コード例 #1
0
ファイル: OpcodeDecoding.cpp プロジェクト: absolome/dolphin
static u32 InterpretDisplayList(u32 address, u32 size)
{
	u8* startAddress;

	if (Fifo::g_use_deterministic_gpu_thread)
		startAddress = (u8*)Fifo::PopFifoAuxBuffer(size);
	else
		startAddress = Memory::GetPointer(address);

	u32 cycles = 0;

	// Avoid the crash if Memory::GetPointer failed ..
	if (startAddress != nullptr)
	{
		// temporarily swap dl and non-dl (small "hack" for the stats)
		Statistics::SwapDL();

		OpcodeDecoder_Run(DataReader(startAddress, startAddress + size), &cycles, true);
		INCSTAT(stats.thisFrame.numDListsCalled);

		// un-swap
		Statistics::SwapDL();
	}

	return cycles;
}
コード例 #2
0
ファイル: Fifo.cpp プロジェクト: FenrisulfrX/dolphin
void RunGpu()
{
	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread &&
	    !g_use_deterministic_gpu_thread)
		return;

	SCPFifoStruct &fifo = CommandProcessor::fifo;
	while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
	{
		if (g_use_deterministic_gpu_thread)
		{
			ReadDataFromFifoOnCPU(fifo.CPReadPointer);
		}
		else
		{
			FPURoundMode::SaveSIMDState();
			FPURoundMode::LoadDefaultSIMDState();
			ReadDataFromFifo(fifo.CPReadPointer);
			s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), nullptr, false);
			FPURoundMode::LoadSIMDState();
		}

		//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");

		if (fifo.CPReadPointer == fifo.CPEnd)
			fifo.CPReadPointer = fifo.CPBase;
		else
			fifo.CPReadPointer += 32;

		fifo.CPReadWriteDistance -= 32;
	}
	CommandProcessor::SetCPStatusFromGPU();
}
コード例 #3
0
ファイル: Fifo.cpp プロジェクト: BananaMuffinFrenzy/dolphin
// The deterministic_gpu_thread version.
static void ReadDataFromFifoOnCPU(u32 readPtr)
{
	size_t len = 32;
	u8 *write_ptr = s_video_buffer_write_ptr;
	if (len > (size_t)(s_video_buffer + FIFO_SIZE - write_ptr))
	{
		// We can't wrap around while the GPU is working on the data.
		// This should be very rare due to the reset in SyncGPU.
		SyncGPU(SYNC_GPU_WRAPAROUND);
		if (!s_gpu_mainloop.IsRunning())
		{
			// GPU is shutting down, so the next asserts may fail
			return;
		}

		if (s_video_buffer_pp_read_ptr != s_video_buffer_read_ptr)
		{
			PanicAlert("desynced read pointers");
			return;
		}
		write_ptr = s_video_buffer_write_ptr;
		size_t existing_len = write_ptr - s_video_buffer_pp_read_ptr;
		if (len > (size_t)(FIFO_SIZE - existing_len))
		{
			PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
			return;
		}
	}
	Memory::CopyFromEmu(s_video_buffer_write_ptr, readPtr, len);
	s_video_buffer_pp_read_ptr = OpcodeDecoder_Run<true>(DataReader(s_video_buffer_pp_read_ptr, write_ptr + len), nullptr, false);
	// This would have to be locked if the GPU thread didn't spin.
	s_video_buffer_write_ptr = write_ptr + len;
}
コード例 #4
0
ファイル: OpcodeDecoding.cpp プロジェクト: absolome/dolphin
static void InterpretDisplayListPreprocess(u32 address, u32 size)
{
	u8* startAddress = Memory::GetPointer(address);

