int init(int argc, char **argv, char **env) { #ifdef _ITEM_QUITPARTY FILE *f; int i; char line[256]; #endif srand(getpid()); print("This Program is compiled at %s %s by gcc %s\n", __DATE__, __TIME__, __VERSION__); defaultConfig(argv[0]); signalset(); GOTORETURNFALSEIFFALSE(parseCommandLine(argc, argv)); GOTORETURNFALSEIFFALSE(parseEnvironment(env)); { Char aho; debug(sizeof(aho), d); debug(sizeof(aho.data), d); debug(sizeof(aho.string), d); debug(sizeof(aho.flg), d); debug(sizeof(aho.indexOfExistItems), d); debug(sizeof(aho.haveSkill), d); debug(sizeof(aho.indexOfHaveTitle), d); debug(sizeof(aho.addressBook), d); debug(sizeof(aho.workint), d); debug(sizeof(aho.workchar), d); } print("配置文件: %s\n", getConfigfilename()); GOTORETURNFALSEIFFALSE(readconfigfile(getConfigfilename())); nice(getrunlevel()); { int iWork = setAcWBSize(); if(iWork == 0) { printf("----------------------------------------\n"); printf("-------------[AC缓冲] 无法设置 %s\n", getConfigfilename()); printf("----------------------------------------\n"); exit(1); } else { printf("AC缓冲 = %d\n", iWork); } } if(getDebuglevel() >= 1) { print("调试等级: %d\n", getDebuglevel()); print("运行等级: %d\n", getrunlevel()); print("接收缓冲: %d\n", getrecvbuffer() * 1024); print("发送缓冲: %d\n", getsendbuffer() * 1024); print("接收缓冲下限: %d\n", getrecvlowatbuffer()); print("内存单元大小: %d\n", getMemoryunit()); print("内存单元数量: %d\n", getMemoryunitnum()); print("账号服务器地址: %s\n", getAccountservername()); print("账号服务器端口: %d\n", getAccountserverport()); print("登陆服务器名称: %s\n", getGameservername()); print("登陆服务器密码: %s\n", getAccountserverpasswd()); print("等待连接端口: %d\n", getPortnumber()); print("服务端序列号: %d\n", getServernumber()); print("重复地址使用: %d\n", getReuseaddr()); print("最大在线人数: %d\n", getFdnum()); print("最大在线宠数: %d\n", getPetcharnum()); print("最大其他数目: %d\n", getOtherscharnum()); print("最大对象数目: %d\n", getObjnum()); print("最大物品数目: %d\n", getItemnum()); print("最大战斗数目: %d\n", getBattlenum()); print("顶层文件目录: %s\n", getTopdir()); print("地图文件目录: %s\n", getMapdir()); print("地图标识文件: %s\n", getMaptilefile()); print("物品配置文件: %s\n", getItemfile()); print("不可战斗文件: %s\n", getInvfile()); print("显示位置文件: %s\n", getAppearfile()); print("头衔名称文件: %s\n", getTitleNamefile()); print("头衔配置文件: %s\n", getTitleConfigfile()); print("遇敌坐标文件: %s\n", getEncountfile()); print("遇敌组群文件: %s\n", getGroupfile()); print("宠物基本文件: %s\n", getEnemyBasefile()); print("创建宠物文件: %s\n", getEnemyfile()); print("精灵魔法文件: %s\n", getMagicfile()); #ifdef _ATTACK_MAGIC print("攻击魔法文件: %s\n", getAttMagicfileName()); #endif print("宠物技能文件: %s\n", getPetskillfile()); print("物品成份文件: %s\n", getItematomfile()); print("猜迷问题文件: %s\n", getQuizfile()); #ifdef _GMRELOAD