_t z;
		srand((unsigned int)time(NULL));
		for (z = 0; z < 8; z++)
			adminpassword[z] = (char)(rand() & 127);
	}
	adminpassword[8] = '\0';

	// add any files specified on the command line with -file wadfile
	// to the wad list
	if (!(M_CheckParm("-connect")))
	{
		if (M_CheckParm("-file"))
		{
			// the parms after p are wadfile/lump names,
			// until end of parms or another - preceded parm
			while (M_IsNextParm())
			{
				const char *s = M_GetNextParm();

				if (s) // Check for NULL?
				{
					if (!W_VerifyNMUSlumps(s))
						modifiedgame = true;
					D_AddFile(s);
				}
			}
		}
	}

	// get map from parms

	if (M_CheckParm("-server") || dedicated)
		netgame = server = true;

	if (M_CheckParm("-warp") && M_IsNextParm())
	{
		pstartmap = atoi(M_GetNextParm());
		if (!M_CheckParm("-server"))
			modifiedgame = true;
		autostart = true;
		savemoddata = false;
	}

	CONS_Printf("%s", M_GetText("Z_Init: Init zone memory allocation daemon. \n"));
	Z_Init();

	// adapt tables to SRB2's needs, including extra slots for dehacked file support
	P_PatchInfoTables();

	CONS_Printf("%s", M_GetText("W_Init: Init WADfiles.\n"));

	//---------------------------------------------------- READY TIME
	// we need to check for dedicated before initialization of some subsystems

	CONS_Printf("I_StartupTimer...\n");
	I_StartupTimer();

	// Make backups of some SOCcable tables.
	P_BackupTables();

	// load wad, including the main wad file
	if (!W_InitMultipleFiles(startupwadfiles))
#ifdef _DEBUG
		CONS_Error(M_GetText("A WAD file was not found or not valid\n"));
#else
		I_Error("%s", M_GetText("A WAD file was not found or not valid\n"));
#endif
	D_CleanFile();

	// Check MD5s of autoloaded files
	W_VerifyFileMD5(0, "1f698dd35bcedb04631568a84a97d72b"); // srb2.srb
	W_VerifyFileMD5(1, "86ae3f9179c64358d1c88060e41bd415"); // zones.dta
	W_VerifyFileMD5(2, "f699d4702b9b505db621e5ad5af4f352"); // sonic.plr
	W_VerifyFileMD5(3, "dfbbc38080485c70a84a57bb734ceee9"); // tails.plr
	W_VerifyFileMD5(4, "1ea958e2aee87b6995226a120ba3eaac"); // knux.plr
	W_VerifyFileMD5(5, "8f702416c15060cd3c53c71b91116914"); // rings.wpn
	W_VerifyFileMD5(6, "6b1cf9b41e41a46ac58606dc6e7c9e05"); // drill.dta
	W_VerifyFileMD5(7, "8d080c050ecf03691562aa7b60156fec"); // soar.dta

	// don't check music.dta because people like to modify it, and it doesn't matter if they do
	// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.


	mainwads = 8; // there are 8 wads not to unload

/* TODO: incorporate this!
	CONS_Printf("%s", "===========================================================================\n"
	"                       Sonic Robo Blast II!\n"
	"                       by Sonic Team Junior\n"
	"                       http://www.srb2.org\n"
	"      This is a modified version. Go to our site for the original.\n"
	"===========================================================================\n");
*/

	// Check and print which version is executed.
	CONS_Printf("%s", "===========================================================================\n"
	"                   We hope you enjoy this game as\n"
	"                     much as we did making it!\n"
	"                            ...wait. =P\n"
	"===========================================================================\n");

	cht_Init();

	//---------------------------------------------------- READY SCREEN
	// we need to check for dedicated before initialization of some subsystems

	CONS_Printf("I_StartupGraphics...\n");
	I_StartupGraphics();

	//--------------------------------------------------------- CONSOLE
	// setup loading screen
	SCR_Startup();

	// we need the font of the console
	CONS_Printf("%s", M_GetText("HU_Init: Setting up heads up display.\n"));
	HU_Init();

	COM_Init();
	// libogc has a CON_Init function, we must rename SRB2's CON_Init in WII/libogc
#ifndef _WII
	CON_Init();
#else
	CON_InitWii();
#endif

	D_RegisterServerCommands();
	D_RegisterClientCommands(); // be sure that this is called before D_CheckNetGame
	R_RegisterEngineStuff();
	S_RegisterSoundStuff();

	I_RegisterSysCommands();

	//--------------------------------------------------------- CONFIG.CFG
	M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()"

	if (!M_CheckParm("-resetdata"))
		G_LoadGameData();

#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (SDL)
	VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
#endif

	// set user default mode or mode set at cmdline
	SCR_CheckDefaultMode();

	wipegamestate = gamestate;

	P_InitMapHeaders();
	savedata.lives = 0; // flag this as not-used

	//------------------------------------------------ COMMAND LINE PARAMS

	// Initialize CD-Audio
	if (M_CheckParm("-usecd") && !dedicated)
		I_InitCD();

	if (M_CheckParm("-nodownloading"))
		COM_BufAddText("downloading 0\n");

	CONS_Printf("%s", M_GetText("M_Init: Init miscellaneous info.\n"));
	M_Init();

	CONS_Printf("%s", M_GetText("R_Init: Init SRB2 refresh daemon - "));
	R_Init();

	// setting up sound
	CONS_Printf("%s", M_GetText("S_Init: Setting up sound.\n"));
	if (M_CheckParm("-nosound"))
		nosound = true;
	if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
		nomidimusic = nodigimusic = true;
	else
	{
		if (M_CheckParm("-nomidimusic"))
			nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound
		if (M_CheckParm("-nodigmusic"))
			nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound
	}
	I_StartupSound();
	I_InitMusic();
	S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);

	CONS_Printf("%s", M_GetText("ST_Init: Init status bar.\n"));
	ST_Init();

	if (M_CheckParm("-internetserver"))
		CV_SetValue(&cv_internetserver, 1);

	// init all NETWORK
	CONS_Printf("%s", M_GetText("D_CheckNetGame: Checking network game status.\n"));
	if (D_CheckNetGame())
		autostart = true;

	// check for a driver that wants intermission stats
	// start the apropriate game based on parms
	if (M_CheckParm("-record") && M_IsNextParm())
	{
		G_RecordDemo(M_GetNextParm());
		autostart = true;
	}

	p = M_CheckParm("-timetic");
	if (p)
		CV_Set(&cv_timetic, "On");

	if (!autostart)
		M_PushSpecialParameters(); // push all "+" parameters at the command buffer

	// demo doesn't need anymore to be added with D_AddFile()
	p = M_CheckParm("-playdemo");
	if (!p)
		p = M_CheckParm("-timedemo");
	if (p && M_IsNextParm())
	{
		char tmp[MAX_WADPATH];
		// add .lmp to identify the EXTERNAL demo file
		// it is NOT possible to play an internal demo using -playdemo,
		// rather push a playdemo command.. to do.

		strcpy(tmp, M_GetNextParm());
		// get spaced filename or directory
		while (M_IsNextParm())
		{
			strcat(tmp, " ");
			strcat(tmp, M_GetNextParm());
		}

		FIL_DefaultExtension(tmp, ".lmp");

		CONS_Printf(M_GetText("Playing demo %s.\n"), tmp);

		if (M_CheckParm("-playdemo"))
		{
			singledemo = true; // quit after one demo
			G_DeferedPlayDemo(tmp);
		}
		else
			G_TimeDemo(tmp);

		G_SetGamestate(GS_NULL);
		wipegamestate = GS_NULL;
		return;
	}

	if (M_CheckParm("-ultimatemode"))
	{
		autostart = true;
		ultimatemode = true;
	}

	if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect"))
	{
		gameaction = ga_nothing;

		CV_ClearChangedFlags();

		// Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts
		// as having been modified for the first game.
		M_PushSpecialParameters(); // push all "+" parameter at the command buffer

		if (M_CheckParm("-gametype") && M_IsNextParm())
		{
			// from Command_Map_f
			INT32 j;
			INT16 newgametype = -1;
			const char *sgametype = M_GetNextParm();

			for (j = 0; gametype_cons_t[j].strvalue; j++)
				if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype))
				{
					if (gametype_cons_t[j].value == GTF_TEAMMATCH)
					{
						newgametype = GT_MATCH;
						CV_SetValue(&cv_matchtype, 1);
					}
					else if (gametype_cons_t[j].value == GTF_CLASSICRACE)
					{
						newgametype = GT_RACE;
						CV_SetValue(&cv_racetype, 1);
					}
					else if (gametype_cons_t[j].value == GTF_HIDEANDSEEK)
					{
						newgametype = GT_TAG;
						CV_SetValue(&cv_tagtype, 1);
					}
					else
						newgametype = (INT16)gametype_cons_t[j].value;

					break;
				}
			if (!gametype_cons_t[j].strvalue) // reached end of the list with no match
			{
				j = atoi(sgametype); // assume they gave us a gametype number, which is okay too
				if (j >= 0 && j < NUMGAMETYPES)
					newgametype = (INT16)j;
			}

			if (newgametype != -1)
			{
				j = gametype;
				gametype = newgametype;
				D_GameTypeChanged(j);
			}
		}

		if (server && !M_CheckParm("+map") && !M_CheckParm("+connect")
			&& !M_CheckParm("-connect"))
		{
			D_MapChange(pstartmap, gametype, ultimatemode, 1, 0, false, false);
		}
	}
	else
		F_StartIntro(); // Tails 03-03-2002

	if (dedicated && server)
	{
		pagename = "TITLESKY";
		levelstarttic = gametic;
		G_SetGamestate(GS_LEVEL);
		if (!P_SetupLevel(gamemap, false))
			I_Quit(); // fail so reset game stuff
	}
}
コード例 #20
0
ファイル: d_main.c プロジェクト: VenoMpie/DoomSharp
//
// IdentifyVersion
// Checks availability of IWAD files by name,
// to determine whether registered/commercial features
// should be executed (notably loading PWAD's).
//
void IdentifyVersion (void)
{

    char*	doom1wad;
    char*	doomwad;
    char*	doomuwad;
    char*	doom2wad;

    char*	plutoniawad;
    char*	tntwad;

    char *doomwaddir;
    doomwaddir = getenv("DOOMWADDIR");
    if (!doomwaddir)
	doomwaddir = ".";

    // Commercial.
    doom2wad = malloc(strlen(doomwaddir)+1+9+1);
    sprintf(doom2wad, "%s/doom2.wad", doomwaddir);

    // Retail.
    doomuwad = malloc(strlen(doomwaddir)+1+8+1);
    sprintf(doomuwad, "%s/doomu.wad", doomwaddir);
    
    // Registered.
    doomwad = malloc(strlen(doomwaddir)+1+8+1);
    sprintf(doomwad, "%s/doom.wad", doomwaddir);
    
    // Shareware.
    doom1wad = malloc(strlen(doomwaddir)+1+9+1);
    sprintf(doom1wad, "%s/doom1.wad", doomwaddir);

     // Bug, dear Shawn.
    // Insufficient malloc, caused spurious realloc errors.
    plutoniawad = malloc(strlen(doomwaddir)+1+/*9*/12+1);
    sprintf(plutoniawad, "%s/plutonia.wad", doomwaddir);

    tntwad = malloc(strlen(doomwaddir)+1+9+1);
    sprintf(tntwad, "%s/tnt.wad", doomwaddir);


    sprintf(basedefault, ".doomrc");

    if (M_CheckParm ("-shdev"))
    {
	gamemode = shareware;
	devparm = true;
	D_AddFile (DEVDATA"doom1.wad");
	D_AddFile (DEVMAPS"data_se/texture1.lmp");
	D_AddFile (DEVMAPS"data_se/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if (M_CheckParm ("-regdev"))
    {
	gamemode = registered;
	devparm = true;
	D_AddFile (DEVDATA"doom.wad");
	D_AddFile (DEVMAPS"data_se/texture1.lmp");
	D_AddFile (DEVMAPS"data_se/texture2.lmp");
	D_AddFile (DEVMAPS"data_se/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if (M_CheckParm ("-comdev"))
    {
	gamemode = commercial;
	devparm = true;
	/* I don't bother
	if(plutonia)
	    D_AddFile (DEVDATA"plutonia.wad");
	else if(tnt)
	    D_AddFile (DEVDATA"tnt.wad");
	else*/
	    D_AddFile (DEVDATA"doom2.wad");
	    
	D_AddFile (DEVMAPS"cdata/texture1.lmp");
	D_AddFile (DEVMAPS"cdata/pnames.lmp");
	strcpy (basedefault,DEVDATA"default.cfg");
	return;
    }

    if (M_CheckParm ("-doom2"))
    {
	gamemode = commercial;
	D_AddFile (doom2wad);
	B_SetCompat(COMPAT_SOULBOUNCE);
	return;
    }

    if (M_CheckParm ("-plutonia"))
    {
      gamemode = commercial;
      D_AddFile (plutoniawad);
	  B_SetCompat(COMPAT_TELEPORTZ);
      return;
    }

    if (M_CheckParm ("-tnt") )
    {
      gamemode = commercial;
      D_AddFile (tntwad);
	  B_SetCompat(COMPAT_TELEPORTZ);
      return;
    }

    if (M_CheckParm ("-doomu"))
    {
      gamemode = retail;
      D_AddFile (doomuwad);
      return;
    }

    if (M_CheckParm ("-doom"))
    {
      gamemode = registered;
      D_AddFile (doomwad);
      return;
    }

    if (M_CheckParm ("-doom1"))
    {
      gamemode = shareware;
      D_AddFile (doom1wad);
      return;
    }

    printf("Game mode indeterminate.\n");
    gamemode = indetermined;

    // We don't abort. Let's see what the PWAD contains.
    //exit(1);
    //I_Error ("Game mode indeterminate\n");
}
コード例 #21
0
ファイル: d_main.c プロジェクト: Nekrofage/DoomRPi
static void D_DoomMainSetup(void)
{
  int p,slot;

  L_SetupConsoleMasks();

  setbuf(stdout,NULL);

  // proff 04/05/2000: Added support for include response files
  /* proff 2001/7/1 - Moved up, so -config can be in response files */
  {
    boolean rsp_found;
    int i;

    do {
      rsp_found=false;
      for (i=0; i<myargc; i++)
        if (myargv[i][0]=='@')
          rsp_found=true;
      FindResponseFile();
    } while (rsp_found==true);
  }

  lprintf(LO_INFO,"M_LoadDefaults: Load system defaults.\n");
  M_LoadDefaults();              // load before initing other systems

  // figgi 09/18/00-- added switch to force classic bsp nodes
  if (M_CheckParm ("-forceoldbsp"))
  {
    extern boolean forceOldBsp;
    forceOldBsp = true;
  }

