void BatchRenderer::DrawSphere( const XNA::Sphere& sphere, const FColor& Color ) { const XMFLOAT3 Origin = sphere.Center; const float fRadius = sphere.Radius; DrawRing( pd3dDevice, Origin, XMFLOAT3( fRadius, 0, 0 ), XMFLOAT3( 0, 0, fRadius ), Color ); DrawRing( pd3dDevice, Origin, XMFLOAT3( fRadius, 0, 0 ), XMFLOAT3( 0, fRadius, 0 ), Color ); DrawRing( pd3dDevice, Origin, XMFLOAT3( 0, fRadius, 0 ), XMFLOAT3( 0, 0, fRadius ), Color ); }
//--------------------------------------------------------------------------- void __fastcall TFormMain::CreateInpriseCorporateLogo() { startoflist = glGenLists(4); DrawGoldCube(); DrawRedPyramid(); DrawBlueSphere(); DrawRing(); }
void Render(HDC * hDC) //increment and display { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotated(UpdateTrigger(_spin_triggers[0]), 1.0, 0.0, 0.0); glRotated(UpdateTrigger(_spin_triggers[1]), 0.0, 1.0, 0.0); glRotated(UpdateTrigger(_spin_triggers[2]), 0.0, 0.0, 1.0); glEnable(GL_TEXTURE_2D); int i; _lp_vertex _curr = 0; if (_display_nebulae) { _curr = _nebulae; for (i = 0; i < _num_neb; i++) { DrawNebula(_curr); CheckNebula(_curr, i); _curr++; } } _curr = _stars; for (i = 0; i < _num_stars; i++) { DrawStar(_curr); CheckStar(_curr, i); _curr++; } /* _curr = _stars; for (i = 0; i < _num_stars; i++) { DrawPlanet(_curr); _curr++; } */ if (_display_rings) { _curr = _rings; SortRings(0); for (i = 0; i < _num_rings; i++) { //DrawRing(_curr); DrawRing(_sringidx[i]); CheckRing(_curr, i, 0); _curr++; } } glDisable(GL_TEXTURE_2D); SwapBuffers(*hDC); glPopMatrix(); }
void Planet::DrawGasGiantRings() { glPushAttrib(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT); glDisable(GL_LIGHTING); glEnable(GL_BLEND); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); glDisable(GL_CULL_FACE); // MTRand rng((int)Pi::GetGameTime()); MTRand rng(GetSBody()->seed+965467); float col[4]; double noiseOffset = 256.0*rng.Double(); float baseCol[4]; // just use a random gas giant flavour for the moment GasGiantDef_t &ggdef = ggdefs[rng.Int32(0,4)]; ggdef.ringCol.GenCol(baseCol, rng); const double maxRingWidth = 0.1 / double(2*(Pi::detail.planets + 1)); Render::State::UseProgram(Render::planetRingsShader[Pi::worldView->GetNumLights()-1]); if (rng.Double(1.0) < ggdef.ringProbability) { float rpos = float(rng.Double(1.15,1.5)); float end = rpos + float(rng.Double(0.1, 1.0)); end = std::min(end, 2.5f); while (rpos < end) { float size = float(rng.Double(maxRingWidth)); float n = 0.5 + 0.5*( noise(10.0*rpos, noiseOffset, 0.0) + 0.5*noise(20.0*rpos, noiseOffset, 0.0) + 0.25*noise(40.0*rpos, noiseOffset, 0.0)); col[0] = baseCol[0] * n; col[1] = baseCol[1] * n; col[2] = baseCol[2] * n; col[3] = baseCol[3] * n; DrawRing(rpos, rpos+size, col); rpos += size; } } Render::State::UseProgram(0); glEnable(GL_CULL_FACE); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); glDisable(GL_BLEND); glDisable(GL_NORMALIZE); glPopAttrib(); }
