コード例 #1
0
ファイル: merge.c プロジェクト: AidHamza/eviltoys
face_t *MergeFaceToList (face_t *face, face_t *list)
{	
  face_t	*newf, *f;
	
  for (f=list ; f ; f=f->next)
    {
      //CheckColinear (f);		
      if (mergedebug)
	{
	  Draw_ClearWindow ();
	  Draw_DrawFace (face);
	  Draw_DrawFace (f);
	  Draw_SetBlack ();
	}
      newf = TryMerge (face, f);
      if (!newf)
	continue;
      FreeFace (face);
      f->numpoints = -1;		// merged out
      return MergeFaceToList (newf, list);
    }
	
  // didn't merge, so add at start
  face->next = list;
  return face;
}
コード例 #2
0
ファイル: qcsg.c プロジェクト: 6779660/halflife
/*
============
BoundWorld
============
*/
void BoundWorld (void)
{
	int		i;
	brushhull_t	*h;

	ClearBounds (world_mins, world_maxs);

	for (i=0 ; i<nummapbrushes ; i++)
	{
		h = &mapbrushes[i].hulls[0];
		if (!h->faces)
			continue;
		AddPointToBounds (h->mins, world_mins, world_maxs);
		AddPointToBounds (h->maxs, world_mins, world_maxs);
	}

	qprintf ("World bounds: (%i %i %i) to (%i %i %i)\n",
		(int)world_mins[0],(int)world_mins[1],(int)world_mins[2],
		(int)world_maxs[0],(int)world_maxs[1],(int)world_maxs[2]);

	VectorCopy (world_mins, draw_mins);
	VectorCopy (world_maxs, draw_maxs);

	Draw_ClearWindow ();
}
コード例 #3
0
ファイル: PORTALS.C プロジェクト: ChunHungLiu/Quake-Tools
/*
================
MakeHeadnodePortals

The created portals will face the global outside_node
================
*/
void MakeHeadnodePortals (node_t *node)
{
	vec3_t		bounds[2];
	int			i, j, n;
	portal_t	*p, *portals[6];
	plane_t		bplanes[6], *pl;
	int			side;
	
	Draw_ClearWindow ();
	
// pad with some space so there will never be null volume leafs
	for (i=0 ; i<3 ; i++)
	{
		bounds[0][i] = brushset->mins[i] - SIDESPACE;
		bounds[1][i] = brushset->maxs[i] + SIDESPACE;
	}
	
	outside_node.contents = CONTENTS_SOLID;
	outside_node.portals = NULL;

	for (i=0 ; i<3 ; i++)
		for (j=0 ; j<2 ; j++)
		{
			n = j*3 + i;

			p = AllocPortal ();
			portals[n] = p;
			
			pl = &bplanes[n];
			memset (pl, 0, sizeof(*pl));
			if (j)
			{
				pl->normal[i] = -1;
				pl->dist = -bounds[j][i];
			}
			else
			{
				pl->normal[i] = 1;
				pl->dist = bounds[j][i];
			}
			p->planenum = FindPlane (pl, &side);
	
			p->winding = BaseWindingForPlane (pl);
			if (side)
				AddPortalToNodes (p, &outside_node, node);
			else
				AddPortalToNodes (p, node, &outside_node);
		}
		
// clip the basewindings by all the other planes
	for (i=0 ; i<6 ; i++)
	{
		for (j=0 ; j<6 ; j++)
		{
			if (j == i)
				continue;
			portals[i]->winding = ClipWinding (portals[i]->winding, &bplanes[j], true);
		}
	}
}
コード例 #4
0
/*
================
DrawEdges
================
*/
static	void DrawEdges( optIsland_t* island )
{
//	optEdge_t	*edge;

	if( !dmapGlobals.drawflag )
	{
		return;
	}
	
#if 0
	Draw_ClearWindow();
	
	qglBegin( GL_LINES );
	for( edge = island->edges ; edge ; edge = edge->islandLink )
	{
		if( edge->v1 == NULL )
		{
			continue;
		}
		qglColor3f( 1, 0, 0 );
		qglVertex3fv( edge->v1->pv.ToFloatPtr() );
		qglColor3f( 0, 0, 0 );
		qglVertex3fv( edge->v2->pv.ToFloatPtr() );
	}
	qglEnd();
	qglFlush();
	
