void DeleteSpotlightByIndex3ds(database3ds *db, ulong3ds index) { DeleteChunkTypeByIndex3ds(db, DL_SPOTLIGHT, index); ON_ERROR_RETURN; }
void DeleteOmnilightByIndex3ds(database3ds *db, ulong3ds index) { DeleteChunkTypeByIndex3ds(db, N_DIRECT_LIGHT, index); ON_ERROR_RETURN; }
void DeleteMeshByIndex3ds(database3ds *db, ulong3ds index) { DeleteChunkTypeByIndex3ds(db, N_TRI_OBJECT, index); ON_ERROR_RETURN; }