void OpenGLWrapper::DrawEllipse(Vector2D center, Vector2D radius) const { DrawRing(center, radius.Y(), radius.Y(), radius.X() / radius.Y()); }
VOID DebugDraw::DrawConeWireframe( const XMFLOAT3& CenterBase, const XMFLOAT3& Axis, FLOAT fBaseRadius, FLOAT fTopRadius, D3DCOLOR Color ) { XMVECTOR vAxis = XMLoadFloat3( &Axis ); XMVECTOR vAxisNorm = XMVector3Normalize( vAxis ); // compute orthogonal vectors for the base of the cone XMVECTOR vBaseVectorX = XMVector3Normalize( XMVector3Orthogonal( vAxisNorm ) ); XMVECTOR vBaseVectorZ = XMVector3Cross( vAxisNorm, vBaseVectorX ); XMVECTOR vBaseVectorXScale = XMVectorScale( vBaseVectorX, fBaseRadius ); XMVECTOR vBaseVectorZScale = XMVectorScale( vBaseVectorZ, fBaseRadius ); // draw base ring if( fBaseRadius != 0 ) { XMFLOAT3 BaseRingAxisX, BaseRingAxisZ; XMStoreFloat3( &BaseRingAxisX, vBaseVectorXScale ); XMStoreFloat3( &BaseRingAxisZ, vBaseVectorZScale ); DrawRing( CenterBase, BaseRingAxisX, BaseRingAxisZ, Color ); } // compute center top location XMVECTOR vCenterTop = XMLoadFloat3( &CenterBase ); vCenterTop = XMVectorAdd( vCenterTop, vAxis ); // compute orthogonal vectors for the top of the cone XMVECTOR vTopVectorXScale = XMVectorScale( vBaseVectorX, fTopRadius ); XMVECTOR vTopVectorZScale = XMVectorScale( vBaseVectorZ, fTopRadius ); // build top ring if( fTopRadius != 0 ) { XMFLOAT3 CenterTop; XMStoreFloat3( &CenterTop, vCenterTop ); XMFLOAT3 TopRingAxisX, TopRingAxisZ; XMStoreFloat3( &TopRingAxisX, vTopVectorXScale ); XMStoreFloat3( &TopRingAxisZ, vTopVectorZScale ); DrawRing( CenterTop, TopRingAxisX, TopRingAxisZ, Color ); } // build walls XMVECTOR vCenterBase = XMLoadFloat3( &CenterBase ); const DWORD dwDivisions = 8; XMFLOAT3 WallVerts[ dwDivisions * 2 ]; for( DWORD i = 0; i < dwDivisions; ++i ) { FLOAT fTheta = ( ( FLOAT )i * XM_2PI ) / ( FLOAT )dwDivisions; XMVECTOR vSin, vCos; XMVectorSinCos( &vSin, &vCos, XMVectorReplicate( fTheta ) ); XMVECTOR vBottom = vCenterBase + vBaseVectorXScale * vSin + vBaseVectorZScale * vCos; XMVECTOR vTop = vCenterTop + vTopVectorXScale * vSin + vTopVectorZScale * vCos; XMStoreFloat3( &WallVerts[ i * 2 ], vBottom ); XMStoreFloat3( &WallVerts[ i * 2 + 1 ], vTop ); } // draw walls SimpleShaders::SetDeclPos(); SimpleShaders::BeginShader_Transformed_ConstantColor( g_matViewProjection, Color ); g_pd3dDevice->DrawPrimitiveUP( D3DPT_LINELIST, dwDivisions, WallVerts, sizeof( XMFLOAT3 ) ); SimpleShaders::EndShader(); }
VOID DebugDraw::DrawSphere( const XMFLOAT3& Origin, FLOAT fRadius, D3DCOLOR Color ) { DrawRing( Origin, XMFLOAT3( fRadius, 0, 0 ), XMFLOAT3( 0, 0, fRadius ), Color ); DrawRing( Origin, XMFLOAT3( fRadius, 0, 0 ), XMFLOAT3( 0, fRadius, 0 ), Color ); DrawRing( Origin, XMFLOAT3( 0, fRadius, 0 ), XMFLOAT3( 0, 0, fRadius ), Color ); }
