コード例 #1
0
/**
 * Open the build water toolbar window
 *
 * If the terraform toolbar is linked to the toolbar, that window is also opened.
 *
 * @return newly opened water toolbar, or NULL if the toolbar could not be opened.
 */
Window *ShowBuildDocksToolbar()
{
	if (!Company::IsValidID(_local_company)) return NULL;

	DeleteWindowByClass(WC_BUILD_TOOLBAR);
	return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
}
コード例 #2
0
ファイル: signs_gui.cpp プロジェクト: sgzwiz/OpenTTD
/**
 * Show the window to change the text of a sign.
 * @param si The sign to show the window for.
 */
void ShowRenameSignWindow(const Sign *si)
{
	/* Delete all other edit windows */
	DeleteWindowByClass(WC_QUERY_STRING);

	new SignWindow(&_query_sign_edit_desc, si);
}
コード例 #3
0
	virtual void OnPlaceObjectAbort()
	{
		this->RaiseButtons();

		DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
		DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
		DeleteWindowById(WC_SELECT_STATION, 0);
		DeleteWindowByClass(WC_BUILD_BRIDGE);
	}
コード例 #4
0
ファイル: highscore_gui.cpp プロジェクト: blackberry/OpenTTD
/**
 * Show the endgame victory screen in 2050. Update the new highscore
 * if it was high enough
 */
void ShowEndGameChart()
{
    /* Dedicated server doesn't need the highscore window and neither does -v null. */
    if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;

    HideVitalWindows();
    DeleteWindowByClass(WC_ENDSCREEN);
    new EndGameWindow(&_endgame_desc);
}
コード例 #5
0
/* static */ void ScriptWindow::Close(WindowClass window, uint32 number)
{
	if (ScriptGame::IsMultiplayer()) return;

	if (number == NUMBER_ALL) {
		DeleteWindowByClass((::WindowClass)window);
		return;
	}

	DeleteWindowById((::WindowClass)window, number);
}
コード例 #6
0
ファイル: newgrf_config.cpp プロジェクト: tony/openttd
/**
 * Really perform the scan for all NewGRFs.
 * @param callback The callback to call after the scanning is complete.
 */
void DoScanNewGRFFiles(void *callback)
{
	_modal_progress_work_mutex->BeginCritical();

	ClearGRFConfigList(&_all_grfs);
	TarScanner::DoScan(TarScanner::NEWGRF);

	DEBUG(grf, 1, "Scanning for NewGRFs");
	uint num = GRFFileScanner::DoScan();

	DEBUG(grf, 1, "Scan complete, found %d files", num);
	if (num != 0 && _all_grfs != NULL) {
		/* Sort the linked list using quicksort.
		 * For that we first have to make an array, then sort and
		 * then remake the linked list. */
		GRFConfig **to_sort = MallocT<GRFConfig*>(num);

		uint i = 0;
		for (GRFConfig *p = _all_grfs; p != NULL; p = p->next, i++) {
			to_sort[i] = p;
		}
		/* Number of files is not necessarily right */
		num = i;

		QSortT(to_sort, num, &GRFSorter);

		for (i = 1; i < num; i++) {
			to_sort[i - 1]->next = to_sort[i];
		}
		to_sort[num - 1]->next = NULL;
		_all_grfs = to_sort[0];

		free(to_sort);

#ifdef ENABLE_NETWORK
		NetworkAfterNewGRFScan();
#endif
	}

	_modal_progress_work_mutex->EndCritical();
	_modal_progress_paint_mutex->BeginCritical();

	/* Yes... these are the NewGRF windows */
	InvalidateWindowClassesData(WC_SAVELOAD, 0, true);
	InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true);
	if (callback != NULL) ((NewGRFScanCallback*)callback)->OnNewGRFsScanned();

