void DrawChatters(DrawBuffer *b, const Vec2i offset) { const Tile *tile = &b->tiles[0][0]; for (int y = 0; y < Y_TILES; y++) { for (int x = 0; x < b->Size.x; x++, tile++) { CA_FOREACH(ThingId, tid, tile->things) const TTileItem *ti = ThingIdGetTileItem(tid); if (ti->kind != KIND_CHARACTER) { continue; } DrawChatter(ti, b, offset); CA_FOREACH_END() } tile += X_TILES - b->Size.x; } }
static void DrawChatters(DrawBuffer *b, Vec2i offset) { const Tile *tile = &b->tiles[0][0]; for (int y = 0; y < Y_TILES; y++) { for (int x = 0; x < b->Size.x; x++, tile++) { CA_FOREACH(ThingId, tid, tile->things) const TTileItem *ti = ThingIdGetTileItem(tid); if (ti->getActorPicsFunc == NULL) { continue; } DrawChatter(ti, b, offset); CA_FOREACH_END() } tile += X_TILES - b->Size.x; } }