void ARX_PARTICLES_Update(EERIE_CAMERA * cam) { ARX_PROFILE_FUNC(); if(!ACTIVEBKG) { return; } if(ParticleCount == 0) { return; } const ArxInstant now = arxtime.now(); long pcc = ParticleCount; for(size_t i = 0; i < MAX_PARTICLES && pcc > 0; i++) { PARTICLE_DEF * part = &particle[i]; if(!part->exist) { continue; } long framediff = part->timcreation + part->tolive - now; long framediff2 = now - part->timcreation; if(framediff2 < long(part->delay)) { continue; } if(part->delay > 0) { part->timcreation += part->delay; part->delay=0; if((part->m_flags & DELAY_FOLLOW_SOURCE) && part->sourceionum != EntityHandle() && entities[part->sourceionum]) { part->ov = *part->source; Entity * target = entities[part->sourceionum]; Vec3f vector = (part->ov - target->pos) * Vec3f(1.f, 0.5f, 1.f); vector = glm::normalize(vector); part->move = vector * Vec3f(18.f, 5.f, 18.f) + randomVec(-0.5f, 0.5f); } continue; } if(!part->is2D) { EERIE_BKG_INFO * bkgData = getFastBackgroundData(part->ov.x, part->ov.z); if(!bkgData || !bkgData->treat) { part->exist = false; ParticleCount--; continue; } } if(framediff <= 0) { if((part->m_flags & FIRE_TO_SMOKE) && Random::getf() > 0.7f) { part->ov += part->move; part->tolive = part->tolive * 1.375f; part->m_flags &= ~FIRE_TO_SMOKE; part->tc = smokeparticle; part->scale = glm::abs(part->scale * 2.4f); part->rgb = Color3f::gray(.45f); part->move *= 0.5f; part->siz *= 1.f / 3; part->timcreation = now; framediff = part->tolive; } else { part->exist = false; ParticleCount--; continue; } } float val = (part->tolive - framediff) * 0.01f; Vec3f in = part->ov + part->move * val; Vec3f inn = in; if(part->m_flags & GRAVITY) { in.y = inn.y = inn.y + 1.47f * val * val; } float fd = float(framediff2) / float(part->tolive); float r = 1.f - fd; if(part->m_flags & FADE_IN_AND_OUT) { long t = part->tolive / 2; if(framediff2 <= t) { r = float(framediff2) / float(t); } else { r = 1.f - float(framediff2 - t) / float(t); } } if(!part->is2D) { Sphere sp; sp.origin = in; TexturedVertex out; EE_RTP(inn, out); if(out.rhw < 0 || out.p.z > cam->cdepth * fZFogEnd) { continue; } if(part->m_flags & SPLAT_GROUND) { float siz = part->siz + part->scale.x * fd; sp.radius = siz * 10.f; if(CheckAnythingInSphere(sp, EntityHandle_Player, CAS_NO_NPC_COL)) { if(Random::getf() < 0.9f) { Color3f rgb = part->rgb; PolyBoomAddSplat(sp, rgb, 0); } part->exist = false; ParticleCount--; continue; } } if(part->m_flags & SPLAT_WATER) { float siz = part->siz + part->scale.x * fd; sp.radius = siz * Random::getf(10.f, 30.f); if(CheckAnythingInSphere(sp, EntityHandle_Player, CAS_NO_NPC_COL)) { if(Random::getf() < 0.9f) { Color3f rgb = part->rgb * 0.5f; PolyBoomAddSplat(sp, rgb, 2); } part->exist = false; ParticleCount--; continue; } } if((part->m_flags & DISSIPATING) && out.p.z < 0.05f) { out.p.z *= 20.f; r *= out.p.z; } } if(r <= 0.f) { pcc--; continue; } if(part->m_flags & PARTICLE_GOLDRAIN) { float v = Random::getf(-0.1f, 0.1f); if(part->rgb.r + v <= 1.f && part->rgb.r + v > 0.f && part->rgb.g + v <= 1.f && part->rgb.g + v > 0.f && part->rgb.b + v <= 1.f && part->rgb.b + v > 0.f) { part->rgb = Color3f(part->rgb.r + v, part->rgb.g + v, part->rgb.b + v); } } Color color = (part->rgb * r).to<u8>(); if(player.m_improve) { color.g = 0; } TextureContainer * tc = part->tc; if(tc == explo[0] && (part->m_flags & PARTICLE_ANIMATED)) { long animrange = part->cval2 - part->cval1; long num = long(float(framediff2) / float(part->tolive) * animrange); num = glm::clamp(num, long(part->cval1), long(part->cval2)); tc = explo[num]; } float siz = part->siz + part->scale.x * fd; RenderMaterial mat; mat.setTexture(tc); mat.setDepthTest(!(part->m_flags & PARTICLE_NOZBUFFER)); if(part->m_flags & PARTICLE_SUB2) { mat.setBlendType(RenderMaterial::Subtractive2); color.a = glm::clamp(r * 1.5f, 0.f, 1.f) * 255; } else if(part->m_flags & SUBSTRACT) { mat.setBlendType(RenderMaterial::Subtractive); } else { mat.setBlendType(RenderMaterial::Additive); } if(part->m_flags & ROTATING) { if(!part->is2D) { float rott = MAKEANGLE(float(now + framediff2) * part->m_rotation); float temp = (part->zdec) ? 0.0001f : 2.f; float size = std::max(siz, 0.f); EERIEAddSprite(mat, in, size, color, temp, rott); } } else if(part->is2D) { float siz2 = part->siz + part->scale.y * fd; EERIEAddBitmap(mat, in, siz, siz2, tc, color); } else { float temp = (part->zdec) ? 0.0001f : 2.f; EERIEAddSprite(mat, in, siz, color, temp); } pcc--; } }
