void FramebufferManager::RecreateEFBFramebuffer() { DestroyEFBFramebuffer(); if (!CreateEFBRenderPasses()) PanicAlert("Failed to create EFB render pass"); if (!CreateEFBFramebuffer()) PanicAlert("Failed to create EFB textures"); }
void FramebufferManager::ResizeEFBTextures() { DestroyEFBFramebuffer(); if (!CreateEFBFramebuffer()) PanicAlert("Failed to create EFB textures"); }