コード例 #1
0
void CGameClient::OnNewSnapshot()
{
	m_NewTick = true;

	// clear out the invalid pointers
	mem_zero(&g_GameClient.m_Snap, sizeof(g_GameClient.m_Snap));
	m_Snap.m_LocalClientID = -1;

	// secure snapshot
	{
		int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT);
		for(int Index = 0; Index < Num; Index++)
		{
			IClient::CSnapItem Item;
			void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, Index, &Item);
			if(m_NetObjHandler.ValidateObj(Item.m_Type, pData, Item.m_DataSize) != 0)
			{
				if(g_Config.m_Debug)
				{
					char aBuf[256];
					str_format(aBuf, sizeof(aBuf), "invalidated index=%d type=%d (%s) size=%d id=%d", Index, Item.m_Type, m_NetObjHandler.GetObjName(Item.m_Type), Item.m_DataSize, Item.m_ID);
					Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
				}
				Client()->SnapInvalidateItem(IClient::SNAP_CURRENT, Index);
			}
		}
	}

	ProcessEvents();

	if(g_Config.m_DbgStress)
	{
		if((Client()->GameTick()%100) == 0)
		{
			char aMessage[64];
			int MsgLen = rand()%(sizeof(aMessage)-1);
			for(int i = 0; i < MsgLen; i++)
				aMessage[i] = 'a'+(rand()%('z'-'a'));
			aMessage[MsgLen] = 0;

			CNetMsg_Cl_Say Msg;
			Msg.m_Team = rand()&1;
			Msg.m_pMessage = aMessage;
			Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
		}
	}

	// go trough all the items in the snapshot and gather the info we want
	{
		m_Snap.m_aTeamSize[TEAM_RED] = m_Snap.m_aTeamSize[TEAM_BLUE] = 0;

		int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT);
		for(int i = 0; i < Num; i++)
		{
			IClient::CSnapItem Item;
			const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item);

			if(Item.m_Type == NETOBJTYPE_CLIENTINFO)
			{
				const CNetObj_ClientInfo *pInfo = (const CNetObj_ClientInfo *)pData;
				int ClientID = Item.m_ID;
				IntsToStr(&pInfo->m_Name0, 4, m_aClients[ClientID].m_aName);
				IntsToStr(&pInfo->m_Clan0, 3, m_aClients[ClientID].m_aClan);
				m_aClients[ClientID].m_Country = pInfo->m_Country;
				IntsToStr(&pInfo->m_Skin0, 6, m_aClients[ClientID].m_aSkinName);

				m_aClients[ClientID].m_UseCustomColor = pInfo->m_UseCustomColor;
				m_aClients[ClientID].m_ColorBody = pInfo->m_ColorBody;
				m_aClients[ClientID].m_ColorFeet = pInfo->m_ColorFeet;

				// prepare the info
				if(m_aClients[ClientID].m_aSkinName[0] == 'x' || m_aClients[ClientID].m_aSkinName[1] == '_')
					str_copy(m_aClients[ClientID].m_aSkinName, "default", 64);

				m_aClients[ClientID].m_SkinInfo.m_ColorBody = m_pSkins->GetColorV4(m_aClients[ClientID].m_ColorBody);
				m_aClients[ClientID].m_SkinInfo.m_ColorFeet = m_pSkins->GetColorV4(m_aClients[ClientID].m_ColorFeet);
				m_aClients[ClientID].m_SkinInfo.m_Size = 64;

				// find new skin
				m_aClients[ClientID].m_SkinID = g_GameClient.m_pSkins->Find(m_aClients[ClientID].m_aSkinName);
				if(m_aClients[ClientID].m_SkinID < 0)
				{
					m_aClients[ClientID].m_SkinID = g_GameClient.m_pSkins->Find("default");
					if(m_aClients[ClientID].m_SkinID < 0)
						m_aClients[ClientID].m_SkinID = 0;
				}

				if(m_aClients[ClientID].m_UseCustomColor)
					m_aClients[ClientID].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[ClientID].m_SkinID)->m_ColorTexture;
				else
				{
					m_aClients[ClientID].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[ClientID].m_SkinID)->m_OrgTexture;
					m_aClients[ClientID].m_SkinInfo.m_ColorBody = vec4(1,1,1,1);
					m_aClients[ClientID].m_SkinInfo.m_ColorFeet = vec4(1,1,1,1);
				}

				m_aClients[ClientID].UpdateRenderInfo();

			}
			else if(Item.m_Type == NETOBJTYPE_PLAYERINFO)
			{
				const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData;

				m_aClients[pInfo->m_ClientID].m_Team = pInfo->m_Team;
				m_aClients[pInfo->m_ClientID].m_Active = true;
				m_Snap.m_paPlayerInfos[pInfo->m_ClientID] = pInfo;
				m_Snap.m_NumPlayers++;

				if(pInfo->m_Local)
				{
					m_Snap.m_LocalClientID = Item.m_ID;
					m_Snap.m_pLocalInfo = pInfo;

					if(pInfo->m_Team == TEAM_SPECTATORS)
					{
						m_Snap.m_SpecInfo.m_Active = true;
						m_Snap.m_SpecInfo.m_SpectatorID = SPEC_FREEVIEW;
					}
				}