	DeleteWindowByClass(WC_MODAL_PROGRESS);
	SetModalProgress(false);
	MarkWholeScreenDirty();
	_modal_progress_paint_mutex->EndCritical();
}
コード例 #7
0
ファイル: newgrf_gui.cpp プロジェクト: andrew889/OpenTTD
	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case ANGRFW_GRF_LIST: {
				/* Get row... */
				uint i = (pt.y - this->GetWidget<NWidgetBase>(ANGRFW_GRF_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height + this->vscroll.GetPosition();

				if (i < this->grfs.Length()) {
					this->sel = this->grfs[i];
					this->sel_pos = i;
				} else {
					this->sel = NULL;
					this->sel_pos = -1;
				}
				this->InvalidateData(1);
				if (click_count == 1) break;
			}
			/* FALL THROUGH */
			case ANGRFW_ADD: // Add selection to list
				if (this->sel != NULL) {
					const GRFConfig *src = this->sel;
					GRFConfig **list;

					/* Find last entry in the list, checking for duplicate grfid on the way */
					for (list = this->list; *list != NULL; list = &(*list)->next) {
						if ((*list)->grfid == src->grfid) {
							ShowErrorMessage(STR_NEWGRF_DUPLICATE_GRFID, INVALID_STRING_ID, 0, 0);
							return;
						}
					}

					/* Copy GRF details from scanned list */
					GRFConfig *c = DuplicateGRFConfig(src);
					c->next = NULL;

					/* Append GRF config to configuration list */
					*list = c;

					DeleteWindowByClass(WC_SAVELOAD);
					InvalidateWindowData(WC_GAME_OPTIONS, 0, 2);
				}
				break;

			case ANGRFW_RESCAN: // Rescan list
				ScanNewGRFFiles();
				this->InvalidateData();
				break;
		}
	}
コード例 #8
0
ファイル: genworld.cpp プロジェクト: IchiroWang/OpenTTD
/**
 * Clean up the 'mess' of generation. That is, show windows again, reset
 * thread variables, and delete the progress window.
 */
static void CleanupGeneration()
{
	_generating_world = false;

	SetMouseCursorBusy(false);
	/* Show all vital windows again, because we have hidden them */
	if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
	SetModalProgress(false);
	_gw.proc     = NULL;
	_gw.abortp   = NULL;
	_gw.threaded = false;

	DeleteWindowByClass(WC_MODAL_PROGRESS);
	ShowFirstError();
	MarkWholeScreenDirty();
}
コード例 #9
0
ファイル: engine.cpp プロジェクト: Creat/OpenTTD-Separation
/**
 * Initialise the engine pool with the data from the original vehicles.
 */
void SetupEngines()
{
	DeleteWindowByClass(WC_ENGINE_PREVIEW);
	_engine_pool.CleanPool();

	assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES);
	const EngineIDMapping *end = _engine_mngr.End();
	uint index = 0;
	for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
		/* Assert is safe; there won't be more than 256 original vehicles
		 * in any case, and we just cleaned the pool. */
		assert(Engine::CanAllocateItem());
		const Engine *e = new Engine(eid->type, eid->internal_id);
		assert(e->index == index);
	}

	_introduced_railtypes = 0;
}
コード例 #10
0
ファイル: ai_gui.cpp プロジェクト: a7omic/OpenTTD
/**
 * Open the AI list window to chose an AI for the given company slot.
 * @param slot The slot to change the AI of.
 */
static void ShowAIListWindow(CompanyID slot)
{
	DeleteWindowByClass(WC_AI_LIST);
	new AIListWindow(&_ai_list_desc, slot);
}
コード例 #11
0
ファイル: highscore_gui.cpp プロジェクト: blackberry/OpenTTD
/**
 * Show the highscore table for a given difficulty. When called from
 * endgame ranking is set to the top5 element that was newly added
 * and is thus highlighted
 */
void ShowHighscoreTable(int difficulty, int8 ranking)
{
    DeleteWindowByClass(WC_HIGHSCORE);
    new HighScoreWindow(&_highscore_desc, difficulty, ranking);
}
コード例 #12
0
ファイル: date_gui.cpp プロジェクト: Ayutac/OpenTTD
/**
 * Create the new 'set date' window
 * @param window_number number for the window
 * @param parent the parent window, i.e. if this closes we should close too
 * @param initial_date the initial date to show
 * @param min_year the minimum year to show in the year dropdown
 * @param max_year the maximum year (inclusive) to show in the year dropdown
 * @param callback the callback to call once a date has been selected
 */
void ShowSetDateWindow(Window *parent, int window_number, Date initial_date, Year min_year, Year max_year, SetDateCallback *callback)
{
	DeleteWindowByClass(WC_SET_DATE);
	new SetDateWindow(&_set_date_desc, window_number, parent, initial_date, min_year, max_year, callback);
}
コード例 #13
0
ファイル: newgrf_gui.cpp プロジェクト: andrew889/OpenTTD
	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case SNGRFS_PRESET_LIST: {
				DropDownList *list = new DropDownList();