  DoLooseFiles();  // Ty 08/29/98 - handle "loose" files on command line
  IdentifyVersion();

  // e6y: DEH files preloaded in wrong order
  // http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943
  // The dachaked stuff has been moved below an autoload

  // jff 1/24/98 set both working and command line value of play parms
  nomonsters = clnomonsters = M_CheckParm ("-nomonsters");
  respawnparm = clrespawnparm = M_CheckParm ("-respawn");
  fastparm = clfastparm = M_CheckParm ("-fast");
  // jff 1/24/98 end of set to both working and command line value

  devparm = M_CheckParm ("-devparm");

  if (M_CheckParm ("-altdeath"))
    deathmatch = 2;
  else
    if (M_CheckParm ("-deathmatch"))
      deathmatch = 1;

  {
    // CPhipps - localise title variable
    // print title for every printed line
    // cph - code cleaned and made smaller
    const char* doomverstr;

    switch ( gamemode ) {
    case retail:
      doomverstr = "The Ultimate DOOM";
      break;
    case shareware:
      doomverstr = "DOOM Shareware";
      break;
    case registered:
      doomverstr = "DOOM Registered";
      break;
    case commercial:  // Ty 08/27/98 - fixed gamemode vs gamemission
      switch (gamemission)
      {
        case pack_plut:
    doomverstr = "DOOM 2: Plutonia Experiment";
          break;
        case pack_tnt:
          doomverstr = "DOOM 2: TNT - Evilution";
          break;
        default:
          doomverstr = "DOOM 2: Hell on Earth";
          break;
      }
      break;
    default:
      doomverstr = "Public DOOM";
      break;
    }

    /* cphipps - the main display. This shows the build date, copyright, and game type */
    lprintf(LO_ALWAYS,"PrBoom (built %s), playing: %s\n"
      "PrBoom is released under the GNU General Public license v2.0.\n"
      "You are welcome to redistribute it under certain conditions.\n"
      "It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.\n",
      version_date, doomverstr);
  }

  if (devparm)
    //jff 9/3/98 use logical output routine
    lprintf(LO_CONFIRM,"%s",D_DEVSTR);

  // turbo option
  if ((p=M_CheckParm ("-turbo")))
    {
      int scale = 200;
      extern int forwardmove[2];
      extern int sidemove[2];

      if (p<myargc-1)
        scale = atoi(myargv[p+1]);
      if (scale < 10)
        scale = 10;
      if (scale > 400)
        scale = 400;
      //jff 9/3/98 use logical output routine
      lprintf (LO_CONFIRM,"turbo scale: %i%%\n",scale);
      forwardmove[0] = forwardmove[0]*scale/100;
      forwardmove[1] = forwardmove[1]*scale/100;
      sidemove[0] = sidemove[0]*scale/100;
      sidemove[1] = sidemove[1]*scale/100;
    }

  modifiedgame = false;

  // get skill / episode / map from parms

  startskill = sk_none; // jff 3/24/98 was sk_medium, just note not picked
  startepisode = 1;
  startmap = 1;
  autostart = false;

  if ((p = M_CheckParm ("-skill")) && p < myargc-1)
    {
      startskill = myargv[p+1][0]-'1';
      autostart = true;
    }

  if ((p = M_CheckParm ("-episode")) && p < myargc-1)
    {
      startepisode = myargv[p+1][0]-'0';
      startmap = 1;
      autostart = true;
    }

  if ((p = M_CheckParm ("-timer")) && p < myargc-1 && deathmatch)
    {
      int time = atoi(myargv[p+1]);
      //jff 9/3/98 use logical output routine
      lprintf(LO_CONFIRM,"Levels will end after %d minute%s.\n", time, time>1 ? "s" : "");
    }

  if ((p = M_CheckParm ("-avg")) && p < myargc-1 && deathmatch)
    //jff 9/3/98 use logical output routine
    lprintf(LO_CONFIRM,"Austin Virtual Gaming: Levels will end after 20 minutes\n");

  if ((p = M_CheckParm ("-warp")) ||      // killough 5/2/98
       (p = M_CheckParm ("-wart")))
       // Ty 08/29/98 - moved this check later so we can have -warp alone: && p < myargc-1)
  {
    startmap = 0; // Ty 08/29/98 - allow "-warp x" to go to first map in wad(s)
    autostart = true; // Ty 08/29/98 - move outside the decision tree
    if (gamemode == commercial)
    {
      if (p < myargc-1)
        startmap = atoi(myargv[p+1]);   // Ty 08/29/98 - add test if last parm
    }
    else    // 1/25/98 killough: fix -warp xxx from crashing Doom 1 / UD
    {
      if (p < myargc-2)
      {
        startepisode = atoi(myargv[++p]);
        startmap = atoi(myargv[p+1]);
      }
    }
  }
  // Ty 08/29/98 - later we'll check for startmap=0 and autostart=true
  // as a special case that -warp * was used.  Actually -warp with any
  // non-numeric will do that but we'll only document "*"

  //jff 1/22/98 add command line parms to disable sound and music
  {
    int nosound = M_CheckParm("-nosound");
    nomusicparm = nosound || M_CheckParm("-nomusic");
    nosfxparm   = nosound || M_CheckParm("-nosfx");
  }
  //jff end of sound/music command line parms

  // killough 3/2/98: allow -nodraw -noblit generally
  nodrawers = M_CheckParm ("-nodraw");
  noblit = M_CheckParm ("-noblit");

  //proff 11/22/98: Added setting of viewangleoffset
  p = M_CheckParm("-viewangle");
  if (p)
  {
    viewangleoffset = atoi(myargv[p+1]);
    viewangleoffset = viewangleoffset<0 ? 0 : (viewangleoffset>7 ? 7 : viewangleoffset);
    viewangleoffset = (8-viewangleoffset) * ANG45;
  }

  // init subsystems

  G_ReloadDefaults();    // killough 3/4/98: set defaults just loaded.
  // jff 3/24/98 this sets startskill if it was -1

  // Video stuff
  if ((p = M_CheckParm("-width")))
    if (myargv[p+1])
      desired_screenwidth = atoi(myargv[p+1]);

  if ((p = M_CheckParm("-height")))
    if (myargv[p+1])
      desired_screenheight = atoi(myargv[p+1]);

  if ((p = M_CheckParm("-fullscreen")))
      use_fullscreen = 1;

  if ((p = M_CheckParm("-nofullscreen")))
      use_fullscreen = 0;

  // e6y
  // New command-line options for setting a window (-window) 
  // or fullscreen (-nowindow) mode temporarily which is not saved in cfg.
  // It works like "-geom" switch
  desired_fullscreen = use_fullscreen;
  if ((p = M_CheckParm("-window")))
      desired_fullscreen = 0;

  if ((p = M_CheckParm("-nowindow")))
      desired_fullscreen = 1;

  { // -geometry handling, change screen size for this session only
    // e6y: new code by me
    int w, h;

    if (!(p = M_CheckParm("-geom")))
      p = M_CheckParm("-geometry");

    if (!(p && (p+1<myargc) && sscanf(myargv[p+1], "%dx%d", &w, &h) == 2))
    {
      w = desired_screenwidth;
      h = desired_screenheight;
    }
    I_CalculateRes(w, h);
  }

#ifdef GL_DOOM
  // proff 04/05/2000: for GL-specific switches
  gld_InitCommandLine();
#endif

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"V_Init: allocate screens.\n");
  V_Init();

  // CPhipps - autoloading of wads
  // Designed to be general, instead of specific to boomlump.wad
  // Some people might find this useful
  // cph - support MBF -noload parameter
  if (!M_CheckParm("-noload")) {
    int i;

    for (i=0; i<MAXLOADFILES*2; i++) {
      const char *fname = (i < MAXLOADFILES) ? wad_files[i]
  : deh_files[i - MAXLOADFILES];
      char *fpath;

      if (!(fname && *fname)) continue;
      // Filename is now stored as a zero terminated string
      fpath = I_FindFile(fname, (i < MAXLOADFILES) ? ".wad" : ".bex");
      if (!fpath)
        lprintf(LO_WARN, "Failed to autoload %s\n", fname);
      else {
        if (i >= MAXLOADFILES)
          ProcessDehFile(fpath, D_dehout(), 0);
        else {
          D_AddFile(fpath,source_auto_load);
        }
        modifiedgame = true;
        free(fpath);
      }
    }
  }

  // e6y: DEH files preloaded in wrong order
  // http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943
  // The dachaked stuff has been moved from above

  // ty 03/09/98 do dehacked stuff
  // Note: do this before any other since it is expected by
  // the deh patch author that this is actually part of the EXE itself
  // Using -deh in BOOM, others use -dehacked.
  // Ty 03/18/98 also allow .bex extension.  .bex overrides if both exist.

  D_BuildBEXTables(); // haleyjd

  p = M_CheckParm ("-deh");
  if (p)
    {
      char file[PATH_MAX+1];      // cph - localised
      // the parms after p are deh/bex file names,
      // until end of parms or another - preceded parm
      // Ty 04/11/98 - Allow multiple -deh files in a row

      while (++p != myargc && *myargv[p] != '-')
        {
          AddDefaultExtension(strcpy(file, myargv[p]), ".bex");
          if (access(file, F_OK))  // nope
            {
              AddDefaultExtension(strcpy(file, myargv[p]), ".deh");
              if (access(file, F_OK))  // still nope
                I_Error("D_DoomMainSetup: Cannot find .deh or .bex file named %s",myargv[p]);
            }
          // during the beta we have debug output to dehout.txt
          ProcessDehFile(file,D_dehout(),0);
        }
    }
  // ty 03/09/98 end of do dehacked stuff

  // add any files specified on the command line with -file wadfile
  // to the wad list

  // killough 1/31/98, 5/2/98: reload hack removed, -wart same as -warp now.

  if ((p = M_CheckParm ("-file")))
    {
      // the parms after p are wadfile/lump names,
      // until end of parms or another - preceded parm
      modifiedgame = true;            // homebrew levels
      while (++p != myargc && *myargv[p] != '-')
        D_AddFile(myargv[p],source_pwad);
    }

  if (!(p = M_CheckParm("-playdemo")) || p >= myargc-1) {   /* killough */
    if ((p = M_CheckParm ("-fastdemo")) && p < myargc-1)    /* killough */
      fastdemo = true;             // run at fastest speed possible
    else
      p = M_CheckParm ("-timedemo");
  }

  if (p && p < myargc-1)
    {
      char file[PATH_MAX+1];      // cph - localised
      strcpy(file,myargv[p+1]);
      AddDefaultExtension(file,".lmp");     // killough
      D_AddFile (file,source_lmp);
      //jff 9/3/98 use logical output routine
      lprintf(LO_CONFIRM,"Playing demo %s\n",file);
      if ((p = M_CheckParm ("-ffmap")) && p < myargc-1) {
        ffmap = atoi(myargv[p+1]);
      }

    }

  // internal translucency set to config file value               // phares
  general_translucency = default_translucency;                    // phares

  // 1/18/98 killough: Z_Init() call moved to i_main.c

  // CPhipps - move up netgame init
  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"D_InitNetGame: Checking for network game.\n");
  D_InitNetGame();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"W_Init: Init WADfiles.\n");
  W_Init(); // CPhipps - handling of wadfiles init changed

  lprintf(LO_INFO,"\n");     // killough 3/6/98: add a newline, by popular demand :)

  // e6y 
  // option to disable automatic loading of dehacked-in-wad lump
  if (!M_CheckParm ("-nodeh"))
    if ((p = W_CheckNumForName("DEHACKED")) != -1) // cph - add dehacked-in-a-wad support
      ProcessDehFile(NULL, D_dehout(), p);

  V_InitColorTranslation(); //jff 4/24/98 load color translation lumps

  // killough 2/22/98: copyright / "modified game" / SPA banners removed

  // Ty 04/08/98 - Add 5 lines of misc. data, only if nonblank
  // The expectation is that these will be set in a .bex file
  //jff 9/3/98 use logical output routine
  if (*startup1) lprintf(LO_INFO,"%s",startup1);
  if (*startup2) lprintf(LO_INFO,"%s",startup2);
  if (*startup3) lprintf(LO_INFO,"%s",startup3);
  if (*startup4) lprintf(LO_INFO,"%s",startup4);
  if (*startup5) lprintf(LO_INFO,"%s",startup5);
  // End new startup strings

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"M_Init: Init miscellaneous info.\n");
  M_Init();

#ifdef HAVE_NET
  // CPhipps - now wait for netgame start
  D_CheckNetGame();
#endif

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"R_Init: Init DOOM refresh daemon - ");
  R_Init();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"\nP_Init: Init Playloop state.\n");
  P_Init();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"I_Init: Setting up machine state.\n");
  I_Init();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"S_Init: Setting up sound.\n");
  S_Init(snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"HU_Init: Setting up heads up display.\n");
  HU_Init();

  if (!(M_CheckParm("-nodraw") && M_CheckParm("-nosound")))
    I_InitGraphics();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"ST_Init: Init status bar.\n");
  ST_Init();

  idmusnum = -1; //jff 3/17/98 insure idmus number is blank

  // CPhipps - auto screenshots
  if ((p = M_CheckParm("-autoshot")) && (p < myargc-2))
    if ((auto_shot_count = auto_shot_time = atoi(myargv[p+1])))
      auto_shot_fname = myargv[p+2];

  // start the apropriate game based on parms

  // killough 12/98:
  // Support -loadgame with -record and reimplement -recordfrom.

  if ((slot = M_CheckParm("-recordfrom")) && (p = slot+2) < myargc)
    G_RecordDemo(myargv[p]);
  else
    {
      slot = M_CheckParm("-loadgame");
      if ((p = M_CheckParm("-record")) && ++p < myargc)
  {
    autostart = true;
    G_RecordDemo(myargv[p]);
  }
    }

  if ((p = M_CheckParm ("-checksum")) && ++p < myargc)
    {
      P_RecordChecksum (myargv[p]);
    }

  if ((p = M_CheckParm ("-fastdemo")) && ++p < myargc)
    {                                 // killough
      fastdemo = true;                // run at fastest speed possible
      timingdemo = true;              // show stats after quit
      G_DeferedPlayDemo(myargv[p]);
      singledemo = true;              // quit after one demo
    }
  else
    if ((p = M_CheckParm("-timedemo")) && ++p < myargc)
      {
  singletics = true;
  timingdemo = true;            // show stats after quit
  G_DeferedPlayDemo(myargv[p]);
  singledemo = true;            // quit after one demo
      }
    else
      if ((p = M_CheckParm("-playdemo")) && ++p < myargc)
  {
    G_DeferedPlayDemo(myargv[p]);
    singledemo = true;          // quit after one demo
  }

  if (slot && ++slot < myargc)
    {
      slot = atoi(myargv[slot]);        // killough 3/16/98: add slot info
      G_LoadGame(slot, true);           // killough 5/15/98: add command flag // cph - no filename
    }
  else
    if (!singledemo) {                  /* killough 12/98 */
      if (autostart || netgame)
  {
    G_InitNew(startskill, startepisode, startmap);
    if (demorecording)
      G_BeginRecording();
  }
      else
  D_StartTitle();                 // start up intro loop
    }
}
コード例 #22
0
ファイル: d_main.c プロジェクト: VenoMpie/DoomSharp
//
// D_DoomMain
//
void D_DoomMain (void)
{
    int             p;
    char                    file[256];

