コード例 #1
0
ファイル: cg_boneposes.c プロジェクト: Kaperstone/warsow
/*
* CG_RecurseBlendSkeletalBone
* Combine 2 different poses in one from a given root bone
*/
void CG_RecurseBlendSkeletalBone( bonepose_t *inboneposes, bonepose_t *outboneposes, bonenode_t *bonenode, float frac )
{
	int i;
	bonepose_t *inbone, *outbone;

	if( bonenode->bonenum != -1 )
	{
		inbone = inboneposes + bonenode->bonenum;
		outbone = outboneposes + bonenode->bonenum;
		if( frac == 1 )
		{
			memcpy( &outboneposes[bonenode->bonenum], &inboneposes[bonenode->bonenum], sizeof( bonepose_t ) );
		}
		else
		{
			// blend current node pose
			DualQuat_Lerp( inbone->dualquat, outbone->dualquat, frac, outbone->dualquat );
		}
	}

	for( i = 0; i < bonenode->numbonechildren; i++ )
	{
		if( bonenode->bonechildren[i] )
			CG_RecurseBlendSkeletalBone( inboneposes, outboneposes, bonenode->bonechildren[i], frac );
	}
}
コード例 #2
0
ファイル: cg_boneposes.c プロジェクト: Kaperstone/warsow
/*
* CG_LerpBoneposes
* Interpolate between 2 poses. It doesn't matter where they come
* from nor if they are previously transformed or not
*/
qboolean CG_LerpBoneposes( cgs_skeleton_t *skel, bonepose_t *curboneposes, bonepose_t *oldboneposes, bonepose_t *outboneposes, float frontlerp )
{
	int i;

	assert( curboneposes && oldboneposes && outboneposes );
	assert( skel && skel->numBones && skel->numFrames );

	if( frontlerp == 1 )
	{
		memcpy( outboneposes, curboneposes, sizeof( bonepose_t ) * skel->numBones );
	}
	else if( frontlerp == 0 )
	{
		memcpy( outboneposes, oldboneposes, sizeof( bonepose_t ) * skel->numBones );
	}
	else
	{
		// lerp all bone poses
		for( i = 0; i < (int)skel->numBones; i++, curboneposes++, oldboneposes++, outboneposes++ ) {
			DualQuat_Lerp( oldboneposes->dualquat, curboneposes->dualquat, frontlerp, outboneposes->dualquat );
		}
	}

	return qtrue;
}
コード例 #3
0
ファイル: r_skm.c プロジェクト: codetwister/qfusion
/*
* R_DrawSkeletalSurf
*/
qboolean R_DrawSkeletalSurf( const entity_t *e, const shader_t *shader, const mfog_t *fog, drawSurfaceSkeletal_t *drawSurf )
{
	unsigned int i, j;
	int framenum = e->frame;
	int oldframenum = e->oldframe;
	float backlerp = e->backlerp;
	float frontlerp = 1.0 - backlerp;
	bonepose_t tempbonepose[256];
	const bonepose_t *bp, *oldbp, *bonepose, *oldbonepose, *lerpedbonepose;
	bonepose_t *out, tp;
	mskbone_t *bone;
	mat4_t *bonePoseRelativeMat;
	dualquat_t *bonePoseRelativeDQ;
	size_t bonePoseRelativeMatSize, bonePoseRelativeDQSize;
	const model_t *mod = drawSurf->model;
	const mskmodel_t *skmodel = ( const mskmodel_t * )mod->extradata;
	const mskmesh_t *skmesh = drawSurf->mesh;
	qboolean hardwareTransform = skmesh->vbo != NULL && glConfig.maxGLSLBones > 0 ? qtrue : qfalse;
	vattribmask_t vattribs;

	bonePoseRelativeMat = NULL;
	bonePoseRelativeDQ = NULL;

	bp = e->boneposes;
	oldbp = e->oldboneposes;

	// not sure if it's really needed
	if( bp == skmodel->frames[0].boneposes )
	{
		bp = NULL;
		framenum = oldframenum = 0;
	}

	// choose boneposes for lerping
	if( bp )
	{
		if( !oldbp )
			oldbp = bp;
	}
	else
	{
		if( ( framenum >= (int)skmodel->numframes ) || ( framenum < 0 ) )
		{
#ifndef PUBLIC_BUILD
			ri.Com_DPrintf( "R_DrawBonesFrameLerp %s: no such frame %d\n", mod->name, framenum );
#endif
			framenum = 0;
		}
		if( ( oldframenum >= (int)skmodel->numframes ) || ( oldframenum < 0 ) )
		{
#ifndef PUBLIC_BUILD
			ri.Com_DPrintf( "R_DrawBonesFrameLerp %s: no such oldframe %d\n", mod->name, oldframenum );
#endif
			oldframenum = 0;
		}

		bp = skmodel->frames[framenum].boneposes;
		oldbp = skmodel->frames[oldframenum].boneposes;
	}

	if( bp == oldbp && !framenum && skmesh->vbo != NULL ) {
		// fastpath: render static frame 0 as is
		RB_BindVBO( skmesh->vbo->index, GL_TRIANGLES );

		RB_DrawElements( 0, skmesh->numverts, 0, skmesh->numtris * 3 );

		return qfalse;
	}

	// see what vertex attribs backend needs
	vattribs = RB_GetVertexAttribs();

	// cache size
	bonePoseRelativeMatSize = sizeof( mat4_t ) * (skmodel->numbones + skmodel->numblends);
	bonePoseRelativeDQSize = sizeof( dualquat_t ) * skmodel->numbones;