//	GLimp_SwapBuffers();
#endif
}
コード例 #5
0
/*
================
DrawAllEdges
================
*/
static	void DrawAllEdges()
{
//	int		i;

	if( !dmapGlobals.drawflag )
	{
		return;
	}
	
#if 0
	Draw_ClearWindow();
	
	qglBegin( GL_LINES );
	for( i = 0 ; i < numOptEdges ; i++ )
	{
		if( optEdges[i].v1 == NULL )
		{
			continue;
		}
		qglColor3f( 1, 0, 0 );
		qglVertex3fv( optEdges[i].v1->pv.ToFloatPtr() );
		qglColor3f( 0, 0, 0 );
		qglVertex3fv( optEdges[i].v2->pv.ToFloatPtr() );
	}
	qglEnd();
	qglFlush();
	
//	GLimp_SwapBuffers();
#endif
}
コード例 #6
0
ファイル: solidbsp.c プロジェクト: DeadlyGamer/cs16nd
/*
==================
DrawSurfaces
==================
*/
void DrawSurfaces (surface_t *surf)
{
	face_t	*f;

	Draw_ClearWindow ();
	for ( ; surf ; surf=surf->next)
	{
		for (f = surf->faces ; f ; f=f->next)
		{
			Draw_DrawFace (f);
		}
	}
}
コード例 #7
0
ファイル: optimize.cpp プロジェクト: BielBdeLuna/StormEngine2
/*
=================
DrawOriginalEdges
=================
*/
static void DrawOriginalEdges( int numOriginalEdges, originalEdges_t *originalEdges ) {
	int		i;

	if ( !dmapGlobals.drawflag ) {
		return;
	}
	Draw_ClearWindow();

	qglBegin( GL_LINES );
	for ( i = 0 ; i < numOriginalEdges ; i++ ) {
		qglColor3f( 1, 0, 0 );
		qglVertex3fv( originalEdges[i].v1->pv.ToFloatPtr() );
		qglColor3f( 0, 0, 0 );
		qglVertex3fv( originalEdges[i].v2->pv.ToFloatPtr() );
	}
	qglEnd();
	qglFlush();
}
コード例 #8
0
ファイル: solidbsp.c プロジェクト: DeadlyGamer/cs16nd
/*
==================
SolidBSP

Takes a chain of surfaces plus a split type, and
returns a bsp tree with faces off the nodes.

The original surface chain will be completely freed.
==================
*/
node_t *SolidBSP (surfchain_t *surfhead)
{
	int		i;
	node_t	*headnode;
	
	qprintf ("----- SolidBSP -----\n");

	headnode = AllocNode ();
	headnode->surfaces = surfhead->surfaces;
	
	Draw_ClearWindow ();
	c_splitnodes = 0;
	c_nodefaces = 0;
	c_leaffaces = 0;

	if (!surfhead->surfaces)
	{
		// nothing at all to build
		headnode->planenum = -1;
		headnode->contents = CONTENTS_EMPTY;
		return headnode;
	}

	//
	// generate six portals that enclose the entire world
	//
	MakeHeadnodePortals (headnode, surfhead->mins, surfhead->maxs);
	