void Fretboard::Draw(float time, dBChart *pSong, int track) { MFCALLSTACKc; MFView_Push(); MFRect rect; MFView_GetViewport(&rect); float aspect = rect.width / rect.height; aspect = MFClamp(0.82f, aspect, 2.0f); MFView_SetAspectRatio(aspect); if(viewPoint == 0) { // incoming MFView_ConfigureProjection(MFDEGREES(65.0f)/aspect, 1.0f, 100.0f); // Setup the Camera in 3D space. MFMatrix cameraMatrix; MFVector start = MakeVector( 0, 8, 3 ); MFVector dir = MakeVector( 0, 5, -8 ); dir = (dir-start) * (1.0f/1.777777777f); cameraMatrix.LookAt(start + dir*aspect, MakeVector(0.0f, 0.0f, 5.0f)); MFView_SetCameraMatrix(cameraMatrix); } else if(viewPoint == 1) { // overhead MFView_ConfigureProjection(MFDEGREES(45.0f), 1.0f, 100.0f); /* float aspect = MFDisplay_GetNativeAspectRatio(); MFView_SetAspectRatio(aspect); MFRect projRect; projRect.y = 15; projRect.height = -30; projRect.x = -projRect.y * aspect; projRect.width = -projRect.height * aspect; MFView_SetOrtho(&projRect); */ // Setup the Camera in 3D space. MFMatrix cameraMatrix; cameraMatrix.LookAt(MakeVector(0, 30, 10), MakeVector(0, 0, 10), MakeVector(0, 0, 1)); MFView_SetCameraMatrix(cameraMatrix); } else if(viewPoint == 2) { // overhead MFView_ConfigureProjection(MFDEGREES(45.0f), 1.0f, 100.0f); /* float aspect = MFDisplay_GetNativeAspectRatio(); MFView_SetAspectRatio(aspect); MFRect projRect; projRect.y = 15; projRect.height = -30; projRect.x = -projRect.y * aspect; projRect.width = -projRect.height * aspect; MFView_SetOrtho(&projRect); */ // Setup the Camera in 3D space. MFMatrix cameraMatrix; cameraMatrix.LookAt(MakeVector(0, 20, 13), MakeVector(0, 0, 13), MakeVector(-1, 0, 0)); MFView_SetCameraMatrix(cameraMatrix); } MFView_SetProjection(); MFMaterial *pFB = pSong->pFretboard ? pSong->pFretboard : pFretboard; MFMaterial_SetMaterial(pFB); MFPrimitive(PT_TriStrip, 0); int start = -4; int end = 60; int fadeStart = end - 10; float fretboardRepeat = 15.0f; float fretboardWidth = 7.0f; float columnWidth = fretboardWidth / 5.0f; float ringBorder = 0.1f; // draw the fretboard... MFBegin(((end-start) / 4) * 2 + 2); MFSetColourV(MFVector::white); float halfFB = fretboardWidth*0.5f; float offset = time*scrollSpeed; float topTime = time + end/scrollSpeed; float bottomTime = time + start/scrollSpeed; int a; float textureOffset = fmodf(offset, fretboardRepeat); for(a=start; a<end; a+=4) { float z = (float)a; MFSetTexCoord1(1.0f, 1.0f - (z+textureOffset) / fretboardRepeat); MFSetPosition(halfFB, 0.0f, z); MFSetTexCoord1(0.0f, 1.0f - (z+textureOffset) / fretboardRepeat); MFSetPosition(-halfFB, 0.0f, z); } float z = (float)a; MFSetTexCoord1(1.0f, 1.0f - (z+textureOffset) / fretboardRepeat); MFSetPosition(halfFB, 0.0f, z); MFSetTexCoord1(0.0f, 1.0f - (z+textureOffset) / fretboardRepeat); MFSetPosition(-halfFB, 0.0f, z); MFEnd(); // draw the selection region MFMaterial_SetMaterial(pFrets); MFPrimitive(PT_TriStrip, 0); if(gEditor.selectStart != gEditor.selectEnd) { float selectStartTime = GETSECONDS(pSong->CalculateTimeOfTick(gEditor.selectStart)); float selectEndTime = GETSECONDS(pSong->CalculateTimeOfTick(gEditor.selectEnd)); if(selectStartTime < topTime && selectEndTime > bottomTime) { selectStartTime = (MFMax(bottomTime, selectStartTime) - time) * scrollSpeed; selectEndTime = (MFMin(topTime, selectEndTime) - time) * scrollSpeed; MFBegin(4); MFSetColour(1.0f, 0.0f, 0.0f, 0.5f); MFSetPosition(-halfFB, 0.0f, selectEndTime); MFSetPosition(halfFB, 0.0f, selectEndTime); MFSetPosition(-halfFB, 0.0f, selectStartTime); MFSetPosition(halfFB, 0.0f, selectStartTime); MFEnd(); } } // draw the fretboard edges and bar lines const float barWidth = 0.2f; MFMaterial_SetMaterial(pBar); MFPrimitive(PT_TriStrip, 0); MFBegin(4); MFSetColour(0.0f, 0.0f, 0.0f, 0.8f); MFSetTexCoord1(0,0); MFSetPosition(-halfFB, 0.0f, barWidth); MFSetTexCoord1(1,0); MFSetPosition(halfFB, 0.0f, barWidth); MFSetTexCoord1(0,1); MFSetPosition(-halfFB, 0.0f, -barWidth); MFSetTexCoord1(1,1); MFSetPosition(halfFB, 0.0f, -barWidth); MFEnd(); MFMaterial_SetMaterial(pEdge); MFPrimitive(PT_TriStrip, 0); MFBegin(34); MFSetColour(0.0f, 0.0f, 0.0f, 0.3f); for(int col=1; col<5; col++) { if(col > 1) MFSetPosition(-halfFB + columnWidth*(float)col - 0.02f, 0.0f, (float)end); MFSetTexCoord1(0,0); MFSetPosition(-halfFB + columnWidth*(float)col - 0.02f, 0.0f, (float)end); MFSetTexCoord1(1,0); MFSetPosition(-halfFB + columnWidth*(float)col + 0.02f, 0.0f, (float)end); MFSetTexCoord1(0,1); MFSetPosition(-halfFB + columnWidth*(float)col - 0.02f, 0.0f, (float)start); MFSetTexCoord1(1,1); MFSetPosition(-halfFB + columnWidth*(float)col + 0.02f, 0.0f, (float)start); MFSetPosition(-halfFB + columnWidth*(float)col + 0.02f, 0.0f, (float)start); } MFSetColourV(MFVector::white); MFSetPosition(-halfFB - 0.1f, 0.0f, (float)end); MFSetTexCoord1(0,0); MFSetPosition(-halfFB - 0.1f, 0.0f, (float)end); MFSetTexCoord1(1,0); MFSetPosition(-halfFB + 0.1f, 0.0f, (float)end); MFSetTexCoord1(0,1); MFSetPosition(-halfFB - 0.1f, 0.0f, (float)start); MFSetTexCoord1(1,1); MFSetPosition(-halfFB + 0.1f, 0.0f, (float)start); MFSetPosition(-halfFB + 0.1f, 0.0f, (float)start); MFSetPosition(halfFB - 0.1f, 0.0f, (float)end); MFSetTexCoord1(0,0); MFSetPosition(halfFB - 0.1f, 0.0f, (float)end); MFSetTexCoord1(1,0); MFSetPosition(halfFB + 0.1f, 0.0f, (float)end); MFSetTexCoord1(0,1); MFSetPosition(halfFB - 0.1f, 0.0f, (float)start); MFSetTexCoord1(1,1); MFSetPosition(halfFB + 0.1f, 0.0f, (float)start); MFEnd(); // draw the frets.... MFMaterial_SetMaterial(pBar); MFPrimitive(PT_TriStrip, 0); int bottomTick = pSong->CalculateTickAtTime((int64)(bottomTime*1000000.0f)); int res = pSong->GetRes(); int ticks = bHalfFrets ? res/2 : res; int fretBeat = bottomTick + ticks - 1; fretBeat -= fretBeat % ticks; float fretTime = GETSECONDS(pSong->CalculateTimeOfTick(fretBeat)); while(fretTime < topTime) { bool halfBeat = (fretBeat % res) != 0; bool bar = false; if(!halfBeat) { GHEvent *pLastTS = pSong->sync.GetMostRecentEvent(GHE_TimeSignature, fretBeat); if(pLastTS) bar = ((fretBeat - pLastTS->tick) % (pLastTS->parameter*res)) == 0; else if(fretBeat == 0) bar = true; } float bw = bar ? barWidth : barWidth*0.5f; MFBegin(4); float position = (fretTime - time) * scrollSpeed; if(!halfBeat) MFSetColourV(MFVector::white); else