    FindResponseFile ();
	
    IdentifyVersion ();
	
    setbuf (stdout, NULL);
    modifiedgame = false;
	
    nomonsters = M_CheckParm ("-nomonsters");
    respawnparm = M_CheckParm ("-respawn");
    fastparm = M_CheckParm ("-fast");
    devparm = M_CheckParm ("-devparm");
    if (M_CheckParm ("-altdeath"))
	deathmatch = 2;
    else if (M_CheckParm ("-deathmatch"))
	deathmatch = 1;

    switch ( gamemode )
    {
      case retail:
	sprintf (title,
		 "                         "
		 "The Ultimate DOOM Startup v%i.%i"
		 "                           ",
		 VERSION/100,VERSION%100);
	break;
      case shareware:
	sprintf (title,
		 "                            "
		 "DOOM Shareware Startup v%i.%i"
		 "                           ",
		 VERSION/100,VERSION%100);
	break;
      case registered:
	sprintf (title,
		 "                            "
		 "DOOM Registered Startup v%i.%i"
		 "                           ",
		 VERSION/100,VERSION%100);
	break;
      case commercial:
	sprintf (title,
		 "                         "
		 "DOOM 2: Hell on Earth v%i.%i"
		 "                           ",
		 VERSION/100,VERSION%100);
	break;
/*FIXME
       case pack_plut:
	sprintf (title,
		 "                   "
		 "DOOM 2: Plutonia Experiment v%i.%i"
		 "                           ",
		 VERSION/100,VERSION%100);
	break;
      case pack_tnt:
	sprintf (title,
		 "                     "
		 "DOOM 2: TNT - Evilution v%i.%i"
		 "                           ",
		 VERSION/100,VERSION%100);
	break;
*/
      default:
	sprintf (title,
		 "                     "
		 "Public DOOM - v%i.%i"
		 "                           ",
		 VERSION/100,VERSION%100);
	break;
    }
    
    printf ("%s\n",title);

    if (devparm)
	printf(D_DEVSTR);
    
    if (M_CheckParm("-cdrom"))
    {
	printf(D_CDROM);
	mkdir("c:\\doomdata",0);
	strcpy (basedefault,"c:/doomdata/default.cfg");
    }	
    
    // turbo option
    if ( (p=M_CheckParm ("-turbo")) )
    {
	int     scale = 200;
	extern int forwardmove[2];
	extern int sidemove[2];
	
	if (p<myargc-1)
	    scale = atoi (myargv[p+1]);
	if (scale < 10)
	    scale = 10;
	if (scale > 400)
	    scale = 400;
	printf ("turbo scale: %i%%\n",scale);
	forwardmove[0] = forwardmove[0]*scale/100;
	forwardmove[1] = forwardmove[1]*scale/100;
	sidemove[0] = sidemove[0]*scale/100;
	sidemove[1] = sidemove[1]*scale/100;
    }
    
    // add any files specified on the command line with -file wadfile
    // to the wad list
    //
    // convenience hack to allow -wart e m to add a wad file
    // prepend a tilde to the filename so wadfile will be reloadable
    p = M_CheckParm ("-wart");
    if (p)
    {
	myargv[p][4] = 'p';     // big hack, change to -warp

	// Map name handling.
	switch (gamemode )
	{
	  case shareware:
	  case retail:
	  case registered:
	    sprintf (file,"~"DEVMAPS"E%cM%c.wad",
		     myargv[p+1][0], myargv[p+2][0]);
	    printf("Warping to Episode %s, Map %s.\n",
		   myargv[p+1],myargv[p+2]);
	    break;
	    
	  case commercial:
	  default:
	    p = atoi (myargv[p+1]);
	    if (p<10)
	      sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p);
	    else
	      sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p);
	    break;
	}
	D_AddFile (file);
    }
	
    p = M_CheckParm ("-file");
    if (p)
    {
	// the parms after p are wadfile/lump names,
	// until end of parms or another - preceded parm
	modifiedgame = true;            // homebrew levels
	while (++p != myargc && myargv[p][0] != '-')
	    D_AddFile (myargv[p]);
    }

    p = M_CheckParm ("-playdemo");

    if (!p)
	p = M_CheckParm ("-timedemo");

    if (p && p < myargc-1)
    {
	sprintf (file,"%s.lmp", myargv[p+1]);
	W_AddFileAs (file,"D#DEMO");
	printf("Playing demo %s.lmp.\n",myargv[p+1]);
    }
    
    // get skill / episode / map from parms
    startskill = sk_medium;
    startepisode = 1;
    startmap = 1;
    autostart = false;

		
    p = M_CheckParm ("-skill");
    if (p && p < myargc-1)
    {
	startskill = myargv[p+1][0]-'1';
	autostart = true;
    }

    p = M_CheckParm ("-episode");
    if (p && p < myargc-1)
    {
	startepisode = myargv[p+1][0]-'0';
	startmap = 1;
	autostart = true;
    }
	
    p = M_CheckParm ("-timer");
    if (p && p < myargc-1 && deathmatch)
    {
	int     time;
	time = atoi(myargv[p+1]);
	printf("Levels will end after %d minute",time);
	if (time>1)
	    printf("s");
	printf(".\n");
    }

    p = M_CheckParm ("-avg");
    if (p && p < myargc-1 && deathmatch)
	printf("Austin Virtual Gaming: Levels will end after 20 minutes\n");

    p = M_CheckParm ("-warp");
    if (p && p < myargc-1)
    {
	if (gamemode == commercial)
	    startmap = atoi (myargv[p+1]);
	else
	{
	    startepisode = myargv[p+1][0]-'0';
	    startmap = myargv[p+2][0]-'0';
	}
	autostart = true;
    }
    
    // init subsystems
    printf ("V_Init: allocate screens.\n");
    V_Init ();

    printf ("M_LoadDefaults: Load system defaults.\n");
    M_LoadDefaults ();              // load before initing other systems

    printf ("Z_Init: Init zone memory allocation daemon. \n");
    Z_Init ();

    printf ("W_Init: Init WADfiles.\n");
    W_InitMultipleFiles (wadfiles);
	

    // Check and print which version is executed.
    switch ( gamemode )
    {
      case shareware:
      case indetermined:
	printf (
	    "===========================================================================\n"
	    "                                Shareware!\n"
	    "===========================================================================\n"
	);
	break;
      case registered:
      case retail:
      case commercial:
	printf (
	    "===========================================================================\n"
	    "                 Commercial product - do not distribute!\n"
	    "         Please report software piracy to the SPA: 1-800-388-PIR8\n"
	    "===========================================================================\n"
	);
	break;
	
      default:
	// Ouch.
	break;
    }

	B_InitLumps();

    printf ("M_Init: Init miscellaneous info.\n");
    M_Init ();

    printf ("R_Init: Init DOOM refresh daemon - ");
    R_Init ();

    printf ("\nP_Init: Init Playloop state.\n");
    P_Init ();

    printf ("I_Init: Setting up machine state.\n");
    I_Init ();

    printf ("D_CheckNetGame: Checking network game status.\n");
    D_CheckNetGame ();

    printf ("S_Init: Setting up sound.\n");
    S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );

    printf ("HU_Init: Setting up heads up display.\n");
    HU_Init ();

    printf ("ST_Init: Init status bar.\n");
    ST_Init ();

    // check for a driver that wants intermission stats
    p = M_CheckParm ("-statcopy");
    if (p && p<myargc-1)
    {
	// for statistics driver
	extern  char*	statcopy;

	statcopy = myargv[p+1];
	printf ("External statistics registered.\n");
    }
    
    // start the apropriate game based on parms
    p = M_CheckParm ("-record");

    if (p && p < myargc-1)
    {
	G_RecordDemo (myargv[p+1]);
	autostart = true;
    }
	
	p = M_CheckParm("-fastforward");
	if (p && p < myargc-1)
	{
		fastforward = atoi(myargv[p+1]);
	}

    p = M_CheckParm ("-playdemo");
    if (p && p < myargc-1)
    {
	singledemo = true;              // quit after one demo
	G_DeferedPlayDemo ("D#DEMO");
	D_DoomLoop ();  // never returns
    }
	
    p = M_CheckParm ("-timedemo");
    if (p && p < myargc-1)
    {
	G_TimeDemo (myargv[p+1]);
	D_DoomLoop ();  // never returns
    }
	
    p = M_CheckParm ("-loadgame");
    if (p && p < myargc-1)
    {
	if (M_CheckParm("-cdrom"))
	    sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
	else
	    sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
	G_LoadGame (file);
    }
	

    if ( gameaction != ga_loadgame )
    {
	if (autostart || netgame)
	    G_InitNew (startskill, startepisode, startmap);
	else
	    D_StartTitle ();                // start up intro loop

    }

    D_DoomLoop ();  // never returns
}
コード例 #23
0
ファイル: d_main.c プロジェクト: OCForks/chocolate-doom
//
// D_DoomMain
//
void D_DoomMain (void)
{
    int p;
    char file[256];
    char demolumpname[9];
    int numiwadlumps;

    I_AtExit(D_Endoom, false);

    // print banner

    I_PrintBanner(PACKAGE_STRING);

    DEH_printf("Z_Init: Init zone memory allocation daemon. \n");
    Z_Init ();

#ifdef FEATURE_MULTIPLAYER
    //!
    // @category net
    //
    // Start a dedicated server, routing packets but not participating
    // in the game itself.
    //

    if (M_CheckParm("-dedicated") > 0)
    {
        printf("Dedicated server mode.\n");
        NET_DedicatedServer();

        // Never returns
    }

    //!
    // @category net
    //
    // Query the Internet master server for a global list of active
    // servers.
    //

    if (M_CheckParm("-search"))
    {
        NET_MasterQuery();
        exit(0);
    }

    //!
    // @arg <address>
    // @category net
    //
    // Query the status of the server running on the given IP
    // address.
    //

    p = M_CheckParmWithArgs("-query", 1);

    if (p)
    {
        NET_QueryAddress(myargv[p+1]);
        exit(0);
    }

    //!
    // @category net
    //
    // Search the local LAN for running servers.
    //

    if (M_CheckParm("-localsearch"))
    {
        NET_LANQuery();
        exit(0);
    }

#endif

    //!
    // @vanilla
    //
    // Disable monsters.
    //
	
    nomonsters = M_CheckParm ("-nomonsters");

    //!
    // @vanilla
    //
    // Monsters respawn after being killed.
    //

    respawnparm = M_CheckParm ("-respawn");

    //!
    // @vanilla
    //
    // Monsters move faster.
    //

    fastparm = M_CheckParm ("-fast");

    //! 
    // @vanilla
    //
    // Developer mode.  F1 saves a screenshot in the current working
    // directory.
    //

    devparm = M_CheckParm ("-devparm");

    I_DisplayFPSDots(devparm);

    //!
    // @category net
    // @vanilla
    //
    // Start a deathmatch game.
    //

    if (M_CheckParm ("-deathmatch"))
	deathmatch = 1;

    //!
    // @category net
    // @vanilla
    //
    // Start a deathmatch 2.0 game.  Weapons do not stay in place and
    // all items respawn after 30 seconds.
    //

    if (M_CheckParm ("-altdeath"))
	deathmatch = 2;

    if (devparm)
	DEH_printf(D_DEVSTR);
    
    // find which dir to use for config files

#ifdef _WIN32

    //!
    // @platform windows
    // @vanilla
    //
    // Save configuration data and savegames in c:\doomdata,
    // allowing play from CD.
    //

    if (M_ParmExists("-cdrom"))
    {
        printf(D_CDROM);

        M_SetConfigDir("c:\\doomdata\\");
    }
    else
#endif
    {
        // Auto-detect the configuration dir.

        M_SetConfigDir(NULL);
    }

    //!
    // @arg <x>
    // @vanilla
    //
    // Turbo mode.  The player's speed is multiplied by x%.  If unspecified,
    // x defaults to 200.  Values are rounded up to 10 and down to 400.
    //

    if ( (p=M_CheckParm ("-turbo")) )
    {
	int     scale = 200;
	extern int forwardmove[2];
	extern int sidemove[2];
	
	if (p<myargc-1)
	    scale = atoi (myargv[p+1]);
	if (scale < 10)
	    scale = 10;
	if (scale > 400)
	    scale = 400;
        DEH_printf("turbo scale: %i%%\n", scale);
	forwardmove[0] = forwardmove[0]*scale/100;
	forwardmove[1] = forwardmove[1]*scale/100;
	sidemove[0] = sidemove[0]*scale/100;
	sidemove[1] = sidemove[1]*scale/100;
    }
    
    // init subsystems
    DEH_printf("V_Init: allocate screens.\n");
    V_Init ();

    // Load configuration files before initialising other subsystems.
    DEH_printf("M_LoadDefaults: Load system defaults.\n");
    M_SetConfigFilenames("default.cfg", PROGRAM_PREFIX "doom.cfg");
    D_BindVariables();
    M_LoadDefaults();

    // Save configuration at exit.
    I_AtExit(M_SaveDefaults, false);

    // Find main IWAD file and load it.
    iwadfile = D_FindIWAD(IWAD_MASK_DOOM, &gamemission);

    // None found?

    if (iwadfile == NULL)
    {
        I_Error("Game mode indeterminate.  No IWAD file was found.  Try\n"
                "specifying one with the '-iwad' command line parameter.\n");
    }

    modifiedgame = false;

    DEH_printf("W_Init: Init WADfiles.\n");
    D_AddFile(iwadfile);
    numiwadlumps = numlumps;

    W_CheckCorrectIWAD(doom);

    // Now that we've loaded the IWAD, we can figure out what gamemission
    // we're playing and which version of Vanilla Doom we need to emulate.
    D_IdentifyVersion();
    InitGameVersion();

    //!
    // @category mod
    //
    // Disable automatic loading of Dehacked patches for certain
    // IWAD files.
    //
    if (!M_ParmExists("-nodeh"))
    {
        // Some IWADs have dehacked patches that need to be loaded for
        // them to be played properly.
        LoadIwadDeh();
    }

    // Doom 3: BFG Edition includes modified versions of the classic
    // IWADs which can be identified by an additional DMENUPIC lump.
    // Furthermore, the M_GDHIGH lumps have been modified in a way that
    // makes them incompatible to Vanilla Doom and the modified version
    // of doom2.wad is missing the TITLEPIC lump.
    // We specifically check for DMENUPIC here, before PWADs have been
    // loaded which could probably include a lump of that name.

    if (W_CheckNumForName("dmenupic") >= 0)
    {
        printf("BFG Edition: Using workarounds as needed.\n");
        bfgedition = true;

        // BFG Edition changes the names of the secret levels to
        // censor the Wolfenstein references. It also has an extra
        // secret level (MAP33). In Vanilla Doom (meaning the DOS
        // version), MAP33 overflows into the Plutonia level names
        // array, so HUSTR_33 is actually PHUSTR_1.

