コード例 #1
0
int LuaVFSDownload::DownloadArchive(lua_State* L)
{
	const std::string filename = luaL_checkstring(L, 1);
	const std::string categoryStr = luaL_checkstring(L, 2);
	if (filename.empty()) {
		return luaL_error(L, "Missing download archive name.");
	}

	DownloadEnum::Category cat;
	if (categoryStr == "map") {
		cat = DownloadEnum::CAT_MAP;
	} else if (categoryStr == "game") {
		cat = DownloadEnum::CAT_GAME;
	} else if (categoryStr == "engine") {
		cat = DownloadEnum::CAT_ENGINE;
	} else {
		return luaL_error(L, "Category must be one of: map, game, engine.");
	}

	queueIDCount++;
	queueMutex.lock();
	queue.push_back(DownloadItem(queueIDCount, filename, cat));
	queueMutex.unlock();
	eventHandler.DownloadQueued(queueIDCount, filename, categoryStr);
	if (!isDownloading) {
		if (queue.size() == 1) {
			StartDownload();
		}
	}
	return 0;
}
コード例 #2
0
// This function enumerates items recursively starting from the root item and calls DownloadItem() on those items
// after checking their item types.
// DownloadItem() will only be called on file items. Folder items are recursively enumerated.
HRESULT EnumerateAndDownloadItems( IWiaItem2 *pWiaItem2 )
{
    // Validate arguments
    if (NULL == pWiaItem2)
    {
        HRESULT hr = E_INVALIDARG;
        ReportError(TEXT("Invalid argument passed to EnumerateAndDownloadItems()"),hr);
        return hr;
    }

    // Get the item type for this item
    LONG lItemType = 0;
    HRESULT hr = pWiaItem2->GetItemType( &lItemType );

    // Print the item name.
    PrintItemName( pWiaItem2 );

    //Find the item category
    GUID itemCategory = GUID_NULL;
    ReadPropertyGuid(pWiaItem2,WIA_IPA_ITEM_CATEGORY,&itemCategory );
     
    // If this is an transferrable file(except finished files) , download it.
    // We have deliberately left finished files for simplicity
    if ( (lItemType & WiaItemTypeFile) && (lItemType & WiaItemTypeTransfer) && (itemCategory != WIA_CATEGORY_FINISHED_FILE) )
    {
        hr = DownloadItem( pWiaItem2 );
    }

    // If it is a folder, enumerate its children
    if (lItemType & WiaItemTypeFolder)
    {
        // Get the child item enumerator for this item
        IEnumWiaItem2 *pEnumWiaItem2 = NULL;
        hr = pWiaItem2->EnumChildItems(0, &pEnumWiaItem2 );
        if (SUCCEEDED(hr))
        {
            // We will loop until we get an error or pEnumWiaItem->Next returns
            // S_FALSE to signal the end of the list.
            while (S_OK == hr )
            {
                // Get the next child item
                IWiaItem2 *pChildWiaItem2 = NULL;
                hr = pEnumWiaItem2->Next( 1, &pChildWiaItem2, NULL );

                // pEnumWiaItem->Next will return S_FALSE when the list is
                // exhausted, so check for S_OK before using the returned
                // value.
                if (S_OK == hr)
                {
                    // Recurse into this item
                    EnumerateAndDownloadItems( pChildWiaItem2 );

                    // Release this item
                    pChildWiaItem2->Release();
                    pChildWiaItem2 = NULL;
                }
                else if (FAILED(hr))
                {
                    // Report that an error occurred during enumeration
                    ReportError( TEXT("Error calling pEnumWiaItem2->Next"), hr );
                }
            }

            // If the result of the enumeration is S_FALSE, since this
            // is normal, we will change it to S_OK
            if (S_FALSE == hr)
            {
                hr = S_OK;
            }

            // Release the enumerator
            pEnumWiaItem2->Release();
            pEnumWiaItem2 = NULL;
        }
        else
        {
            ReportError(TEXT("pWiaItem2->EnumChildItems() failed"),hr);
        }
    }
    return  hr;
}