				// calculate team-balance
				if(pInfo->m_Team != TEAM_SPECTATORS)
					m_Snap.m_aTeamSize[pInfo->m_Team]++;

			}
			else if(Item.m_Type == NETOBJTYPE_CHARACTER)
			{
				const void *pOld = Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, Item.m_ID);
				m_Snap.m_aCharacters[Item.m_ID].m_Cur = *((const CNetObj_Character *)pData);
				if(pOld)
				{
					m_Snap.m_aCharacters[Item.m_ID].m_Active = true;
					m_Snap.m_aCharacters[Item.m_ID].m_Prev = *((const CNetObj_Character *)pOld);

					if(m_Snap.m_aCharacters[Item.m_ID].m_Prev.m_Tick)
						Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, Client()->PrevGameTick());
					if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Tick)
						Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Cur, Client()->GameTick());
				}
			}
			else if(Item.m_Type == NETOBJTYPE_SPECTATORINFO)
			{
				m_Snap.m_pSpectatorInfo = (const CNetObj_SpectatorInfo *)pData;
				m_Snap.m_pPrevSpectatorInfo = (const CNetObj_SpectatorInfo *)Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_SPECTATORINFO, Item.m_ID);

				m_Snap.m_SpecInfo.m_SpectatorID = m_Snap.m_pSpectatorInfo->m_SpectatorID;
			}
			else if(Item.m_Type == NETOBJTYPE_GAMEINFO)
			{
				static bool s_GameOver = 0;
				m_Snap.m_pGameInfoObj = (const CNetObj_GameInfo *)pData;
				if(!s_GameOver && m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
					OnGameOver();
				else if(s_GameOver && !(m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER))
					OnStartGame();
				s_GameOver = m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER;
			}
			else if(Item.m_Type == NETOBJTYPE_GAMEDATA)
			{
				m_Snap.m_pGameDataObj = (const CNetObj_GameData *)pData;
				m_Snap.m_GameDataSnapID = Item.m_ID;
				if(m_Snap.m_pGameDataObj->m_FlagCarrierRed == FLAG_TAKEN)
				{
					if(m_FlagDropTick[TEAM_RED] == 0)
						m_FlagDropTick[TEAM_RED] = Client()->GameTick();
				}
				else if(m_FlagDropTick[TEAM_RED] != 0)
						m_FlagDropTick[TEAM_RED] = 0;
				if(m_Snap.m_pGameDataObj->m_FlagCarrierBlue == FLAG_TAKEN)
				{
					if(m_FlagDropTick[TEAM_BLUE] == 0)
						m_FlagDropTick[TEAM_BLUE] = Client()->GameTick();
				}
				else if(m_FlagDropTick[TEAM_BLUE] != 0)
						m_FlagDropTick[TEAM_BLUE] = 0;
			}
			else if(Item.m_Type == NETOBJTYPE_FLAG)
				m_Snap.m_paFlags[Item.m_ID%2] = (const CNetObj_Flag *)pData;
		}
	}

	// setup local pointers
	if(m_Snap.m_LocalClientID >= 0)
	{
		CSnapState::CCharacterInfo *c = &m_Snap.m_aCharacters[m_Snap.m_LocalClientID];
		if(c->m_Active)
		{
			m_Snap.m_pLocalCharacter = &c->m_Cur;
			m_Snap.m_pLocalPrevCharacter = &c->m_Prev;
			m_LocalCharacterPos = vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y);
		}
		else if(Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, m_Snap.m_LocalClientID))
		{
			// player died
			m_pControls->OnPlayerDeath();
		}
	}
	else
	{
		m_Snap.m_SpecInfo.m_Active = true;
		if(Client()->State() == IClient::STATE_DEMOPLAYBACK && DemoPlayer()->GetDemoType() == IDemoPlayer::DEMOTYPE_SERVER &&
			m_DemoSpecID != SPEC_FREEVIEW && m_Snap.m_aCharacters[m_DemoSpecID].m_Active)
			m_Snap.m_SpecInfo.m_SpectatorID = m_DemoSpecID;
		else
			m_Snap.m_SpecInfo.m_SpectatorID = SPEC_FREEVIEW;
	}

	// clear out unneeded client data
	for(int i = 0; i < MAX_CLIENTS; ++i)
	{
		if(!m_Snap.m_paPlayerInfos[i] && m_aClients[i].m_Active)
			m_aClients[i].Reset();
	}

