CConfigDlg::CConfigDlg(CWnd* pParent /*=NULL*/) : CSizeDialog(CConfigDlg::IDD, pParent) { m_bDComCfgValid = false; m_nCurrentButton = VK_F1; if (ReadKeysFromRegistry() == false) { DefaultKeys(); } }
ShaderMaterial( std::string vertexShader, std::string fragmentShader, const Uniforms& uniforms, const Attributes& attributes, const Parameters& parameters ) : Material() { setParameters( parameters, DefaultKeys() ); this->vertexShader = std::move(vertexShader); this->fragmentShader = std::move(fragmentShader); if (!attributes.empty()) { this->attributes = attributes; } if (!uniforms.empty()) { this->uniforms = uniforms; } }
ShaderMaterial( const Parameters& parameters ) : Material() { setParameters( parameters, DefaultKeys() ); }
void CConfigDlg::OnBnClickedDefaults() { DefaultKeys(); PopulateControls(); }