				/* Add 'None' option for clearing list */
				list->push_back(new DropDownListStringItem(STR_NONE, -1, false));

				for (uint i = 0; i < _grf_preset_list.Length(); i++) {
					if (_grf_preset_list[i] != NULL) {
						list->push_back(new DropDownListPresetItem(i));
					}
				}

				ShowDropDownList(this, list, this->preset, SNGRFS_PRESET_LIST);
				break;
			}

			case SNGRFS_PRESET_SAVE:
				this->query_widget = widget;
				ShowQueryString(STR_EMPTY, STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY, 32, 100, this, CS_ALPHANUMERAL, QSF_NONE);
				break;

			case SNGRFS_PRESET_DELETE:
				if (this->preset == -1) return;

				DeleteGRFPresetFromConfig(_grf_preset_list[this->preset]);
				GetGRFPresetList(&_grf_preset_list);
				this->preset = -1;
				this->InvalidateData();
				break;

			case SNGRFS_ADD: // Add GRF
				DeleteWindowByClass(WC_SAVELOAD);
				new NewGRFAddWindow(&_newgrf_add_dlg_desc, this, &this->list);
				break;

			case SNGRFS_REMOVE: { // Remove GRF
				GRFConfig **pc, *c, *newsel;

				/* Choose the next GRF file to be the selected file */
				newsel = this->sel->next;

				for (pc = &this->list; (c = *pc) != NULL; pc = &c->next) {
					/* If the new selection is empty (i.e. we're deleting the last item
					 * in the list, pick the file just before the selected file */
					if (newsel == NULL && c->next == this->sel) newsel = c;

					if (c == this->sel) {
						*pc = c->next;
						free(c);
						break;
					}
				}

				this->sel = newsel;
				this->preset = -1;
				this->InvalidateData(3);
				this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
				break;
			}

			case SNGRFS_MOVE_UP: { // Move GRF up
				GRFConfig **pc, *c;
				if (this->sel == NULL) break;

				int pos = 0;
				for (pc = &this->list; (c = *pc) != NULL; pc = &c->next, pos++) {
					if (c->next == this->sel) {
						c->next = this->sel->next;
						this->sel->next = c;
						*pc = this->sel;
						break;
					}
				}
				this->vscroll.ScrollTowards(pos);
				this->preset = -1;
				this->InvalidateData();
				break;
			}

			case SNGRFS_MOVE_DOWN: { // Move GRF down
				GRFConfig **pc, *c;
				if (this->sel == NULL) break;

				int pos = 1; // Start at 1 as we swap the selected newgrf with the next one
				for (pc = &this->list; (c = *pc) != NULL; pc = &c->next, pos++) {
					if (c == this->sel) {
						*pc = c->next;
						c->next = c->next->next;
						(*pc)->next = c;
						break;
					}
				}
				this->vscroll.ScrollTowards(pos);
				this->preset = -1;
				this->InvalidateData();
				break;
			}

			case SNGRFS_FILE_LIST: { // Select a GRF
				GRFConfig *c;
				uint i = (pt.y - this->GetWidget<NWidgetBase>(SNGRFS_FILE_LIST)->pos_y) / this->resize.step_height + this->vscroll.GetPosition();

				for (c = this->list; c != NULL && i > 0; c = c->next, i--) {}

				if (this->sel != c) this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
				this->sel = c;

				this->InvalidateData();
				if (click_count > 1) this->OnClick(pt, SNGRFS_SET_PARAMETERS, 1);
				break;
			}

			case SNGRFS_APPLY_CHANGES: // Apply changes made to GRF list
				if (this->execute) {
					ShowQuery(
						STR_NEWGRF_POPUP_CAUTION_CAPTION,
						STR_NEWGRF_CONFIRMATION_TEXT,
						this,
						NewGRFConfirmationCallback
					);
				} else {
					CopyGRFConfigList(this->orig_list, this->list, true);
					ResetGRFConfig(false);
					ReloadNewGRFData();
				}
				break;

