void Deinitialize_BBox_Code() { if (Frame_Queue != NULL) { Destroy_Priority_Queue(Frame_Queue); } Frame_Queue = NULL; }
void Deinitialize_VLBuffer_Code() { if (Node_Queue != NULL) { POV_FREE(Node_Queue->Queue); POV_FREE(Node_Queue); } if (VLBuffer_Queue != NULL) { Destroy_Priority_Queue(VLBuffer_Queue); } Node_Queue = NULL; VLBuffer_Queue = NULL; }