	// update friend state
	for(int i = 0; i < MAX_CLIENTS; ++i)
	{
		if(i == m_Snap.m_LocalClientID || !m_Snap.m_paPlayerInfos[i] || !Friends()->IsFriend(m_aClients[i].m_aName, m_aClients[i].m_aClan, true))
			m_aClients[i].m_Friend = false;
		else
			m_aClients[i].m_Friend = true;
	}

	// sort player infos by score
	mem_copy(m_Snap.m_paInfoByScore, m_Snap.m_paPlayerInfos, sizeof(m_Snap.m_paInfoByScore));
	for(int k = 0; k < MAX_CLIENTS-1; k++) // ffs, bubblesort
	{
		for(int i = 0; i < MAX_CLIENTS-k-1; i++)
		{
			if(m_Snap.m_paInfoByScore[i+1] && (!m_Snap.m_paInfoByScore[i] || m_Snap.m_paInfoByScore[i]->m_Score < m_Snap.m_paInfoByScore[i+1]->m_Score))
			{
				const CNetObj_PlayerInfo *pTmp = m_Snap.m_paInfoByScore[i];
				m_Snap.m_paInfoByScore[i] = m_Snap.m_paInfoByScore[i+1];
				m_Snap.m_paInfoByScore[i+1] = pTmp;
			}
		}
	}
	// sort player infos by team
	int Teams[3] = { TEAM_RED, TEAM_BLUE, TEAM_SPECTATORS };
	int Index = 0;
	for(int Team = 0; Team < 3; ++Team)
	{
		for(int i = 0; i < MAX_CLIENTS && Index < MAX_CLIENTS; ++i)
		{
			if(m_Snap.m_paPlayerInfos[i] && m_Snap.m_paPlayerInfos[i]->m_Team == Teams[Team])
				m_Snap.m_paInfoByTeam[Index++] = m_Snap.m_paPlayerInfos[i];
		}
	}

	CTuningParams StandardTuning;
	CServerInfo CurrentServerInfo;
	Client()->GetServerInfo(&CurrentServerInfo);
	if(CurrentServerInfo.m_aGameType[0] != '0')
	{
		if(str_comp(CurrentServerInfo.m_aGameType, "DM") != 0 && str_comp(CurrentServerInfo.m_aGameType, "TDM") != 0 && str_comp(CurrentServerInfo.m_aGameType, "CTF") != 0)
			m_ServerMode = SERVERMODE_MOD;
		else if(mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) == 0)
			m_ServerMode = SERVERMODE_PURE;
		else
			m_ServerMode = SERVERMODE_PUREMOD;
	}

	// add tuning to demo
	if(DemoRecorder()->IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0)
	{
		CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
		int *pParams = (int *)&m_Tuning;
		for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
			Msg.AddInt(pParams[i]);
		Client()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND);
	}

	if(!m_DDRaceMsgSent && m_Snap.m_pLocalInfo)
	{
		CNetMsg_Cl_IsDDRace Msg;
		Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
		m_DDRaceMsgSent = true;
	}

	if(m_ShowOthers == -1 || (m_ShowOthers != -1 && m_ShowOthers != g_Config.m_ClShowOthers))
	{
		// no need to send, default settings
		//if(!(m_ShowOthers == -1 && g_Config.m_ClShowOthers))
		{
			CNetMsg_Cl_ShowOthers Msg;
			Msg.m_Show = g_Config.m_ClShowOthers;
			Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
		}

		// update state
		m_ShowOthers = g_Config.m_ClShowOthers;
	}
}
コード例 #2
0
ファイル: menus_ingame.cpp プロジェクト: Fisico/teeworlds
void CMenus::RenderGame(CUIRect MainView)
{
	if(m_pClient->m_LocalClientID == -1)
		return;

	char aBuf[128];
	CSwitchTeamInfo Info;
	GetSwitchTeamInfo(&Info);
	CUIRect Button, BottomView, Left, Middle, Right;

	// cut view
	MainView.HSplitBottom(80.0f, &MainView, &BottomView); // MainView not used for now
	BottomView.HSplitTop(20.f, 0, &BottomView);

	float Spacing = 3.0f;
	float ButtonWidth = (BottomView.w/6.0f)-(Spacing*5.0)/6.0f;

	BottomView.VSplitLeft(ButtonWidth*3.0f+Spacing*2.0f, &Left, &Middle);
	Middle.VSplitLeft(Spacing, 0, &Middle);
	Middle.VSplitLeft(ButtonWidth, &Middle, &Right);
	Right.VSplitRight(ButtonWidth, 0, &Right);
	if(!(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_TEAMS))
		Left.VSplitLeft(ButtonWidth, &Left, 0);

	// do backgrounds
	RenderTools()->DrawUIRect4(&Left, vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 5.0f);
	RenderTools()->DrawUIRect4(&Middle, vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 5.0f);
	RenderTools()->DrawUIRect4(&Right, vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 5.0f);