print("G M 配置文件: %s\n", getGMSetfile()); #endif print("日志记录文件: %s\n", getLsgenlogfilename()); print("还原资料目录: %s\n", getStoredir()); print("NPC 配置目录: %s\n", getNpcdir()); print("日志记载文件: %s\n", getLogdir()); print("日志配置文件: %s\n", getLogconffile()); print("GM的指命密码: %s\n", getChatMagicPasswd()); print("使用GM的权限: %d\n", getChatMagicCDKeyCheck()); print("NPC 模板数目: %d\n", getNpctemplatenum()); print("NPC 最大数目: %d\n", getNpccreatenum()); print("走路时间间隔: %d\n", getWalksendinterval()); print("清除所有间隔: %d\n", getCAsendinterval_ms()); print("清除目标间隔: %d\n", getCDsendinterval_ms()); print("执行一次时间: %d\n", getOnelooptime_ms()); print("宠物清除时间: %d\n", getPetdeletetime()); print("道具清除时间: %d\n", getItemdeletetime()); #ifdef _DEL_DROP_GOLD print("石器清除时间: %d\n", getGolddeletetime()); #endif print("数据保存间隔: %d\n", getCharSavesendinterval()); print("名片最大数目: %d\n", getAddressbookoffmsgnum()); print("读取频率协议: %d\n", getProtocolreadfrequency()); print("连接错误上限: %d\n", getAllowerrornum()); #ifdef _GET_BATTLE_EXP print("战斗经验倍数: %d倍\n", getBattleexp() ); #endif #ifdef _NEW_PLAYER_CF print("出生人物转数: %d转\n", getNewplayertrans()); print("出生人物等级: %d级\n", getNewplayerlv()); print("出生人物金钱: %d S\n", getNewplayergivegold()); print("出生宠物等级: %d级\n", getNewplayerpetlv()); #ifdef _VIP_SERVER print("出生拥有点数: %d点\n", getNewplayergivevip()); #endif print("出生能骑等级: %d\n", getRidePetLevel()); #ifdef _NEW_PLAYER_RIDE print("出生配套骑宠: %s\n", getPlayerRide()); #endif print("出生拥有宠物: NO1:%d NO2:%d NO3:%d NO4:%d NO5:%d\n", getNewplayergivepet(0), getNewplayergivepet(1), getNewplayergivepet(2), getNewplayergivepet(3), getNewplayergivepet(4)); print("出生拥有物品: ITEM1:%d ITEM2:%d ITEM3:%d ITEM4:%d ITEM5:%d\n" " ITEM1:%d ITEM2:%d ITEM3:%d ITEM4:%d ITEM5:%d\n" " ITEM1:%d ITEM2:%d ITEM3:%d ITEM4:%d ITEM5:%d\n", getNewplayergiveitem(0), getNewplayergiveitem(1), getNewplayergiveitem(2), getNewplayergiveitem(3), getNewplayergiveitem(4), getNewplayergiveitem(5), getNewplayergiveitem(6), getNewplayergiveitem(7), getNewplayergiveitem(8), getNewplayergiveitem(9), getNewplayergiveitem(10), getNewplayergiveitem(11), getNewplayergiveitem(12), getNewplayergiveitem(13), getNewplayergiveitem(14)); #endif #ifdef _UNREG_NEMA print("禁止人物名称: 名字1:%s 名字2:%s 名字3:%s 名字4:%s 名字5:%s\n", getUnregname(0), getUnregname(1), getUnregname(2), getUnregname(3), getUnregname(4)); #endif #ifdef _UNLAW_WARP_FLOOR print("禁止传送地图: 地图1:%d 地图2:%d 地图3:%d 地图4:%d 地图5:%d\n" " 地图1:%d 地图2:%d 地图3:%d 地图4:%d 地图5:%d\n", getUnlawwarpfloor(0), getUnlawwarpfloor(1), getUnlawwarpfloor(2), getUnlawwarpfloor(3), getUnlawwarpfloor(4), getUnlawwarpfloor(5), getUnlawwarpfloor(6), getUnlawwarpfloor(7), getUnlawwarpfloor(8), getUnlawwarpfloor(9)); #endif #ifdef _WATCH_FLOOR print("是否全图观战: %s\n",getWatchFloorCF()); if(strcmp(getWatchFloorCF(),"是")) print("允许观战地图: 地图1:%d 地图2:%d 地图3:%d 地图4:%d 地图5:%d\n",getWatchFloor(1), getWatchFloor(2), getWatchFloor(3), getWatchFloor(4), getWatchFloor(5)); #endif #ifdef _BATTLE_FLOOR print("是否强制战斗: %s\n",getBattleFloorCF()); if(strcmp(getBattleFloorCF(),"是")) print("强制战斗地图: 地图1:%d 地图2:%d 地图3:%d 地图4:%d 地图5:%d\n",getBattleFloor(1), getBattleFloor(2), getBattleFloor(3), getBattleFloor(4), getBattleFloor(5)); #endif #ifdef _TRANS_LEVEL_CF print("人物等级转数: %d级\n", getChartrans()); print("宠物等级转数: %d级\n", getPettrans()); #endif #ifdef _POINT print("禁止点数上限: %s\n", getPoint()); if(strcmp(getPoint(), "是")) print("每转点数上限: 0转:%d 1转:%d 2转:%d 3转:%d 4转:%d 5转:%d 6转:%d\n", getTransPoint(0), getTransPoint(1), getTransPoint(2), getTransPoint(3), getTransPoint(4), getTransPoint(5), getTransPoint(6)); #endif #ifdef _PET_UP print("宠物能否捡获: %s\n", getPetup()); #endif #ifdef _LOOP_ANNOUNCE print("循环公告路径: %s\n",getLoopAnnouncePath()); print("循环时间间隔: %d分钟\n",getLoopAnnounceTime()); #endif #ifdef _SKILLUPPOINT_CF print("每级升级点数: %d\n",getSkup()); #endif #ifdef _RIDELEVEL print("骑宠等级相差: %d级\n",getRideLevel()); #endif #ifdef _REVLEVEL print("还原上限等级: %s级\n",getRevLevel()); #endif #ifdef _TRANS_LEVEL_CF print("一般等级上限: %d级\n", getYBLevel()); print("最高等级上限: %d级\n", getMaxLevel()); #endif #ifdef _FIX_CHARLOOPS print("恶魔时间倍数: %d倍\n", getCharloops()); #endif #ifdef _PLAYER_ANNOUNCE if(getPAnnounce() == -1) print("喇叭消耗点数: 关闭使用\n"); else print("喇叭消耗点数: %d点\n", getPAnnounce()); #endif #ifdef _PLAYER_MOVE if(getPMove() == -1) print("顺移消耗点数: 关闭使用\n"); else print("顺移消耗点数: %d点\n", getPMove()); #endif #ifdef _BATTLE_GOLD print("战斗获得金钱: %d%\n", getBattleGold()); #endif #ifdef _ANGEL_TIME print("精灵召唤时间: (%d人/在线人数)分\n", getAngelPlayerTime()); print("精灵召唤人数: %d人\n", getAngelPlayerMun()); #endif #ifdef _RIDEMODE_20 print("2.0 骑宠模式: %d\n", getRideMode()); #endif #ifdef _FM_POINT_PK print("庄园互抢模式: %s\n", getFmPointPK()); #endif } { //andy_add 2003/05/05 check GameServer Name char *GameServerName; GameServerName = getGameserverID(); if(GameServerName == NULL || strlen(GameServerName) <= 0) return FALSE; print("\n游戏服务器ID: %s\n", GameServerName); } print("开始初始化\n"); //#define DEBUG1( arg... ) if( getDebuglevel()>1 ){##arg} print("建立内存空间..."); GOTORETURNFALSEIFFALSE(configmem(getMemoryunit(), getMemoryunitnum())); GOTORETURNFALSEIFFALSE(memInit()); print("完成\n"); print("始终化连接空间..."); if(!initConnect(getFdnum())) goto MEMEND; print("完成\n"); while(1) { print("尝试绑定本地端口 %d... ", getPortnumber()); bindedfd = bindlocalhost(getPortnumber()); if(bindedfd == -1) sleep(10); else