コード例 #1
0
void CreateFolder(char* folders)
{
    if(mkdir(folders,0777))
    {
        gl_dprintf(0.09f,0.05f,Emulator_GetFontSize(),"ERROR - Could not create folder: %s \nPlease check your GenesisConf.ini\n",folders);
        sys_timer_sleep(5);
        sys_process_exit(0);
    }
}
コード例 #2
0
ファイル: menu.cpp プロジェクト: magicseb/vba-next
static void display_menubar(uint32_t menu_enum)
{
	cellDbgFontPuts    (0.09f,  0.05f,  Emulator_GetFontSize(),  menu_enum == GENERAL_VIDEO_MENU ? RED : GREEN,   menu_generalvideosettings.title);
	cellDbgFontPuts    (0.19f,  0.05f,  Emulator_GetFontSize(),  menu_enum == GENERAL_AUDIO_MENU ? RED : GREEN,  menu_generalaudiosettings.title);
	cellDbgFontPuts    (0.29f,  0.05f,  Emulator_GetFontSize(),  menu_enum == EMU_GENERAL_MENU ? RED : GREEN,  menu_emu_settings.title);
	cellDbgFontPuts    (0.39f,  0.05f,  Emulator_GetFontSize(),  menu_enum == EMU_VIDEO_MENU ? RED : GREEN,   menu_emu_videosettings.title);
	cellDbgFontPuts    (0.57f,  0.05f,  Emulator_GetFontSize(),  menu_enum == EMU_AUDIO_MENU ? RED : GREEN,   menu_emu_audiosettings.title);
	cellDbgFontPuts    (0.75f,  0.05f,  Emulator_GetFontSize(),  menu_enum == PATH_MENU ? RED : GREEN,  menu_pathsettings.title);
	cellDbgFontPuts    (0.84f,  0.05f,  Emulator_GetFontSize(), menu_enum == CONTROLS_MENU ? RED : GREEN,  menu_controlssettings.title); 
	cellDbgFontDraw();
}
コード例 #3
0
ファイル: menu.cpp プロジェクト: magicseb/vba-next
static void browser_render(filebrowser_t * b)
{
	uint32_t file_count = b->file_count;
	int current_index, page_number, page_base, i;
	float currentX, currentY, ySpacing;

	current_index = b->currently_selected;
	page_number = current_index / NUM_ENTRY_PER_PAGE;
	page_base = page_number * NUM_ENTRY_PER_PAGE;

	currentX = 0.09f;
	currentY = 0.09f;
	ySpacing = 0.035f;

	for ( i = page_base; i < file_count && i < page_base + NUM_ENTRY_PER_PAGE; ++i)
	{
		currentY = currentY + ySpacing;
		cellDbgFontPuts(currentX, currentY, Emulator_GetFontSize(), i == current_index ? RED : b->cur[i].d_type == CELL_FS_TYPE_DIRECTORY ? GREEN : WHITE, b->cur[i].d_name);
		cellDbgFontDraw();
	}
	cellDbgFontDraw();
}
コード例 #4
0
ファイル: menu.cpp プロジェクト: magicseb/vba-next
static void select_setting(menu * menu_obj)
{
	uint64_t state, diff_state, button_was_pressed, i;
	static uint64_t old_state = 0;

	state = cell_pad_input_poll_device(0);
	diff_state = old_state ^ state;
	button_was_pressed = old_state & diff_state;


	if(frame_count < special_action_msg_expired)
	{
	}
	else
	{
		/* back to ROM menu if CIRCLE is pressed */
		if (CTRL_L1(button_was_pressed) || CTRL_CIRCLE(button_was_pressed))
		{
			menuStackindex--;
			old_state = state;
			return;
		}

		if (CTRL_R1(button_was_pressed))
		{
			switch(menu_obj->enum_id)
			{
				case GENERAL_VIDEO_MENU:
					menuStackindex++;
					menuStack[menuStackindex] = menu_generalaudiosettings;
					old_state = state;
					break;
				case GENERAL_AUDIO_MENU:
					menuStackindex++;
					menuStack[menuStackindex] = menu_emu_settings;
					old_state = state;
					break;
				case EMU_GENERAL_MENU:
					menuStackindex++;
					menuStack[menuStackindex] = menu_emu_videosettings;
					old_state = state;
					break;
				case EMU_VIDEO_MENU:
					menuStackindex++;
					menuStack[menuStackindex] = menu_emu_audiosettings;
					old_state = state;
					break;
				case EMU_AUDIO_MENU:
					menuStackindex++;
					menuStack[menuStackindex] = menu_pathsettings;
					old_state = state;
					break;
				case PATH_MENU:
					menuStackindex++;
					menuStack[menuStackindex] = menu_controlssettings;
					old_state = state;
					break;
				case CONTROLS_MENU:
					break;
			}
		}