	Fifo::PushFifoAuxBuffer(startAddress, size);

	if (startAddress != nullptr)
	{
		OpcodeDecoder_Run<true>(DataReader(startAddress, startAddress + size), nullptr, true);
	}
}
コード例 #5
0
ファイル: VertexLoaderBase.cpp プロジェクト: alexfarb/dolphin
	int RunVertices(DataReader src, DataReader dst, int count) override
	{
		buffer_a.resize(count * a->m_native_vtx_decl.stride + 4);
		buffer_b.resize(count * b->m_native_vtx_decl.stride + 4);

		int count_a = a->RunVertices(src, DataReader(buffer_a.data(), buffer_a.data()+buffer_a.size()), count);
		int count_b = b->RunVertices(src, DataReader(buffer_b.data(), buffer_b.data()+buffer_b.size()), count);

		if (count_a != count_b)
			ERROR_LOG(VIDEO, "The two vertex loaders have loaded a different amount of vertices (a: %d, b: %d).", count_a, count_b);

		if (memcmp(buffer_a.data(), buffer_b.data(), std::min(count_a, count_b) * m_native_vtx_decl.stride))
			ERROR_LOG(VIDEO, "The two vertex loaders have loaded different data "
			                 "(guru meditation 0x%016" PRIx64 ", 0x%08x, 0x%08x, 0x%08x).",
			                 m_VtxDesc.Hex, m_vat.g0.Hex, m_vat.g1.Hex, m_vat.g2.Hex);

		memcpy(dst.GetPointer(), buffer_a.data(), count_a * m_native_vtx_decl.stride);
		m_numLoadedVertices += count;
		return count_a;
	}
コード例 #6
0
ファイル: Fifo.cpp プロジェクト: stenzek/dolphin
static int RunGpuOnCpu(int ticks)
{
  SCPFifoStruct& fifo = CommandProcessor::fifo;
  bool reset_simd_state = false;
  int available_ticks = int(ticks * SConfig::GetInstance().fSyncGpuOverclock) + s_sync_ticks.load();
  while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() &&
         available_ticks >= 0)
  {
    if (s_use_deterministic_gpu_thread)
    {
      ReadDataFromFifoOnCPU(fifo.CPReadPointer);
      s_gpu_mainloop.Wakeup();
    }
    else
    {
      if (!reset_simd_state)
      {
        FPURoundMode::SaveSIMDState();
        FPURoundMode::LoadDefaultSIMDState();
        reset_simd_state = true;
      }
      ReadDataFromFifo(fifo.CPReadPointer);
      u32 cycles = 0;
      s_video_buffer_read_ptr = OpcodeDecoder::Run(
          DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), &cycles, false);
      available_ticks -= cycles;
    }

    if (fifo.CPReadPointer == fifo.CPEnd)
      fifo.CPReadPointer = fifo.CPBase;
    else
      fifo.CPReadPointer += 32;

    fifo.CPReadWriteDistance -= 32;
  }

  CommandProcessor::SetCPStatusFromGPU();

  if (reset_simd_state)
  {
    FPURoundMode::LoadSIMDState();
  }

  // Discard all available ticks as there is nothing to do any more.
  s_sync_ticks.store(std::min(available_ticks, 0));

  // If the GPU is idle, drop the handler.
  if (available_ticks >= 0)
    return -1;

  // Always wait at least for GPU_TIME_SLOT_SIZE cycles.
  return -available_ticks + GPU_TIME_SLOT_SIZE;
}
コード例 #7
0
ファイル: Fifo.cpp プロジェクト: BananaMuffinFrenzy/dolphin
void RunGpu()
{
	SCPFifoStruct &fifo = CommandProcessor::fifo;
	const SConfig& param = SConfig::GetInstance();

	// execute GPU
	if (!param.bCPUThread || g_use_deterministic_gpu_thread)
	{
		bool reset_simd_state = false;
		while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
		{
			if (g_use_deterministic_gpu_thread)
			{
				ReadDataFromFifoOnCPU(fifo.CPReadPointer);
				s_gpu_mainloop.Wakeup();
			}
			else
			{
				if (!reset_simd_state)
				{
					FPURoundMode::SaveSIMDState();
					FPURoundMode::LoadDefaultSIMDState();
					reset_simd_state = true;
				}
				ReadDataFromFifo(fifo.CPReadPointer);
				s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), nullptr, false);
			}