	// fetch bones tranforms from cache (both matrices and dual quaternions)
	bonePoseRelativeDQ = ( dualquat_t * )R_GetSketalCache( R_ENT2NUM( e ), mod->lodnum );
	if( bonePoseRelativeDQ ) {
		bonePoseRelativeMat = ( mat4_t * )(( qbyte * )bonePoseRelativeDQ + bonePoseRelativeDQSize);
	}
	else {
		// lerp boneposes and store results in cache

		lerpedbonepose = tempbonepose;
		if( bp == oldbp || frontlerp == 1 )
		{
			if( e->boneposes )
			{
				// assume that parent transforms have already been applied
				lerpedbonepose = bp;
			}
			else
			{
				for( i = 0; i < skmodel->numbones; i++ )
				{
					j = i;
					out = tempbonepose + j;
					bonepose = bp + j;
					bone = skmodel->bones + j;

					if( bone->parent >= 0 ) {
						DualQuat_Multiply( tempbonepose[bone->parent].dualquat, bonepose->dualquat, out->dualquat );
					}
					else {
						DualQuat_Copy( bonepose->dualquat, out->dualquat );
					}
				}
			}
		}
		else
		{
			if( e->boneposes )
			{
				// lerp, assume that parent transforms have already been applied
				for( i = 0, out = tempbonepose, bonepose = bp, oldbonepose = oldbp, bone = skmodel->bones; i < skmodel->numbones; i++, out++, bonepose++, oldbonepose++, bone++ )
				{
					DualQuat_Lerp( oldbonepose->dualquat, bonepose->dualquat, frontlerp, out->dualquat );
				}
			}
			else
			{
				// lerp and transform
				for( i = 0; i < skmodel->numbones; i++ )
				{
					j = i;
					out = tempbonepose + j;
					bonepose = bp + j;
					oldbonepose = oldbp + j;
					bone = skmodel->bones + j;

					DualQuat_Lerp( oldbonepose->dualquat, bonepose->dualquat, frontlerp, out->dualquat );

					if( bone->parent >= 0 ) {
						DualQuat_Copy( out->dualquat, tp.dualquat );
						DualQuat_Multiply( tempbonepose[bone->parent].dualquat, tp.dualquat, out->dualquat );
					}
				}
			}
		}

		bonePoseRelativeDQ = ( dualquat_t * )R_AllocSkeletalDataCache( R_ENT2NUM( e ), mod->lodnum, 
			bonePoseRelativeDQSize + bonePoseRelativeMatSize );

		// generate dual quaternions for all bones
		for( i = 0; i < skmodel->numbones; i++ ) {
			DualQuat_Multiply( lerpedbonepose[i].dualquat, skmodel->invbaseposes[i].dualquat, bonePoseRelativeDQ[i] );
			DualQuat_Normalize( bonePoseRelativeDQ[i] );
		}

		// CPU transforms
		if( !hardwareTransform ) {
			bonePoseRelativeMat = ( mat4_t * )(( qbyte * )bonePoseRelativeDQ + bonePoseRelativeDQSize);

			// generate matrices for all bones
			for( i = 0; i < skmodel->numbones; i++ ) {
				Matrix4_FromDualQuaternion( bonePoseRelativeDQ[i], bonePoseRelativeMat[i] );
			}

			// generate matrices for all blend combinations
			R_SkeletalBlendPoses( skmodel->numblends, skmodel->blends, skmodel->numbones, bonePoseRelativeMat );
		}
	}

	if( hardwareTransform )
	{
		RB_BindVBO( skmesh->vbo->index, GL_TRIANGLES );
		RB_SetBonesData( skmodel->numbones, bonePoseRelativeDQ, skmesh->maxWeights );
		RB_DrawElements( 0, skmesh->numverts, 0, skmesh->numtris * 3 );
	}
	else
	{
		mesh_t *rb_mesh;

		RB_BindVBO( RB_VBO_STREAM, GL_TRIANGLES );

		rb_mesh = RB_MapBatchMesh( skmesh->numverts, skmesh->numtris * 3 );
		if( !rb_mesh ) {
			ri.Com_DPrintf( S_COLOR_YELLOW "R_DrawAliasSurf: RB_MapBatchMesh returned NULL for (%s)(%s)", 
				drawSurf->model->name, skmesh->name );
			return qfalse;
		}

		R_SkeletalTransformVerts( skmesh->numverts, skmesh->vertexBlends, bonePoseRelativeMat,
			( vec_t * )skmesh->xyzArray[0], ( vec_t * )rb_mesh->xyzArray );

		if( vattribs & VATTRIB_SVECTOR_BIT ) {
			R_SkeletalTransformNormalsAndSVecs( skmesh->numverts, skmesh->vertexBlends, bonePoseRelativeMat,
			( vec_t * )skmesh->normalsArray[0], ( vec_t * )rb_mesh->normalsArray,
			( vec_t * )skmesh->sVectorsArray[0], ( vec_t * )rb_mesh->sVectorsArray );
		} else if( vattribs & VATTRIB_NORMAL_BIT ) {
			R_SkeletalTransformNormals( skmesh->numverts, skmesh->vertexBlends, bonePoseRelativeMat,
			( vec_t * )skmesh->normalsArray[0], ( vec_t * )rb_mesh->normalsArray );
		}

		rb_mesh->elems = skmesh->elems;
		rb_mesh->numElems = skmesh->numtris * 3;
		rb_mesh->numVerts = skmesh->numverts;
		rb_mesh->stArray = skmesh->stArray;

		RB_UploadMesh( rb_mesh );
		RB_EndBatch();
	}

	return qfalse;
}