break; } print("完成\n"); print("建立对象..."); if(!initObjectArray(getObjnum())) goto CLOSEBIND; print("完成\n"); print("建立人物..."); if(!CHAR_initCharArray(getFdnum(), getPetcharnum(), getOtherscharnum())) goto CLOSEBIND; print("完成\n"); print("建立物品..."); if(!ITEM_readItemConfFile(getItemfile())) goto CLOSEBIND; if(!ITEM_initExistItemsArray(getItemnum())) goto CLOSEBIND; print("完成\n"); print("建立战斗..."); if(!BATTLE_initBattleArray(getBattlenum())) goto CLOSEBIND; print("完成\n"); print("建立功能模块..."); if(!initFunctionTable()) goto CLOSEBIND; print("完成\n"); print("初始化邮件..."); if(!PETMAIL_initOffmsgBuffer(getAddressbookoffmsgnum())) goto CLOSEBIND; print("完成\n"); print("读取不可战斗文件..."); if(!CHAR_initInvinciblePlace(getInvfile())) goto CLOSEBIND; print("完成\n"); print("读取显示位置文件..."); if(!CHAR_initAppearPosition(getAppearfile())) goto CLOSEBIND; print("完成\n"); print("读取头衔名称文件..."); if(!TITLE_initTitleName(getTitleNamefile())) goto CLOSEBIND; print("完成\n"); print("读取头衔配置文件..."); if(!TITLE_initTitleConfig(getTitleConfigfile())) goto CLOSEBIND; print("完成\n"); print("读取遇敌坐标文件..."); if(!ENCOUNT_initEncount(getEncountfile())) goto CLOSEBIND; print("完成\n"); print("读取宠物基本文件..."); if(!ENEMYTEMP_initEnemy(getEnemyBasefile())) goto CLOSEBIND; print("完成\n"); print("读取创建宠物文件..."); if(!ENEMY_initEnemy(getEnemyfile())) goto CLOSEBIND; print("完成\n"); print("读取遇敌组群文件..."); if(!GROUP_initGroup(getGroupfile())) goto CLOSEBIND; print("完成\n"); print("读取魔法文件..."); if(!MAGIC_initMagic(getMagicfile())) goto CLOSEBIND; print("完成\n"); #ifdef _ATTACK_MAGIC print("读取魔法攻击文件..."); if(!ATTMAGIC_initMagic(getAttMagicfileName())) // if( !ATTMAGIC_initMagic( getMagicfile() ) ) goto CLOSEBIND; print("魔法攻击文件 -->%s...", getAttMagicfileName()); print("完成\n"); #endif print("读取宠物技能文件..."); if(!PETSKILL_initPetskill(getPetskillfile())) goto CLOSEBIND; print("完成\n"); print("读取物品成份文件..."); if(!ITEM_initItemAtom(getItematomfile())) goto CLOSEBIND; print("完成\n"); print("初始化料理合成物品..."); if(!ITEM_initItemIngCache()) goto CLOSEBIND; print("完成\n"); print("初始料理合成随机设定..."); if(!ITEM_initRandTable()) goto CLOSEBIND; print("完成\n"); print("读取猜迷问题文件..."); if(!QUIZ_initQuiz(getQuizfile())) goto CLOSEBIND; print("完成\n"); #ifdef _GMRELOAD print("读取GM配置文件..."); if(!LoadGMSet(getGMSetfile())) goto CLOSEBIND; print("完成\n"); #endif #ifdef _USER_EXP_CF print( "读取经验配置文件..." ); if ( !LoadEXP( getEXPfile() ) ) goto CLOSEBIND; print("最高等级: %d...",getMaxLevel()); print("一般等级: %d...",getYBLevel()); print( "完成\n" ); #endif #ifdef _LOOP_ANNOUNCE print("读取循环公告文件..."); if(!loadLoopAnnounce()) print("...失败\n"); else print("完成\n"); #endif #ifdef _RIDE_CF print("读取自定义骑宠文件..."); if(!CHAR_Ride_CF_init()) print("...