		/* down to next setting */

		if (CTRL_DOWN(state) || CTRL_LSTICK_DOWN(state))
		{
			menu_obj->selected++;

			if (menu_obj->selected >= menu_obj->max_settings)
				menu_obj->selected = menu_obj->first_setting; 

			if (menu_obj->items[menu_obj->selected].page != menu_obj->page)
				menu_obj->page = menu_obj->items[menu_obj->selected].page;

			set_text_message("", 7);
		}

		/* up to previous setting */

		if (CTRL_UP(state) || CTRL_LSTICK_UP(state))
		{
			if (menu_obj->selected == menu_obj->first_setting)
				menu_obj->selected = menu_obj->max_settings-1;
			else
				menu_obj->selected--;

			if (menu_obj->items[menu_obj->selected].page != menu_obj->page)
				menu_obj->page = menu_obj->items[menu_obj->selected].page;

			set_text_message("", 7);
		}

		/* if a rom is loaded then resume it */

		if (CTRL_L3(state) && CTRL_R3(state))
		{
			if (emulator_initialized)
			{
				menu_is_running = 0;
				is_running = 1;
				mode_switch = MODE_EMULATION;
				set_text_message("", 15);
			}
			old_state = state;
			return;
		}


		producesettingentry(menu_obj, menu_obj->selected);
	}

	display_menubar(menu_obj->enum_id);
	cellDbgFontDraw();

	for ( i = menu_obj->first_setting; i < menu_obj->max_settings; i++)
	{
		if(menu_obj->items[i].page == menu_obj->page)
		{
			cellDbgFontPuts(menu_obj->items[i].text_xpos, menu_obj->items[i].text_ypos, Emulator_GetFontSize(), menu_obj->selected == menu_obj->items[i].enum_id ? YELLOW : menu_obj->items[i].item_color, menu_obj->items[i].text);
			cellDbgFontPuts(0.5f, menu_obj->items[i].text_ypos, Emulator_GetFontSize(), menu_obj->items[i].text_color, menu_obj->items[i].setting_text);
			cellDbgFontDraw();
		}
	}

	cellDbgFontPuts(0.09f, menu_obj->items[menu_obj->selected].comment_ypos, 0.86f, LIGHTBLUE, menu_obj->items[menu_obj->selected].comment);

	cellDbgFontPuts(0.09f, 0.91f, Emulator_GetFontSize(), YELLOW, "UP/DOWN - select  L3+R3 - resume game   X/LEFT/RIGHT - change");
	cellDbgFontPuts(0.09f, 0.95f, Emulator_GetFontSize(), YELLOW, "START - default   L1/CIRCLE - go back   R1 - go forward");
	cellDbgFontDraw();
	old_state = state;
}
コード例 #5
0
ファイル: menu.cpp プロジェクト: magicseb/vba-next
static void set_setting_label(menu * menu_obj, int currentsetting)
{
	switch(currentsetting)
	{
		case SETTING_CHANGE_RESOLUTION:

			if(ps3graphics_get_initial_resolution() == ps3graphics_get_current_resolution())
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), ps3graphics_get_resolution_label(ps3graphics_get_current_resolution()));
			break;
		case SETTING_SHADER_PRESETS:
			if(Settings.ShaderPresetPath == DEFAULT_PRESET_FILE)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), Settings.ShaderPresetTitle);
			/* add a comment */
			break;
		case SETTING_BORDER:
			{
				extract_filename_only(Settings.PS3CurrentBorder);
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "%s", fname_without_path_extension);
				
				if(strcmp(Settings.PS3CurrentBorder,DEFAULT_BORDER_FILE))
					menu_obj->items[currentsetting].text_color = GREEN;
				else
					menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
		case SETTING_SHADER:
			{
				extract_filename_only(ps3graphics_get_fragment_shader_path(0));
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "%s", fname_without_path_extension);