	// do buttons
	Left.HSplitTop(25.0f, &Left, 0);
	Middle.HSplitTop(25.0f, &Middle, 0);
	Right.HSplitTop(25.0f, &Right, 0);

	if(Info.m_aNotification[0] != 0)
	{
		// print notice
		CUIRect Bar;
		MainView.HSplitTop(45.0f, &Bar, &MainView);
		RenderTools()->DrawUIRect(&Bar, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_B, 10.0f);
		Bar.HMargin(15.0f, &Bar);
		UI()->DoLabelScaled(&Bar, Info.m_aNotification, 14.0f, CUI::ALIGN_CENTER);
	}

	// join buttons
	{
		// specator button
		int Team = m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team;
		if(Info.m_aNotification[0] && Team != TEAM_SPECTATORS)
		{
			if(Info.m_TimeLeft)
				str_format(aBuf, sizeof(aBuf), "(%d)", Info.m_TimeLeft);
			else
				str_copy(aBuf, Localize("locked"), sizeof(aBuf));
		}
		else
			str_copy(aBuf, Localize(Team != TEAM_SPECTATORS ? "Spectate" : "Spectating"), sizeof(aBuf)); // Localize("Spectating");

		Left.VSplitLeft(ButtonWidth, &Button, &Left);
		Left.VSplitLeft(Spacing, 0, &Left);
		static CButtonContainer s_SpectateButton;
		if(DoButton_Menu(&s_SpectateButton, aBuf, Team == TEAM_SPECTATORS, &Button) && Team != TEAM_SPECTATORS && Info.m_AllowSpec && !(Info.m_aNotification[0]))
		{
			m_pClient->SendSwitchTeam(TEAM_SPECTATORS);
			SetActive(false);
		}

		// team button
		if(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_TEAMS)
		{
			if(Info.m_aNotification[0] && Team != TEAM_RED)
			{
				if(Info.m_TimeLeft)
					str_format(aBuf, sizeof(aBuf), "(%d)", Info.m_TimeLeft);
				else
					str_copy(aBuf, Localize("locked"), sizeof(aBuf));
			}
			else
				str_copy(aBuf, Localize(Team != TEAM_RED ? "Join red" : "Joined red"), sizeof(aBuf)); // Localize("Join red");Localize("Joined red");

			Left.VSplitLeft(ButtonWidth, &Button, &Left);
			Left.VSplitLeft(Spacing, 0, &Left);
			static CButtonContainer s_RedButton;
			if(DoButton_Menu(&s_RedButton, aBuf, Team == TEAM_RED, &Button, 0, CUI::CORNER_ALL, 5.0f, 0.0f, vec4(0.975f, 0.17f, 0.17f, 0.75f), false) && Team != TEAM_RED && !(Info.m_aNotification[0]))
			{
				m_pClient->SendSwitchTeam(TEAM_RED);
				SetActive(false);
			}

			if(Info.m_aNotification[0] && Team != TEAM_BLUE)
			{
				if(Info.m_TimeLeft)
					str_format(aBuf, sizeof(aBuf), "(%d)", Info.m_TimeLeft);
				else
					str_copy(aBuf, Localize("locked"), sizeof(aBuf));
			}
			else
				str_copy(aBuf, Localize(Team != TEAM_BLUE ? "Join blue" : "Joined blue"), sizeof(aBuf)); // Localize("Join blue");Localize("Joined blue");

			Left.VSplitLeft(ButtonWidth, &Button, &Left);
			static CButtonContainer s_BlueButton;
			if(DoButton_Menu(&s_BlueButton, aBuf, Team == TEAM_BLUE, &Button, 0, CUI::CORNER_ALL, 5.0f, 0.0f, vec4(0.17f, 0.46f, 0.975f, 0.75f), false) && Team != TEAM_BLUE && !(Info.m_aNotification[0]))
			{
				m_pClient->SendSwitchTeam(TEAM_BLUE);
				SetActive(false);
			}
		}
		else
		{
			if(Info.m_aNotification[0] && Team != TEAM_RED)
			{
				if(Info.m_TimeLeft)
					str_format(aBuf, sizeof(aBuf), "(%d)", Info.m_TimeLeft);
				else
					str_copy(aBuf, Localize("locked"), sizeof(aBuf));
			}
			else
				str_copy(aBuf, Localize(Team != TEAM_RED ? "Join" : "Joined"), sizeof(aBuf)); //Localize("Join");Localize("Joined");

			Left.VSplitLeft(ButtonWidth, &Button, &Left);
			static CButtonContainer s_JoinButton;
			if(DoButton_Menu(&s_JoinButton, aBuf, Team == TEAM_RED, &Button) && Team != TEAM_RED && !(Info.m_aNotification[0]))
			{
				m_pClient->SendSwitchTeam(TEAM_RED);
				SetActive(false);
			}
		}
	}

