コード例 #1
0
ファイル: move.c プロジェクト: fruoff/pcb-fruoff
/* ---------------------------------------------------------------------------
 * moves an element
 */
static void *
MoveElement (ElementTypePtr Element)
{
  bool didDraw = false;

  if (PCB->ElementOn && (FRONT (Element) || PCB->InvisibleObjectsOn))
    {
      EraseElement (Element);
      MoveElementLowLevel (PCB->Data, Element, DeltaX, DeltaY);
      DrawElementName (Element);
      DrawElementPackage (Element);
      didDraw = true;
    }
  else
    {
      if (PCB->PinOn)
	EraseElementPinsAndPads (Element);
      MoveElementLowLevel (PCB->Data, Element, DeltaX, DeltaY);
    }
  if (PCB->PinOn)
    {
      DrawElementPinsAndPads (Element);
      didDraw = true;
    }
  if (didDraw)
    Draw ();
  return (Element);
}
コード例 #2
0
ファイル: draw.c プロジェクト: bgamari/geda-pcb
/* ---------------------------------------------------------------------------
 * draws an element
 */
void
DrawElement (ElementType *Element)
{
  DrawElementPackage (Element);
  DrawElementName (Element);
  DrawElementPinsAndPads (Element);
}
コード例 #3
0
ファイル: copy.c プロジェクト: bgamari/geda-pcb
/* ---------------------------------------------------------------------------
 * copies an element onto the PCB.  Then does a draw. 
 */
static void *
CopyElement (ElementType *Element)
{

#ifdef DEBUG
  printf("Entered CopyElement, trying to copy element %s\n",
	 Element->Name[1].TextString);
#endif

  ElementType *element = CopyElementLowLevel (PCB->Data, Element,
                                              TEST_FLAG (UNIQUENAMEFLAG, PCB),
                                              DeltaX, DeltaY, NOCOPY_FLAGS);

  /* this call clears the polygons */
  AddObjectToCreateUndoList (ELEMENT_TYPE, element, element, element);
  if (PCB->ElementOn && (FRONT (element) || PCB->InvisibleObjectsOn))
    {
      DrawElementName (element);
      DrawElementPackage (element);
    }
  if (PCB->PinOn)
    {
      DrawElementPinsAndPads (element);
    }
#ifdef DEBUG
  printf(" ... Leaving CopyElement.\n");
#endif
  return (element);
}
コード例 #4
0
ファイル: select.c プロジェクト: bert/pcb-update
/* ---------------------------------------------------------------------------
 * toggles the selection of any kind of object
 * the different types are defined by search.h
 */
bool
SelectObject (void)
{
  void *ptr1, *ptr2, *ptr3;
  LayerTypePtr layer;
  int type;

  bool changed = true;

  type = SearchScreen (Crosshair.X, Crosshair.Y, SELECT_TYPES,
		       &ptr1, &ptr2, &ptr3);
  if (type == NO_TYPE || TEST_FLAG (LOCKFLAG, (PinTypePtr) ptr2))
    return (false);
  switch (type)
    {
    case VIA_TYPE:
      AddObjectToFlagUndoList (VIA_TYPE, ptr1, ptr1, ptr1);
      TOGGLE_FLAG (SELECTEDFLAG, (PinTypePtr) ptr1);
      DrawVia ((PinTypePtr) ptr1, 0);
      break;

    case LINE_TYPE:
      {
	LineType *line = (LineTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (LINE_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, line);
	DrawLine (layer, line, 0);
	break;
      }

    case RATLINE_TYPE:
      {
	RatTypePtr rat = (RatTypePtr) ptr2;

	AddObjectToFlagUndoList (RATLINE_TYPE, ptr1, ptr1, ptr1);
	TOGGLE_FLAG (SELECTEDFLAG, rat);
	DrawRat (rat, 0);
	break;
      }

    case ARC_TYPE:
      {
	ArcType *arc = (ArcTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (ARC_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, arc);
	DrawArc (layer, arc, 0);
	break;
      }

    case TEXT_TYPE:
      {
	TextType *text = (TextTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (TEXT_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, text);
	DrawText (layer, text, 0);
	break;
      }

    case POLYGON_TYPE:
      {
	PolygonType *poly = (PolygonTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (POLYGON_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, poly);
	DrawPolygon (layer, poly, 0);
	/* changing memory order no longer effects draw order */
	break;
      }

    case PIN_TYPE:
      AddObjectToFlagUndoList (PIN_TYPE, ptr1, ptr2, ptr2);
      TOGGLE_FLAG (SELECTEDFLAG, (PinTypePtr) ptr2);
      DrawPin ((PinTypePtr) ptr2, 0);
      break;

    case PAD_TYPE:
      AddObjectToFlagUndoList (PAD_TYPE, ptr1, ptr2, ptr2);
      TOGGLE_FLAG (SELECTEDFLAG, (PadTypePtr) ptr2);
      DrawPad ((PadTypePtr) ptr2, 0);
      break;

    case ELEMENTNAME_TYPE:
      {
	ElementTypePtr element = (ElementTypePtr) ptr1;

	/* select all names of the element */
	ELEMENTTEXT_LOOP (element);
	{
	  AddObjectToFlagUndoList (ELEMENTNAME_TYPE, element, text, text);
	  TOGGLE_FLAG (SELECTEDFLAG, text);
	}
	END_LOOP;
	DrawElementName (element, 0);
	break;
      }

    case ELEMENT_TYPE:
      {
	ElementTypePtr element = (ElementTypePtr) ptr1;

	/* select all pins and names of the element */
	PIN_LOOP (element);
	{
	  AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin);
	  TOGGLE_FLAG (SELECTEDFLAG, pin);
	}
	END_LOOP;
	PAD_LOOP (element);
	{
	  AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad);
	  TOGGLE_FLAG (SELECTEDFLAG, pad);
	}
	END_LOOP;
	ELEMENTTEXT_LOOP (element);
	{
	  AddObjectToFlagUndoList (ELEMENTNAME_TYPE, element, text, text);
	  TOGGLE_FLAG (SELECTEDFLAG, text);
	}
	END_LOOP;
	AddObjectToFlagUndoList (ELEMENT_TYPE, element, element, element);
	TOGGLE_FLAG (SELECTEDFLAG, element);
	if (PCB->ElementOn &&
	    ((TEST_FLAG (ONSOLDERFLAG, element) != 0) == SWAP_IDENT ||
	     PCB->InvisibleObjectsOn))
	  if (PCB->ElementOn)
	    {
	      DrawElementName (element, 0);
	      DrawElementPackage (element, 0);
	    }
	if (PCB->PinOn)
	  DrawElementPinsAndPads (element, 0);
	break;
      }
    }
  Draw ();
  IncrementUndoSerialNumber ();
  return (changed);
}