コード例 #1
0
ファイル: Core.cpp プロジェクト: hulu1528/ArxLibertatis
//*************************************************************************************
// Switches from/to Game Mode/Editor Mode
//*************************************************************************************
void SetEditMode(long ed, const bool stop_sound) {
	
	LAST_JUMP_ENDTIME = 0;
	
	if(!DONT_ERASE_PLAYER) {
		player.lifePool.current = 0.1f;
	}
	
	RestoreAllLightsInitialStatus();

	if (stop_sound) ARX_SOUND_MixerStop(ARX_SOUND_MixerGame);

	RestoreInitialIOStatus();

	if (ed)
	{
		ARX_PATH_ComputeAllBoundingBoxes();

		arxtime.pause();
	}
	else
	{
		ARX_SCRIPT_ResetAll(true);
		EERIE_ANIMMANAGER_PurgeUnused();
	}
	
	if(!DONT_ERASE_PLAYER) {
		ARX_PLAYER_MakeFreshHero();
	}
	
}
コード例 #2
0
ファイル: Core.cpp プロジェクト: nikos-maximus/ArxLibertatis
void levelInit() {
	
	arx_assert(entities.player());
	
	LogDebug("Initializing level ...");
	
	ARX_PARTICLES_FirstInit();
	g_renderBatcher.reset();
	
	progressBarAdvance(2.f);
	LoadLevelScreen();
	
	g_particleManager.Clear();
	
	if(GMOD_RESET)
		ARX_GLOBALMODS_Reset();

	GMOD_RESET = true;
	
	STARTDRAG = Vec2s(0);
	DANAEMouse = Vec2s(0);
	
	PolyBoomClear();
	ARX_DAMAGES_Reset();
	ARX_MISSILES_ClearAll();
	spells.clearAll();
	ARX_SPELLS_ClearAllSymbolDraw();
	
	ARX_PARTICLES_ClearAll();
	ParticleSparkClear();
	
	if(LOAD_N_ERASE) {
		CleanScriptLoadedIO();
		RestoreInitialIOStatus();
		DRAGINTER = NULL;
	}
	
	ARX_SPELLS_ResetRecognition();
	
	eyeball.exist = 0;
	
	resetDynLights();
	
	if(LOAD_N_ERASE) {
		CleanInventory();
		ARX_SCRIPT_Timer_ClearAll();
		UnlinkAllLinkedObjects();
		ARX_SCRIPT_ResetAll(false);
	}
	
	SecondaryInventory = NULL;
	TSecondaryInventory = NULL;
	ARX_FOGS_Render();
	
	if(LOAD_N_ERASE) {
		
		if(!DONT_ERASE_PLAYER)
			ARX_PLAYER_InitPlayer();

		g_hudRoot.playerInterfaceFader.resetSlid();

		player.lifePool.current = player.lifePool.max;
		player.manaPool.current = player.manaPool.max;
		if(!DONT_ERASE_PLAYER) {
			ARX_PLAYER_MakeFreshHero();
		}
	}
	
	InitSnapShot(fs::getUserDir() / "snapshot");
	
	progressBarAdvance(4.f);
	LoadLevelScreen();

	if(player.torch) {
		player.torch_loop = ARX_SOUND_PlaySFX_loop(g_snd.TORCH_LOOP, NULL, 1.0F);
	}
	
	g_playerCamera.m_pos = g_moveto = player.pos;
	g_playerCamera.angle = player.angle;
	
	RestoreLastLoadedLightning(*ACTIVEBKG);

	progressBarAdvance();
	LoadLevelScreen();

	if(LOAD_N_ERASE) {
		SetEditMode();
		ARX_SOUND_MixerStop(ARX_SOUND_MixerGame);
		ARX_SCRIPT_ResetAll(true);
		EERIE_ANIMMANAGER_PurgeUnused();
	}

	progressBarAdvance();
	LoadLevelScreen();

	LOAD_N_ERASE = true;
	DONT_ERASE_PLAYER = false;

	progressBarAdvance();
	LoadLevelScreen();
	
	PrepareIOTreatZone(1);
	
	progressBarAdvance();
	LoadLevelScreen();
	
	if(DONT_WANT_PLAYER_INZONE) {
		player.inzone = NULL;
		DONT_WANT_PLAYER_INZONE = 0;
	}
	
	progressBarAdvance();
	LoadLevelScreen();

	player.desiredangle.setPitch(0.f);
	player.angle.setPitch(0.f);
	ARX_PLAYER_RectifyPosition();

	entities.player()->_npcdata->vvpos = -99999;
	
	SendMsgToAllIO(NULL, SM_GAME_READY);
	
	PLAYER_MOUSELOOK_ON = false;
	
	g_note.clear();
	
	EntityHandle t = entities.getById("seat_stool1_0012");
	if(ValidIONum(t)) {
		entities[t]->ioflags |= IO_FORCEDRAW;
	}
	
	ARX_NPC_RestoreCuts();
	
	ResetVVPos(entities.player());
	
	progressBarAdvance();
	LoadLevelScreen();
	LoadLevelScreen(-2);
	
	if(!CheckInPoly(player.pos) && LastValidPlayerPos.x != 0.f
	   && LastValidPlayerPos.y != 0.f && LastValidPlayerPos.z != 0.f) {
		player.pos = LastValidPlayerPos;
	}
	
	LastValidPlayerPos = player.pos;
	
	g_platformTime.updateFrame();
	
	g_gameTime.resume(GameTime::PauseInitial | GameTime::PauseMenu);
}