        DEH_AddStringReplacement(HUSTR_31, "level 31: idkfa");
        DEH_AddStringReplacement(HUSTR_32, "level 32: keen");
        DEH_AddStringReplacement(PHUSTR_1, "level 33: betray");

        // The BFG edition doesn't have the "low detail" menu option (fair
        // enough). But bizarrely, it reuses the M_GDHIGH patch as a label
        // for the options menu (says "Fullscreen:"). Why the perpetrators
        // couldn't just add a new graphic lump and had to reuse this one,
        // I don't know.
        //
        // The end result is that M_GDHIGH is too wide and causes the game
        // to crash. As a workaround to get a minimum level of support for
        // the BFG edition IWADs, use the "ON"/"OFF" graphics instead.

        DEH_AddStringReplacement("M_GDHIGH", "M_MSGON");
        DEH_AddStringReplacement("M_GDLOW", "M_MSGOFF");
    }

#ifdef FEATURE_DEHACKED
    // Load Dehacked patches specified on the command line with -deh.
    // Note that there's a very careful and deliberate ordering to how
    // Dehacked patches are loaded. The order we use is:
    //  1. IWAD dehacked patches.
    //  2. Command line dehacked patches specified with -deh.
    //  3. PWAD dehacked patches in DEHACKED lumps.
    DEH_ParseCommandLine();
#endif

    // Load PWAD files.
    modifiedgame = W_ParseCommandLine();

    // Debug:
//    W_PrintDirectory();

    //!
    // @arg <demo>
    // @category demo
    // @vanilla
    //
    // Play back the demo named demo.lmp.
    //

    p = M_CheckParmWithArgs ("-playdemo", 1);

    if (!p)
    {
        //!
        // @arg <demo>
        // @category demo
        // @vanilla
        //
        // Play back the demo named demo.lmp, determining the framerate
        // of the screen.
        //
	p = M_CheckParmWithArgs("-timedemo", 1);

    }

    if (p)
    {
        char *uc_filename = strdup(myargv[p + 1]);
        M_ForceUppercase(uc_filename);

        // With Vanilla you have to specify the file without extension,
        // but make that optional.
        if (M_StringEndsWith(uc_filename, ".LMP"))
        {
            M_StringCopy(file, myargv[p + 1], sizeof(file));
        }
        else
        {
            DEH_snprintf(file, sizeof(file), "%s.lmp", myargv[p+1]);
        }

        free(uc_filename);

        if (D_AddFile(file))
        {
            M_StringCopy(demolumpname, lumpinfo[numlumps - 1]->name,
                         sizeof(demolumpname));
        }
        else
        {
            // If file failed to load, still continue trying to play
            // the demo in the same way as Vanilla Doom.  This makes
            // tricks like "-playdemo demo1" possible.

            M_StringCopy(demolumpname, myargv[p + 1], sizeof(demolumpname));
        }

        printf("Playing demo %s.\n", file);
    }

    I_AtExit(G_CheckDemoStatusAtExit, true);

    // Generate the WAD hash table.  Speed things up a bit.
    W_GenerateHashTable();

    // Load DEHACKED lumps from WAD files - but only if we give the right
    // command line parameter.

    //!
    // @category mod
    //
    // Load Dehacked patches from DEHACKED lumps contained in one of the
    // loaded PWAD files.
    //
    if (M_ParmExists("-dehlump"))
    {
        int i, loaded = 0;

        for (i = numiwadlumps; i < numlumps; ++i)
        {
            if (!strncmp(lumpinfo[i]->name, "DEHACKED", 8))
            {
                DEH_LoadLump(i, false, false);
                loaded++;
            }
        }

        printf("  loaded %i DEHACKED lumps from PWAD files.\n", loaded);
    }

    // Set the gamedescription string. This is only possible now that
    // we've finished loading Dehacked patches.
    D_SetGameDescription();

#ifdef _WIN32
    // In -cdrom mode, we write savegames to c:\doomdata as well as configs.
    if (M_ParmExists("-cdrom"))
    {
        savegamedir = configdir;
    }
    else
#endif
    {
        savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission));
    }

    // Check for -file in shareware
    if (modifiedgame)
    {
	// These are the lumps that will be checked in IWAD,
	// if any one is not present, execution will be aborted.
	char name[23][8]=
	{
	    "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
	    "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
	    "dphoof","bfgga0","heada1","cybra1","spida1d1"
	};
	int i;
	
	if ( gamemode == shareware)
	    I_Error(DEH_String("\nYou cannot -file with the shareware "
			       "version. Register!"));

	// Check for fake IWAD with right name,
	// but w/o all the lumps of the registered version. 
	if (gamemode == registered)
	    for (i = 0;i < 23; i++)
		if (W_CheckNumForName(name[i])<0)
		    I_Error(DEH_String("\nThis is not the registered version."));
    }

    if (W_CheckNumForName("SS_START") >= 0
     || W_CheckNumForName("FF_END") >= 0)
    {
        I_PrintDivider();
        printf(" WARNING: The loaded WAD file contains modified sprites or\n"
               " floor textures.  You may want to use the '-merge' command\n"
               " line option instead of '-file'.\n");
    }

    I_PrintStartupBanner(gamedescription);
    PrintDehackedBanners();

    // Freedoom's IWADs are Boom-compatible, which means they usually
    // don't work in Vanilla (though FreeDM is okay). Show a warning
    // message and give a link to the website.
    if (W_CheckNumForName("FREEDOOM") >= 0 && W_CheckNumForName("FREEDM") < 0)
    {
        printf(" WARNING: You are playing using one of the Freedoom IWAD\n"
               " files, which might not work in this port. See this page\n"
               " for more information on how to play using Freedoom:\n"
               "   http://www.chocolate-doom.org/wiki/index.php/Freedoom\n");
        I_PrintDivider();
    }

    DEH_printf("I_Init: Setting up machine state.\n");
    I_CheckIsScreensaver();
    I_InitTimer();
    I_InitJoystick();
    I_InitSound(true);
    I_InitMusic();

#ifdef FEATURE_MULTIPLAYER
    printf ("NET_Init: Init network subsystem.\n");
    NET_Init ();
#endif

    // Initial netgame startup. Connect to server etc.
    D_ConnectNetGame();

    // get skill / episode / map from parms
    startskill = sk_medium;
    startepisode = 1;
    startmap = 1;
    autostart = false;

    //!
    // @arg <skill>
    // @vanilla
    //
    // Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of
    // 0 disables all monsters.
    //

    p = M_CheckParmWithArgs("-skill", 1);

    if (p)
    {
	startskill = myargv[p+1][0]-'1';
	autostart = true;
    }

    //!
    // @arg <n>
    // @vanilla
    //
    // Start playing on episode n (1-4)
    //

    p = M_CheckParmWithArgs("-episode", 1);

    if (p)
    {
	startepisode = myargv[p+1][0]-'0';
	startmap = 1;
	autostart = true;
    }
	
    timelimit = 0;

    //! 
    // @arg <n>
    // @category net
    // @vanilla
    //
    // For multiplayer games: exit each level after n minutes.
    //

    p = M_CheckParmWithArgs("-timer", 1);

    if (p)
    {
	timelimit = atoi(myargv[p+1]);
    }

    //!
    // @category net
    // @vanilla
    //
    // Austin Virtual Gaming: end levels after 20 minutes.
    //

    p = M_CheckParm ("-avg");

    if (p)
    {
	timelimit = 20;
    }

    //!
    // @arg [<x> <y> | <xy>]
    // @vanilla
    //
    // Start a game immediately, warping to ExMy (Doom 1) or MAPxy
    // (Doom 2)
    //

    p = M_CheckParmWithArgs("-warp", 1);

    if (p)
    {
        if (gamemode == commercial)
            startmap = atoi (myargv[p+1]);
        else
        {
            startepisode = myargv[p+1][0]-'0';

            if (p + 2 < myargc)
            {
                startmap = myargv[p+2][0]-'0';
            }
            else
            {
                startmap = 1;
            }
        }
        autostart = true;
    }

    // Undocumented:
    // Invoked by setup to test the controls.

    p = M_CheckParm("-testcontrols");

    if (p > 0)
    {
        startepisode = 1;
        startmap = 1;
        autostart = true;
        testcontrols = true;
    }

    // Check for load game parameter
    // We do this here and save the slot number, so that the network code
    // can override it or send the load slot to other players.

    //!
    // @arg <s>
    // @vanilla
    //
    // Load the game in slot s.
    //

    p = M_CheckParmWithArgs("-loadgame", 1);
    
    if (p)
    {
        startloadgame = atoi(myargv[p+1]);
    }
    else
    {
        // Not loading a game
        startloadgame = -1;
    }

    DEH_printf("M_Init: Init miscellaneous info.\n");
    M_Init ();

    DEH_printf("R_Init: Init DOOM refresh daemon - ");
    R_Init ();

    DEH_printf("\nP_Init: Init Playloop state.\n");
    P_Init ();

    DEH_printf("S_Init: Setting up sound.\n");
    S_Init (sfxVolume * 8, musicVolume * 8);

    DEH_printf("D_CheckNetGame: Checking network game status.\n");
    D_CheckNetGame ();

    PrintGameVersion();

    DEH_printf("HU_Init: Setting up heads up display.\n");
    HU_Init ();

    DEH_printf("ST_Init: Init status bar.\n");
    ST_Init ();

    // If Doom II without a MAP01 lump, this is a store demo.
    // Moved this here so that MAP01 isn't constantly looked up
    // in the main loop.

    if (gamemode == commercial && W_CheckNumForName("map01") < 0)
        storedemo = true;

    if (M_CheckParmWithArgs("-statdump", 1))
    {
        I_AtExit(StatDump, true);
        DEH_printf("External statistics registered.\n");
    }

    //!
    // @arg <x>
    // @category demo
    // @vanilla
    //
    // Record a demo named x.lmp.
    //

    p = M_CheckParmWithArgs("-record", 1);

    if (p)
    {
	G_RecordDemo (myargv[p+1]);
	autostart = true;
    }

    p = M_CheckParmWithArgs("-playdemo", 1);
    if (p)
    {
	singledemo = true;              // quit after one demo
	G_DeferedPlayDemo (demolumpname);
	D_DoomLoop ();  // never returns
    }
	
    p = M_CheckParmWithArgs("-timedemo", 1);
    if (p)
    {
	G_TimeDemo (demolumpname);
	D_DoomLoop ();  // never returns
    }
	
    if (startloadgame >= 0)
    {
        M_StringCopy(file, P_SaveGameFile(startloadgame), sizeof(file));
	G_LoadGame(file);
    }
	
    if (gameaction != ga_loadgame )
    {
	if (autostart || netgame)
	    G_InitNew (startskill, startepisode, startmap);
	else
	    D_StartTitle ();                // start up intro loop
    }

    D_DoomLoop ();  // never returns
}
コード例 #24
0
ファイル: d_main.c プロジェクト: fielder/chocolate-doom
//
// D_DoomMain
//
void D_DoomMain (void)
{
    int             p;
    char            file[256];
    char            demolumpname[9];

    I_AtExit(D_Endoom, false);

    // print banner

    I_PrintBanner(PACKAGE_STRING);

    DEH_printf("Z_Init: Init zone memory allocation daemon. \n");
    Z_Init ();

#ifdef FEATURE_MULTIPLAYER
    //!
    // @category net
    //
    // Start a dedicated server, routing packets but not participating
    // in the game itself.
    //

    if (M_CheckParm("-dedicated") > 0)
    {
        printf("Dedicated server mode.\n");
        NET_DedicatedServer();

        // Never returns
    }

    //!
    // @category net
    //
    // Query the Internet master server for a global list of active
    // servers.
    //

    if (M_CheckParm("-search"))
    {
        NET_MasterQuery();
        exit(0);
    }

    //!
    // @arg <address>
    // @category net
    //
    // Query the status of the server running on the given IP
    // address.
    //

    p = M_CheckParmWithArgs("-query", 1);

    if (p)
    {
        NET_QueryAddress(myargv[p+1]);
        exit(0);
    }

    //!
    // @category net
    //
    // Search the local LAN for running servers.
    //

    if (M_CheckParm("-localsearch"))
    {
        NET_LANQuery();
        exit(0);
    }

#endif
            
#ifdef FEATURE_DEHACKED
    printf("DEH_Init: Init Dehacked support.\n");
    DEH_Init();
#endif

    iwadfile = D_FindIWAD(IWAD_MASK_DOOM, &gamemission);

    // None found?

    if (iwadfile == NULL)
    {
        I_Error("Game mode indeterminate.  No IWAD file was found.  Try\n"
                "specifying one with the '-iwad' command line parameter.\n");
    }

    modifiedgame = false;

    //!
    // @vanilla
    //
    // Disable monsters.
    //
	
    nomonsters = M_CheckParm ("-nomonsters");

    //!
    // @vanilla
    //
    // Monsters respawn after being killed.
    //

    respawnparm = M_CheckParm ("-respawn");

    //!
    // @vanilla
    //
    // Monsters move faster.
    //

    fastparm = M_CheckParm ("-fast");

    //! 
    // @vanilla
    //
    // Developer mode.  F1 saves a screenshot in the current working
    // directory.
    //

    devparm = M_CheckParm ("-devparm");

    I_DisplayFPSDots(devparm);

    //!
    // @category net
    // @vanilla
    //
    // Start a deathmatch game.
    //

    if (M_CheckParm ("-deathmatch"))
	deathmatch = 1;

    //!
    // @category net
    // @vanilla
    //
    // Start a deathmatch 2.0 game.  Weapons do not stay in place and
    // all items respawn after 30 seconds.
    //

    if (M_CheckParm ("-altdeath"))
	deathmatch = 2;

    if (devparm)
	DEH_printf(D_DEVSTR);
    
    // find which dir to use for config files

#ifdef _WIN32

    //!
    // @platform windows
    // @vanilla
    //
    // Save configuration data and savegames in c:\doomdata,
    // allowing play from CD.
    //

    if (M_CheckParm("-cdrom") > 0)
    {
        printf(D_CDROM);

        M_SetConfigDir("c:\\doomdata\\");
    }
    else
#endif
    {
        // Auto-detect the configuration dir.

