コード例 #1
0
static int
dico_init(dico *self, PyObject *args, PyObject *kwds)
{
    char* nomdic ;
    if (!PyArg_ParseTuple(args, "s", &nomdic)) {
        return -1;
    }
    if (Dic_load(&self->dic, nomdic)) {
        return -2;
    }
    return 0;
}
コード例 #2
0
int
main(int argc, char *argv[])
{
    Game game ;
    Dictionary dic ;
    unsigned short int state[3] ;
    static char* nomdic = "../dic/ods7.dawg" ;
    unsigned long int seed = time(0) ;
    int noprint = 0;
    int notiret = 0;
    int nbessai = 1000;
    int c;
    verbeux = 0;

    srand48(0);
    state[2] = 0xB97A ;

    opterr = 0;
    while ((c = getopt (argc, argv, "qd:n:s:e:vht")) != -1) {
        switch (c) {
            case 'v':
                verbeux++;
                break;
            case 's':
                state[2]= atoi(optarg);
                break;
            case 'e':
                nbessai = atoi(optarg);
                break;
            case 't':
                notiret = 1;
                break;
            case 'q':
                noprint = 1;
                break;
            case 'd':
                nomdic = optarg;
                break;
            case 'n':
                seed = strtoul(optarg, NULL, 10);
                break;
            case 'h' :
                help() ;
                exit(10) ;
                break ;
            case '?':
                if (isprint (optopt)) {
                    help() ;
                    fprintf (stderr, "Option inconnue `-%c'.\n", optopt);
                } else {
                    help() ;
                    fprintf (stderr, "Caractère non reconnu dans les options `\\x%x'.\n",optopt);
                }
                return 1;
            default:
                abort ();
        }
    }

    if (! nomdic) {
        help() ;
        puts("Spécifier un dictionnaire avec l'option -d (ex : -d ods7.dawg)") ;
        exit(11);
    }

    switch (Dic_load(&dic, nomdic)) {
        case 0:
            /* cas normal */
            break;
        case 1:
            help();
            printf("chargement: problème d'ouverture de %s\n",nomdic) ;
            exit(1);
            break;
        case 2:
            help();
            printf("chargement: mauvais en-tete de dictionnaire\n");
            exit(2);
            break;
        case 3:
            help();
            printf("chargement: problème 3 d'allocation mémoire\n");
            exit(3);
            break;
        case 4:
            help();
            printf("chargement: problème 4 d'allocation mémoire\n");
            exit(4);
            break;
        case 5:
            help();
            printf("chargement: problème de lecture des arcs du dictionnaire\n");
            exit(5);
            break;
        default:
            help();
            printf("chargement: problème non-repertorié\n");
            exit(6);
            break;
    }

    state[0] = seed>>16 ;
    state[1] = seed&0x0000FFFF ;

    printf("<?xml version=\"1.0\"?>\n");
    printf("<partie ");
    printf("num=\"%lu\" ",seed);
    printf("seed=\"%u\" ",state[2]);
    printf("dic=\"%s\" >\n",nomdic) ;

    game = Game_create(dic);
    main_loop(game,noprint,notiret,nbessai,state);
    Game_destroy(game);
    Dic_destroy(dic);
    return 0;
}