コード例 #1
0
ファイル: HASH32.C プロジェクト: LesInk/Test
T_word32 Hash32GetNumberItems(T_hash32 hash)
{
    T_word32 numItems = 0 ;
    T_hash32Struct *p_hash ;

    DebugRoutine("Hash32GetNumberItems") ;

    /* Make sure this is a valid hash table type. */
    DebugCheck(hash != HASH32_BAD) ;
    if (hash != HASH32_BAD)  {
        /* Get a quick pointer to the header. */
        p_hash = (T_hash32Struct *)hash ;

        /* Make sure this is a pointer to a not already dead */
        /* hash table. */
        DebugCheck(p_hash->tag == HASH32_TAG) ;
        if (p_hash->tag == HASH32_TAG)  {
            numItems = DoubleLinkListGetNumberElements(
                           p_hash->itemList) ;
        }
    }

    DebugEnd() ;

    return numItems ;
}
コード例 #2
0
/* adds a game to the list of active 'open' games */
T_void GuildUIAddGame(T_word16 mapNumber, T_gameGroupID groupID, T_word16 questNumber)
{
    T_gameDescriptionStruct *p_game;

    DebugRoutine ("GuildUIAddGame");
    p_game=MemAlloc(sizeof(T_gameDescriptionStruct));
    p_game->mapNumber=mapNumber;
    p_game->groupID = groupID ;
	p_game->questNumber = questNumber;
    DoubleLinkListAddElementAtEnd (G_gameList,p_game);

    /* Only redraw the list if we are not joining or creating a game. */
    if (PeopleHereGetOurState() == 0)
        GuildUIDrawGameList();

    /* If this is the first time entry, go to it. */
    if (DoubleLinkListGetNumberElements(G_gameList) == 1)
        TxtboxCursTop(G_displayBoxes[GUILD_GAME_LIST]) ;

    DebugEnd();
}
コード例 #3
0
ファイル: FORM.C プロジェクト: LesInk/Test
T_void FormPop(T_void)
{
    T_formObjectID *p_formObjs;
    T_doubleLinkListElement element;
    T_void *p_state;
    T_formVariousValues *p_values;

    DebugRoutine("FormPop");

    /* Recover the form callback */
    element = DoubleLinkListGetFirst(G_formStack);
    p_values = (T_formVariousValues *)DoubleLinkListElementGetData(element);
    formcallback = p_values->callback;
    G_formHasTextBoxes = p_values->hasText;
    G_formHasButtons = p_values->hasButtons;
    MemFree(p_values);
    DoubleLinkListRemoveElement(element);

    /* Recover the list of text boxes */
    element = DoubleLinkListGetFirst(G_formStack);
    p_state = DoubleLinkListElementGetData(element);
    TxtboxSetStateBlock(p_state);
    MemFree(p_state);
    DoubleLinkListRemoveElement(element);

    /* Recover the list of sliders */
    element = DoubleLinkListGetFirst(G_formStack);
    p_state = DoubleLinkListElementGetData(element);
    SliderSetStateBlock(p_state);
    MemFree(p_state);
    DoubleLinkListRemoveElement(element);

    /* Recover the list of graphics */
    element = DoubleLinkListGetFirst(G_formStack);
    p_state = DoubleLinkListElementGetData(element);
    GraphicSetStateBlock(p_state);
    MemFree(p_state);
    DoubleLinkListRemoveElement(element);

    /* Recover the list of buttons */
    element = DoubleLinkListGetFirst(G_formStack);
    p_state = DoubleLinkListElementGetData(element);
    ButtonSetStateBlock(p_state);
    MemFree(p_state);
    DoubleLinkListRemoveElement(element);

    /* Recover the list of form objects */
    element = DoubleLinkListGetFirst(G_formStack);
    p_formObjs = DoubleLinkListElementGetData(element);
    memcpy(G_formObjectArray, p_formObjs, sizeof(G_formObjectArray));
    MemFree(p_formObjs);
    DoubleLinkListRemoveElement(element);

    /* If the list is empty, destroy it. */
    if (DoubleLinkListGetNumberElements(G_formStack) == 0) {
        DoubleLinkListDestroy(G_formStack);
        G_formStack = DOUBLE_LINK_LIST_BAD;
    }

    DebugEnd();
}