        M_SetConfigDir(NULL);
    }
    
    //!
    // @arg <x>
    // @vanilla
    //
    // Turbo mode.  The player's speed is multiplied by x%.  If unspecified,
    // x defaults to 200.  Values are rounded up to 10 and down to 400.
    //

    if ( (p=M_CheckParm ("-turbo")) )
    {
	int     scale = 200;
	extern int forwardmove[2];
	extern int sidemove[2];
	
	if (p<myargc-1)
	    scale = atoi (myargv[p+1]);
	if (scale < 10)
	    scale = 10;
	if (scale > 400)
	    scale = 400;
        DEH_printf("turbo scale: %i%%\n", scale);
	forwardmove[0] = forwardmove[0]*scale/100;
	forwardmove[1] = forwardmove[1]*scale/100;
	sidemove[0] = sidemove[0]*scale/100;
	sidemove[1] = sidemove[1]*scale/100;
    }
    
    // init subsystems
    DEH_printf("V_Init: allocate screens.\n");
    V_Init ();

    // Load configuration files before initialising other subsystems.
    DEH_printf("M_LoadDefaults: Load system defaults.\n");
    M_SetConfigFilenames("default.cfg", PROGRAM_PREFIX "doom.cfg");
    D_BindVariables();
    M_LoadDefaults();

    // Save configuration at exit.
    I_AtExit(M_SaveDefaults, false);

    DEH_printf("W_Init: Init WADfiles.\n");
    D_AddFile(iwadfile);
    modifiedgame = W_ParseCommandLine();

    // Debug:
//    W_PrintDirectory();

    //!
    // @arg <demo>
    // @category demo
    // @vanilla
    //
    // Play back the demo named demo.lmp.
    //

    p = M_CheckParmWithArgs ("-playdemo", 1);

    if (!p)
    {
        //!
        // @arg <demo>
        // @category demo
        // @vanilla
        //
        // Play back the demo named demo.lmp, determining the framerate
        // of the screen.
        //
	p = M_CheckParmWithArgs("-timedemo", 1);

    }

    if (p)
    {
        if (!strcasecmp(myargv[p+1] + strlen(myargv[p+1]) - 4, ".lmp"))
        {
            strcpy(file, myargv[p + 1]);
        }
        else
        {
	    sprintf (file,"%s.lmp", myargv[p+1]);
        }

	if (D_AddFile (file))
        {
            strncpy(demolumpname, lumpinfo[numlumps - 1].name, 8);
            demolumpname[8] = '\0';

            printf("Playing demo %s.\n", file);
        }
        else
        {
            // If file failed to load, still continue trying to play
            // the demo in the same way as Vanilla Doom.  This makes
            // tricks like "-playdemo demo1" possible.

            strncpy(demolumpname, myargv[p + 1], 8);
            demolumpname[8] = '\0';
        }

    }

    I_AtExit((atexit_func_t) G_CheckDemoStatus, true);

    // Generate the WAD hash table.  Speed things up a bit.

    W_GenerateHashTable();
    
    D_IdentifyVersion();
    InitGameVersion();
    LoadChexDeh();
    LoadHacxDeh();
    D_SetGameDescription();
    savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission));

    // Check for -file in shareware
    if (modifiedgame)
    {
	// These are the lumps that will be checked in IWAD,
	// if any one is not present, execution will be aborted.
	char name[23][8]=
	{
	    "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
	    "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
	    "dphoof","bfgga0","heada1","cybra1","spida1d1"
	};
	int i;
	
	if ( gamemode == shareware)
	    I_Error(DEH_String("\nYou cannot -file with the shareware "
			       "version. Register!"));

	// Check for fake IWAD with right name,
	// but w/o all the lumps of the registered version. 
	if (gamemode == registered)
	    for (i = 0;i < 23; i++)
		if (W_CheckNumForName(name[i])<0)
		    I_Error(DEH_String("\nThis is not the registered version."));
    }

    if (W_CheckNumForName("SS_START") >= 0
     || W_CheckNumForName("FF_END") >= 0)
    {
        I_PrintDivider();
        printf(" WARNING: The loaded WAD file contains modified sprites or\n"
               " floor textures.  You may want to use the '-merge' command\n"
               " line option instead of '-file'.\n");
    }

    I_PrintStartupBanner(gamedescription);
    PrintDehackedBanners();

    DEH_printf("I_Init: Setting up machine state.\n");
    I_CheckIsScreensaver();
    I_InitTimer();
    I_InitJoystick();

#ifdef FEATURE_MULTIPLAYER
    printf ("NET_Init: Init network subsystem.\n");
    NET_Init ();
#endif

    // Initial netgame startup. Connect to server etc.
    D_ConnectNetGame();

    // get skill / episode / map from parms
    startskill = sk_medium;
    startepisode = 1;
    startmap = 1;
    autostart = false;

    //!
    // @arg <skill>
    // @vanilla
    //
    // Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of
    // 0 disables all monsters.
    //

    p = M_CheckParmWithArgs("-skill", 1);

    if (p)
    {
	startskill = myargv[p+1][0]-'1';
	autostart = true;
    }

    //!
    // @arg <n>
    // @vanilla
    //
    // Start playing on episode n (1-4)
    //

    p = M_CheckParmWithArgs("-episode", 1);

    if (p)
    {
	startepisode = myargv[p+1][0]-'0';
	startmap = 1;
	autostart = true;
    }
	
    timelimit = 0;

    //! 
    // @arg <n>
    // @category net
    // @vanilla
    //
    // For multiplayer games: exit each level after n minutes.
    //

    p = M_CheckParmWithArgs("-timer", 1);

    if (p)
    {
	timelimit = atoi(myargv[p+1]);
    }

    //!
    // @category net
    // @vanilla
    //
    // Austin Virtual Gaming: end levels after 20 minutes.
    //

    p = M_CheckParm ("-avg");

    if (p)
    {
	timelimit = 20;
    }

    //!
    // @arg [<x> <y> | <xy>]
    // @vanilla
    //
    // Start a game immediately, warping to ExMy (Doom 1) or MAPxy
    // (Doom 2)
    //

    p = M_CheckParmWithArgs("-warp", 1);

    if (p)
    {
        if (gamemode == commercial)
            startmap = atoi (myargv[p+1]);
        else
        {
            startepisode = myargv[p+1][0]-'0';

            if (p + 2 < myargc)
            {
                startmap = myargv[p+2][0]-'0';
            }
            else
            {
                startmap = 1;
            }
        }
        autostart = true;
    }

    // Undocumented:
    // Invoked by setup to test the controls.

    p = M_CheckParm("-testcontrols");

    if (p > 0)
    {
        startepisode = 1;
        startmap = 1;
        autostart = true;
        testcontrols = true;
    }

    // Check for load game parameter
    // We do this here and save the slot number, so that the network code
    // can override it or send the load slot to other players.

    //!
    // @arg <s>
    // @vanilla
    //
    // Load the game in slot s.
    //

    p = M_CheckParmWithArgs("-loadgame", 1);
    
    if (p)
    {
        startloadgame = atoi(myargv[p+1]);
    }
    else
    {
        // Not loading a game
        startloadgame = -1;
    }

    DEH_printf("M_Init: Init miscellaneous info.\n");
    M_Init ();

    DEH_printf("R_Init: Init DOOM refresh daemon - ");
    R_Init ();

    DEH_printf("\nP_Init: Init Playloop state.\n");
    P_Init ();

    DEH_printf("S_Init: Setting up sound.\n");
    S_Init (sfxVolume * 8, musicVolume * 8);

    DEH_printf("D_CheckNetGame: Checking network game status.\n");
    D_CheckNetGame ();

    PrintGameVersion();

    DEH_printf("HU_Init: Setting up heads up display.\n");
    HU_Init ();

    DEH_printf("ST_Init: Init status bar.\n");
    ST_Init ();

    // If Doom II without a MAP01 lump, this is a store demo.
    // Moved this here so that MAP01 isn't constantly looked up
    // in the main loop.

    if (gamemode == commercial && W_CheckNumForName("map01") < 0)
        storedemo = true;

    // Doom 3: BFG Edition includes modified versions of the classic
    // IWADs. The modified version of doom2.wad does not have a
    // TITLEPIC lump, so detect this so we can apply a workaround.
    // We specifically check for TITLEPIC here, after PWADs have been
    // loaded - this means that we can play with the BFG Edition with
    // PWADs that change the title screen and still see the modified
    // titles.

    if (gamemode == commercial && W_CheckNumForName("titlepic") < 0)
    {
        printf("BFG Edition: Using INTERPIC instead of TITLEPIC.\n");
        bfgedition = true;

        // BFG Edition changes the names of the secret levels to
        // censor the Wolfenstein references. It also has an extra
        // secret level (MAP33). In Vanilla Doom (meaning the DOS
        // version), MAP33 overflows into the Plutonia level names
        // array, so HUSTR_33 is actually PHUSTR_1.

        DEH_AddStringReplacement(HUSTR_31, "level 31: idkfa");
        DEH_AddStringReplacement(HUSTR_32, "level 32: keen");
        DEH_AddStringReplacement(PHUSTR_1, "level 33: betray");
    }

    if (M_CheckParmWithArgs("-statdump", 1))
    {
        I_AtExit(StatDump, true);
        DEH_printf("External statistics registered.\n");
    }

    //!
    // @arg <x>
    // @category demo
    // @vanilla
    //
    // Record a demo named x.lmp.
    //

    p = M_CheckParmWithArgs("-record", 1);

    if (p)
    {
	G_RecordDemo (myargv[p+1]);
	autostart = true;
    }

    p = M_CheckParmWithArgs("-playdemo", 1);
    if (p)
    {
	singledemo = true;              // quit after one demo
	G_DeferedPlayDemo (demolumpname);
	D_DoomLoop ();  // never returns
    }
	
    p = M_CheckParmWithArgs("-timedemo", 1);
    if (p)
    {
	G_TimeDemo (demolumpname);
	D_DoomLoop ();  // never returns
    }
	
    if (startloadgame >= 0)
    {
        strcpy(file, P_SaveGameFile(startloadgame));
	G_LoadGame (file);
    }
	
    if (gameaction != ga_loadgame )
    {
	if (autostart || netgame)
	    G_InitNew (startskill, startepisode, startmap);
	else
	    D_StartTitle ();                // start up intro loop
    }

    D_DoomLoop ();  // never returns
}
コード例 #25
0
ファイル: d_client.c プロジェクト: RobLoach/libretro-prboom
void D_InitNetGame (void)
{
  int i;
  int numplayers = 1;

  i = M_CheckParm("-net");
  if (i && i < myargc-1) i++;

  if (!(netgame = server =  !!i)) {
    playeringame[consoleplayer = 0] = TRUE;
    // e6y
    // for play, recording or playback using "single-player coop" mode.
    // Equivalent to using prboom_server with -N 1
    netgame = M_CheckParm("-solo-net") || M_CheckParm("-net1");
  } else {
    // Get game info from server
    packet_header_t *packet = Z_Malloc(1000, PU_STATIC, NULL);
    struct setup_packet_s *sinfo = (void*)(packet+1);
  struct { packet_header_t head; short pn; } PACKEDATTR initpacket;

    I_InitNetwork();
  udp_socket = I_Socket(0);
  I_ConnectToServer(myargv[i]);

    do
    {
      do { 
	// Send init packet
	initpacket.pn = doom_htons(wanted_player_number);
	packet_set(&initpacket.head, PKT_INIT, 0);
	I_SendPacket(&initpacket.head, sizeof(initpacket));
	I_WaitForPacket(5000);
      } while (!I_GetPacket(packet, 1000));
      if (packet->type == PKT_DOWN) I_Error("Server aborted the game");
    } while (packet->type != PKT_SETUP);

    // Get info from the setup packet
    consoleplayer = sinfo->yourplayer;
    compatibility_level = sinfo->complevel;
    G_Compatibility();
    startskill = sinfo->skill;
    deathmatch = sinfo->deathmatch;
    startmap = sinfo->level;
    startepisode = sinfo->episode;
    ticdup = sinfo->ticdup;
    xtratics = sinfo->extratic;
    G_ReadOptions(sinfo->game_options);

    lprintf(LO_INFO, "\tjoined game as player %d/%d; %d WADs specified\n",
      consoleplayer+1, numplayers = sinfo->players, sinfo->numwads);
    {
      char *p = sinfo->wadnames;
      int i = sinfo->numwads;

      while (i--) {
  D_AddFile(p, source_net);
  p += strlen(p) + 1;
      }
    }
    Z_Free(packet);
  }
  localcmds = netcmds[displayplayer = consoleplayer];
  for (i=0; i<numplayers; i++)
    playeringame[i] = TRUE;
  for (; i<MAXPLAYERS; i++)
    playeringame[i] = FALSE;
  if (!playeringame[consoleplayer]) I_Error("D_InitNetGame: consoleplayer not in game");
}
コード例 #26
0
ファイル: d_iwad.cpp プロジェクト: alexey-lysiuk/gzdoom-osx
int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad)
{
	TArray<WadStuff> wads;
	TArray<size_t> foundwads;
	const char *iwadparm = Args->CheckValue ("-iwad");
	size_t numwads;
	int pickwad;
	size_t i;
	bool iwadparmfound = false;
	FString custwad;