	// Record button
	static CButtonContainer s_DemoButton;
	bool Recording = DemoRecorder()->IsRecording();
	if(DoButton_Menu(&s_DemoButton, Localize(Recording ? "Stop record" : "Record"), Recording, &Middle))	// Localize("Stop record");Localize("Record");
	{
		if(!Recording)
			Client()->DemoRecorder_Start("demo", true);
		else
			Client()->DemoRecorder_Stop();
	}

	// disconnect button
	static CButtonContainer s_DisconnectButton;
	if(DoButton_Menu(&s_DisconnectButton, Localize("Disconnect"), 0, &Right))
		Client()->Disconnect();
}
コード例 #3
0
ファイル: menus_ingame.cpp プロジェクト: Belobobr/teeworlds
void CMenus::RenderGame(CUIRect MainView)
{
	if(m_pClient->m_LocalClientID == -1)
		return;

	char aBuf[128];
	const char *pNotification = 0;
	int TeamMod = m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team != TEAM_SPECTATORS ? -1 : 0;
	bool AllowSpec = true;
	int TimeLeft = 0;

	if(TeamMod+m_pClient->m_GameInfo.m_aTeamSize[TEAM_RED]+m_pClient->m_GameInfo.m_aTeamSize[TEAM_BLUE] >= m_pClient->m_ServerSettings.m_PlayerSlots)
	{
		str_format(aBuf, sizeof(aBuf), Localize("Only %d active players are allowed"), m_pClient->m_ServerSettings.m_PlayerSlots);
		pNotification = aBuf;
	}
	else if(m_pClient->m_ServerSettings.m_TeamLock)
		pNotification = Localize("Teams are locked");
	else if(m_pClient->m_TeamCooldownTick+1 >= Client()->GameTick())
	{
		TimeLeft = (m_pClient->m_TeamCooldownTick-Client()->GameTick())/Client()->GameTickSpeed()+1;
		str_format(aBuf, sizeof(aBuf), Localize("Teams are locked. Time to wait before changing team: %02d:%02d"), TimeLeft/60, TimeLeft%60);
		pNotification = aBuf;
		AllowSpec = false;
	}

	CUIRect Button, BottomView, Left, Middle, Right;

	// cut view
	MainView.HSplitBottom(80.0f, &MainView, &BottomView); // MainView not used for now
	BottomView.HSplitTop(20.f, 0, &BottomView);

	float Spacing = 3.0f;
	float ButtonWidth = (BottomView.w/6.0f)-(Spacing*5.0)/6.0f;

	BottomView.VSplitLeft(ButtonWidth*3.0f+Spacing*2.0f, &Left, &Middle);
	Middle.VSplitLeft(Spacing, 0, &Middle);
	Middle.VSplitLeft(ButtonWidth, &Middle, &Right);
	Right.VSplitRight(ButtonWidth, 0, &Right);
	if(!(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_TEAMS))
		Left.VSplitLeft(ButtonWidth, &Left, 0);

	// do backgrounds
	RenderTools()->DrawUIRect4(&Left, vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 5.0f);
	RenderTools()->DrawUIRect4(&Middle, vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 5.0f);
	RenderTools()->DrawUIRect4(&Right, vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.25f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 5.0f);

	// do buttons
	Left.HSplitTop(25.0f, &Left, 0);
	Middle.HSplitTop(25.0f, &Middle, 0);
	Right.HSplitTop(25.0f, &Right, 0);

	if(pNotification != 0)
	{
		// print notice
		CUIRect Bar;
		MainView.HSplitTop(45.0f, &Bar, &MainView);
		RenderTools()->DrawUIRect(&Bar, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_B, 10.0f);
		Bar.HMargin(15.0f, &Bar);
		UI()->DoLabelScaled(&Bar, pNotification, 14.0f, 0);
	}

	// join buttons
	{
		// specator button
		int Team = m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team;
		if(pNotification && Team != TEAM_SPECTATORS)
		{
			if(TimeLeft)
				str_format(aBuf, sizeof(aBuf), "(%d)", TimeLeft);
			else
				str_copy(aBuf, Localize("locked"), sizeof(aBuf));
		}
		else
			str_copy(aBuf, Localize(Team != TEAM_SPECTATORS ? "Spectate" : "Spactating"), sizeof(aBuf)); // Localize("Spectating");

		Left.VSplitLeft(ButtonWidth, &Button, &Left);
		Left.VSplitLeft(Spacing, 0, &Left);
		static int s_SpectateButton = 0;
		if(DoButton_Menu(&s_SpectateButton, aBuf, Team == TEAM_SPECTATORS, &Button) && Team != TEAM_SPECTATORS && AllowSpec && !pNotification)
		{
			m_pClient->SendSwitchTeam(TEAM_SPECTATORS);
			SetActive(false);
		}

		// team button
		if(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_TEAMS)
		{
			if(pNotification && Team != TEAM_RED)
			{
				if(TimeLeft)
					str_format(aBuf, sizeof(aBuf), "(%d)", TimeLeft);
				else
					str_copy(aBuf, Localize("locked"), sizeof(aBuf));
			}
			else
				str_copy(aBuf, Localize(Team != TEAM_RED ? "Join red" : "Joined red"), sizeof(aBuf)); // Localize("Join red");Localize("Joined red");