MFSetColourV(MakeVector(1,1,1,0.3f)); MFSetTexCoord1(0,0); MFSetPosition(-halfFB, 0.0f, position + bw); MFSetTexCoord1(1,0); MFSetPosition(halfFB, 0.0f, position + bw); MFSetTexCoord1(0,1); MFSetPosition(-halfFB, 0.0f, position + -bw); MFSetTexCoord1(1,1); MFSetPosition(halfFB, 0.0f, position + -bw); MFEnd(); fretBeat += ticks; fretTime = GETSECONDS(pSong->CalculateTimeOfTick(fretBeat)); } // draw the notes... GHEventManager ¬eStream = pSong->notes[track]; GHEvent *pEv = noteStream.First(); int64 topTimeus = (int64)(topTime*1000000.0f); while(pEv && pEv->time < topTimeus) { if((pEv->event == GHE_Note || pEv->event == GHE_Special) && pEv->tick + pEv->parameter >= bottomTick) { float evTime = GETSECONDS(pEv->time); // TODO: we need to calculate the end of the hold... float noteEnd = evTime; if(pEv->parameter) noteEnd = GETSECONDS(pSong->CalculateTimeOfTick(pEv->tick + pEv->parameter)); if(pEv->event == GHE_Note && pEv->played != 1) { // draw a note int key = pEv->key; bool tap = false; // check if there is a previous note, and it is in range if(pEv->Prev() && pEv->Prev()->tick < pEv->tick && pEv->Prev()->tick > pEv->tick - (res/2) && pEv->Prev()->key != pEv->key && (!pEv->Next() || !(pEv->Next()->tick == pEv->tick)) && !pEv->Prev()->parameter && !(pEv->Prev()->Prev() && pEv->Prev()->Prev()->tick == pEv->Prev()->tick)) { tap = true; } int noteX = gConfig.controls.leftyFlip[0] ? 4-key : key; float position = (GETSECONDS(pEv->time) - time)*scrollSpeed; float xoffset = -halfFB + columnWidth*0.5f + (float)noteX*columnWidth; if(pEv->parameter) { MFMaterial_SetMaterial(pFrets); float whammyTop = (noteEnd - time)*scrollSpeed; MFPrimitive(PT_TriStrip, 0); // TODO: we could consider not drawing this part of the hold line.. seems reasonable that it terminates at the line... if(gEditor.state == GHPS_Stopped) { if(position < 0.0f) { MFBegin(4); MFSetColourV(gColours[key]); MFSetPosition(xoffset - 0.2f, 0.0f, MFMin(whammyTop, 0.0f)); MFSetPosition(xoffset + 0.2f, 0.0f, MFMin(whammyTop, 0.0f)); MFSetPosition(xoffset - 0.2f, 0.0f, position); MFSetPosition(xoffset + 0.2f, 0.0f, position); MFEnd(); } } if(whammyTop > 0.0f) { // this half could have waves cruising down it if we wanted to support the whammy... MFBegin(4); MFSetColourV(gColours[key]); MFSetPosition(xoffset - 0.2f, 0.0f, MFMin(whammyTop, (float)end)); MFSetPosition(xoffset + 0.2f, 0.0f, MFMin(whammyTop, (float)end)); MFSetPosition(xoffset - 0.2f, 0.0f, MFMax(position, 0.0f)); MFSetPosition(xoffset + 0.2f, 0.0f, MFMax(position, 0.0f)); MFEnd(); } } if(evTime >= bottomTime) { MFMatrix mat; mat.SetScale(MakeVector(0.5f/20, 0.5f/20, 0.5f/20)); mat.Translate(MakeVector(xoffset, 0.03f, position)); MFModel_SetWorldMatrix(pButton, mat); MFStateBlock *pSB = MFStateBlock_CreateTemporary(64); MFStateBlock_SetVector(pSB, MFSCV_DiffuseColour, pEv->played == -1 ? MakeVector(0.3f, 0.3f, 0.3f, 1.0f) : MFVector::white); // MFStateBlock_SetVector(pSB, MFSCV_DiffuseColour, position < 0.0f ? MakeVector(0.3f, 0.3f, 