void mitk::DisplayGeometry::SetSizeInDisplayUnits(unsigned int width, unsigned int height, bool keepDisplayedRegion) { Vector2D oldSizeInMM( m_SizeInMM ); Point2D oldCenterInMM; if(keepDisplayedRegion) { Point2D centerInDisplayUnits; centerInDisplayUnits[0] = m_SizeInDisplayUnits[0]*0.5; centerInDisplayUnits[1] = m_SizeInDisplayUnits[1]*0.5; DisplayToWorld(centerInDisplayUnits, oldCenterInMM); } m_SizeInDisplayUnits[0]=width; m_SizeInDisplayUnits[1]=height; if(m_SizeInDisplayUnits[0] <= 0) m_SizeInDisplayUnits[0] = 1; if(m_SizeInDisplayUnits[1] <= 0) m_SizeInDisplayUnits[1] = 1; DisplayToWorld(m_SizeInDisplayUnits, m_SizeInMM); if(keepDisplayedRegion) { Point2D positionOfOldCenterInCurrentDisplayUnits; WorldToDisplay(oldCenterInMM, positionOfOldCenterInCurrentDisplayUnits); Point2D currentNewCenterInDisplayUnits; currentNewCenterInDisplayUnits[0] = m_SizeInDisplayUnits[0]*0.5; currentNewCenterInDisplayUnits[1] = m_SizeInDisplayUnits[1]*0.5; Vector2D shift; shift=positionOfOldCenterInCurrentDisplayUnits.GetVectorFromOrigin()-currentNewCenterInDisplayUnits; MoveBy(shift); Zoom(m_SizeInMM.GetNorm()/oldSizeInMM.GetNorm(), currentNewCenterInDisplayUnits); } Modified(); }
bool mitk::DisplayGeometry::SetScaleFactor(ScalarType mmPerDisplayUnit) { if(mmPerDisplayUnit<0.0001) { mmPerDisplayUnit=0.0001; } m_ScaleFactorMMPerDisplayUnit = mmPerDisplayUnit; assert(m_ScaleFactorMMPerDisplayUnit < ScalarTypeNumericTraits::infinity()); DisplayToWorld(m_SizeInDisplayUnits, m_SizeInMM); return !this->RefitVisibleRect(); }
void mitk::GizmoInteractor::MoveFreely(StateMachineAction*, InteractionEvent* interactionEvent) { auto positionEvent = dynamic_cast<const InteractionPositionEvent*>(interactionEvent); if(positionEvent == NULL) { return; } Point2D currentPosition2D = positionEvent->GetPointerPositionOnScreen(); // re-use the initial z value to really move parallel to the camera plane auto renderer = positionEvent->GetSender()->GetVtkRenderer(); renderer->SetDisplayPoint(currentPosition2D[0], currentPosition2D[1], m_InitialClickPosition2DZ); renderer->DisplayToWorld(); vtkVector3d worldPointVTK(renderer->GetWorldPoint()); Point3D worldPointITK(worldPointVTK.GetData()); Vector3D movementITK( worldPointITK - m_InitialClickPosition3D ); ApplyTranslationToManipulatedObject(movementITK); RenderingManager::GetInstance()->ForceImmediateUpdateAll(); }
void mitk::DisplayGeometry::ULDisplayToMM(const Vector2D &vec_ULdisplay, Vector2D &vec_mm) const { ULDisplayToDisplay(vec_ULdisplay, vec_mm); DisplayToWorld(vec_mm, vec_mm); }
void mitk::DisplayGeometry::ULDisplayToMM(const Point2D &pt_ULdisplay, Point2D &pt_mm) const { ULDisplayToDisplay(pt_ULdisplay, pt_mm); DisplayToWorld(pt_mm, pt_mm); }