			case SNGRFS_SET_PARAMETERS: { // Edit parameters
				if (this->sel == NULL) break;

				this->query_widget = widget;
				static char buff[512];
				GRFBuildParamList(buff, this->sel, lastof(buff));
				SetDParamStr(0, buff);
				ShowQueryString(STR_JUST_RAW_STRING, STR_NEWGRF_SETTINGS_PARAMETER_QUERY, 63, 250, this, CS_NUMERAL_SPACE, QSF_NONE);
				break;
			}

			case SNGRFS_TOGGLE_PALETTE:
				if (this->sel != NULL) {
					this->sel->windows_paletted ^= true;
					this->SetDirty();
				}
				break;

			case SNGRFS_CONTENT_DOWNLOAD:
				if (!_network_available) {
					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
				} else {
#if defined(ENABLE_NETWORK)
				/* Only show the things in the current list, or everything when nothing's selected */
					ContentVector cv;
					for (const GRFConfig *c = this->list; c != NULL; c = c->next) {
						if (c->status != GCS_NOT_FOUND && !HasBit(c->flags, GCF_COMPATIBLE)) continue;

						ContentInfo *ci = new ContentInfo();
						ci->type = CONTENT_TYPE_NEWGRF;
						ci->state = ContentInfo::DOES_NOT_EXIST;
						ttd_strlcpy(ci->name, c->name != NULL ? c->name : c->filename, lengthof(ci->name));
						ci->unique_id = BSWAP32(c->grfid);
						memcpy(ci->md5sum, c->md5sum, sizeof(ci->md5sum));
						if (HasBit(c->flags, GCF_COMPATIBLE)) GamelogGetOriginalGRFMD5Checksum(c->grfid, ci->md5sum);
						*cv.Append() = ci;
					}
					ShowNetworkContentListWindow(cv.Length() == 0 ? NULL : &cv, CONTENT_TYPE_NEWGRF);
#endif
				}
				break;
		}
	}
コード例 #14
0
ファイル: newgrf_gui.cpp プロジェクト: andrew889/OpenTTD
/** Setup the NewGRF gui
 * @param editable allow the user to make changes to the grfconfig in the window
 * @param show_params show information about what parameters are set for the grf files
 * @param exec_changes if changes are made to the list (editable is true), apply these
 *        changes immediately or only update the list
 * @param config pointer to a linked-list of grfconfig's that will be shown */
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
{
	DeleteWindowByClass(WC_GAME_OPTIONS);
	new NewGRFWindow(&_newgrf_desc, editable, show_params, exec_changes, config);
}
コード例 #15
0
ファイル: ai_gui.cpp プロジェクト: a7omic/OpenTTD
	~AIConfigWindow()
	{
		DeleteWindowByClass(WC_AI_LIST);
		DeleteWindowByClass(WC_AI_SETTINGS);
	}
コード例 #16
0
ファイル: misc_gui.cpp プロジェクト: gfarfl/openttd-cargodist
void ShowAboutWindow()
{
	DeleteWindowByClass(WC_GAME_OPTIONS);
	new AboutWindow();
}
コード例 #17
0
void ShowContentTextfileWindow(TextfileType file_type, const ContentInfo *ci)
{
	DeleteWindowByClass(WC_TEXTFILE);
	new ContentTextfileWindow(file_type, ci);
}
コード例 #18
0
ファイル: ai_gui.cpp プロジェクト: a7omic/OpenTTD
/**
 * Open the AI settings window to change the AI settings for an AI.
 * @param slot The CompanyID of the AI to change the settings.
 */
static void ShowAISettingsWindow(CompanyID slot)
{
	DeleteWindowByClass(WC_AI_LIST);
	DeleteWindowByClass(WC_AI_SETTINGS);
	new AISettingsWindow(&_ai_settings_desc, slot);
}
コード例 #19
0
void ShowTutorialWindow()
{
    DeleteWindowByClass(WC_GAME_OPTIONS);
    new TutorialWindow();
}