	ParseIWadInfos(zdoom_wad);
	wads.Resize(mIWadNames.Size());
	foundwads.Resize(mIWads.Size());
	memset(&foundwads[0], 0, foundwads.Size() * sizeof(foundwads[0]));

	if (iwadparm == NULL && iwad != NULL && *iwad != 0)
	{
		iwadparm = iwad;
	}

	if (iwadparm)
	{
		custwad = iwadparm;
		FixPathSeperator (custwad);
		if (CheckIWAD (custwad, &wads[0]))
		{ // -iwad parameter was a directory
			iwadparm = NULL;
		}
		else
		{
			DefaultExtension (custwad, ".wad");
			iwadparm = custwad;
			mIWadNames[0] = custwad;
			CheckIWAD ("", &wads[0]);
		}
	}

	if (iwadparm == NULL || wads[0].Path.IsEmpty() || mIWads[wads[0].Type].Required.IsNotEmpty())
	{
		if (GameConfig->SetSection ("IWADSearch.Directories"))
		{
			const char *key;
			const char *value;

			while (GameConfig->NextInSection (key, value))
			{
				if (stricmp (key, "Path") == 0)
				{
					FString nice = NicePath(value);
					FixPathSeperator(nice);
					CheckIWAD(nice, &wads[0]);
				}
			}
		}
#ifdef _WIN32
		FString steam_path = I_GetSteamPath();
		if (steam_path.IsNotEmpty())
		{
			static const char *const steam_dirs[] =
			{
				"doom 2/base",
				"final doom/base",
				"heretic shadow of the serpent riders/base",
				"hexen/base",
				"hexen deathkings of the dark citadel/base",
				"ultimate doom/base",
				"DOOM 3 BFG Edition/base/wads"
			};
			steam_path += "/SteamApps/common/";
			for (i = 0; i < countof(steam_dirs); ++i)
			{
				CheckIWAD (steam_path + steam_dirs[i], &wads[0]);
			}
		}
#endif
	}

	if (iwadparm != NULL && !wads[0].Path.IsEmpty())
	{
		iwadparmfound = true;
	}

	for (i = numwads = 0; i < mIWadNames.Size(); i++)
	{
		if (!wads[i].Path.IsEmpty())
		{
			if (i != numwads)
			{
				wads[numwads] = wads[i];
			}
			foundwads[wads[numwads].Type] = numwads + 1;
			numwads++;
		}
	}

	for (unsigned i=0; i<mIWads.Size(); i++)
	{
		if (mIWads[i].Required.IsNotEmpty() && foundwads[i])
		{
			bool found = false;
			// needs to be loaded with another IWAD (HexenDK)
			for (unsigned j=0; j<mIWads.Size(); j++)
			{
				if (!mIWads[i].Required.Compare(mIWads[j].Name))
				{
					if (foundwads[j])
					{
						found = true;
						mIWads[i].preload = j;
					}
					break;
				}
			}
			// The required WAD is not there so this one can't be used and must be deleted from the list
			if (!found)
			{
				size_t kill = foundwads[i];
				for (size_t j = kill; j < numwads; ++j)
				{
					wads[j - 1] = wads[j];
				}
				numwads--;
				foundwads[i] = 0;
				for (unsigned j = 0; j < foundwads.Size(); ++j)
				{
					if (foundwads[j] > kill)
					{
						foundwads[j]--;
					}
				}

			}
		}
	}

	if (numwads == 0)
	{
		I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n"
					  "Did you install ZDoom properly? You can do either of the following:\n"
					  "\n"
					  "1. Place one or more of these wads in the same directory as ZDoom.\n"
					  "2. Edit your zdoom-username.ini and add the directories of your iwads\n"
					  "to the list beneath [IWADSearch.Directories]");
	}

	pickwad = 0;

	if ((!iwadparmfound && numwads > 1) || I_ForcePickIWAD())
	{
		int defiwad = 0;

		// Locate the user's prefered IWAD, if it was found.
		if (defaultiwad[0] != '\0')
		{
			for (i = 0; i < numwads; ++i)
			{
				FString basename = ExtractFileBase (wads[i].Path);
				if (stricmp (basename, defaultiwad) == 0)
				{
					defiwad = (int)i;
					break;
				}
			}
		}
		pickwad = I_PickIWad (&wads[0], (int)numwads, queryiwad, defiwad);
		if (pickwad >= 0)
		{
			// The newly selected IWAD becomes the new default
			FString basename = ExtractFileBase (wads[pickwad].Path);
			defaultiwad = basename;
		}
	}

	if (pickwad < 0)
		exit (0);

	// zdoom.pk3 must always be the first file loaded and the IWAD second.
	wadfiles.Clear();
	D_AddFile (wadfiles, zdoom_wad);

	if (mIWads[wads[pickwad].Type].preload >= 0)
	{
		D_AddFile (wadfiles, wads[foundwads[mIWads[wads[pickwad].Type].preload]-1].Path);
	}
	D_AddFile (wadfiles, wads[pickwad].Path);

	for (unsigned i=0; i < mIWads[wads[pickwad].Type].Load.Size(); i++)
	{
		long lastslash = wads[pickwad].Path.LastIndexOf ('/');
		FString path;

		if (lastslash == -1)
		{
			path = "";//  wads[pickwad].Path;
		}
		else
		{
			path = FString (wads[pickwad].Path.GetChars(), lastslash + 1);
		}
		path += mIWads[wads[pickwad].Type].Load[i];
		D_AddFile (wadfiles, path);

	}
	return wads[pickwad].Type;
}
コード例 #27
0
//
// D_SRB2Main
//
void D_SRB2Main(void)
{
    INT32 p;
    char srb2[82]; // srb2 title banner
    char title[82];

    INT32 pstartmap = 1;
    boolean autostart = false;

    // keep error messages until the final flush(stderr)
#if !defined (PC_DOS) && !defined (_WIN32_WCE) && !defined(NOTERMIOS)
    if (setvbuf(stderr, NULL, _IOFBF, 1000))
        I_OutputMsg("setvbuf didnt work\n");
#endif

#ifdef GETTEXT
    // initialise locale code
    M_StartupLocale();
#endif

    // get parameters from a response file (eg: srb2 @parms.txt)
    M_FindResponseFile();

    // MAINCFG is now taken care of where "OBJCTCFG" is handled
    G_LoadGameSettings();

    // Test Dehacked lists
    DEH_Check();

    // identify the main IWAD file to use
    IdentifyVersion();

#if !defined (_WIN32_WCE) && !defined(NOTERMIOS)
    setbuf(stdout, NULL); // non-buffered output
#endif

#if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X)
    devparm = !M_CheckParm("-nodebug");
#else
    devparm = M_CheckParm("-debug");
#endif

    // for dedicated server
#if !defined (_WINDOWS) //already check in win_main.c
    dedicated = M_CheckParm("-dedicated") != 0;
#endif

    strcpy(title, "Sonic Robo Blast 2");
    strcpy(srb2, "Sonic Robo Blast 2");
    D_MakeTitleString(srb2);

#ifdef PC_DOS
    D_Titlebar(srb2, title);
#endif

#if defined (__OS2__) && !defined (SDL)
    // set PM window title
    snprintf(pmData->title, sizeof (pmData->title),
             "Sonic Robo Blast 2" VERSIONSTRING ": %s",
             title);
    pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif

    if (devparm)
        CONS_Printf(M_GetText("Development mode ON.\n"));

    // default savegame
    strcpy(savegamename, SAVEGAMENAME"%u.ssg");

    {
        const char *userhome = D_Home(); //Alam: path to home

        if (!userhome)
        {
#if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (DC) && !defined (PSP) && !defined(GP2X)
            I_Error("Please set $HOME to your home directory\n");
#elif defined (_WIN32_WCE) && 0
            if (dedicated)
                snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/d"CONFIGFILENAME);
            else
                snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/"CONFIGFILENAME);
#else
            if (dedicated)
                snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME);
            else
                snprintf(configfile, sizeof configfile, CONFIGFILENAME);
#endif
        }
        else
        {
            // use user specific config file
#ifdef DEFAULTDIR
            snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
            snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home);
            if (dedicated)
                snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home);
            else
                snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home);

            // can't use sprintf since there is %u in savegamename
            strcatbf(savegamename, srb2home, PATHSEP);

            I_mkdir(srb2home, 0700);
#else
            snprintf(srb2home, sizeof srb2home, "%s", userhome);
            snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
            if (dedicated)
                snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome);
            else
                snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome);

            // can't use sprintf since there is %u in savegamename
            strcatbf(savegamename, userhome, PATHSEP);
#endif
        }

        configfile[sizeof configfile - 1] = '\0';

#ifdef _arch_dreamcast
        strcpy(downloaddir, "/ram"); // the dreamcast's TMP
#endif
    }

    // rand() needs seeded regardless of password
    srand((unsigned int)time(NULL));

    if (M_CheckParm("-password") && M_IsNextParm())
        D_SetPassword(M_GetNextParm());
    else
    {
        size_t z;
        char junkpw[25];
        for (z = 0; z < 24; z++)
            junkpw[z] = (char)(rand() & 64)+32;
        junkpw[24] = '\0';
        D_SetPassword(junkpw);
    }

    // add any files specified on the command line with -file wadfile
    // to the wad list
    if (!(M_CheckParm("-connect")))
    {
        if (M_CheckParm("-file"))
        {
            // the parms after p are wadfile/lump names,
            // until end of parms or another - preceded parm
            while (M_IsNextParm())
            {
                const char *s = M_GetNextParm();

                if (s) // Check for NULL?
                {
                    if (!W_VerifyNMUSlumps(s))
                        G_SetGameModified(true);
                    D_AddFile(s);
                }
            }
        }
    }

    // get map from parms

    if (M_CheckParm("-server") || dedicated)
        netgame = server = true;

    if (M_CheckParm("-warp") && M_IsNextParm())
    {
        const char *word = M_GetNextParm();
        if (fastncmp(word, "MAP", 3))
            pstartmap = M_MapNumber(word[3], word[4]);
        else
            pstartmap = atoi(word);
        // Don't check if lump exists just yet because the wads haven't been loaded!
        // Just do a basic range check here.
        if (pstartmap < 1 || pstartmap > NUMMAPS)
            I_Error("Cannot warp to map %d (out of range)\n", pstartmap);
        else
        {
            if (!M_CheckParm("-server"))
                G_SetGameModified(true);
            autostart = true;
        }
    }

    CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
    Z_Init();

    // adapt tables to SRB2's needs, including extra slots for dehacked file support
    P_PatchInfoTables();

    //---------------------------------------------------- READY TIME
    // we need to check for dedicated before initialization of some subsystems

    CONS_Printf("I_StartupTimer()...\n");
    I_StartupTimer();

    // Make backups of some SOCcable tables.
    P_BackupTables();

    // Setup default unlockable conditions
    M_SetupDefaultConditionSets();

    // load wad, including the main wad file
    CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
    if (!W_InitMultipleFiles(startupwadfiles))
#ifdef _DEBUG
        CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#else
        I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#endif
    D_CleanFile();

#if 1 // md5s last updated 3/15/14
    // Yes, you read that right, that's the day of release.
    // Aren't we batshit insane?

    // Check MD5s of autoloaded files
    W_VerifyFileMD5(0, "ac309fb3c7d4b5b685e2cd26beccf0e8"); // srb2.srb/srb2.wad
    W_VerifyFileMD5(1, "a894044b555dfcc71865cee16a996e88"); // zones.dta
    W_VerifyFileMD5(2, "4c410c1de6e0440cc5b2858dcca80c3e"); // player.dta
    W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta
    W_VerifyFileMD5(4, "c529930ee5aed6dbe33625dc8075520b"); // patch.dta

    // don't check music.dta because people like to modify it, and it doesn't matter if they do
    // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#endif

    mainwads = 5; // there are 5 wads not to unload

    cht_Init();

    //---------------------------------------------------- READY SCREEN
    // we need to check for dedicated before initialization of some subsystems

    CONS_Printf("I_StartupGraphics()...\n");
    I_StartupGraphics();

    //--------------------------------------------------------- CONSOLE
    // setup loading screen
    SCR_Startup();

    // we need the font of the console
    CONS_Printf("HU_Init(): Setting up heads up display.\n");
    HU_Init();

    COM_Init();
    // libogc has a CON_Init function, we must rename SRB2's CON_Init in WII/libogc
#ifndef _WII
    CON_Init();
#else
    CON_InitWii();
#endif

    D_RegisterServerCommands();
    D_RegisterClientCommands(); // be sure that this is called before D_CheckNetGame
    R_RegisterEngineStuff();
    S_RegisterSoundStuff();

    I_RegisterSysCommands();

    //--------------------------------------------------------- CONFIG.CFG
    M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()"

    G_LoadGameData();

#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (SDL)
    VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
#endif

    // set user default mode or mode set at cmdline
    SCR_CheckDefaultMode();

    wipegamestate = gamestate;

    P_InitMapHeaders();
    savedata.lives = 0; // flag this as not-used

    //------------------------------------------------ COMMAND LINE PARAMS

    // Initialize CD-Audio
    if (M_CheckParm("-usecd") && !dedicated)
        I_InitCD();

    if (M_CheckParm("-noupload"))
        COM_BufAddText("downloading 0\n");

    CONS_Printf("M_Init(): Init miscellaneous info.\n");
    M_Init();

    CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
    R_Init();

    // setting up sound
    CONS_Printf("S_Init(): Setting up sound.\n");
    if (M_CheckParm("-nosound"))
        nosound = true;
    if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
        nomidimusic = nodigimusic = true;
    else
    {
        if (M_CheckParm("-nomidimusic"))
            nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound
        if (M_CheckParm("-nodigmusic"))
            nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound
    }
    I_StartupSound();
    I_InitMusic();
    S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);

    CONS_Printf("ST_Init(): Init status bar.\n");
    ST_Init();

    if (M_CheckParm("-room"))
    {
        if (!M_IsNextParm())
            I_Error("usage: -room <room_id>\nCheck the Master Server's webpage for room ID numbers.\n");

#ifdef UPDATE_ALERT
        GetMODVersion_Console();
#endif

        ms_RoomId = atoi(M_GetNextParm());
    }

    // init all NETWORK
    CONS_Printf("D_CheckNetGame(): Checking network game status.\n");
    if (D_CheckNetGame())
        autostart = true;

    // check for a driver that wants intermission stats
    // start the apropriate game based on parms
    if (M_CheckParm("-metal"))
    {
        G_RecordMetal();
        autostart = true;
    }
    else if (M_CheckParm("-record") && M_IsNextParm())
    {
        G_RecordDemo(M_GetNextParm());
        autostart = true;
    }

    // user settings come before "+" parameters.
    if (dedicated)
        COM_ImmedExecute(va("exec \"%s"PATHSEP"adedserv.cfg\"\n", srb2home));
    else
        COM_ImmedExecute(va("exec \"%s"PATHSEP"autoexec.cfg\" -noerror\n", srb2home));

    if (!autostart)
        M_PushSpecialParameters(); // push all "+" parameters at the command buffer

    // demo doesn't need anymore to be added with D_AddFile()
    p = M_CheckParm("-playdemo");
    if (!p)
        p = M_CheckParm("-timedemo");
    if (p && M_IsNextParm())
    {
        char tmp[MAX_WADPATH];
        // add .lmp to identify the EXTERNAL demo file
        // it is NOT possible to play an internal demo using -playdemo,
        // rather push a playdemo command.. to do.

        strcpy(tmp, M_GetNextParm());
        // get spaced filename or directory
        while (M_IsNextParm())
        {
            strcat(tmp, " ");
            strcat(tmp, M_GetNextParm());
        }

        FIL_DefaultExtension(tmp, ".lmp");

        CONS_Printf(M_GetText("Playing demo %s.\n"), tmp);

        if (M_CheckParm("-playdemo"))
        {
            singledemo = true; // quit after one demo
            G_DeferedPlayDemo(tmp);
        }
        else
            G_TimeDemo(tmp);

