void wes_context_open(unsigned int w, unsigned int h, unsigned int vsync) { Device = (EGLNativeDisplayType) EGL_DEFAULT_DISPLAY; EGLint nConfigs; SDL_Init(SDL_INIT_EVERYTHING); if (SDL_SetVideoMode(w, h, 32, SDL_HWSURFACE) == NULL){ PRINT_ERROR("\nCould not set Video Mode"); } SDL_SysWMinfo info; SDL_VERSION(&info.version); SDL_GetWMInfo(&info); Handle = (EGLNativeWindowType) info.window; Device = GetDC(Handle); Display = eglGetDisplay((EGLNativeDisplayType) Device); if (Display == EGL_NO_DISPLAY){ PRINT_ERROR("\nDisplay Get failed: %s", EGLErrorString()); } if (!eglInitialize(Display, &VersionMajor, &VersionMinor)){ PRINT_ERROR("\nDisplay Initialize failed: %s", EGLErrorString()); } if (!eglChooseConfig(Display, ConfigAttribs, &Config, 1, &nConfigs)){ PRINT_ERROR("\nConfiguration failed: %s", EGLErrorString()); } else if (nConfigs != 1){ PRINT_ERROR("\nConfiguration failed: nconfig %i, %s", nConfigs, EGLErrorString()); } Surface = eglCreateWindowSurface(Display, Config, Handle, NULL); if (Surface == EGL_NO_SURFACE){ PRINT_ERROR("\nSurface Creation failed: %s will attempt without window...", EGLErrorString()); Surface = eglCreateWindowSurface(Display, Config, NULL, NULL); if (Surface == EGL_NO_SURFACE){ PRINT_ERROR("\nSurface Creation failed: %s", EGLErrorString()); } } eglBindAPI(EGL_OPENGL_ES_API); Context = eglCreateContext(Display, Config, EGL_NO_CONTEXT, ContextAttribs); if (Context == EGL_NO_CONTEXT){ PRINT_ERROR("\nContext Creation failed: %s", EGLErrorString()); } if (!eglMakeCurrent(Display, Surface, Surface, Context)){ PRINT_ERROR("\nMake Current failed: %s", EGLErrorString()); }; eglSwapInterval(Display, vsync); freopen( "CON", "w", stdout ); freopen( "CON", "w", stderr ); }
/* Must be called in the gl thread */ GstGLWindow * gst_gl_window_new (gulong external_gl_context) { GstGLWindow *window = g_object_new (GST_GL_TYPE_WINDOW, NULL); GstGLWindowPrivate *priv = window->priv; EGLint config_attrib[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_DEPTH_SIZE, 16, EGL_NONE }; EGLint context_attrib[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLint majorVersion; EGLint minorVersion; EGLint numConfigs; EGLConfig config; XSetWindowAttributes win_attr; XTextProperty text_property; XWMHints wm_hints; unsigned long mask; const gchar *title = "OpenGL renderer"; Atom wm_atoms[3]; static gint x = 0; static gint y = 0; setlocale (LC_NUMERIC, "C"); priv->x_lock = g_mutex_new (); priv->cond_send_message = g_cond_new (); priv->running = TRUE; priv->visible = FALSE; priv->parent = 0; priv->allow_extra_expose_events = TRUE; g_mutex_lock (priv->x_lock); priv->device = XOpenDisplay (priv->display_name); XSynchronize (priv->device, FALSE); g_debug ("gl device id: %ld\n", (gulong) priv->device); priv->disp_send = XOpenDisplay (priv->display_name); XSynchronize (priv->disp_send, FALSE); g_debug ("gl display sender: %ld\n", (gulong) priv->disp_send); priv->screen_num = DefaultScreen (priv->device); priv->root = RootWindow (priv->device, priv->screen_num); priv->depth = DefaultDepth (priv->device, priv->screen_num); g_debug ("gl root id: %lud\n", (gulong) priv->root); priv->device_width = DisplayWidth (priv->device, priv->screen_num); priv->device_height = DisplayHeight (priv->device, priv->screen_num); priv->visual_info = g_new0 (XVisualInfo, 1); XMatchVisualInfo (priv->device, priv->screen_num, priv->depth, TrueColor, priv->visual_info); win_attr.event_mask = StructureNotifyMask | ExposureMask | VisibilityChangeMask; win_attr.do_not_propagate_mask = NoEventMask; win_attr.background_pixmap = None; win_attr.background_pixel = 0; win_attr.border_pixel = 0; win_attr.colormap = XCreateColormap (priv->device, priv->root, priv->visual_info->visual, AllocNone); mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask; x += 20; y += 20; priv->internal_win_id = XCreateWindow (priv->device, priv->root, x, y, 1, 1, 0, priv->visual_info->depth, InputOutput, priv->visual_info->visual, mask, &win_attr); XSync (priv->device, FALSE); XSetWindowBackgroundPixmap (priv->device, priv->internal_win_id, None); g_debug ("gl window id: %lud\n", (gulong) priv->internal_win_id); g_debug ("gl window props: x:%d y:%d\n", x, y); wm_atoms[0] = XInternAtom (priv->device, "WM_DELETE_WINDOW", True); if (wm_atoms[0] == None) g_debug ("Cannot create WM_DELETE_WINDOW\n"); wm_atoms[1] = XInternAtom (priv->device, "WM_GL_WINDOW", False); if (wm_atoms[1] == None) g_debug ("Cannot create WM_GL_WINDOW\n"); wm_atoms[2] = XInternAtom (priv->device, "WM_QUIT_LOOP", False); if (wm_atoms[2] == None) g_debug ("Cannot create WM_QUIT_LOOP\n"); XSetWMProtocols (priv->device, priv->internal_win_id, wm_atoms, 2); wm_hints.flags = StateHint; wm_hints.initial_state = NormalState; wm_hints.input = False; XStringListToTextProperty ((char **) &title, 1, &text_property); XSetWMProperties (priv->device, priv->internal_win_id, &text_property, &text_property, 0, 0, NULL, &wm_hints, NULL); XFree (text_property.value); priv->gl_display = eglGetDisplay ((EGLNativeDisplayType) priv->device); if (eglInitialize (priv->gl_display, &majorVersion, &minorVersion)) g_debug ("egl initialized: %d.%d\n", majorVersion, minorVersion); else g_debug ("failed to initialize egl %ld, %s\n", (gulong) priv->gl_display, EGLErrorString ()); if (eglChooseConfig (priv->gl_display, config_attrib, &config, 1, &numConfigs)) g_debug ("config set: %ld, %ld\n", (gulong) config, (gulong) numConfigs); else g_debug ("failed to set config %ld, %s\n", (gulong) priv->gl_display, EGLErrorString ()); priv->gl_surface = eglCreateWindowSurface (priv->gl_display, config, (EGLNativeWindowType) priv->internal_win_id, NULL); if (priv->gl_surface != EGL_NO_SURFACE) g_debug ("surface created: %ld\n", (gulong) priv->gl_surface); else g_debug ("failed to create surface %ld, %ld, %ld, %s\n", (gulong) priv->gl_display, (gulong) priv->gl_surface, (gulong) priv->gl_display, EGLErrorString ()); priv->gl_context = eglCreateContext (priv->gl_display, config, (EGLContext) (guint) external_gl_context, context_attrib); if (priv->gl_context != EGL_NO_CONTEXT) g_debug ("gl context created: %ld\n", (gulong) priv->gl_context); else g_debug ("failed to create glcontext %ld, %ld, %s\n", (gulong) priv->gl_context, (gulong) priv->gl_display, EGLErrorString ()); if (!eglMakeCurrent (priv->gl_display, priv->gl_surface, priv->gl_surface, priv->gl_context)) g_debug ("failed to make opengl context current %ld, %s\n", (gulong) priv->gl_display, EGLErrorString ()); g_mutex_unlock (priv->x_lock); return window; }