				if(strcmp(Settings.PS3CurrentShader,DEFAULT_SHADER_FILE) == 0)
					menu_obj->items[currentsetting].text_color = GREEN;
				else
					menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
		case SETTING_SHADER_2:
			{
				extract_filename_only(ps3graphics_get_fragment_shader_path(1));
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "%s", fname_without_path_extension);

				if(strcmp(Settings.PS3CurrentShader2,DEFAULT_SHADER_FILE) == 0)
					menu_obj->items[currentsetting].text_color = GREEN;
				else
					menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
#ifdef HAVE_GAMEAWARE
		case SETTING_GAME_AWARE_SHADER:

			if(strcmp(Settings.GameAwareShaderPath, "") == 0)
			{
				menu_obj->items[currentsetting].text_color = GREEN;
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "None");
			}
			else
			{
				menu_obj->items[currentsetting].text_color = ORANGE;
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), Settings.GameAwareShaderPath);
			}
			break;
#endif
		case SETTING_FONT_SIZE:
			if(Settings.PS3FontSize == 100)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "%f", Emulator_GetFontSize());
			break;
		case SETTING_KEEP_ASPECT_RATIO:
			if(ps3graphics_get_aspect_ratio_float(Settings.PS3KeepAspect) == SCREEN_4_3_ASPECT_RATIO)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "%s%d:%d", ps3graphics_calculate_aspect_ratio_before_game_load() ? "(Auto)" : "", (int)ps3graphics_get_aspect_ratio_int(0), (int)ps3graphics_get_aspect_ratio_int(1));
			snprintf(menu_obj->items[currentsetting].comment, sizeof(menu_obj->items[currentsetting].comment), "INFO - [Aspect ratio] is set to '%d:%d'.", ps3graphics_get_aspect_ratio_int(0), ps3graphics_get_aspect_ratio_int(1));
			break;
		case SETTING_HW_TEXTURE_FILTER:

			if(Settings.PS3Smooth)
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "Linear interpolation");
				menu_obj->items[currentsetting].text_color = GREEN;
			}
			else
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "Point filtering");
				menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
		case SETTING_HW_TEXTURE_FILTER_2:

			if(Settings.PS3Smooth2)
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "Linear interpolation");
				menu_obj->items[currentsetting].text_color = GREEN;
			}
			else
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "Point filtering");
				menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
		case SETTING_SCALE_ENABLED:
			if(Settings.ScaleEnabled)
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "ON");
				menu_obj->items[currentsetting].text_color = GREEN;
			}
			else
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "OFF");
				menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
		case SETTING_SCALE_FACTOR:

			if(Settings.ScaleFactor == 2)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "%dx", Settings.ScaleFactor);
			snprintf(menu_obj->items[currentsetting].comment, sizeof(menu_obj->items[currentsetting].comment), "INFO - [Custom Scaling Factor] is set to: '%dx'.", Settings.ScaleFactor);
			break;
		case SETTING_HW_OVERSCAN_AMOUNT:

			if(Settings.PS3OverscanAmount == 0)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "%f", (float)Settings.PS3OverscanAmount/100);
			break;
		case SETTING_THROTTLE_MODE:
			if(Settings.Throttled)
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "ON");
				menu_obj->items[currentsetting].text_color = GREEN;
			}
			else
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "OFF");
				menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
		case SETTING_TRIPLE_BUFFERING:
			if(Settings.TripleBuffering)
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "ON");
				menu_obj->items[currentsetting].text_color = GREEN;
			}
			else
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "OFF");
				menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
		case SETTING_ENABLE_SCREENSHOTS:
			if(Settings.ScreenshotsEnabled)
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "ON");
				menu_obj->items[currentsetting].text_color = GREEN;
			}
			else
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "OFF");
				menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
		case SETTING_SAVE_SHADER_PRESET:
			if(menu_obj->selected == currentsetting)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			break;
		case SETTING_APPLY_SHADER_PRESET_ON_STARTUP:
			if(Settings.ApplyShaderPresetOnStartup)
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "ON");
				menu_obj->items[currentsetting].text_color = GREEN;
			}
			else
			{
				snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "OFF");
				menu_obj->items[currentsetting].text_color = ORANGE;
			}
			break;
		case SETTING_DEFAULT_VIDEO_ALL:
			if(menu_obj->selected == currentsetting)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			break;
		case SETTING_SOUND_MODE:
			switch(Settings.SoundMode)
			{
				case SOUND_MODE_NORMAL:
					snprintf(menu_obj->items[currentsetting].comment, sizeof(menu_obj->items[currentsetting].comment), "INFO - [Sound Output] is set to 'Normal' - normal audio output will be\nused.");
					snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "Normal");
					break;
				case SOUND_MODE_RSOUND:
					snprintf(menu_obj->items[currentsetting].comment, sizeof(menu_obj->items[currentsetting].comment), "INFO - [Sound Output] is set to 'RSound' - the sound will be streamed over the\n network to the RSound audio server." );
					snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "RSound");
					break;
				case SOUND_MODE_HEADSET:
					snprintf(menu_obj->items[currentsetting].comment, sizeof(menu_obj->items[currentsetting].comment), "INFO - [Sound Output] is set to 'USB/Bluetooth Headset' - sound will\n be output through the headset");
					snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "USB/Bluetooth Headset");
					break;
			}
			break;
		case SETTING_RSOUND_SERVER_IP_ADDRESS:
			if(strcmp(Settings.RSoundServerIPAddress,"0.0.0.0"))
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), Settings.RSoundServerIPAddress);
			break;
		case SETTING_DEFAULT_AUDIO_ALL:
			if(menu_obj->selected == currentsetting)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			break;
		case SETTING_EMU_CURRENT_SAVE_STATE_SLOT:
			if(Settings.CurrentSaveStateSlot == 0)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "%d", Settings.CurrentSaveStateSlot);
			break;
		/* emu-specific */
		case SETTING_EMU_DEFAULT_ALL:
			if(menu_obj->selected == currentsetting)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			break;
		case SETTING_EMU_VIDEO_DEFAULT_ALL:
			if(menu_obj->selected == currentsetting)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			break;
		case SETTING_EMU_AUDIO_DEFAULT_ALL:
			if(menu_obj->selected == currentsetting)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			break;
		case SETTING_PATH_DEFAULT_ROM_DIRECTORY:
			if(!(strcmp(Settings.PS3PathROMDirectory, "/")))
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), Settings.PS3PathROMDirectory);
			break;
		case SETTING_PATH_SAVESTATES_DIRECTORY:
			if(!(strcmp(Settings.PS3PathSaveStates, usrDirPath)))
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), Settings.PS3PathSaveStates);
			break;
		case SETTING_PATH_SRAM_DIRECTORY:
			if(!(strcmp(Settings.PS3PathSRAM, usrDirPath)))
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), Settings.PS3PathSRAM);
			break;
		case SETTING_PATH_DEFAULT_ALL:
			if(menu_obj->selected == currentsetting)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			break;
		case SETTING_CONTROLS_SCHEME:

			if(Settings.ControlScheme == CONTROL_SCHEME_DEFAULT)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].comment, sizeof(menu_obj->items[currentsetting].comment), "INFO - Input Control scheme preset [%s] is selected.", Settings.PS3CurrentInputPresetTitle);
			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), Settings.PS3CurrentInputPresetTitle);
			break;
		case SETTING_CONTROLS_NUMBER:

			if(currently_selected_controller_menu == 0)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].comment, sizeof(menu_obj->items[currentsetting].comment), "%d", currently_selected_controller_menu+1);
			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), "%d", currently_selected_controller_menu+1);
			break;
		case SETTING_CONTROLS_DPAD_UP:
		case SETTING_CONTROLS_DPAD_DOWN:
		case SETTING_CONTROLS_DPAD_LEFT:
		case SETTING_CONTROLS_DPAD_RIGHT:
		case SETTING_CONTROLS_BUTTON_CIRCLE:
		case SETTING_CONTROLS_BUTTON_CROSS:
		case SETTING_CONTROLS_BUTTON_TRIANGLE:
		case SETTING_CONTROLS_BUTTON_SQUARE:
		case SETTING_CONTROLS_BUTTON_SELECT:
		case SETTING_CONTROLS_BUTTON_START:
		case SETTING_CONTROLS_BUTTON_L1:
		case SETTING_CONTROLS_BUTTON_R1:
		case SETTING_CONTROLS_BUTTON_L2:
		case SETTING_CONTROLS_BUTTON_R2:
		case SETTING_CONTROLS_BUTTON_L3:
		case SETTING_CONTROLS_BUTTON_R3:
		case SETTING_CONTROLS_BUTTON_L2_BUTTON_L3:
		case SETTING_CONTROLS_BUTTON_L2_BUTTON_R3:
		case SETTING_CONTROLS_BUTTON_L2_ANALOG_R_RIGHT:
		case SETTING_CONTROLS_BUTTON_L2_ANALOG_R_LEFT:
		case SETTING_CONTROLS_BUTTON_L2_ANALOG_R_UP:
		case SETTING_CONTROLS_BUTTON_L2_ANALOG_R_DOWN:
		case SETTING_CONTROLS_BUTTON_R2_ANALOG_R_RIGHT:
		case SETTING_CONTROLS_BUTTON_R2_ANALOG_R_LEFT:
		case SETTING_CONTROLS_BUTTON_R2_ANALOG_R_UP:
		case SETTING_CONTROLS_BUTTON_R2_ANALOG_R_DOWN:
		case SETTING_CONTROLS_BUTTON_R2_BUTTON_R3:
		case SETTING_CONTROLS_BUTTON_R3_BUTTON_L3:
		case SETTING_CONTROLS_ANALOG_R_UP:
		case SETTING_CONTROLS_ANALOG_R_DOWN:
		case SETTING_CONTROLS_ANALOG_R_LEFT:
		case SETTING_CONTROLS_ANALOG_R_RIGHT:

			if(control_binds[currently_selected_controller_menu][currentsetting-(FIRST_CONTROL_BIND)] == default_control_binds[currentsetting-FIRST_CONTROL_BIND])
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;

			snprintf(menu_obj->items[currentsetting].comment, sizeof(menu_obj->items[currentsetting].comment), "INFO - [%s] on the PS3 controller is mapped to action:\n[%s].", menu_obj->items[currentsetting].text, Input_PrintMappedButton(control_binds[currently_selected_controller_menu][currentsetting-FIRST_CONTROL_BIND]));
			snprintf(menu_obj->items[currentsetting].setting_text, sizeof(menu_obj->items[currentsetting].setting_text), Input_PrintMappedButton(control_binds[currently_selected_controller_menu][currentsetting-FIRST_CONTROL_BIND]));
			break;
		case SETTING_CONTROLS_SAVE_CUSTOM_CONTROLS:
			if(menu_obj->selected == currentsetting)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			break;
		case SETTING_CONTROLS_DEFAULT_ALL:
			if(menu_obj->selected == currentsetting)
				menu_obj->items[currentsetting].text_color = GREEN;
			else
				menu_obj->items[currentsetting].text_color = ORANGE;
			break;
		default:
			break;
	}
}
コード例 #6
0
ファイル: menu.cpp プロジェクト: magicseb/vba-next
static void select_directory(uint32_t menu_id)
{
        char path[1024], newpath[1024];
	uint64_t state, diff_state, button_was_pressed;
        static uint64_t old_state = 0;

        state = cell_pad_input_poll_device(0);
        diff_state = old_state ^ state;
        button_was_pressed = old_state & diff_state;

	if(set_initial_dir_tmpbrowser)
	{
		filebrowser_new(&tmpBrowser, "/\0", "empty");
		set_initial_dir_tmpbrowser = false;
	}

        browser_update(&tmpBrowser);

        if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&tmpBrowser, "/","empty");

        if (CTRL_SQUARE(button_was_pressed))
        {
                if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
                {
                        snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
                        switch(menu_id)
                        {
                                case PATH_SAVESTATES_DIR_CHOICE:
                                        strcpy(Settings.PS3PathSaveStates, path);
                                        break;
                                case PATH_SRAM_DIR_CHOICE:
                                        strcpy(Settings.PS3PathSRAM, path);
                                        break;
                                case PATH_DEFAULT_ROM_DIR_CHOICE:
                                        strcpy(Settings.PS3PathROMDirectory, path);
                                        break;
                        }
                        menuStackindex--;
                }
        }
        if (CTRL_TRIANGLE(button_was_pressed))
        {
                strcpy(path, usrDirPath);
                switch(menu_id)
                {
                        case PATH_SAVESTATES_DIR_CHOICE:
                                strcpy(Settings.PS3PathSaveStates, path);
                                break;
                        case PATH_SRAM_DIR_CHOICE:
                                strcpy(Settings.PS3PathSRAM, path);
                                break;
                        case PATH_DEFAULT_ROM_DIR_CHOICE:
                                strcpy(Settings.PS3PathROMDirectory, path);
                                break;
                }
                menuStackindex--;
        }
        if (CTRL_CROSS(button_was_pressed))
        {
                if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
                {
                        /* if 'filename' is in fact '..' - then pop back 
			directory instead of adding '..' to filename path */