			Left.VSplitLeft(ButtonWidth, &Button, &Left);
			Left.VSplitLeft(Spacing, 0, &Left);
			static int s_RedButton = 0;
			if(DoButton_Menu(&s_RedButton, aBuf, Team == TEAM_RED, &Button, CUI::CORNER_ALL, 5.0f, 0.0f, vec4(0.975f, 0.17f, 0.17f, 0.75f), false) && Team != TEAM_RED && !pNotification)
			{
				m_pClient->SendSwitchTeam(TEAM_RED);
				SetActive(false);
			}

			if(pNotification && Team != TEAM_BLUE)
			{
				if(TimeLeft)
					str_format(aBuf, sizeof(aBuf), "(%d)", TimeLeft);
				else
					str_copy(aBuf, Localize("locked"), sizeof(aBuf));
			}
			else
				str_copy(aBuf, Localize(Team != TEAM_BLUE ? "Join blue" : "Joined blue"), sizeof(aBuf)); // Localize("Join blue");Localize("Joined blue");

			Left.VSplitLeft(ButtonWidth, &Button, &Left);
			static int s_BlueButton = 0;
			if(DoButton_Menu(&s_BlueButton, aBuf, Team == TEAM_BLUE, &Button, CUI::CORNER_ALL, 5.0f, 0.0f, vec4(0.17f, 0.46f, 0.975f, 0.75f), false) && Team != TEAM_BLUE && !pNotification)
			{
				m_pClient->SendSwitchTeam(TEAM_BLUE);
				SetActive(false);
			}
		}
		else
		{
			if(pNotification && Team != TEAM_RED)
			{
				if(TimeLeft)
					str_format(aBuf, sizeof(aBuf), "(%d)", TimeLeft);
				else
					str_copy(aBuf, Localize("locked"), sizeof(aBuf));
			}
			else
				str_copy(aBuf, Localize(Team != TEAM_RED ? "Join" : "Joined"), sizeof(aBuf)); //Localize("Join");Localize("Joined");

			Left.VSplitLeft(ButtonWidth, &Button, &Left);
			static int s_JoinButton = 0;
			if(DoButton_Menu(&s_JoinButton, aBuf, Team == TEAM_RED, &Button) && Team != TEAM_RED && !pNotification)
			{
				m_pClient->SendSwitchTeam(0);
				SetActive(false);
			}
		}
	}

	// Record button
	static int s_DemoButton = 0;
	bool Recording = DemoRecorder()->IsRecording();
	if(DoButton_Menu(&s_DemoButton, Localize(Recording ? "Stop record" : "Record"), Recording, &Middle))	// Localize("Stop record");Localize("Record");
	{
		if(!Recording)
			Client()->DemoRecorder_Start("demo", true);
		else
			Client()->DemoRecorder_Stop();
	}

	// disconnect button
	static int s_DisconnectButton = 0;
	if(DoButton_Menu(&s_DisconnectButton, Localize("Disconnect"), 0, &Right))
		Client()->Disconnect();
}
コード例 #4
0
ファイル: menus_ingame.cpp プロジェクト: ColonelJ/teeworlds
void CMenus::RenderGame(CUIRect MainView)
{
	CUIRect Button, ButtonBar;
	MainView.HSplitTop(45.0f, &ButtonBar, &MainView);
	RenderTools()->DrawUIRect(&ButtonBar, ms_ColorTabbarActive, CUI::CORNER_ALL, 10.0f);

	// button bar
	ButtonBar.HSplitTop(10.0f, 0, &ButtonBar);
	ButtonBar.HSplitTop(25.0f, &ButtonBar, 0);
	ButtonBar.VMargin(10.0f, &ButtonBar);

	ButtonBar.VSplitRight(120.0f, &ButtonBar, &Button);
	static int s_DisconnectButton = 0;
	if(DoButton_Menu(&s_DisconnectButton, Localize("Disconnect"), 0, &Button))
		Client()->Disconnect();

	if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pGameInfoObj)
	{
		if(m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS)
		{
			ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar);
			ButtonBar.VSplitLeft(120.0f, &Button, &ButtonBar);
			static int s_SpectateButton = 0;
			if(DoButton_Menu(&s_SpectateButton, Localize("Spectate"), 0, &Button))
			{
				m_pClient->SendSwitchTeam(TEAM_SPECTATORS);
				SetActive(false);
			}
		}

		if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
		{
			if(m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_RED)
			{
				ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar);
				ButtonBar.VSplitLeft(120.0f, &Button, &ButtonBar);
				static int s_SpectateButton = 0;
				if(DoButton_Menu(&s_SpectateButton, Localize("Join red"), 0, &Button))
				{
					m_pClient->SendSwitchTeam(TEAM_RED);
					SetActive(false);
				}
			}

