コード例 #1
0
ファイル: GbsAnimObj.cpp プロジェクト: serialkk/cudgel
void TbsAnimObj::GetAnimKeys( INode* pNode, TMesh* pMesh)
{
	BOOL bPosAnim;
	BOOL bRotAnim;
	BOOL bScaleAnim;

	m_iDeltaTick = m_Scene.iTickPerFrame;

	if(CheckForAnimation(pNode, bPosAnim, bRotAnim, bScaleAnim)) 
	{
		if( bPosAnim )
		{
			DumpPosSample( pNode, pMesh);
		}
		if( bRotAnim )
		{
			DumpRotSample( pNode, pMesh );
		}
		if( bScaleAnim )
		{
			DumpScaleSample( pNode, pMesh  );
		}
	}
	
	// Export the visibility track
	Control* visCont = pNode->GetVisController();
	if (visCont) 
	{			
		DumpFloatKeys(visCont, pMesh);		
	}
}
コード例 #2
0
ファイル: bgAnimMax.cpp プロジェクト: bingeun/BG_DX
void bgAnimMax::GetAnimKeys(INode* pNode, bgMesh* pMesh)
{
	BOOL bPosAnim;
	BOOL bRotAnim;
	BOOL bSclAnim;

	m_iDeltaTick = m_Scene.iTickPerFrame;

	if (CheckForAnimation(pNode, bPosAnim, bRotAnim, bSclAnim))
	{
		if (bPosAnim)
		{
			pMesh->PosTrack.clear();
			DumpPosSample(pNode, pMesh);
		}
		if (bRotAnim)
		{
			pMesh->RotTrack.clear();
			DumpRotSample(pNode, pMesh);
		}
		if (bSclAnim)
		{
			pMesh->SclTrack.clear();
			DumpSclSample(pNode, pMesh);
		}
	}

	Control* AlpCont = pNode->GetVisController();
	if (AlpCont)
	{
		pMesh->AlpTrack.clear();
		DumpFloatKeys(AlpCont, pMesh);
	}
}