                        if(tmpBrowser.currently_selected == 0)
                        {
                                old_state = state;
				filebrowser_pop_directory(&tmpBrowser);
                        }
                        else
                        {
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
                                snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
                                filebrowser_push_directory(&tmpBrowser, newpath, false);
                        }
                }
        }

        cellDbgFontPrintf (0.09f,  0.09f, Emulator_GetFontSize(), YELLOW, 
	"PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser));
        cellDbgFontPuts (0.09f, 0.05f,  Emulator_GetFontSize(), RED,    "DIRECTORY SELECTION");
        cellDbgFontPuts(0.09f, 0.93f, 0.92f, YELLOW,
	"X - Enter dir  /\\ - return to settings  START - Reset Startdir");
        cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s",
	"INFO - Browse to a directory and assign it as the path by\npressing SQUARE button.");
        cellDbgFontDraw();

        browser_render(&tmpBrowser);
        old_state = state;
}
コード例 #7
0
ファイル: menu.cpp プロジェクト: magicseb/vba-next
static void select_file(uint32_t menu_id)
{
	char extensions[256], title[256], object[256], comment[256], dir_path[MAX_PATH_LENGTH],
	path[MAX_PATH_LENGTH];
	uint64_t state, diff_state, button_was_pressed;
	static uint64_t old_state = 0;

	state = cell_pad_input_poll_device(0);
	diff_state = old_state ^ state;
	button_was_pressed = old_state & diff_state;

	switch(menu_id)
	{
#ifdef HAVE_GAMEAWARE
		case GAME_AWARE_SHADER_CHOICE:
			strncpy(dir_path, GAME_AWARE_SHADER_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "cfg|CFG", sizeof(extensions));
			strncpy(title, "GAME AWARE SHADER SELECTION", sizeof(title));
			strncpy(object, "Game Aware Shader", sizeof(object));
			strncpy(comment, "INFO - Select a 'Game Aware Shader' script from the menu by pressing X.", sizeof(comment));
			break;
#endif
		case SHADER_CHOICE:
			strncpy(dir_path, SHADERS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "cg|CG", sizeof(extensions));
			strncpy(title, "SHADER SELECTION", sizeof(title));
			strncpy(object, "Shader", sizeof(object));
			strncpy(comment, "INFO - Select a shader from the menu by pressing the X button.", sizeof(comment));
			break;
		case PRESET_CHOICE:
			strncpy(dir_path, PRESETS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "conf|CONF", sizeof(extensions));
			strncpy(title, "SHADER PRESETS SELECTION", sizeof(title));
			strncpy(object, "Shader", sizeof(object));
			strncpy(object, "Shader preset", sizeof(object));
                        strncpy(comment, "INFO - Select a shader preset from the menu by pressing the X button. ", sizeof(comment));
			break;
		case INPUT_PRESET_CHOICE:
			strncpy(dir_path, INPUT_PRESETS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "conf|CONF", sizeof(extensions));
			strncpy(title, "INPUT PRESETS SELECTION", sizeof(title));
			strncpy(object, "Input", sizeof(object));
			strncpy(object, "Input preset", sizeof(object));
                        strncpy(comment, "INFO - Select an input preset from the menu by pressing the X button. ", sizeof(comment));
			break;
		case BORDER_CHOICE:
			strncpy(dir_path, BORDERS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "png|PNG|jpg|JPG|JPEG|jpeg", sizeof(extensions));
			strncpy(title, "BORDER SELECTION", sizeof(title));
			strncpy(object, "Border", sizeof(object));
			strncpy(object, "Border image file", sizeof(object));
			strncpy(comment, "INFO - Select a border image file from the menu by pressing the X button. ", sizeof(comment));
			break;
		EXTRA_SELECT_FILE_PART1();
	}

	if(set_initial_dir_tmpbrowser)
	{
		filebrowser_new(&tmpBrowser, dir_path, extensions);
		set_initial_dir_tmpbrowser = false;
	}

	browser_update(&tmpBrowser);

	if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&tmpBrowser, "/", extensions);

	if (CTRL_CROSS(button_was_pressed))
	{
		if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
		{
			/*if 'filename' is in fact '..' - then pop back directory instead of 
			adding '..' to filename path */
			if(tmpBrowser.currently_selected == 0)
			{
				old_state = state;
				filebrowser_pop_directory(&tmpBrowser);
			}
			else
			{
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
				snprintf(path, sizeof(path), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
				filebrowser_push_directory(&tmpBrowser, path, true);
			}
		}
		else if (FILEBROWSER_IS_CURRENT_A_FILE(tmpBrowser))
		{
			snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
			printf("path: %s\n", path);