			if(m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_BLUE)
			{
				ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar);
				ButtonBar.VSplitLeft(120.0f, &Button, &ButtonBar);
				static int s_SpectateButton = 0;
				if(DoButton_Menu(&s_SpectateButton, Localize("Join blue"), 0, &Button))
				{
					m_pClient->SendSwitchTeam(TEAM_BLUE);
					SetActive(false);
				}
			}
		}
		else
		{
			if(m_pClient->m_Snap.m_pLocalInfo->m_Team != 0)
			{
				ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar);
				ButtonBar.VSplitLeft(120.0f, &Button, &ButtonBar);
				static int s_SpectateButton = 0;
				if(DoButton_Menu(&s_SpectateButton, Localize("Join game"), 0, &Button))
				{
					m_pClient->SendSwitchTeam(0);
					SetActive(false);
				}
			}
		}
	}

	ButtonBar.VSplitLeft(100.0f, 0, &ButtonBar);
	ButtonBar.VSplitLeft(150.0f, &Button, &ButtonBar);

	static int s_DemoButton = 0;
	bool Recording = DemoRecorder()->IsRecording();
	if(DoButton_Menu(&s_DemoButton, Localize(Recording ? "Stop record" : "Record demo"), 0, &Button))	// Localize("Stop record");Localize("Record demo");
	{
		if(!Recording)
			Client()->DemoRecorder_Start("demo", true);
		else
			Client()->DemoRecorder_Stop();
	}
}
コード例 #5
0
ファイル: menus_ingame.cpp プロジェクト: Sepulzera/teeworlds
void CMenus::RenderGame(CUIRect MainView)
{
	if(m_pClient->m_LocalClientID == -1)
		return;

	char aBuf[128];
	CSwitchTeamInfo Info = { 0 };
	GetSwitchTeamInfo(&Info);
	CUIRect Button, ButtonRow, Label;

	float Spacing = 3.0f;
	float ButtonWidth = (MainView.w/6.0f)-(Spacing*5.0)/6.0f;
	
	// cut view
	MainView.HSplitTop(20.0f, 0, &MainView);
	float NoteHeight = !Info.m_aNotification[0] ? 0.0f : 45.0f;
	MainView.HSplitTop(20.0f+20.0f+2*Spacing+ NoteHeight, &MainView, 0);
	RenderTools()->DrawUIRect(&MainView, vec4(0.0f, 0.0f, 0.0f, ms_BackgroundAlpha), CUI::CORNER_ALL, 5.0f);

	// game options
	MainView.HSplitTop(20.0f, &Label, &MainView);
	Label.y += 2.0f;
	UI()->DoLabel(&Label, Localize("Game options"), 20.0f*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER);
	RenderTools()->DrawUIRect(&MainView, vec4(0.0, 0.0, 0.0, 0.25f), CUI::CORNER_ALL, 5.0f);

	if(Info.m_aNotification[0] != 0)
	{
		// print notice
		CUIRect Bar;
		MainView.HSplitBottom(NoteHeight, &MainView, &Bar);
		Bar.HMargin(15.0f, &Bar);
		UI()->DoLabelScaled(&Bar, Info.m_aNotification, 14.0f, CUI::ALIGN_CENTER);
	}

	// buttons
	{
		MainView.HSplitTop(Spacing, 0, &MainView);
		MainView.HSplitTop(20.0f, &ButtonRow, 0);
		ButtonRow.VMargin(Spacing, &ButtonRow);

		// specator button
		int Team = m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team;
		if(Info.m_aNotification[0] && Team != TEAM_SPECTATORS)
		{
			if(Info.m_TimeLeft)
				str_format(aBuf, sizeof(aBuf), "(%d)", Info.m_TimeLeft);
			else
				str_copy(aBuf, Localize("locked"), sizeof(aBuf));
		}
		else
			str_copy(aBuf, Localize(Team != TEAM_SPECTATORS ? "Spectate" : "Spectating"), sizeof(aBuf)); // Localize("Spectating");

		ButtonRow.VSplitLeft(ButtonWidth, &Button, &ButtonRow);
		ButtonRow.VSplitLeft(Spacing, 0, &ButtonRow);
		static CButtonContainer s_SpectateButton;
		if(DoButton_Menu(&s_SpectateButton, aBuf, Team == TEAM_SPECTATORS, &Button) && Team != TEAM_SPECTATORS && Info.m_AllowSpec && !(Info.m_aNotification[0]))
		{
			m_pClient->SendSwitchTeam(TEAM_SPECTATORS);
			SetActive(false);
		}

