コード例 #1
0
ファイル: glPlatformContextGLX.cpp プロジェクト: 400dama/USD
void
GarchGLXContextState::MakeCurrent()
{
    if (IsValid()) {
        glXMakeCurrent(display, drawable, context);
    }
    else if (_defaultCtor) {
        DoneCurrent();
    }
}
コード例 #2
0
ファイル: bootmanager.cpp プロジェクト: kemenaran/citra
void GRenderWindow::moveContext()
{
    DoneCurrent();
    // We need to move GL context to the swapping thread in Qt5
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
    // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
    auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread();
    child->context()->moveToThread(thread);
#endif
}
コード例 #3
0
ファイル: emu_window_sdl2.cpp プロジェクト: JamePeng/citra
EmuWindow_SDL2::EmuWindow_SDL2() {
    keyboard_id = KeyMap::NewDeviceId();

    ReloadSetKeymaps();

    SDL_SetMainReady();

    // Initialize the window
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
        exit(1);
    }

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);

    std::string window_title =
        Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
    render_window = SDL_CreateWindow(
        window_title.c_str(),
        SDL_WINDOWPOS_UNDEFINED, // x position
        SDL_WINDOWPOS_UNDEFINED, // y position
        VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
        SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);

    if (render_window == nullptr) {
        LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
        exit(1);
    }

    gl_context = SDL_GL_CreateContext(render_window);

    if (gl_context == nullptr) {
        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
        exit(1);
    }

    if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
        LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
        exit(1);
    }

    OnResize();
    OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
    SDL_PumpEvents();
    SDL_GL_SetSwapInterval(Settings::values.use_vsync);

    DoneCurrent();
}
コード例 #4
0
ファイル: glContext.cpp プロジェクト: JT-a/USD
void
GlfGLContext::MakeCurrent(const GlfGLContextSharedPtr& context)
{
    if (context && context->IsValid()) {
        context->_MakeCurrent();

        // Now that this context is current add it to the registry for
        // later lookup.
        GlfGLContextRegistry::GetInstance().DidMakeCurrent(context);
    }
    else {
        DoneCurrent();
    }
}
コード例 #5
0
ファイル: emu_window_glfw.cpp プロジェクト: ignika98/citra
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
    keyboard_id = KeyMap::NewDeviceId();

    ReloadSetKeymaps();

    glfwSetErrorCallback([](int error, const char *desc){
        LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
    });

    // Initialize the window
    if(glfwInit() != GL_TRUE) {
        LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
        exit(1);
    }
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
    m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
        (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
        window_title.c_str(), nullptr, nullptr);

    if (m_render_window == nullptr) {
        LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
        exit(1);
    }

    glfwSetWindowUserPointer(m_render_window, this);

    // Notify base interface about window state
    int width, height;
    glfwGetFramebufferSize(m_render_window, &width, &height);
    OnFramebufferResizeEvent(m_render_window, width, height);

    glfwGetWindowSize(m_render_window, &width, &height);
    OnClientAreaResizeEvent(m_render_window, width, height);

    // Setup callbacks
    glfwSetKeyCallback(m_render_window, OnKeyEvent);
    glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
    glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
    glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
    glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);

    DoneCurrent();
}