			switch(menu_id)
			{
#ifdef HAVE_GAMEAWARE
				case GAME_AWARE_SHADER_CHOICE:
					emulator_implementation_set_gameaware(path);
					strncpy(Settings.GameAwareShaderPath, path, sizeof(Settings.GameAwareShaderPath));
					break;
#endif
				case SHADER_CHOICE:
					if(set_shader)
						strncpy(Settings.PS3CurrentShader2, path, sizeof(Settings.PS3CurrentShader2));
					else
						strncpy(Settings.PS3CurrentShader, path, sizeof(Settings.PS3CurrentShader));
					ps3graphics_load_fragment_shader(path, set_shader);
					break;
				case PRESET_CHOICE:
					emulator_implementation_set_shader_preset(path);
					break;
				case INPUT_PRESET_CHOICE:
					emulator_set_controls(path, READ_CONTROLS, "");
					break;
				case BORDER_CHOICE:
					strncpy(Settings.PS3CurrentBorder, path, sizeof(Settings.PS3CurrentBorder));
					emulator_implementation_set_texture(path);
					break;
				EXTRA_SELECT_FILE_PART2();
			}

			menuStackindex--;
		}
	}

	if (CTRL_TRIANGLE(button_was_pressed))
		menuStackindex--;

        cellDbgFontPrintf(0.09f, 0.09f, Emulator_GetFontSize(), YELLOW, "PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser));
	cellDbgFontPuts	(0.09f,	0.05f,	Emulator_GetFontSize(),	RED,	title);
	cellDbgFontPrintf(0.09f, 0.92f, 0.92, YELLOW, "X - Select %s  /\\ - return to settings  START - Reset Startdir", object);
	cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s", comment);
	cellDbgFontDraw();

	browser_render(&tmpBrowser);
	old_state = state;
}
コード例 #8
0
ファイル: menu.cpp プロジェクト: magicseb/vba-next
static void select_rom(void)
{
	char newpath[1024];
	uint64_t state, diff_state, button_was_pressed;
	static uint64_t old_state = 0;

	state = cell_pad_input_poll_device(0);
	diff_state = old_state ^ state;
	button_was_pressed = old_state & diff_state;

	browser_update(&browser);

	if (CTRL_SELECT(button_was_pressed))
	{
		menuStackindex++;
		menuStack[menuStackindex] = menu_generalvideosettings;
	}

	if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&browser, "/", ROM_EXTENSIONS);

	if (CTRL_CROSS(button_was_pressed))
	{
		if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser))
		{
			/*if 'filename' is in fact '..' - then pop back directory 
			instead of adding '..' to filename path */

			if(browser.currently_selected == 0)
			{
				old_state = state;
				filebrowser_pop_directory(&browser);
			}
			else
			{
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
				snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(browser));
				filebrowser_push_directory(&browser, newpath, true);
			}
		}
		else if (FILEBROWSER_IS_CURRENT_A_FILE(browser))
		{
			char rom_path_temp[MAX_PATH_LENGTH];

			snprintf(rom_path_temp, sizeof(rom_path_temp), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), FILEBROWSER_GET_CURRENT_FILENAME(browser));


			if (strcmp(rom_path_temp, current_rom) != 0 || sgb_border_change)
			{
				snprintf(current_rom, sizeof(current_rom), rom_path_temp);
				vba_init_rom();
			}
			else
			{
				if(Settings.EmulatedSystem == IMAGE_GBA)
					CPUReset();
				else
					gbReset();
			}

			menu_is_running = 0;
			is_running =1;
			mode_switch = MODE_EMULATION;

			old_state = state;
			return;
		}
	}


	if (FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser))
	{
		if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"app_home") || !strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"host_root"))
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, RED, "WARNING - This path only works on DEX PS3 systems. Do not attempt to open\n this directory on CEX PS3 systems, or you might have to restart!");
		else if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),".."))
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to go back to the previous directory.");
		else
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to enter the directory.");
	}

	if (FILEBROWSER_IS_CURRENT_A_FILE(browser))
		cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to load the game. ");