void ARX_MAGICAL_FLARES_Update() { if(!flarenum) return; shinum++; if(shinum >= 10) { shinum = 1; } long TICKS = long(arxtime) - FRAMETICKS; FRAMETICKS = (unsigned long)(arxtime); if(TICKS < 0) { return; } bool key = !GInput->actionPressed(CONTROLS_CUST_MAGICMODE); RenderMaterial mat; mat.setBlendType(RenderMaterial::Additive); EERIE_LIGHT * light = lightHandleGet(torchLightHandle); for(long j = 1; j < 5; j++) { TextureContainer * surf; switch(j) { case 2: surf = flaretc.lumignon; break; case 3: surf = flaretc.lumignon2; break; case 4: surf = flaretc.plasm; break; default: surf = flaretc.shine[shinum]; break; } mat.setTexture(surf); for(size_t i = 0; i < MAX_FLARES; i++) { FLARES & flare = magicFlares[i]; if(!flare.exist || flare.type != j) { continue; } flare.tolive -= float(TICKS * 2); if(flare.flags & 1) { flare.tolive -= float(TICKS * 4); } else if (key) { flare.tolive -= float(TICKS * 6); } float z = (flare.tolive * 0.00025f); float s; if(flare.type == 1) { s = flare.size * 2 * z; } else if(flare.type == 4) { s = flare.size * 2.f * z + 10.f; } else { s = flare.size; } if(flare.tolive <= 0.f || flare.pos.y < -64.f || s < 3.f) { removeFlare(flare); continue; } if(flare.type == 1 && z < 0.6f) { z = 0.6f; } Color3f c = flare.rgb * z; flare.tv.color = c.toRGB(); flare.v.p = flare.tv.p; light->rgb = componentwise_max(light->rgb, c); if(lightHandleIsValid(flare.dynlight)) { EERIE_LIGHT * el = lightHandleGet(flare.dynlight); el->pos = flare.v.p; el->rgb = c; } mat.setDepthTest(flare.io != NULL); if(flare.bDrawBitmap) { s *= 2.f * minSizeRatio(); EERIEAddBitmap(mat, flare.v.p, s, s, surf, Color::fromRGBA(flare.tv.color)); } else { EERIEAddSprite(mat, flare.v.p, s * 0.025f + 1.f, Color::fromRGBA(flare.tv.color), 2.f); } } } light->rgb = componentwise_min(light->rgb, Color3f::white); }
void ARX_MAGICAL_FLARES_Update() { if(!g_magicFlaresCount) return; shinum++; if(shinum >= 10) { shinum = 1; } PlatformDuration diff = g_platformTime.lastFrameDuration(); bool key = !GInput->actionPressed(CONTROLS_CUST_MAGICMODE); RenderMaterial mat; mat.setBlendType(RenderMaterial::Additive); EERIE_LIGHT * light = lightHandleGet(torchLightHandle); for(long j = 1; j < 5; j++) { TextureContainer * surf; switch(j) { case 2: surf = g_magicFlareTextures.lumignon; break; case 3: surf = g_magicFlareTextures.lumignon2; break; case 4: surf = g_magicFlareTextures.plasm; break; default: surf = g_magicFlareTextures.shine[shinum]; break; } mat.setTexture(surf); for(size_t i = 0; i < g_magicFlaresMax; i++) { MagicFlare & flare = g_magicFlares[i]; if(!flare.exist || flare.type != j) { continue; } flare.tolive -= diff * 2; if(flare.flags & 1) { flare.tolive -= diff * 4; } else if(key) { flare.tolive -= diff * 6; } float z = flare.tolive / PlatformDurationMs(4000); float size; if(flare.type == 1) { size = flare.size * 2 * z; } else if(flare.type == 4) { size = flare.size * 2.f * z * (4.0f / 3.0f); } else { size = flare.size; } if(flare.tolive <= 0 || flare.pos.y < -64.f || size < 3.f) { removeFlare(flare); continue; } if(flare.type == 1 && z < 0.6f) { z = 0.6f; } Color3f color = flare.rgb * z; light->rgb = componentwise_max(light->rgb, color); EERIE_LIGHT * el = lightHandleGet(flare.dynlight); if(el) { el->pos = flare.p; el->rgb = color; } mat.setDepthTest(flare.io != NULL); if(flare.bDrawBitmap) { Vec3f pos = Vec3f(flare.p.x - size / 2.0f, flare.p.y - size / 2.0f, flare.p.z); EERIEAddBitmap(mat, pos, size, size, surf, Color(color)); } else { EERIEAddSprite(mat, flare.p, size * 0.025f + 1.f, Color(color), 2.f); } } } light->rgb = componentwise_min(light->rgb, Color3f::white); }