			//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");

			if (fifo.CPReadPointer == fifo.CPEnd)
				fifo.CPReadPointer = fifo.CPBase;
			else
				fifo.CPReadPointer += 32;

			fifo.CPReadWriteDistance -= 32;
		}
		CommandProcessor::SetCPStatusFromGPU();

		if (reset_simd_state)
		{
			FPURoundMode::LoadSIMDState();
		}
	}

	// wake up GPU thread
	if (param.bCPUThread)
	{
		s_gpu_mainloop.Wakeup();
	}
}
コード例 #8
0
ファイル: Fifo.cpp プロジェクト: BananaMuffinFrenzy/dolphin
// Description: Main FIFO update loop
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void RunGpuLoop()
{

	AsyncRequests::GetInstance()->SetEnable(true);
	AsyncRequests::GetInstance()->SetPassthrough(false);

	s_gpu_mainloop.Run(
	[] {
		const SConfig& param = SConfig::GetInstance();

		g_video_backend->PeekMessages();

		// Do nothing while paused
		if (!s_emu_running_state.load())
			return;

		if (g_use_deterministic_gpu_thread)
		{
			AsyncRequests::GetInstance()->PullEvents();

			// All the fifo/CP stuff is on the CPU.  We just need to run the opcode decoder.
			u8* seen_ptr = s_video_buffer_seen_ptr;
			u8* write_ptr = s_video_buffer_write_ptr;
			// See comment in SyncGPU
			if (write_ptr > seen_ptr)
			{
				s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), nullptr, false);
				s_video_buffer_seen_ptr = write_ptr;
			}
		}
		else
		{
			SCPFifoStruct &fifo = CommandProcessor::fifo;

			AsyncRequests::GetInstance()->PullEvents();

			CommandProcessor::SetCPStatusFromGPU();

			// check if we are able to run this buffer
			while (!CommandProcessor::IsInterruptWaiting() && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
			{
				if (param.bSyncGPU && s_sync_ticks.load() < param.iSyncGpuMinDistance)
					break;

				u32 cyclesExecuted = 0;
				u32 readPtr = fifo.CPReadPointer;
				ReadDataFromFifo(readPtr);

				if (readPtr == fifo.CPEnd)
					readPtr = fifo.CPBase;
				else
					readPtr += 32;

				_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
					"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);

				u8* write_ptr = s_video_buffer_write_ptr;
				s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);

				Common::AtomicStore(fifo.CPReadPointer, readPtr);
				Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
				if ((write_ptr - s_video_buffer_read_ptr) == 0)
					Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);

				CommandProcessor::SetCPStatusFromGPU();

				if (param.bSyncGPU)
				{
					cyclesExecuted = (int)(cyclesExecuted / param.fSyncGpuOverclock);
					int old = s_sync_ticks.fetch_sub(cyclesExecuted);
					if (old > 0 && old - (int)cyclesExecuted <= 0)
						s_sync_wakeup_event.Set();
				}

				// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
				// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
				// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
				AsyncRequests::GetInstance()->PullEvents();
			}

			// fast skip remaining GPU time if fifo is empty
			if (s_sync_ticks.load() > 0)
			{
				int old = s_sync_ticks.exchange(0);
				if (old > 0)
					s_sync_wakeup_event.Set();
			}

			// The fifo is empty and it's unlikely we will get any more work in the near future.
			// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
			VertexManager::Flush();
		}
	}, 100);