	cellDbgFontPuts	(0.09f,	0.05f,	Emulator_GetFontSize(),	RED,	"FILE BROWSER");
	cellDbgFontPrintf (0.7f, 0.05f, 0.82f, WHITE, "%s v%s", EMULATOR_NAME, EMULATOR_VERSION);
	cellDbgFontPrintf (0.09f, 0.09f, Emulator_GetFontSize(), YELLOW,
	"PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser));
	cellDbgFontPuts   (0.09f, 0.93f, Emulator_GetFontSize(), YELLOW,
	"L3 + R3 - resume game           SELECT - Settings screen");
	cellDbgFontDraw();

	browser_render(&browser);
	old_state = state;
}
コード例 #9
0
ファイル: ps3video.cpp プロジェクト: twinaphex/vice-next
void PS3Graphics::DrawHUD()
{
	static uint8_t  intensity;
	static uint32_t led_color;
	int enabled;
	float yPos=0.00f;
	float ybrk=0.03f;

	if (ui.display_drives)
	{
		resources_get_int("Drive8Type", &enabled);
		if (enabled)
		{
			intensity = ((ui.drive8.led_pwm1 * 0xff) / 1000) & 0xff;
			if (intensity > 0)
			{
				yPos+=ybrk;
				led_color = (ui.drive8.led_color == DRIVE_ACTIVE_RED) ? (0xff000000 | intensity) : (0xff000000 | (intensity << 8));
				cellDbgFontPrintf(0.85f, yPos, Emulator_GetFontSize(), led_color,  "D8  TRK %u", ui.drive8.half_track_number/2);
			}
		}

		resources_get_int("Drive9Type", &enabled);
		if (enabled)
		{
			if (intensity > 0)
			{
				yPos+=ybrk;
				led_color = (ui.drive9.led_color == DRIVE_ACTIVE_RED) ? (0xff000000 | intensity) : (0xff000000 | (intensity << 8));
				cellDbgFontPrintf(0.85f, yPos, Emulator_GetFontSize(), led_color,  "D9  TRK %u", ui.drive9.half_track_number/2);
			}
		}

		resources_get_int("Drive10Type", &enabled);
		if (enabled)
		{
			if (intensity > 0)
			{
				yPos+=ybrk;
				led_color = (ui.drive10.led_color == DRIVE_ACTIVE_RED) ? (0xff000000 | intensity) : (0xff000000 | (intensity << 8));
				cellDbgFontPrintf(0.85f, yPos, Emulator_GetFontSize(), led_color,  "D10 TRK %u", ui.drive10.half_track_number/2);
			}
		}
		resources_get_int("Drive11Type", &enabled);
		if (enabled)
		{
			if (intensity > 0) {
				yPos+=ybrk;
				led_color = (ui.drive11.led_color == DRIVE_ACTIVE_RED) ? (0xff000000 | intensity) : (0xff000000 | (intensity << 8));
				cellDbgFontPrintf(0.85f, yPos, Emulator_GetFontSize(), led_color,  "D11 TRK %u", ui.drive11.half_track_number/2);
			}
		}
	}

	if (ui.tape.status)
	{
		if (tape_get_file_name() != NULL)
		{
			yPos+=ybrk;
			cellDbgFontPrintf  (0.80f, yPos, Emulator_GetFontSize(), (ui.tape.motor) ? GREEN : PURPLE,  "TAPE %d", ui.tape.counter);

			switch (ui.tape.control)
			{
				case DATASETTE_CONTROL_STOP:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         STOP");
					break;
				case DATASETTE_CONTROL_START:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         PLAY");
					break;
				case DATASETTE_CONTROL_FORWARD:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         FWD");
					break;
				case DATASETTE_CONTROL_REWIND:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         REW");
					break;
				case DATASETTE_CONTROL_RECORD:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         REC");
					break;
				case DATASETTE_CONTROL_RESET:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         RESET");
					break;
				case DATASETTE_CONTROL_RESET_COUNTER:
					cellDbgFontPuts(0.80f, yPos, Emulator_GetFontSize(), PURPLE,  "         RESETCNT");
					break;
			}
		}
	}

	if (ui.display_speed)
	{
		cellDbgFontPrintf(0.09f, 0.92f, Emulator_GetFontSize(), PURPLE, "Speed = %f, FPS = %f, Warp = %s", ui.speed, ui.frame_rate, (ui.warp_enabled == 1) ? "On" : "Off");
	}

	cellDbgFontDraw();
}