	//
	// recursively partition everything
	//
	BuildBspTree_r (headnode);

	qprintf ("%5i split nodes\n", c_splitnodes);
	qprintf ("%5i node faces\n", c_nodefaces);
	qprintf ("%5i leaf faces\n", c_leaffaces);
	
	return headnode;
}
コード例 #9
0
ファイル: merge.c プロジェクト: AidHamza/eviltoys
/*
============
MergeAll
============
*/
void MergeAll (surface_t *surfhead)
{
  surface_t       *surf;
  int                     mergefaces;
  face_t          *f;
	
  printf ("---- MergeAll ----\n");

  mergefaces = 0; 
  for (surf = surfhead ; surf ; surf=surf->next)
    {
      MergePlaneFaces (surf);
      Draw_ClearWindow ();
      for (f=surf->faces ; f ; f=f->next)
	{
	  Draw_DrawFace (f);
	  mergefaces++;
	}
    }
	
  printf ("%i mergefaces\n", mergefaces);
}
コード例 #10
0
ファイル: portals.c プロジェクト: 6779660/halflife
/*
================
NumberLeafs_r
================
*/
void NumberLeafs_r (node_t *node)
{
	portal_t	*p;

	if (!node->contents)
	{	// decision node
		node->visleafnum = -99;
		NumberLeafs_r (node->children[0]);
		NumberLeafs_r (node->children[1]);
		return;
	}
	
	Draw_ClearWindow ();
	DrawLeaf (node, 1);
	
	if (node->contents == CONTENTS_SOLID)
	{	// solid block, viewpoint never inside
		node->visleafnum = -1;
		return;
	}

	node->visleafnum = num_visleafs++;
	
	for (p = node->portals ; p ; )
	{
		if (p->nodes[0] == node)		// only write out from first leaf
		{
			if ( (watervis && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID) 
				|| (p->nodes[0]->contents == p->nodes[1]->contents) )
				num_visportals++;
			p = p->next[0];
		}
		else
			p = p->next[1];		
	}

}
コード例 #11
0
/*
==================
CSGFaces

Returns a list of surfaces containing aall of the faces
==================
*/
surface_t *CSGFaces (brushset_t *bs)
{
	brush_t		*b1, *b2;
	int			i;
	qboolean		overwrite;
	face_t		*f;
	surface_t	*surfhead;

	qprintf ("---- CSGFaces ----\n");

	memset (validfaces, 0, sizeof(validfaces));

	csgfaces = brushfaces = csgmergefaces = 0;

	Draw_ClearWindow ();

//
// do the solid faces
//
	for (b1 = bs->brushes ; b1 ; b1 = b1->next)
	{
	// set outside to a copy of the brush's faces
		CopyFacesToOutside (b1);

		overwrite = false;

		for (b2 = bs->brushes ; b2 ; b2 = b2->next)
		{
		// see if b2 needs to clip a chunk out of b1

			if (b1 == b2)
			{
				overwrite = true;	// later brushes now overwrite
				continue;
			}

		// check bounding box first
			for (i = 0 ; i < 3 ; i++)
				if (b1->mins[i] > b2->maxs[i] || b1->maxs[i] < b2->mins[i])
					break;
			if (i < 3)
				continue;

		// divide faces by the planes of the new brush

			inside = outside;
			outside = NULL;

			for (f = b2->faces ; f ; f = f->next)
				ClipInside (f->planenum, f->planeside, overwrite);

		// these faces are continued in another brush, so get rid of them
			if (b1->contents == CONTENTS_SOLID && b2->contents <= CONTENTS_WATER)
				FreeInside (b2->contents);
			else
				FreeInside (CONTENTS_SOLID);
		}

	// all of the faces left in outside are real surface faces
		if (b1->contents != CONTENTS_SOLID)
			SaveOutside (true);	// mirror faces for inside view
		else
			SaveOutside (false);
	}

#if 0
	if (!csgfaces)
		Error ("No faces");
#endif

	surfhead = BuildSurfaces ();

	qprintf ("%5i brushfaces\n", brushfaces);
	qprintf ("%5i csgfaces\n", csgfaces);
	qprintf ("%5i mergedfaces\n", csgmergefaces);

	return surfhead;
}