void i915ValidateFragmentProgram(struct i915_context *i915) { GLcontext *ctx = &i915->intel.ctx; struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; struct i915_fragment_program *p = (struct i915_fragment_program *) ctx->FragmentProgram._Current; const GLuint inputsRead = p->FragProg.Base.InputsRead; GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK; GLuint s2 = S2_TEXCOORD_NONE; int i, offset = 0; if (i915->current_program != p) { if (i915->current_program) { i915->current_program->on_hardware = 0; i915->current_program->params_uptodate = 0; } i915->current_program = p; } /* Important: */ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; if (!p->translated) translate_program(p); intel->vertex_attr_count = 0; intel->wpos_offset = 0; intel->wpos_size = 0; intel->coloroffset = 0; intel->specoffset = 0; if (inputsRead & FRAG_BITS_TEX_ANY) { EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16); } else { EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12); } if (inputsRead & FRAG_BIT_COL0) { intel->coloroffset = offset / 4; EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); } if ((inputsRead & (FRAG_BIT_COL1 | FRAG_BIT_FOGC)) || i915->vertex_fog != I915_FOG_NONE) { if (inputsRead & FRAG_BIT_COL1) { intel->specoffset = offset / 4; EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3); } else EMIT_PAD(3); if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1); else EMIT_PAD(1); } /* XXX this was disabled, but enabling this code helped fix the Glean * tfragprog1 fog tests. */ #if 1 if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) { EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4); } #endif for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { if (inputsRead & FRAG_BIT_TEX(i)) { int sz = VB->TexCoordPtr[i]->size; s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz)); EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, EMIT_SZ(sz), 0, sz * 4); } else if (i == p->wpos_tex) { /* If WPOS is required, duplicate the XYZ position data in an * unused texture coordinate: */ s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3)); intel->wpos_offset = offset; intel->wpos_size = 3 * sizeof(GLuint); EMIT_PAD(intel->wpos_size); } } if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] || s4 != i915->state.Ctx[I915_CTXREG_LIS4]) { int k; I915_STATECHANGE(i915, I915_UPLOAD_CTX); /* Must do this *after* statechange, so as not to affect * buffered vertices reliant on the old state: */ intel->vertex_size = _tnl_install_attrs(&intel->ctx, intel->vertex_attrs, intel->vertex_attr_count, intel->ViewportMatrix.m, 0); intel->vertex_size >>= 2; i915->state.Ctx[I915_CTXREG_LIS2] = s2; i915->state.Ctx[I915_CTXREG_LIS4] = s4; k = intel->vtbl.check_vertex_size(intel, intel->vertex_size); assert(k); }
void i915ValidateTextureProgram( struct i915_context *i915 ) { struct intel_context *intel = &i915->intel; GLcontext *ctx = &intel->ctx; TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint index = tnl->render_inputs; int i, offset; GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK; GLuint s2 = S2_TEXCOORD_NONE; /* Important: */ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; intel->vertex_attr_count = 0; intel->coloroffset = 0; intel->specoffset = 0; offset = 0; if (i915->vertex_fog == I915_FOG_PIXEL) { EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 ); index &= ~_TNL_BIT_FOG; } else if (index & _TNL_BITS_TEX_ANY) { EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 ); } else { EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12 ); } /* How undefined is undefined? */ if (index & _TNL_BIT_POINTSIZE) { EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 4 ); } intel->coloroffset = offset / 4; EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4 ); if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) { if (index & _TNL_BIT_COLOR1) { intel->specoffset = offset / 4; EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3 ); } else EMIT_PAD( 3 ); if (index & _TNL_BIT_FOG) EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1 ); else EMIT_PAD( 1 ); } if (index & _TNL_BITS_TEX_ANY) { for (i = 0; i < 8; i++) { if (index & _TNL_BIT_TEX(i)) { int sz = VB->TexCoordPtr[i]->size; s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz)); EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0, sz * 4 ); } } } /* Only need to change the vertex emit code if there has been a * statechange to a new hardware vertex format: */ if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] || s4 != i915->state.Ctx[I915_CTXREG_LIS4]) { int k; I915_STATECHANGE( i915, I915_UPLOAD_CTX ); i915->tex_program.translated = 0; /* Must do this *after* statechange, so as not to affect * buffered vertices reliant on the old state: */ intel->vertex_size = _tnl_install_attrs( ctx, intel->vertex_attrs, intel->vertex_attr_count, intel->ViewportMatrix.m, 0 ); intel->vertex_size >>= 2; i915->state.Ctx[I915_CTXREG_LIS2] = s2; i915->state.Ctx[I915_CTXREG_LIS4] = s4; k = intel->vtbl.check_vertex_size( intel, intel->vertex_size ); assert(k); }