	AsyncRequests::GetInstance()->SetEnable(false);
	AsyncRequests::GetInstance()->SetPassthrough(true);
}
コード例 #9
0
	void ResetPointers()
	{
		m_src = DataReader(input_memory, input_memory + sizeof(input_memory));
		m_dst = DataReader(output_memory, output_memory + sizeof(output_memory));
	}
コード例 #10
0
	void ResetPointers()
	{
		m_input_pos = m_output_pos = 0;
		src = DataReader(input_memory, input_memory+sizeof(input_memory));
		dst = DataReader(output_memory, output_memory+sizeof(output_memory));
	}
コード例 #11
0
ファイル: Fifo.cpp プロジェクト: FenrisulfrX/dolphin
// Description: Main FIFO update loop
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void RunGpuLoop()
{
	std::lock_guard<std::mutex> lk(m_csHWVidOccupied);
	GpuRunningState = true;
	SCPFifoStruct &fifo = CommandProcessor::fifo;
	u32 cyclesExecuted = 0;

	// If the host CPU has only two cores, idle loop instead of busy loop
	// This allows a system that we are maxing out in dual core mode to do other things
	bool yield_cpu = cpu_info.num_cores <= 2;

	AsyncRequests::GetInstance()->SetEnable(true);
	AsyncRequests::GetInstance()->SetPassthrough(false);

	while (GpuRunningState)
	{
		g_video_backend->PeekMessages();

		AsyncRequests::GetInstance()->PullEvents();
		if (g_use_deterministic_gpu_thread)
		{
			// All the fifo/CP stuff is on the CPU.  We just need to run the opcode decoder.
			u8* seen_ptr = s_video_buffer_seen_ptr;
			u8* write_ptr = s_video_buffer_write_ptr;
			// See comment in SyncGPU
			if (write_ptr > seen_ptr)
			{
				s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), nullptr, false);

				{
					std::lock_guard<std::mutex> vblk(s_video_buffer_lock);
					s_video_buffer_seen_ptr = write_ptr;
					s_video_buffer_cond.notify_all();
				}
			}
		}
		else
		{
			CommandProcessor::SetCPStatusFromGPU();

			Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);

			// check if we are able to run this buffer
			while (GpuRunningState && EmuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
			{
				fifo.isGpuReadingData = true;
				CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;

				if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
				{
					u32 readPtr = fifo.CPReadPointer;
					ReadDataFromFifo(readPtr);

					if (readPtr == fifo.CPEnd)
						readPtr = fifo.CPBase;
					else
						readPtr += 32;

					_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
						"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);


					u8* write_ptr = s_video_buffer_write_ptr;
					s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);


					if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU && Common::AtomicLoad(CommandProcessor::VITicks) >= cyclesExecuted)
						Common::AtomicAdd(CommandProcessor::VITicks, -(s32)cyclesExecuted);

					Common::AtomicStore(fifo.CPReadPointer, readPtr);
					Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
					if ((write_ptr - s_video_buffer_read_ptr) == 0)
						Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
				}

				CommandProcessor::SetCPStatusFromGPU();

				// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
				// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
				// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
				AsyncRequests::GetInstance()->PullEvents();
				CommandProcessor::isPossibleWaitingSetDrawDone = false;
			}

			fifo.isGpuReadingData = false;
		}

		if (EmuRunningState)
		{
			// NOTE(jsd): Calling SwitchToThread() on Windows 7 x64 is a hot spot, according to profiler.
			// See https://docs.google.com/spreadsheet/ccc?key=0Ah4nh0yGtjrgdFpDeF9pS3V6RUotRVE3S3J4TGM1NlE#gid=0
			// for benchmark details.
			if (yield_cpu)
				Common::YieldCPU();
		}
		else
		{
			// While the emu is paused, we still handle async requests then sleep.
			while (!EmuRunningState)
			{
				g_video_backend->PeekMessages();
				m_csHWVidOccupied.unlock();
				Common::SleepCurrentThread(1);
				m_csHWVidOccupied.lock();
			}
		}
	}
	// wake up SyncGPU if we were interrupted
	s_video_buffer_cond.notify_all();
	AsyncRequests::GetInstance()->SetEnable(false);
	AsyncRequests::GetInstance()->SetPassthrough(true);
}