失败\n"); print("完成\n"); #endif #ifdef _FM_LEADER_RIDE print("读取庄园族长专用骑宠文件..."); if(!CHAR_FmLeaderRide_init()) print("...失败\n"); print("完成\n"); #endif #ifdef _NEED_ITEM_ENEMY print("读取融合宠配置文件..."); if(!need_item_eneny_init()) print("...失败\n"); print("完成\n"); #endif print("建立地图..."); if(!MAP_initReadMap(getMaptilefile(), getMapdir())) goto CLOSEBIND; print("完成\n"); print("读取NPC文件..."); if(!NPC_readNPCSettingFiles(getNpcdir(), getNpctemplatenum(), getNpccreatenum())) goto CLOSEBIND; print("完成\n"); print("初始化 NPC 服务器... "); if(lssproto_InitServer(lsrpcClientWriteFunc, LSGENWORKINGBUFFER) < 0) goto CLOSEBIND; print("完成\n"); print("尝试连接账号服务器... "); acfd = connectHost(getAccountservername(), getAccountserverport()); if(acfd == -1) goto CLOSEBIND; print("完成\n"); initConnectOne(acfd, NULL, 0); if(!CONNECT_acfdInitRB(acfd)) goto CLOSEAC; if(!CONNECT_acfdInitWB(acfd)) goto CLOSEAC; CONNECT_setCtype(acfd, AC); print("初始化 NPC 客户端 ... "); if(saacproto_InitClient(lsrpcClientWriteFunc, LSGENWORKINGBUFFER, acfd) < 0) goto CLOSEAC; print("完成\n"); print("向账号服务器发送登陆请求... "); saacproto_ACServerLogin_send(acfd, getGameservername(), getAccountserverpasswd()); print("完成\n"); if(isExistFile(getLsgenlogfilename())) { lssproto_SetServerLogFiles(getLsgenlogfilename(), getLsgenlogfilename()); saacproto_SetClientLogFiles(getLsgenlogfilename(), getLsgenlogfilename()); } print("初始化已完成\n"); print("开始记始日志\n"); { if(!initLog(getLogconffile())) goto CLOSEAC; } #ifdef _ITEM_QUITPARTY print("读取队伍解散物品消失文件..."); //读取档案 f = fopen(getitemquitparty(), "r"); if(f != NULL) { while(fgets(line, sizeof(line), f)) { if(line[0] == '#')continue; if(line[0] == '\n')continue; chomp(line); itemquitparty_num++; } if(fseek(f, 0, SEEK_SET) == -1) { print("物品录找错误\n"); fclose(f); goto CLOSEAC; } //配记忆体 Disappear_Item = allocateMemory(sizeof(struct tagDisappearItem) * itemquitparty_num); if(Disappear_Item == NULL) { print("无法分配内存 %d\n", sizeof(struct tagDisappearItem) * itemquitparty_num); fclose(f); goto CLOSEAC; } i = 0; //将道具编号存入 Disappear_Item.string while(fgets(line, sizeof(line), f)) { if(line[0] == '#')continue; if(line[0] == '\n')continue; chomp(line); sprintf(Disappear_Item[i].string, "%s", line); print("\n道具编号:%s", Disappear_Item[i].string); i++; } fclose(f); } #endif DEBUG_ADJUSTTIME = 0; return TRUE; CLOSEAC: close(acfd); CLOSEBIND: close(bindedfd); endConnect(); MEMEND: memEnd(); RETURNFALSE: return FALSE; }
/*------------------------------------------------------------------------ * 巨件市它件玄涩烂白央奶伙 心 仄 *-----------------------------------------------------------------------*/ BOOL ENCOUNT_reinitEncount( void ) { freeMemory( ENCOUNT_table); return( ENCOUNT_initEncount( getEncountfile())); }