0.3f, 1.0f) : MFVector::white); // MFRenderer_SetRenderStateOverride(MFRS_MaterialOverride, (uint32&)(tap ? pButtonMat[key] : pButtonRing[key])); MFRenderer_AddModel(pButton, pSB, MFView_GetViewState()); // render the note time if(bRenderNoteTimes) { MFView_Push(); MFView_SetOrtho(&rect); MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(xoffset, 0.0f, position), &pos); pos.x += 16.0f; pos.y -= 26.0f; int minutes = (int)(pEv->time / 60000000); int seconds = (int)((pEv->time % 60000000) / 1000000); int milliseconds = (int)((pEv->time % 1000000) / 1000); MFFont_DrawTextf(pText, pos, 20.0f, MFVector::yellow, "%s: %d:%02d.%d\nTick: %g", MFTranslation_GetString(pStrings, TRACK_TIME), minutes, seconds, milliseconds, (float)pEv->tick/res); MFView_Pop(); } } } if(pEv->event == GHE_Special) { // static MFVector specialColours[3] = { MakeVector(1,0,0,1), MakeVector(1,1,0,1), MakeVector(0,0,1,1) }; // static float specialX[3] = { halfFB + 0.2f, halfFB + 1, -halfFB - 1 }; // static float specialWidth[3] = { 0.8f, 0.8f, 0.8f }; static MFVector specialColours[3] = { MakeVector(1,0,0,0.5f), MakeVector(1,1,0,0.5f), MakeVector(0,0,1,0.5f) }; static float specialX[3] = { -halfFB, halfFB - 0.8f, -halfFB }; static float specialWidth[3] = { 0.8f, 0.8f, fretboardWidth }; float bottom = (evTime - time)*scrollSpeed; float top = (noteEnd - time)*scrollSpeed; int key = pEv->key; MFMaterial_SetMaterial(pFrets); MFPrimitive(PT_TriStrip, 0); MFBegin(4); MFSetColourV(specialColours[key]); MFSetPosition(specialX[key], 0.0f, MFMin(top, (float)end)); MFSetPosition(specialX[key]+specialWidth[key], 0.0f, MFMin(top, (float)end)); MFSetPosition(specialX[key], 0.0f, MFMax(bottom, (float)start)); MFSetPosition(specialX[key]+specialWidth[key], 0.0f, MFMax(bottom, (float)start)); MFEnd(); } } pEv = pEv->Next(); } // MFRenderer_SetRenderStateOverride(MFRS_MaterialOverride, NULL); // draw circles at the bottom.. MFMaterial_SetMaterial(pRing); for(int a=0; a<5; a++) { DrawRing(-halfFB + (float)a*columnWidth + columnWidth*ringBorder, 0.0f, columnWidth*(1.0f-ringBorder*2)); } for(int a=0; a<5; a++) { dBControlType keys_righty[] = { dBCtrl_Edit_Note0, dBCtrl_Edit_Note1, dBCtrl_Edit_Note2, dBCtrl_Edit_Note3, dBCtrl_Edit_Note4 }; dBControlType keys_lefty[] = { dBCtrl_Edit_Note4, dBCtrl_Edit_Note3, dBCtrl_Edit_Note2, dBCtrl_Edit_Note1, dBCtrl_Edit_Note0 }; dBControlType *keys = gConfig.controls.leftyFlip[0] ? keys_lefty : keys_righty; int ringPos = gConfig.controls.leftyFlip[0] ? 4-a : a; MFMaterial_SetMaterial(pColourRing[a]); DrawRing(-halfFB + (float)ringPos*columnWidth, 0.0f, columnWidth, !TestControl(keys[a], GHCT_Hold)); } // render trigger particles MFParticleSystem_Draw(pParticles); // render text and stuff MFView_SetOrtho(&rect); pEv = pSong->sync.GetNextEvent(bottomTick); while(pEv && pEv->time < topTimeus) { float evTime = GETSECONDS(pEv->time); if(evTime > bottomTime) { if(pEv->event == GHE_BPM) { float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(halfFB + 