        G_SetGamestate(GS_NULL);
        wipegamestate = GS_NULL;
        return;
    }

    if (M_CheckParm("-ultimatemode"))
    {
        autostart = true;
        ultimatemode = true;
    }

    if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect"))
    {
        gameaction = ga_nothing;

        CV_ClearChangedFlags();

        // Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts
        // as having been modified for the first game.
        M_PushSpecialParameters(); // push all "+" parameter at the command buffer

        if (M_CheckParm("-gametype") && M_IsNextParm())
        {
            // from Command_Map_f
            INT32 j;
            INT16 newgametype = -1;
            const char *sgametype = M_GetNextParm();

            for (j = 0; gametype_cons_t[j].strvalue; j++)
                if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype))
                {
                    newgametype = (INT16)gametype_cons_t[j].value;
                    break;
                }
            if (!gametype_cons_t[j].strvalue) // reached end of the list with no match
            {
                j = atoi(sgametype); // assume they gave us a gametype number, which is okay too
                if (j >= 0 && j < NUMGAMETYPES)
                    newgametype = (INT16)j;
            }

            if (newgametype != -1)
            {
                j = gametype;
                gametype = newgametype;
                D_GameTypeChanged(j);
            }
        }

        if (server && !M_CheckParm("+map") && !M_CheckParm("+connect")
                && !M_CheckParm("-connect"))
        {
            // Prevent warping to nonexistent levels
            if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR)
                I_Error("Could not warp to %s (map not found)\n", G_BuildMapName(pstartmap));
            // Prevent warping to locked levels
            // ... unless you're in a dedicated server.  Yes, technically this means you can view any level by
            // running a dedicated server and joining it yourself, but that's better than making dedicated server's
            // lives hell.
            else if (!dedicated && M_MapLocked(pstartmap))
                I_Error("You need to unlock this level before you can warp to it!\n");
            else
                D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false);
        }
    }
    else if (M_CheckParm("-skipintro"))
    {
        CON_ToggleOff();
        CON_ClearHUD();
        F_StartTitleScreen();
    }
    else
        F_StartIntro(); // Tails 03-03-2002

    if (dedicated && server)
    {
        pagename = "TITLESKY";
        levelstarttic = gametic;
        G_SetGamestate(GS_LEVEL);
        if (!P_SetupLevel(false))
            I_Quit(); // fail so reset game stuff
    }
}
コード例 #28
0
ファイル: d_main.c プロジェクト: japeq/nios-doom
//
// D_DoomMain
//
void D_DoomMain(void)
{
	int p;
	char file[256];
	char demolumpname[9];

	M_FindResponseFile();

	// print banner

	PrintBanner(PACKAGE_STRING);

	I_Print("Z_Init: Init zone memory allocation daemon. \n");
	Z_Init();

	iwadfile = D_FindIWAD();

	// None found?

	if (iwadfile == NULL) {
		I_Error
		    ("Game mode indeterminate.  No IWAD file was found.  Try\n"
		     "specifying one with the '-iwad' command line parameter.\n");
	}

	modifiedgame = false;

	//!
	// @vanilla
	//
	// Disable monsters.
	//

	nomonsters = M_CheckParm("-nomonsters");

	//!
	// @vanilla
	//
	// Monsters respawn after being killed.
	//

	respawnparm = M_CheckParm("-respawn");

	//!
	// @vanilla
	//
	// Monsters move faster.
	//

	fastparm = M_CheckParm("-fast");

	//! 
	// @vanilla
	//
	// Developer mode.  F1 saves a screenshot in the current working
	// directory.
	//

	devparm = M_CheckParm("-devparm");

	//!
	// @category net
	// @vanilla
	//
	// Start a deathmatch game.
	//

	if (M_CheckParm("-deathmatch"))
		deathmatch = 1;

	//!
	// @category net
	// @vanilla
	//
	// Start a deathmatch 2.0 game.  Weapons do not stay in place and
	// all items respawn after 30 seconds.
	//

	if (M_CheckParm("-altdeath"))
		deathmatch = 2;

	if (devparm)
		I_Print(D_DEVSTR);

	//!
	// @arg <x>
	// @vanilla
	//
	// Turbo mode.  The player's speed is multiplied by x%.  If unspecified,
	// x defaults to 200.  Values are rounded up to 10 and down to 400.
	//

	if ((p = M_CheckParm("-turbo"))) {
		int scale = 200;
		extern int forwardmove[2];
		extern int sidemove[2];

		if (p < myargc - 1)
			scale = atoi(myargv[p + 1]);
		if (scale < 10)
			scale = 10;
		if (scale > 400)
			scale = 400;
		/*I_Print ("turbo scale: %i%%\n",scale); */
		forwardmove[0] = forwardmove[0] * scale / 100;
		forwardmove[1] = forwardmove[1] * scale / 100;
		sidemove[0] = sidemove[0] * scale / 100;
		sidemove[1] = sidemove[1] * scale / 100;
	}
	// init subsystems
	I_Print("V_Init: allocate screens.\n");
	V_Init();

	I_Print("M_LoadDefaults: Load system defaults.\n");
	M_LoadDefaults();	// load before initing other systems

	I_Print("W_Init: Init WADfiles.\n");
	D_AddFile(iwadfile);

#ifdef FEATURE_WAD_MERGE

	// Merged PWADs are loaded first, because they are supposed to be 
	// modified IWADs.

	//!
	// @arg <files>
	// @category mod
	//
	// Simulates the behavior of deutex's -merge option, merging a PWAD
	// into the main IWAD.  Multiple files may be specified.
	//

	p = M_CheckParm("-merge");

	if (p > 0) {
		for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) {
			char *filename;

			filename = D_TryFindWADByName(myargv[p]);

			/*I_Print(" merging %s\n", filename); */
			W_MergeFile(filename);
		}
	}
	// NWT-style merging:

	// NWT's -merge option:

	//!
	// @arg <files>
	// @category mod
	//
	// Simulates the behavior of NWT's -merge option.  Multiple files
	// may be specified.

	p = M_CheckParm("-nwtmerge");

	if (p > 0) {
		for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) {
			char *filename;

			filename = D_TryFindWADByName(myargv[p]);

			/*I_Print(" performing NWT-style merge of %s\n", filename); */
			W_NWTDashMerge(filename);
		}
	}
	// Add flats

	//!
	// @arg <files>
	// @category mod
	//
	// Simulates the behavior of NWT's -af option, merging flats into
	// the main IWAD directory.  Multiple files may be specified.
	//

	p = M_CheckParm("-af");

	if (p > 0) {
		for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) {
			char *filename;

			filename = D_TryFindWADByName(myargv[p]);

			/*I_Print(" merging flats from %s\n", filename); */
			W_NWTMergeFile(filename, W_NWT_MERGE_FLATS);
		}
	}
	//!
	// @arg <files>
	// @category mod
	//
	// Simulates the behavior of NWT's -as option, merging sprites
	// into the main IWAD directory.  Multiple files may be specified.
	//

	p = M_CheckParm("-as");

	if (p > 0) {
		for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) {
			char *filename;

			filename = D_TryFindWADByName(myargv[p]);

			/*I_Print(" merging sprites from %s\n", filename); */
			W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES);
		}
	}
	//!
	// @arg <files>
	// @category mod
	//
	// Equivalent to "-af <files> -as <files>".
	//

	p = M_CheckParm("-aa");

	if (p > 0) {
		for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) {
			char *filename;

			filename = D_TryFindWADByName(myargv[p]);

			/*I_Print(" merging sprites and flats from %s\n", filename); */
			W_NWTMergeFile(filename,
				       W_NWT_MERGE_SPRITES | W_NWT_MERGE_FLATS);
		}
	}
#endif

	//!
	// @arg <files>
	// @vanilla
	//
	// Load the specified PWAD files.
	//

	p = M_CheckParm("-file");
	if (p) {
		// the parms after p are wadfile/lump names,
		// until end of parms or another - preceded parm
		modifiedgame = true;	// homebrew levels
		while (++p != myargc && myargv[p][0] != '-') {
			char *filename;

			filename = D_TryFindWADByName(myargv[p]);

			D_AddFile(filename);
		}
	}
	// add any files specified on the command line with -file wadfile
	// to the wad list
	//
	// convenience hack to allow -wart e m to add a wad file
	// prepend a tilde to the filename so wadfile will be reloadable
	/*p = M_CheckParm ("-wart");
	   if (p)
	   {
	   myargv[p][4] = 'p';     // big hack, change to -warp

	   // Map name handling.
	   switch (gamemode )
	   {
	   case shareware:
	   case retail:
	   case registered:
	   sprintf (file,"~"DEVMAPS"E%cM%c.wad",
	   myargv[p+1][0], myargv[p+2][0]);
	   I_Print("Warping to Episode %s, Map %s.\n",
	   myargv[p+1],myargv[p+2]);
	   break;

	   case commercial:
	   default:
	   p = atoi (myargv[p+1]);
	   if (p<10)
	   format_number(file,"~"DEVMAPS"cdata/map0%i.wad", p, 10);
	   else
	   format_number(file,"~"DEVMAPS"cdata/map%i.wad", p, 10);
	   break;
	   }
	   D_AddFile (file);
	   } */

	//!
	// @arg <demo>
	// @category demo
	// @vanilla
	//
	// Play back the demo named demo.lmp.
	//

	p = M_CheckParm("-playdemo");

	if (!p) {
		//!
		// @arg <demo>
		// @category demo
		// @vanilla
		//
		// Play back the demo named demo.lmp, determining the framerate
		// of the screen.
		//
		p = M_CheckParm("-timedemo");

	}

	if (p && p < myargc - 1) {
		strcpy(file, myargv[p + 1]);

		if (D_AddFile(file)) {
			strncpy(demolumpname, lumpinfo[numlumps - 1].name, 8);
			demolumpname[8] = '\0';

			/*I_Print("Playing demo %s.\n", file); */
		} else {
			// If file failed to load, still continue trying to play
			// the demo in the same way as Vanilla Doom.  This makes
			// tricks like "-playdemo demo1" possible.

			strncpy(demolumpname, myargv[p + 1], 8);
			demolumpname[8] = '\0';
		}

	}
	// Generate the WAD hash table.  Speed things up a bit.

	I_Print("W_Init: Generate Hash Table.\n");
	W_GenerateHashTable();

	D_IdentifyVersion();
	InitGameVersion();
	D_SetGameDescription();

	// Check for -file in shareware
	if (modifiedgame) {
		// These are the lumps that will be checked in IWAD,
		// if any one is not present, execution will be aborted.
		char name[23][8] = {
			"e2m1", "e2m2", "e2m3", "e2m4", "e2m5", "e2m6", "e2m7",
			"e2m8", "e2m9",
			"e3m1", "e3m3", "e3m3", "e3m4", "e3m5", "e3m6", "e3m7",
			"e3m8", "e3m9",
			"dphoof", "bfgga0", "heada1", "cybra1", "spida1d1"
		};
		int i;

		if (gamemode == shareware)
			I_Error("\nYou cannot -file with the shareware "
				"version. Register!");

		// Check for fake IWAD with right name,
		// but w/o all the lumps of the registered version. 
		if (gamemode == registered)
			for (i = 0; i < 23; i++)
				if (W_CheckNumForName(name[i]) < 0)
					I_Error
					    ("\nThis is not the registered version.");
	}
	// get skill / episode / map from parms
	startskill = sk_medium;
	startepisode = 1;
	startmap = 1;
	autostart = false;

	//!
	// @arg <skill>
	// @vanilla
	//
	// Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of
	// 0 disables all monsters.
	//

	p = M_CheckParm("-skill");

	if (p && p < myargc - 1) {
		startskill = myargv[p + 1][0] - '1';
		autostart = true;
	}
	//!
	// @arg <n>
	// @vanilla
	//
	// Start playing on episode n (1-4)
	//

	p = M_CheckParm("-episode");

	if (p && p < myargc - 1) {
		startepisode = myargv[p + 1][0] - '0';
		startmap = 1;
		autostart = true;
	}

	timelimit = 0;

	//! 
	// @arg <n>
	// @category net
	// @vanilla
	//
	// For multiplayer games: exit each level after n minutes.
	//

	p = M_CheckParm("-timer");

	if (p && p < myargc - 1 && deathmatch) {
		timelimit = atoi(myargv[p + 1]);
		/*I_Print("timer: %i\n", timelimit); */
	}
	//!
	// @category net
	// @vanilla
	//
	// Austin Virtual Gaming: end levels after 20 minutes.
	//

	p = M_CheckParm("-avg");

	if (p && p < myargc - 1 && deathmatch) {
		I_Print("Austin Virtual Gaming: Levels will end "
			"after 20 minutes\n");
		timelimit = 20;
	}
	//!
	// @arg [<x> <y> | <xy>]
	// @vanilla
	//
	// Start a game immediately, warping to ExMy (Doom 1) or MAPxy
	// (Doom 2)
	//

	p = M_CheckParm("-warp");

	if (p && p < myargc - 1) {
		if (gamemode == commercial)
			startmap = atoi(myargv[p + 1]);
		else {
			startepisode = myargv[p + 1][0] - '0';

			if (p + 2 < myargc) {
				startmap = myargv[p + 2][0] - '0';
			} else {
				startmap = 1;
			}
		}
		autostart = true;
	}
	// Check for load game parameter
	// We do this here and save the slot number, so that the network code
	// can override it or send the load slot to other players.

