コード例 #1
0
ファイル: d3d9_device.c プロジェクト: GYGit/reactos
ULONG WINAPI IDirect3DDevice9Base_Release(LPDIRECT3DDEVICE9 iface)
{
    LPDIRECT3DDEVICE9_INT This = IDirect3DDevice9ToImpl(iface);
    ULONG ref = InterlockedDecrement(&This->lRefCnt);

    if (ref == 0)
    {
        DWORD iAdapter;

        EnterCriticalSection(&This->CriticalSection);
        
        /* TODO: Free resources here */
        for (iAdapter = 0; iAdapter < This->NumAdaptersInDevice; iAdapter++)
        {
            DestroyD3D9DeviceData(&This->DeviceData[iAdapter]);
        }
        This->lpVtbl->VirtualDestructor(iface);

        LeaveCriticalSection(&This->CriticalSection);
        AlignedFree(This);
    }

    return ref;
}
コード例 #2
0
static BOOL GetDirect3D9AdapterInfo(IN OUT LPDIRECT3D9_DISPLAYADAPTER pDisplayAdapters, IN DWORD AdapterIndex)
{
    LPD3D9_DEVICEDATA pDeviceData;
    
    pDeviceData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3D9_DEVICEDATA));
    if (NULL == pDeviceData)
    {
        DPRINT1("Out of memory, could not initialize Direct3D adapter");
        return FALSE;
    }

    if (FALSE == CreateD3D9DeviceData(&pDisplayAdapters[AdapterIndex], pDeviceData))
    {
        DPRINT1("Could not create device data for adapter: %d", AdapterIndex);
        return FALSE;
    }

    GetDisplayAdapterFromDevice(pDisplayAdapters, AdapterIndex, pDeviceData);

    DestroyD3D9DeviceData(pDeviceData);
    HeapFree(GetProcessHeap(), 0, pDeviceData);

    return TRUE;
}