0.2f, 0.0f, position), &pos); pos.y -= 12.0f; MFFont_DrawTextf(pText, pos, 24.0f, MakeVector(0,0.5f,0,1), "%s: %g", MFTranslation_GetString(pStrings, TRACK_BPM), (float)pEv->parameter * 0.001f); } if(pEv->event == GHE_Anchor) { int minutes = (int)(pEv->time / 60000000); int seconds = (int)((pEv->time%60000000)/1000000); int milliseconds = (int)((pEv->time%1000000)/1000); float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(halfFB + 0.2f, 0.0f, position), &pos); pos.y -= 12.0f; MFFont_DrawTextf(pText, pos, 24.0f, MakeVector(0,0.5f,0,1), "A: %02d:%02d.%03d\n %s: %g", minutes, seconds, milliseconds, MFTranslation_GetString(pStrings, TRACK_BPM), (float)pEv->parameter * 0.001f); } else if(pEv->event == GHE_TimeSignature) { float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(-halfFB - 0.2f, 0.0f, position), &pos); const char *pString = MFStr("TS: %d/4", pEv->parameter); pos.x -= MFFont_GetStringWidth(pText, pString, 24.0f); pos.y -= 12.0f; MFFont_DrawTextf(pText, pos, 24.0f, MFVector::yellow, pString); } } pEv = pEv->Next(); } // render events pEv = pSong->events.GetNextEvent(bottomTick); int lastChecked = -1; float yEventOffset = -12.0f; while(pEv && pEv->time < topTimeus) { float evTime = GETSECONDS(pEv->time); if(evTime > bottomTime) { if(pEv->event == GHE_Event) { if(lastChecked != pEv->tick) { yEventOffset = -12.0f; lastChecked = pEv->tick; if(pSong->sync.FindEvent(GHE_TimeSignature, pEv->tick, 0)) { yEventOffset -= 24.0f; } } float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(-halfFB - 0.2f, 0.0f, position), &pos); if(!MFString_CompareN(pEv->GetString(), "section ", 8)) { // draw a line across? pos.x -= MFFont_GetStringWidth(pText, &pEv->GetString()[8], 24.0f); pos.y += yEventOffset; MFFont_DrawTextf(pText, pos, 24.0f, MFVector::blue, &pEv->GetString()[8]); } else { pos.x -= MFFont_GetStringWidth(pText, pEv->GetString(), 24.0f); pos.y += yEventOffset; MFFont_DrawTextf(pText, pos, 24.0f, MFVector::white, pEv->GetString()); } yEventOffset -= 24.0f; } } pEv = pEv->Next(); } // render track events pEv = pSong->notes[track].GetNextEvent(bottomTick); lastChecked = -1; yEventOffset = -12.0f; while(pEv && pEv->time < topTimeus) { float evTime = GETSECONDS(pEv->time); if(evTime > bottomTime) { if(pEv->event == GHE_Event) { if(lastChecked != pEv->tick) { yEventOffset = -12.0f; lastChecked = pEv->tick; if(pSong->sync.FindEvent(GHE_TimeSignature, pEv->tick, 0)) { yEventOffset -= 24.0f; } GHEvent *pOther = pSong->events.FindEvent(GHE_Event, pEv->tick, 0); while(pOther && pOther->tick == pEv->tick) { yEventOffset -= 24.0f; pOther = pOther->Next(); } } float position = (evTime - time) * scrollSpeed; MFVector pos; MFView_TransformPoint3DTo2D(MakeVector(-halfFB - 0.2f, 0.0f, position), &pos); pos.x -= MFFont_GetStringWidth(pText, pEv->GetString(), 24.0f); pos.y += yEventOffset; MFFont_DrawTextf(pText, pos, 24.0f, MakeVector(0.6f, 0.8f, 1.0f, 1.0f), pEv->GetString()); yEventOffset -= 24.0f; } } pEv = pEv->Next(); } MFView_Pop(); }