		// team button
		if(m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_TEAMS)
		{
			int RedTeamSizeNew = m_pClient->m_GameInfo.m_aTeamSize[TEAM_RED];
			if(Team != TEAM_RED)
				++RedTeamSizeNew;
			else if(Team == TEAM_RED)
				--RedTeamSizeNew;
			int BlueTeamSizeNew = m_pClient->m_GameInfo.m_aTeamSize[TEAM_BLUE];
			if(Team != TEAM_BLUE)
				++BlueTeamSizeNew;
			else if(Team == TEAM_BLUE)
				--BlueTeamSizeNew;
			bool BlockRed = m_pClient->m_ServerSettings.m_TeamBalance && (RedTeamSizeNew - BlueTeamSizeNew >= NUM_TEAMS);
			bool BlockBlue = m_pClient->m_ServerSettings.m_TeamBalance && (BlueTeamSizeNew - RedTeamSizeNew >= NUM_TEAMS);
			if((Info.m_aNotification[0] && Team != TEAM_RED) || BlockRed)
			{
				if(Info.m_TimeLeft)
					str_format(aBuf, sizeof(aBuf), "(%d)", Info.m_TimeLeft);
				else
					str_copy(aBuf, Localize("locked"), sizeof(aBuf));
			}
			else
				str_copy(aBuf, Localize(Team != TEAM_RED ? "Join red" : "Joined red"), sizeof(aBuf)); // Localize("Join red");Localize("Joined red");

			ButtonRow.VSplitLeft(ButtonWidth, &Button, &ButtonRow);
			ButtonRow.VSplitLeft(Spacing, 0, &ButtonRow);
			static CButtonContainer s_RedButton;
			if(DoButton_Menu(&s_RedButton, aBuf, Team == TEAM_RED, &Button, 0, CUI::CORNER_ALL, 5.0f, 0.0f, vec4(0.975f, 0.17f, 0.17f, 0.75f), false) && Team != TEAM_RED && !(Info.m_aNotification[0]) && !BlockRed)
			{
				m_pClient->SendSwitchTeam(TEAM_RED);
				SetActive(false);
			}

			if((Info.m_aNotification[0] && Team != TEAM_BLUE) || BlockBlue)
			{
				if(Info.m_TimeLeft)
					str_format(aBuf, sizeof(aBuf), "(%d)", Info.m_TimeLeft);
				else
					str_copy(aBuf, Localize("locked"), sizeof(aBuf));
			}
			else
				str_copy(aBuf, Localize(Team != TEAM_BLUE ? "Join blue" : "Joined blue"), sizeof(aBuf)); // Localize("Join blue");Localize("Joined blue");

			ButtonRow.VSplitLeft(ButtonWidth, &Button, &ButtonRow);
			ButtonRow.VSplitLeft(Spacing, 0, &ButtonRow);
			static CButtonContainer s_BlueButton;
			if(DoButton_Menu(&s_BlueButton, aBuf, Team == TEAM_BLUE, &Button, 0, CUI::CORNER_ALL, 5.0f, 0.0f, vec4(0.17f, 0.46f, 0.975f, 0.75f), false) && Team != TEAM_BLUE && !(Info.m_aNotification[0]) && !BlockBlue)
			{
				m_pClient->SendSwitchTeam(TEAM_BLUE);
				SetActive(false);
			}
		}
		else
		{
			if(Info.m_aNotification[0] && Team != TEAM_RED)
			{
				if(Info.m_TimeLeft)
					str_format(aBuf, sizeof(aBuf), "(%d)", Info.m_TimeLeft);
				else
					str_copy(aBuf, Localize("locked"), sizeof(aBuf));
			}
			else
				str_copy(aBuf, Localize(Team != TEAM_RED ? "Join" : "Joined"), sizeof(aBuf)); //Localize("Join");Localize("Joined");

			ButtonRow.VSplitLeft(ButtonWidth, &Button, &ButtonRow);
			static CButtonContainer s_JoinButton;
			if(DoButton_Menu(&s_JoinButton, aBuf, Team == TEAM_RED, &Button) && Team != TEAM_RED && !(Info.m_aNotification[0]))
			{
				m_pClient->SendSwitchTeam(TEAM_RED);
				SetActive(false);
			}
		}

		// disconnect button
		ButtonRow.VSplitRight(ButtonWidth, &ButtonRow, &Button);
		static CButtonContainer s_DisconnectButton;
		if(DoButton_Menu(&s_DisconnectButton, Localize("Disconnect"), 0, &Button))
			Client()->Disconnect();

		// Record button
		ButtonRow.VSplitRight(50.0f, &ButtonRow, 0);
		ButtonRow.VSplitRight(ButtonWidth, &ButtonRow, &Button);
		static CButtonContainer s_DemoButton;
		bool Recording = DemoRecorder()->IsRecording();
		if(DoButton_Menu(&s_DemoButton, Localize(Recording ? "Stop record" : "Record"), Recording, &Button))	// Localize("Stop record");Localize("Record");
		{
			if(!Recording)
				Client()->DemoRecorder_Start("demo", true);
			else
				Client()->DemoRecorder_Stop();
		}
	}
}