void ResetActivationStringTextBox(void) { // Reset activation text box for (int i = 0; i < iStringPos; i++) { pPlayerActivationString[i] = 0; } iStringPos = 0; uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X; DisplayPlayerActivationString(); DisplayActivationStringCursor(); }
void HandleImpHomePage( void ) { // handle keyboard input for this screen GetPlayerKeyBoardInputForIMPHomePage( ); // has a new char been added to activation string if( fNewCharInActivationString ) { // display string DisplayPlayerActivationString( ); } // render the cursor DisplayActivationStringCursor( ); return; }