int Music_decode(text_t* path, MusicData* data) { QWORD len; thrd_t id; if (thrd_busy == mtx_trylock(&s_mutex)) { Dialog_showError(TEXT("Decoding of stream already in-progress. Re-open after it's been completed.")); return 1; } // now this will break if we already have a thread running. free(data->fftData); data->fftData = 0; int flags = BASS_STREAM_DECODE | BASS_SAMPLE_MONO | BASS_POS_SCAN; #ifdef _WIN32 flags |= BASS_UNICODE; #endif HSTREAM chan = BASS_StreamCreateFile(0, path, 0, 0, flags); if (!chan) { Dialog_showError(TEXT("Unable to open stream for decode. No music data will be available.")); mtx_unlock(&s_mutex); return 0; } len = BASS_ChannelGetLength(chan, BASS_POS_BYTE); if (len == -1) { Dialog_showError(TEXT("Stream has no length. No music data will be available.")); BASS_StreamFree(chan); mtx_unlock(&s_mutex); return 0; } ThreadFuncData* threadData = malloc(sizeof(ThreadFuncData)); threadData->stream = chan; threadData->data = data; data->percentDone = 1; data->fftData = 0; // So there is a race-condition here as the mutex is unclocked while the thread is crated but in practice // this won't be a problem mtx_unlock(&s_mutex); if (thrd_create(&id, decodeFunc, threadData) != thrd_success) { printf("Unable to create decode thread. Stalling main thread and running...\n"); decodeFunc(threadData); } return 1; }
void Editor_create() { int id; Emgui_create(); id = Emgui_loadFontBitmap(g_minecraftiaFont, g_minecraftiaFontSize, EMGUI_LOCATION_MEMORY, 32, 128, g_minecraftiaFontLayout); if (!RemoteConnection_createListner()) { #if defined(_WIN32) Dialog_showError(L"Unable to create listener. Make sure no other program is using port 1338"); #else Dialog_showError("Unable to create listener. Make sure no other program is using port 1338"); #endif } s_editorData.trackViewInfo.smallFontId = id; s_editorData.trackData.startRow = 0; s_editorData.trackData.endRow = 10000; s_editorData.trackData.highlightRowStep = 8; s_editorData.trackData.isPlaying = false; Emgui_setDefaultFont(); }