	//!
	// @arg <s>
	// @vanilla
	//
	// Load the game in slot s.
	//

	p = M_CheckParm("-loadgame");

	if (p && p < myargc - 1) {
		startloadgame = atoi(myargv[p + 1]);
	} else {
		// Not loading a game
		startloadgame = -1;
	}

	//!
	// @category video
	//
	// Disable vertical mouse movement.
	//

	if (M_CheckParm("-novert"))
		novert = true;

	//!
	// @category video
	//
	// Enable vertical mouse movement.
	//

	if (M_CheckParm("-nonovert"))
		novert = false;

	if (W_CheckNumForName("SS_START") >= 0
	    || W_CheckNumForName("FF_END") >= 0) {
		I_Print
		    ("===========================================================================\n");
		I_Print
		    (" WARNING: The loaded WAD file contains modified sprites or\n"
		     " floor textures.  You may want to use the '-merge' command\n"
		     " line option instead of '-file'.\n");
	}

	I_Print
	    ("===========================================================================\n");

	PrintBanner(gamedescription);

	I_Print
	    ("===========================================================================\n"
	     " " PACKAGE_NAME
	     " is free software, covered by the GNU General Public\n"
	     " License.  There is NO warranty; not even for MERCHANTABILITY or FITNESS\n"
	     " FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n"
	     " copies under certain conditions. See the source for more information.\n"
	     "===========================================================================\n");

	I_Print("M_Init: Init miscellaneous info.\n");
	M_Init();

	I_Print("R_Init: Init DOOM refresh daemon - ");
	R_Init();

	I_Print("\nP_Init: Init Playloop state.\n");
	P_Init();

	I_Print("\nG_Init: Init game state.\n");
	G_Init();

	I_Print("S_Init: Setting up sound.\n");
	S_Init(sfxVolume * 8, musicVolume * 8);

	PrintGameVersion();

	I_Print("HU_Init: Setting up heads up display.\n");
	HU_Init();

	I_Print("ST_Init: Init status bar.\n");
	ST_Init();

	// If Doom II without a MAP01 lump, this is a store demo.  
	// Moved this here so that MAP01 isn't constantly looked up
	// in the main loop.

	if (gamemode == commercial && W_CheckNumForName("map01") < 0)
		storedemo = true;

	I_Print("\nI_InitGraphics: Init graphics.\n");
	I_InitGraphics();

	//!
	// @arg <x>
	// @category demo
	// @vanilla
	//
	// Record a demo named x.lmp.
	//

	p = M_CheckParm("-record");

	if (p && p < myargc - 1) {
		G_RecordDemo(myargv[p + 1]);
		autostart = true;
	}

	p = M_CheckParm("-playdemo");
	if (p && p < myargc - 1) {
		singledemo = true;	// quit after one demo
		G_DeferedPlayDemo(demolumpname);
		D_DoomLoop();	// never returns
	}

	if (startloadgame >= 0) {
		strcpy(file, P_SaveGameFile(startloadgame));
		G_LoadGame(file);
	}

	if (gameaction != ga_loadgame) {
		if (autostart || netgame)
			G_InitNew(startskill, startepisode, startmap);
		else
			D_StartTitle();	// start up intro loop
	}

	I_Print("D_DoomLoop: GOGOGOG!\n");
	D_DoomLoop();		// never returns
}
コード例 #29
0
ファイル: d_main.c プロジェクト: jm--/seL4Doom
//
// D_DoomMain
//
void D_DoomMain (void)
{
    int             p;
    char                    file[256];

    FindResponseFile ();
	
    IdentifyVersion ();
	
    setbuf (stdout, NULL);
    modifiedgame = false;
	
    nomonsters = M_CheckParm ("-nomonsters");
    respawnparm = M_CheckParm ("-respawn");
    fastparm = M_CheckParm ("-fast");
    devparm = M_CheckParm ("-devparm");
    if (M_CheckParm ("-altdeath"))
	deathmatch = 2;
    else if (M_CheckParm ("-deathmatch"))
	deathmatch = 1;

    switch ( gamemode )
    {
      case retail:
	sprintf (title,
		 "                         "
		 "The Ultimate DOOM Startup v%i.%i"
		 "                           ",
		 VERSION_NUM/100,VERSION_NUM%100);
	break;
      case shareware:
	sprintf (title,
		 "                            "
		 "DOOM Shareware Startup v%i.%i"
		 "                           ",
		 VERSION_NUM/100,VERSION_NUM%100);
	break;
      case registered:
	sprintf (title,
		 "                            "
		 "DOOM Registered Startup v%i.%i"
		 "                           ",
		 VERSION_NUM/100,VERSION_NUM%100);
	break;
      case commercial:
	sprintf (title,
		 "                         "
		 "DOOM 2: Hell on Earth v%i.%i"
		 "                           ",
		 VERSION_NUM/100,VERSION_NUM%100);
	break;
/*FIXME
       case pack_plut:
	sprintf (title,
		 "                   "
		 "DOOM 2: Plutonia Experiment v%i.%i"
		 "                           ",
		 VERSION_NUM/100,VERSION_NUM%100);
	break;
      case pack_tnt:
	sprintf (title,
		 "                     "
		 "DOOM 2: TNT - Evilution v%i.%i"
		 "                           ",
		 VERSION_NUM/100,VERSION_NUM%100);
	break;
*/
      default:
	sprintf (title,
		 "                     "
		 "Public DOOM - v%i.%i"
		 "                           ",
		 VERSION_NUM/100,VERSION_NUM%100);
	break;
    }
    
    printf ("%s\n",title);

    if (devparm)
	printf(D_DEVSTR);
    
    // turbo option
    if ( (p=M_CheckParm ("-turbo")) )
    {
	int     scale = 200;
	extern int forwardmove[2];
	extern int sidemove[2];
	
	if (p<myargc-1)
	    scale = atoi (myargv[p+1]);
	if (scale < 10)
	    scale = 10;
	if (scale > 400)
	    scale = 400;
	printf ("turbo scale: %i%%\n",scale);
	forwardmove[0] = forwardmove[0]*scale/100;
	forwardmove[1] = forwardmove[1]*scale/100;
	sidemove[0] = sidemove[0]*scale/100;
	sidemove[1] = sidemove[1]*scale/100;
    }
    
    // add any files specified on the command line with -file wadfile
    // to the wad list
    //
    // convenience hack to allow -wart e m to add a wad file
    // prepend a tilde to the filename so wadfile will be reloadable
    p = M_CheckParm ("-wart");
    if (p)
    {
	myargv[p][4] = 'p';     // big hack, change to -warp

	// Map name handling.
	switch (gamemode )
	{
	  case shareware:
	  case retail:
	  case registered:
	    sprintf (file,"~"DEVMAPS"E%cM%c.wad",
		     myargv[p+1][0], myargv[p+2][0]);
	    printf("Warping to Episode %s, Map %s.\n",
		   myargv[p+1],myargv[p+2]);
	    break;
	    
	  case commercial:
	  default:
	    p = atoi (myargv[p+1]);
	    if (p<10)
	      sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p);
	    else
	      sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p);
	    break;
	}
	D_AddFile (file);
    }
	
    p = M_CheckParm ("-file");
    if (p)
    {
	// the parms after p are wadfile/lump names,
	// until end of parms or another - preceded parm
	modifiedgame = true;            // homebrew levels
	while (++p != myargc && myargv[p][0] != '-')
	    D_AddFile (myargv[p]);
    }

    p = M_CheckParm ("-playdemo");

    if (!p)
	p = M_CheckParm ("-timedemo");

    if (p && p < myargc-1)
    {
	sprintf (file,"%s.lmp", myargv[p+1]);
	D_AddFile (file);
	printf("Playing demo %s.lmp.\n",myargv[p+1]);
    }
    
    // get skill / episode / map from parms
    startskill = sk_medium;
    startepisode = 1;
    startmap = 1;
    autostart = false;

		
    p = M_CheckParm ("-skill");
    if (p && p < myargc-1)
    {
	startskill = myargv[p+1][0]-'1';
	autostart = true;
    }

    p = M_CheckParm ("-episode");
    if (p && p < myargc-1)
    {
	startepisode = myargv[p+1][0]-'0';
	startmap = 1;
	autostart = true;
    }
	
    p = M_CheckParm ("-timer");
    if (p && p < myargc-1 && deathmatch)
    {
	int     time;
	time = atoi(myargv[p+1]);
	printf("Levels will end after %d minute",time);
	if (time>1)
	    printf("s");
	printf(".\n");
    }

    p = M_CheckParm ("-avg");
    if (p && p < myargc-1 && deathmatch)
	printf("Austin Virtual Gaming: Levels will end after 20 minutes\n");

    p = M_CheckParm ("-warp");
    if (p && p < myargc-1)
    {
	if (gamemode == commercial)
	    startmap = atoi (myargv[p+1]);
	else
	{
	    startepisode = myargv[p+1][0]-'0';
	    startmap = myargv[p+2][0]-'0';
	}
	autostart = true;
    }
    
    // init subsystems
    printf ("V_Init: allocate screens.\n");
    V_Init ();

    printf ("M_LoadDefaults: Load system defaults.\n");
    M_LoadDefaults ();              // load before initing other systems

    printf ("Z_Init: Init zone memory allocation daemon. \n");
    Z_Init ();

    printf ("W_Init: Init WADfiles.\n");
    W_InitMultipleFiles (wadfiles);
printf("added\n");
    

    // Check for -file in shareware
    if (modifiedgame)
    {
	// These are the lumps that will be checked in IWAD,
	// if any one is not present, execution will be aborted.
	char name[23][8]=
	{
	    "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
	    "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
	    "dphoof","bfgga0","heada1","cybra1","spida1d1"
	};
	int i;
	
	if ( gamemode == shareware)
	    I_Error("\nYou cannot -file with the shareware "
		    "version. Register!");

	// Check for fake IWAD with right name,
	// but w/o all the lumps of the registered version. 
	if (gamemode == registered)
	    for (i = 0;i < 23; i++)
		if (W_CheckNumForName(name[i])<0)
		    I_Error("\nThis is not the registered version.");
    }
    
    // Iff additonal PWAD files are used, print modified banner
    if (modifiedgame)
    {
	/*m*/printf (
	    "===========================================================================\n"
	    "ATTENTION:  This version of DOOM has been modified.  If you would like to\n"
	    "get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
	    "        You will not receive technical support for modified games.\n"
	    "                      press enter to continue\n"
	    "===========================================================================\n"
	    );
    }
	

    // Check and print which version is executed.
    switch ( gamemode )
    {
      case shareware:
      case indetermined:
	printf (
	    "===========================================================================\n"
	    "                                Shareware!\n"
	    "===========================================================================\n"
	);
	break;
      case registered:
      case retail:
      case commercial:
	printf (
	    "===========================================================================\n"
	    "                 Commercial product - do not distribute!\n"
	    "         Please report software piracy to the SPA: 1-800-388-PIR8\n"
	    "===========================================================================\n"
	);
	break;
	
      default:
	// Ouch.
	break;
    }

    printf ("M_Init: Init miscellaneous info.\n");
    M_Init ();

    printf ("R_Init: Init DOOM refresh daemon - ");
    R_Init ();

    printf ("\nP_Init: Init Playloop state.\n");
    P_Init ();

    printf ("I_Init: Setting up machine state.\n");
    I_Init ();

    printf ("D_CheckNetGame: Checking network game status.\n");
    D_CheckNetGame ();

    printf ("S_Init: Setting up sound.\n");
    S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );

    printf ("HU_Init: Setting up heads up display.\n");
    HU_Init ();

    printf ("ST_Init: Init status bar.\n");
    ST_Init ();

    // check for a driver that wants intermission stats
    p = M_CheckParm ("-statcopy");
    if (p && p<myargc-1)
    {
	// for statistics driver
	extern  void*	statcopy;                            

	statcopy = (void*)atoi(myargv[p+1]);
	printf ("External statistics registered.\n");
    }
    
    // start the apropriate game based on parms
    p = M_CheckParm ("-record");

    if (p && p < myargc-1)
    {
	G_RecordDemo (myargv[p+1]);
	autostart = true;
    }
	
    p = M_CheckParm ("-playdemo");
    if (p && p < myargc-1)
    {
	singledemo = true;              // quit after one demo
	G_DeferedPlayDemo (myargv[p+1]);
	D_DoomLoop ();  // never returns
    }
	
    p = M_CheckParm ("-timedemo");
    if (p && p < myargc-1)
    {
	G_TimeDemo (myargv[p+1]);
	D_DoomLoop ();  // never returns
    }
	
    p = M_CheckParm ("-loadgame");
    if (p && p < myargc-1)
    {
	if (M_CheckParm("-cdrom"))
	    sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
	else
	    sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
	G_LoadGame (file);
    }
	

    if ( gameaction != ga_loadgame )
    {
	if (autostart || netgame)
	    G_InitNew (startskill, startepisode, startmap);
	else
	    D_StartTitle ();                // start up intro loop

    }

    D_DoomLoop ();  // never returns
}
コード例 #30
0
ファイル: d_client.c プロジェクト: Doom-Utils/dsdoom
void D_InitNetGame (void)
{
	int i;
	int numplayers = 1;

	i = M_CheckParm("-net");
	if (i && i < myargc-1) i++;

	server = netgame;

	if (!netgame)
	{
		playeringame[consoleplayer = 0] = true;
	} else {
		StartWifi();
  
		// Get game info from server
		packet_header_t *packet = Z_Malloc(1000, PU_STATIC, NULL);
		
		struct setup_packet_s *sinfo = (void*)(packet+1);
		
		struct { packet_header_t head; short pn; } PACKEDATTR initpacket;

		iprintf("I_InitNetwork()\n");
		I_InitNetwork();
		udp_socket = I_Socket(0);
		
		//I_ConnectToServer(myargv[i]);
		
		iprintf("I_ConnectToServer()\n");
		
		if (I_ConnectToServer(server_address[0]) != 0) iprintf("FAILURE!\n");
		
		iprintf("Connected?\n");

		do
		{
			iprintf("Send Init Packet\n");
			
			do
			{ 
				// Send init packet
				initpacket.pn = doom_htons(wanted_player_number);
				packet_set(&initpacket.head, PKT_INIT, 0);
				I_SendPacket(&initpacket.head, sizeof(initpacket));
				iprintf("Wait for packet\n");
				I_WaitForPacket(5000);
				iprintf("Done\n");
			} while (!I_GetPacket(packet, 1000));
			
			iprintf("Got it!\n");
			
			if (packet->type == PKT_DOWN) I_Error("Server aborted the game");
			
		} while (packet->type != PKT_SETUP);
		
		iprintf("Out of loop!\n");

		// Once we have been accepted by the server, we should tell it when we leave
		atexit(D_QuitNetGame);

		// Get info from the setup packet
		consoleplayer = sinfo->yourplayer;
		compatibility_level = sinfo->complevel;
		G_Compatibility();
		startskill = sinfo->skill;
		deathmatch = sinfo->deathmatch;
		startmap = sinfo->level;
		startepisode = sinfo->episode;
		ticdup = sinfo->ticdup;
		xtratics = sinfo->extratic;
		
		G_ReadOptions(sinfo->game_options);

		lprintf(LO_INFO, "\tjoined game as player %d/%d; %d WADs specified\n",
		consoleplayer+1, numplayers = sinfo->players, sinfo->numwads);
		
		{
			char *p = sinfo->wadnames;
			int i = sinfo->numwads;

			while (i--)
			{
				D_AddFile(p, source_net);
				p += strlen(p) + 1;
			}
		}
		
		Z_Free(packet);
	}
  
	localcmds = netcmds[displayplayer = consoleplayer];
	
	for (i=0; i<numplayers; i++)
		playeringame[i] = true;
		
	for (; i<MAXPLAYERS; i++)
		playeringame[i] = false;
		
	if (!playeringame[consoleplayer]) I_Error("D_InitNetGame: consoleplayer not in game");
}